Multiplayer the social aspects of digital gaming

In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in inter...

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Weitere Verfasser: Quandt, Thorsten 1971- (HerausgeberIn)
Format: Buch
Sprache:English
Veröffentlicht: London [u.a.] Routledge 2014
Schriftenreihe:Routledge studies in European communication research and education 3
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Datensatz im Suchindex

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adam_text In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional "core gamer" commu¬ nity into the mainstream media market. With millions of people now enjoying gaming as interactive entertain¬ ment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: The Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five parts that explore the following areas: • Social Aspects of Digital Gaming • Social Interaction in Virtual Worlds • Online Gaming • Co-Located and Console Gaming • Risks and Challenges of Social Gaming. This engaging interdisciplinary book will appeal to upper-level students, postgraduates and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication. Contents List of Figures χ List of Tables xi Acknowledgments xiii List of Contributors xiv PARTI Social Aspects of Digital Gaming 1 1 Introduction: Multiplayer Gaming as Social Media Entertainment 3 THORSTEN QUANDT AND SONJA KROGER 2 Design Principles: Use and Misuse 10 RICHARD A. BARTLE 3 (Multiplayer) Gaming Around the Globe? A Comparison of Gamer Surveys in Four Countries 23 THORSTEN QUANDT, VIVIAN CHEN, FRANS MÄYRÄ, AND JAN VAN LOOY PART II Social Interaction in Virtual Worlds 47 4 Methodology of Measuring Social Immersion in Online Role-Playing Games: Exemplary Experimental Research on Social Interactions in Virtual Worlds 49 GEORG VALTIN, DANIEL PIETSCHMANN, BENNY LIEBOLD, AND PETER OHLER 5 Happy Together? A Gender-Comparative Study into Social Practices in Digital Gaming 58 LOTTE VERMEULEN AND JAN VAN LOOY viii Contents 6 Player- Centered Game Design: Expectations and Perceptions of Social Interaction in RPGs and FPSs as Predictors of Rich Game Experience 70 CHRISTINA SCHUMANN 7 Analyzing AI in NPCs: An Analysis of Twelve Games 85 MAGNUS JOHANSSON, BJÖRN STRAAT, HENRIK WARPEFELT, AND HARKO VERHAGEN PART III Online Gaming 97 8 Party Animal or Dinner for One: Are Online Gamers Socially Inept? 99 RACHEL KOWERT AND JULIAN A. OLDMEADOW 9 "There Is No Place Like Home": The Potential of Commercial Online Gaming Platforms to Become Third Places 111 JEFFREY WIMMER 10 It's a Quest(ion) of Timing 124 TORILL ELVIRA MORTENSEN 11 Social Interaction Design in MMOs 134 NELSON ZAGALO AND ANÍBAL GONÇALVES PART IV Co-Located and Console Gaming 145 12 Get Together: Console Playing as a Group Experience 147 SONJA KROGER AND THORSTEN QUANDT 13 Family and Games: Digital Game Playing in the Social Context of the Family 162 LINA EKLUND 14 Playing to Win? Measuring the Correlation Between Biometrie Responses and Social Interaction in Co-Located Social Gaming 172 STEVE BROMLEY, PEJMAN MIRZA-BABAEI, GRAHAM MCALLISTER, AND JONATHAN NAPIER 15 Anything But Speechless: Face-to-Face-Communication During Co-Located Gaming 183 JUDITH ACKERMANN PARTV Risks and Challenges of Social Gaming 193 16 An Overview of Online Gaming Addiction 195 MARKD. GRIFFITHS 17 Living in a Virtual World? An Excessive Gamer Typology 202 EMESE DOMAHIDI AND THORSTEN QUANDT 18 Friendship Quality Matters for Multiplayer Gamers: The Role of Online and Real-Life Friendship Quality in the Relationship Between Game Addiction and Psychological Well-Being in a Sample of Adolescent Online Gamers 213 ANTONIUS J. VAN ROOIJ, TIM M. SCHOENMAKERS , REGINA J.J.M. VAN DEN EIJNDEN, AD A. VERMULST, AND DIKE VAN DE MHEEN 19 Isolated Violence, Isolated Players, Isolated Aggression: The Social Realism of Experimental Research on Digital Games and Aggression 226 MALTE ELSON AND JOHANNES BREUER 20 Self-Discrepancy and MMORPGs: Testing the Moderating Effects of Avatar Identification and Pathological Gaming in World of Warcraft 234 JAN VAN LOOY, CÉDRIC COURTOIS, AND MELANIE DE VOCHT Index 243
any_adam_object 1
author2 Quandt, Thorsten 1971-
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author2_variant t q tq
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author_facet Quandt, Thorsten 1971-
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dewey-full 794.8
dewey-hundreds 700 - The arts
dewey-ones 794 - Indoor games of skill
dewey-raw 794.8
dewey-search 794.8
dewey-sort 3794.8
dewey-tens 790 - Recreational and performing arts
discipline Allgemeines
Sport
Soziologie
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Routledge studies in European communication research and education 3
Includes bibliographical references and index
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: - Social Aspects of Digital Gaming - Social Interactions in Virtual Worlds - Online Gaming - Co-located and Console Gaming - Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communicatio. [Verlagsmeldung]
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title Multiplayer the social aspects of digital gaming
title_auth Multiplayer the social aspects of digital gaming
title_exact_search Multiplayer the social aspects of digital gaming
title_full Multiplayer the social aspects of digital gaming ed. by Thorsten Quandt ...
title_fullStr Multiplayer the social aspects of digital gaming ed. by Thorsten Quandt ...
title_full_unstemmed Multiplayer the social aspects of digital gaming ed. by Thorsten Quandt ...
title_short Multiplayer
title_sort multiplayer the social aspects of digital gaming
title_sub the social aspects of digital gaming
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