Multiplayer the social aspects of digital gaming
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in inter...
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London [u.a.]
Routledge
2014
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Schriftenreihe: | Routledge studies in European communication research and education
3 |
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245 | 1 | 0 | |a Multiplayer |b the social aspects of digital gaming |c ed. by Thorsten Quandt ... |
264 | 1 | |a London [u.a.] |b Routledge |c 2014 | |
300 | |a XIX, 250 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 1 | |a Routledge studies in European communication research and education |v 3 | |
500 | |a Includes bibliographical references and index | ||
520 | 3 | |a In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: - Social Aspects of Digital Gaming - Social Interactions in Virtual Worlds - Online Gaming - Co-located and Console Gaming - Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communicatio. [Verlagsmeldung] | |
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Datensatz im Suchindex
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adam_text |
In the past decade, digital games have become a widely accepted form of
media entertainment, moving from the traditional "core gamer" commu¬
nity into the mainstream media market.
With millions of people now enjoying gaming as interactive entertain¬
ment there has been a huge increase in interest in social multiplayer gaming
activities. However, despite the explosive growth in the field over the past
decade, many aspects of social gaming still remain unexplored, especially
from a media and communication studies perspective.
Multiplayer: The Social Aspects of Digital Gaming is the first edited
volume of its kind that takes a closer look at the various forms of human
interaction in and around digital games, providing an overview of debates,
past and present.
The book is divided into five parts that explore the following areas:
•
Social Aspects of Digital Gaming
•
Social Interaction in Virtual Worlds
•
Online Gaming
•
Co-Located and Console Gaming
•
Risks and Challenges of Social Gaming.
This engaging interdisciplinary book will appeal to upper-level students,
postgraduates and researchers in games research, specifically those focusing
on new media and digital games, as well as researchers in media studies and
mass communication.
Contents
List of Figures
χ
List of Tables
xi
Acknowledgments
xiii
List of Contributors
xiv
PARTI
Social Aspects of Digital Gaming
1
1
Introduction: Multiplayer Gaming as Social Media
Entertainment
3
THORSTEN
QUANDT AND
SONJA KROGER
2
Design Principles: Use and Misuse
10
RICHARD
A. BARTLE
3
(Multiplayer) Gaming Around the Globe? A Comparison
of Gamer Surveys in Four Countries
23
THORSTEN
QUANDT, VIVIAN CHEN,
FRANS MÄYRÄ,
AND JAN VAN LOOY
PART II
Social Interaction in Virtual Worlds
47
4
Methodology of Measuring Social Immersion in Online
Role-Playing Games: Exemplary Experimental Research
on Social Interactions in Virtual Worlds
49
GEORG
VALTIN, DANIEL PIETSCHMANN, BENNY LIEBOLD, AND
PETER OHLER
5
Happy Together? A Gender-Comparative Study into
Social Practices in Digital Gaming
58
LOTTE
VERMEULEN
AND JAN VAN LOOY
viii Contents
6 Player-
Centered Game
Design:
Expectations and
Perceptions of Social Interaction in RPGs and FPSs as
Predictors of Rich Game Experience
70
CHRISTINA SCHUMANN
7
Analyzing
AI in
NPCs: An Analysis of Twelve Games
85
MAGNUS JOHANSSON,
BJÖRN
STRAAT,
HENRIK WARPEFELT,
AND
HARKO
VERHAGEN
PART III
Online Gaming
97
8
Party Animal or Dinner for One: Are Online Gamers
Socially Inept?
99
RACHEL KOWERT AND JULIAN A. OLDMEADOW
9
"There Is No Place Like Home": The Potential of
Commercial Online Gaming Platforms to Become Third
Places 111
JEFFREY WIMMER
10
It's a Quest(ion) of Timing
124
TORILL ELVIRA MORTENSEN
11
Social Interaction Design in MMOs
134
NELSON ZAGALO AND
ANÍBAL GONÇALVES
PART IV
Co-Located and Console Gaming
145
12
Get Together: Console Playing as a Group Experience
147
SONJA KROGER
AND
THORSTEN QUANDT
13
Family and Games: Digital Game Playing in the Social
Context of the Family
162
LINA EKLUND
14
Playing to Win? Measuring the Correlation Between
Biometrie
Responses and Social Interaction in Co-Located
Social Gaming
172
STEVE BROMLEY, PEJMAN MIRZA-BABAEI, GRAHAM MCALLISTER, AND
JONATHAN NAPIER
15
Anything But Speechless: Face-to-Face-Communication
During Co-Located Gaming
183
JUDITH ACKERMANN
PARTV
Risks and Challenges of Social Gaming
193
16
An Overview of Online Gaming Addiction
195
MARKD. GRIFFITHS
17
Living in a Virtual World? An Excessive Gamer Typology
202
EMESE DOMAHIDI
AND
THORSTEN QUANDT
18
Friendship Quality Matters for Multiplayer Gamers:
The Role of Online and Real-Life Friendship Quality in
the Relationship Between Game Addiction and
Psychological Well-Being in a Sample of Adolescent
Online Gamers
213
ANTONIUS
J.
VAN ROOIJ, TIM M.
SCHOENMAKERS
,
REGINA
J.J.M.
VAN DEN EIJNDEN, AD A. VERMULST, AND DIKE VAN
DE MHEEN
19
Isolated Violence, Isolated Players, Isolated Aggression:
The Social Realism of Experimental Research on Digital
Games and Aggression
226
MALTE ELSON
AND JOHANNES
BREUER
20
Self-Discrepancy and MMORPGs: Testing the Moderating
Effects of Avatar Identification and Pathological Gaming in
World of
Warcraft 234
JAN VAN LOOY,
CÉDRIC
COURTOIS,
AND
MELANIE DE
VOCHT
Index
243 |
any_adam_object | 1 |
author2 | Quandt, Thorsten 1971- |
author2_role | edt |
author2_variant | t q tq |
author_GND | (DE-588)130322016 |
author_facet | Quandt, Thorsten 1971- |
building | Verbundindex |
bvnumber | BV041439803 |
classification_rvk | AP 15963 MS 6530 |
ctrlnum | (OCoLC)859542658 (DE-599)GBV74595720X |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Soziologie |
format | Book |
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spelling | Multiplayer the social aspects of digital gaming ed. by Thorsten Quandt ... London [u.a.] Routledge 2014 XIX, 250 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Routledge studies in European communication research and education 3 Includes bibliographical references and index In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: - Social Aspects of Digital Gaming - Social Interactions in Virtual Worlds - Online Gaming - Co-located and Console Gaming - Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communicatio. [Verlagsmeldung] Interaktion (DE-588)4027266-7 gnd rswk-swf Soziales Netzwerk (DE-588)4055762-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Soziales Netzwerk (DE-588)4055762-5 s Interaktion (DE-588)4027266-7 s DE-604 Quandt, Thorsten 1971- (DE-588)130322016 edt Routledge studies in European communication research and education 3 (DE-604)BV041290575 3 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026886598&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026886598&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Multiplayer the social aspects of digital gaming Routledge studies in European communication research and education Interaktion (DE-588)4027266-7 gnd Soziales Netzwerk (DE-588)4055762-5 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4027266-7 (DE-588)4055762-5 (DE-588)4010457-6 (DE-588)4143413-4 |
title | Multiplayer the social aspects of digital gaming |
title_auth | Multiplayer the social aspects of digital gaming |
title_exact_search | Multiplayer the social aspects of digital gaming |
title_full | Multiplayer the social aspects of digital gaming ed. by Thorsten Quandt ... |
title_fullStr | Multiplayer the social aspects of digital gaming ed. by Thorsten Quandt ... |
title_full_unstemmed | Multiplayer the social aspects of digital gaming ed. by Thorsten Quandt ... |
title_short | Multiplayer |
title_sort | multiplayer the social aspects of digital gaming |
title_sub | the social aspects of digital gaming |
topic | Interaktion (DE-588)4027266-7 gnd Soziales Netzwerk (DE-588)4055762-5 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Interaktion Soziales Netzwerk Computerspiel Aufsatzsammlung |
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