Game analytics maximizing the value of player data

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Weitere Verfasser: Seif El-Nasr, Magy (HerausgeberIn)
Format: Buch
Sprache:English
Veröffentlicht: London [u.a.] Springer 2013
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Datensatz im Suchindex

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adam_text Developing a successful game in today s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players time and attention. Game analyt¬ ics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaway s include: • Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. • In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. • Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. • Interviews with experienced industry professionals on how they use analytics to create hit games. Contents Part I An Introduction to Game Analytics 1 Introduction ............................................................................................. 3 Magy Seif El-Nasr, Anders Drachen, and Alessandro Canossa 2 Game Analytics - The Basics ................................................................. 13 Anders Drachen, Magy Seif El-Nasr, and Alessandro Canossa 3 Benefits of Game Analytics: Stakeholders, Contexts and Domains ............................................................................ 41 Alessandro Canossa, Magy Seif El-Nasr, and Anders Drachen 4 Game Industry Metrics Terminology and Analytics Case Study ....... 53 Timothy Victor Fields 5 Interview with Jim Baer and Daniel McCaffrey from Zynga ............. 73 Magy Seif El-Nasr and Alessandro Canossa Part II Telemetry Collection and Tools 6 Telemetry and Analytics Best Practices and Lessons Learned ........... 85 Sreelata Santhosh and Mark Vaden 7 Game Development Telemetry in Production ...................................... 111 Georg Zoeller 8 Interview with Nicholas Francis and Thomas Hagen from Unity Technologies ............................................................. 137 Alessandro Canossa 9 Sampling for Game User Research ....................................................... 143 Anders Drachen, André Gagné, and Magy Seif El-Nasr 10 WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games .................................................. 169 Simon McCallum and Jayson Mackie 11 Interview with Darius Kazemi ............................................................... 195 Magy Seif El-Nasr Part III Game Data Analysis 12 Game Data Mining .................................................................................. 205 Anders Drachen, Christian Thurau, Julian Togelius, Georgios N. Yannakakis, and Christian Bauckhage 13 Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis ............................................................................ 255 Alessandro Canossa 14 Gameplay Metrics in Game User Research: Examples from the Trenches .................................................................. 285 Anders Drachen, Alessandro Canossa, and Janus Rau M0ller S0rensen 15 Interview with Aki Järvinen from Digital Chocolate .......................... 321 Alessandro Canossa 16 Better Game Experience Through Game Metrics: A Rally Videogame Case Study ............................................................. 325 Pietro Guardini and Paolo Maninetti Part IV Metrics Visualization 17 Spatial Game Analytics .......................................................................... 365 Anders Drachen and Matthias Schubert 18 Visual Game Analytics. ........................................................................... 403 Ben Medier 19 Visual Analytics Tools - A Lens into Player s Temporal Progression and Behavior ..................................................... 435 Magy Seif El-Nasr, André Gagné, Dinara Moura, and Bardia Aghabeigi 20 Interview with Nicklas Nifflas Nygren.............................................. 471 Alessandro Canossa Part V Mixed Methods for Game Evaluation 21 Contextualizing Data .............................................................................. 477 Eric Hazan 22 Combining Back-End Telemetry Data with Established User Testing Protocols: A Love Story ................................................... 497 Jordan Lynn 23 Game Metrics Through Questionnaires ............................................... 515 Ben Weedon 24 Interview with Simon M0ller from Kiloo ............................................. 539 Alessandro Canossa 25 Visual Attention and Gaze Behavior in Games: An Object-Based Approach ................................................................... 543 Veronica Sundstedt, Matthias Bernhard, Efstathios Stavrakis, Erik Reinhard, and Michael Wimmer 26 An Introduction to Physiological Player Metrics for Evaluating Games ............................................................................. 585 Lennart E. Nacke 27 Improving Gameplay with Game Metrics and Player Metrics .................................................................................. 621 Graham McAllister, Pejman Mirza-Babaei, and Jason Avent Part VI Analytics and Player Communities 28 Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies ................................... 641 Nicolas Ducheneaut and Nick Yee 29 Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science ..................................................................... 665 Edward Castronova, Travis L. Ross, and Isaac Knowles 30 Interview with Ola Holmdahl and Ivan Garde from Junebud ........... 689 Alessandro Canossa Part VII Metrics and Learning 31 Metrics in Simulations and Games for Learning ................................. 697 Jan L. Plass, Bruce D. Homer, Charles K. Kinzer, Yoo Kyung Chang, Jonathan Frye, Walter Kaczetow, Katherine Isbister, and Ken Perlin 32 Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay............................................... 731 Carrie Heeter, Yu-Hao Lee, Ben Medier, and Brian Magerko 33 Interview with Simon Egenfeldt Nielsen II UHI kJCl lUlilJ VT {UH CÜ) XlliCl dvii T V МІНММІНМІМНММІШНІМННМИІИІИИПІИІННП / UJ Alessandro Canossa Part VIII Metrics and Content Generation Jl Irlvl-l Ívű 1U1 UvUCl riluŁllWHtHUMHiHHHHiiMłMtMiMttiMMiMMiłHtuiMiMHHiMtKM /U/ Cameron Browne mjÏ ІЦІШІЬомміииніМЕМмміміїїИіМііиіииитнимііиііїнониіминишмімнмінннонімним L· I
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spellingShingle Game analytics maximizing the value of player data
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title Game analytics maximizing the value of player data
title_auth Game analytics maximizing the value of player data
title_exact_search Game analytics maximizing the value of player data
title_full Game analytics maximizing the value of player data Magy Seif El-Nasr ... (eds.)
title_fullStr Game analytics maximizing the value of player data Magy Seif El-Nasr ... (eds.)
title_full_unstemmed Game analytics maximizing the value of player data Magy Seif El-Nasr ... (eds.)
title_short Game analytics
title_sort game analytics maximizing the value of player data
title_sub maximizing the value of player data
topic Computerspiel (DE-588)4010457-6 gnd
topic_facet Computerspiel
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