Game design theory a new philosophy for understanding games
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton, Fla. [u.a.]
CRC Press
2013
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Schriftenreihe: | An A K Peters book
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Online-Zugang: | Inhaltsverzeichnis |
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010 | |a 2012019337 | ||
020 | |a 9781466554207 |c pbk. |9 978-1-4665-5420-7 | ||
035 | |a (OCoLC)820391403 | ||
035 | |a (DE-599)BVBBV040536954 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
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049 | |a DE-Aug4 |a DE-473 |a DE-11 |a DE-83 |a DE-703 | ||
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100 | 1 | |a Burgun, Keith |e Verfasser |4 aut | |
245 | 1 | 0 | |a Game design theory |b a new philosophy for understanding games |c Keith Burgun |
264 | 1 | |a Boca Raton, Fla. [u.a.] |b CRC Press |c 2013 | |
300 | |a XXII, 165 S. |b Ill. |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a An A K Peters book | |
650 | 4 | |a Computer games |x Design | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Video games |x Design | |
650 | 7 | |a COMPUTERS / Programming / Games |2 bisacsh | |
650 | 7 | |a MATHEMATICS / Game Theory |2 bisacsh | |
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Datensatz im Suchindex
DE-473_call_number | 61/ST 324 GA 10811 |
---|---|
DE-473_location | 6 |
DE-BY-UBG_katkey | 2931799 |
DE-BY-UBG_media_number | 013907198184 |
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adam_text | Table of Contents
Foreword
ix
Introduction
xi
The Death of
Tetris
..................................................xi
Our Story
........................................................xv
My Story
.........................................................xv
Problem Statement
...............................................xvii
On Game Design
.................................................xviii
Game Design Theory Today
........................................xix
What This Book Is
.................................................xxi
What This Book Is Not
.............................................xxi
1.
The Concept of Game
1
Definitions
........................................................2
Mapping Interactive Systems
........................................3
Thinking about Games
..............................................8
2.
On Game Design
18
The Medium and the Message
......................................19
Understanding Design
.............................................24
Game Design Theory
Establishing Standards
.............................................27
Symmetry
........................................................45
False Choices and Other Sins
.......................................48
Take Nothing for Granted
..........................................51
Becoming an Expert
...............................................53
Related Disciplines
................................................57
Teaching Your Game
...............................................60
Conclusion
.......................................................61
3.
How We Got Here
63
Ancient Board Games
..............................................63
Sports in History
..................................................68
Playing Card Evolution
.............................................70
The 20th Century
..................................................71
How Far Have We Come?
..........................................75
Video-Game Generations and Other Developments
...................76
Other Notable Areas
...............................................89
Looking Back
.....................................................92
4.
Through the Lens: Video Games
95
Problems Common to Most Genres
.................................95
Brawlers
......................... .............99
3D
Third-Person Action
...........................................102
Real-Time Strategy
...............................................103
Turn-Based Strategy
..............................................106
Role-Playing Games
..............................................109
Sports Games
.................... ............112
Racing Games
.................. ..........114
Fighting Games
..................................................117
FPS
Games
........................ ................121
Platformers
.................... .........124
Other Genres
...................... .............128
Video Games
................... ...........130
5.
Through the Lens: Board Games
133
The Problem with Board Games
....................................134
Area-Control Games
..............................................136
Bidding Games
...................................................137
War Games
......................................................139
Role-Playing Games
..............................................141
Cooperative Games
...............................................142
Role-Selection and Worker-Placement Games
.......................
I43
Card Games
.............. ___145
Table of
Contents
Abstract Games
..................................................145
Other Genres
....................................................147
6.
Predictions
151
The Resistance
...................................................152
The Media
.......................................................152
Rise of the Indies
.................................................153
Merging Worlds
..................................................156
Renaissance
......................................................158
Purpose
.........................................................160
Index
163
|
any_adam_object | 1 |
author | Burgun, Keith |
author_facet | Burgun, Keith |
author_role | aut |
author_sort | Burgun, Keith |
author_variant | k b kb |
building | Verbundindex |
bvnumber | BV040536954 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | AP 15963 ST 324 SU 500 |
ctrlnum | (OCoLC)820391403 (DE-599)BVBBV040536954 |
dewey-full | 794.8/1536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
format | Book |
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id | DE-604.BV040536954 |
illustrated | Illustrated |
indexdate | 2024-09-27T16:26:41Z |
institution | BVB |
isbn | 9781466554207 |
language | English |
lccn | 2012019337 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025382938 |
oclc_num | 820391403 |
open_access_boolean | |
owner | DE-Aug4 DE-473 DE-BY-UBG DE-11 DE-83 DE-703 |
owner_facet | DE-Aug4 DE-473 DE-BY-UBG DE-11 DE-83 DE-703 |
physical | XXII, 165 S. Ill. 24 cm |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | CRC Press |
record_format | marc |
series2 | An A K Peters book |
spellingShingle | Burgun, Keith Game design theory a new philosophy for understanding games Computer games Design Computer games Programming Video games Design COMPUTERS / Programming / Games bisacsh MATHEMATICS / Game Theory bisacsh Theorie (DE-588)4059787-8 gnd Design (DE-588)4011510-0 gnd Spiel (DE-588)4056218-9 gnd |
subject_GND | (DE-588)4059787-8 (DE-588)4011510-0 (DE-588)4056218-9 |
title | Game design theory a new philosophy for understanding games |
title_auth | Game design theory a new philosophy for understanding games |
title_exact_search | Game design theory a new philosophy for understanding games |
title_full | Game design theory a new philosophy for understanding games Keith Burgun |
title_fullStr | Game design theory a new philosophy for understanding games Keith Burgun |
title_full_unstemmed | Game design theory a new philosophy for understanding games Keith Burgun |
title_short | Game design theory |
title_sort | game design theory a new philosophy for understanding games |
title_sub | a new philosophy for understanding games |
topic | Computer games Design Computer games Programming Video games Design COMPUTERS / Programming / Games bisacsh MATHEMATICS / Game Theory bisacsh Theorie (DE-588)4059787-8 gnd Design (DE-588)4011510-0 gnd Spiel (DE-588)4056218-9 gnd |
topic_facet | Computer games Design Computer games Programming Video games Design COMPUTERS / Programming / Games MATHEMATICS / Game Theory Theorie Design Spiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025382938&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT burgunkeith gamedesigntheoryanewphilosophyforunderstandinggames |