Game design theory a new philosophy for understanding games

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1. Verfasser: Burgun, Keith (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: Boca Raton, Fla. [u.a.] CRC Press 2013
Schriftenreihe:An A K Peters book
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Datensatz im Suchindex

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adam_text Table of Contents Foreword ix Introduction xi The Death of Tetris ..................................................xi Our Story ........................................................xv My Story .........................................................xv Problem Statement ...............................................xvii On Game Design .................................................xviii Game Design Theory Today ........................................xix What This Book Is .................................................xxi What This Book Is Not .............................................xxi 1. The Concept of Game 1 Definitions ........................................................2 Mapping Interactive Systems ........................................3 Thinking about Games ..............................................8 2. On Game Design 18 The Medium and the Message ......................................19 Understanding Design .............................................24 Game Design Theory Establishing Standards .............................................27 Symmetry ........................................................45 False Choices and Other Sins .......................................48 Take Nothing for Granted ..........................................51 Becoming an Expert ...............................................53 Related Disciplines ................................................57 Teaching Your Game ...............................................60 Conclusion .......................................................61 3. How We Got Here 63 Ancient Board Games ..............................................63 Sports in History ..................................................68 Playing Card Evolution .............................................70 The 20th Century ..................................................71 How Far Have We Come? ..........................................75 Video-Game Generations and Other Developments ...................76 Other Notable Areas ...............................................89 Looking Back .....................................................92 4. Through the Lens: Video Games 95 Problems Common to Most Genres .................................95 Brawlers ......................... .............99 3D Third-Person Action ...........................................102 Real-Time Strategy ...............................................103 Turn-Based Strategy ..............................................106 Role-Playing Games ..............................................109 Sports Games .................... ............112 Racing Games .................. ..........114 Fighting Games ..................................................117 FPS Games ........................ ................121 Platformers .................... .........124 Other Genres ...................... .............128 Video Games ................... ...........130 5. Through the Lens: Board Games 133 The Problem with Board Games ....................................134 Area-Control Games ..............................................136 Bidding Games ...................................................137 War Games ......................................................139 Role-Playing Games ..............................................141 Cooperative Games ...............................................142 Role-Selection and Worker-Placement Games ....................... I43 Card Games .............. ___145 Table of Contents Abstract Games ..................................................145 Other Genres ....................................................147 6. Predictions 151 The Resistance ...................................................152 The Media .......................................................152 Rise of the Indies .................................................153 Merging Worlds ..................................................156 Renaissance ......................................................158 Purpose .........................................................160 Index 163
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spellingShingle Burgun, Keith
Game design theory a new philosophy for understanding games
Computer games Design
Computer games Programming
Video games Design
COMPUTERS / Programming / Games bisacsh
MATHEMATICS / Game Theory bisacsh
Theorie (DE-588)4059787-8 gnd
Design (DE-588)4011510-0 gnd
Spiel (DE-588)4056218-9 gnd
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title Game design theory a new philosophy for understanding games
title_auth Game design theory a new philosophy for understanding games
title_exact_search Game design theory a new philosophy for understanding games
title_full Game design theory a new philosophy for understanding games Keith Burgun
title_fullStr Game design theory a new philosophy for understanding games Keith Burgun
title_full_unstemmed Game design theory a new philosophy for understanding games Keith Burgun
title_short Game design theory
title_sort game design theory a new philosophy for understanding games
title_sub a new philosophy for understanding games
topic Computer games Design
Computer games Programming
Video games Design
COMPUTERS / Programming / Games bisacsh
MATHEMATICS / Game Theory bisacsh
Theorie (DE-588)4059787-8 gnd
Design (DE-588)4011510-0 gnd
Spiel (DE-588)4056218-9 gnd
topic_facet Computer games Design
Computer games Programming
Video games Design
COMPUTERS / Programming / Games
MATHEMATICS / Game Theory
Theorie
Design
Spiel
url http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025382938&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
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