Agile experience design a digital designer's guide to agile, lean, and continuous
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Sprache: | English |
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Berkeley, Calif.
New Riders
2011
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LEADER | 00000nam a2200000 c 4500 | ||
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100 | 1 | |a Ratcliffe, Lindsay |e Verfasser |4 aut | |
245 | 1 | 0 | |a Agile experience design |b a digital designer's guide to agile, lean, and continuous |c Lindsay Ratcliffe, Marc McNeill |
264 | 1 | |a Berkeley, Calif. |b New Riders |c 2011 | |
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Datensatz im Suchindex
_version_ | 1804149382130434048 |
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adam_text | CONTENTS
PART ONE LOOKING AT AGILE AND WHY DESIGNERS SHOULD CARE
CHAPTER
1
REDESIGNING DESIGN
3
Creative heroes and IT villains
.........................4
Don t shoot the messenger
...........................5
Design in a vacuum
................................6
Life and time has moved on
...........................7
A manifesto for agile experience design
..................8
Make it collaborative, iterative, and intense
..............10
Make the vision real
................................11
Continuously develop the detail
....................... 12
Make the design responsive
.........................13
What are we waiting for?
............................14
CHAPTER
2
THE WATERFALL HAS DRIED UP
15
Current state
.................................... 16
Agile deconstructed
............................... 23
Agile experience design
............................ 34
Redefining done
..................................37
In summary
..................................... 40
Coming next
..................................... 40
CHAPTER
3
I M A DESIGNER, WHY SHOULD I CARE?
41
Is agile anti-design?
................................42
A big design challenge
.............................45
Where design fits
.................................48
Who are designers?
...............................56
In summary
.....................................60
Coming next
.....................................60
CHAPTER
4
SETTING THE SCENE
61
An agile experience design project
....................62
Agile team structure and the role of the designer
..........68
The agile project environment
.........................77
Agile project communication
..........................81
Agile project management
...........................84
CONTENTS
In
summary
.....................................90
Coming
next
.....................................90
PART TWO HOW TO
DESIGN
COMPELLING EXPERIENCES
AND DELIVER THEM—QUICKLY
CHAPTER
5
GET READY TO GO
93
Identifying the problem
—
and the solution
...............94
How do we do it?
.................................95
The role of models in the process
.....................99
Who do we need?
.................................102
How are we going to structure our time?
...............108
We re together, what now?
.........................113
In summary
.....................................114
Coming next
.....................................114
CHAPTER
6
AGILE DISCOVERY
115
Getting started
.................................116
Three
i s
of collaborative discovery
...................118
Business Intentions
..............................120
Customer insights
...............................124
Implementation
.................................136
Bringing it all together
.............................140
In summary
.....................................142
Coming next
.....................................142
CHAPTER
7
ENVISIONING SUCCESS
143
Creating creative
................................145
Make it happen
.................................148
Idea generation
.................................154
Refine
........................................158
Explore
.......................................159
Validate
.......................................164
IX
CONTENTS
Pivot
.........................................166
In
summary
....................................168
Coming
next
...................................168
CHAPTER
8
ELABORATION: READY, STEADY, BUILD
169
The minimum viable product
.........................170
User stories
.....................................172
Goals and journeys
................................179
Estimation
.....................................192
In summary
....................................196
Coming next
....................................196
CHAPTER
9
INTO DEVELOPMENT
197
Iterations: The heartbeat of delivery
..................198
Working as a team
................................207
Design documentation
.............................211
Working with the product owner
......................216
Working in iterations
...............................217
In summary
....................................230
Coming next
....................................230
CHAPTER
10
BEYOND AGILE TO CONTINUOUS
231
What does launch look like?
........................233
Beyond releases to continuous improvement
............239
Listen and measure
...............................245
Do the numbers add up?
..........................262
In summary
....................................268
Coming next
....................................268
PART THREE THE TOOLBOX
Affinity mapping
..................................271
Analytics
.......................................272
As-is experience design review
.......................273
CONTENTS
Χ
As-is/to-be process mapping
........................274
Camera as documentation
..........................275
Collaborative design
...............................276
Competitor review
................................277
Context scenarios
.................................278
Contextual inquiry
.................................279
Customer experience/journey map
...................280
Customer testing
.................................281
Design review meeting
............................282
Elevator pitch
...................................283
Ethnographic research
............................284
Hot air balloon
..................................285
Idea generation
.................................286
Information design
................................287
Insights
.......................................288
Look inside
....................................289
Me and my shadow
...............................290
Personas
......................................291
Product box
....................................292
Prototyping
.....................................293
Retrospective
..................................294
Showcase
.....................................295
Stand-up
......................................296
Storyboarding
....................................297
Story map
.....................................298
Task analysis
...................................299
Trade-off sliders
.................................300
INDEX
301
|
any_adam_object | 1 |
author | Ratcliffe, Lindsay McNeill, Marc |
author_facet | Ratcliffe, Lindsay McNeill, Marc |
author_role | aut aut |
author_sort | Ratcliffe, Lindsay |
author_variant | l r lr m m mm |
building | Verbundindex |
bvnumber | BV040346453 |
classification_rvk | ST 252 |
ctrlnum | (OCoLC)812207047 (DE-599)GBV680147381 |
discipline | Informatik |
format | Book |
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illustrated | Illustrated |
indexdate | 2024-07-10T00:22:08Z |
institution | BVB |
isbn | 9780321804815 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025200596 |
oclc_num | 812207047 |
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owner_facet | DE-355 DE-BY-UBR |
physical | X, 309 S. Ill., graph. Darst. |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | New Riders |
record_format | marc |
spelling | Ratcliffe, Lindsay Verfasser aut Agile experience design a digital designer's guide to agile, lean, and continuous Lindsay Ratcliffe, Marc McNeill Berkeley, Calif. New Riders 2011 X, 309 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Web-Seite (DE-588)4356308-9 gnd rswk-swf Gestaltung (DE-588)4157139-3 gnd rswk-swf Web-Seite (DE-588)4356308-9 s Gestaltung (DE-588)4157139-3 s DE-604 McNeill, Marc Verfasser aut Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025200596&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Ratcliffe, Lindsay McNeill, Marc Agile experience design a digital designer's guide to agile, lean, and continuous Web-Seite (DE-588)4356308-9 gnd Gestaltung (DE-588)4157139-3 gnd |
subject_GND | (DE-588)4356308-9 (DE-588)4157139-3 |
title | Agile experience design a digital designer's guide to agile, lean, and continuous |
title_auth | Agile experience design a digital designer's guide to agile, lean, and continuous |
title_exact_search | Agile experience design a digital designer's guide to agile, lean, and continuous |
title_full | Agile experience design a digital designer's guide to agile, lean, and continuous Lindsay Ratcliffe, Marc McNeill |
title_fullStr | Agile experience design a digital designer's guide to agile, lean, and continuous Lindsay Ratcliffe, Marc McNeill |
title_full_unstemmed | Agile experience design a digital designer's guide to agile, lean, and continuous Lindsay Ratcliffe, Marc McNeill |
title_short | Agile experience design |
title_sort | agile experience design a digital designer s guide to agile lean and continuous |
title_sub | a digital designer's guide to agile, lean, and continuous |
topic | Web-Seite (DE-588)4356308-9 gnd Gestaltung (DE-588)4157139-3 gnd |
topic_facet | Web-Seite Gestaltung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025200596&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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