Agile experience design a digital designer's guide to agile, lean, and continuous

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Hauptverfasser: Ratcliffe, Lindsay (VerfasserIn), McNeill, Marc (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: Berkeley, Calif. New Riders 2011
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Datensatz im Suchindex

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adam_text CONTENTS PART ONE LOOKING AT AGILE AND WHY DESIGNERS SHOULD CARE CHAPTER 1 REDESIGNING DESIGN 3 Creative heroes and IT villains .........................4 Don t shoot the messenger ...........................5 Design in a vacuum ................................6 Life and time has moved on ...........................7 A manifesto for agile experience design ..................8 Make it collaborative, iterative, and intense ..............10 Make the vision real ................................11 Continuously develop the detail ....................... 12 Make the design responsive .........................13 What are we waiting for? ............................14 CHAPTER 2 THE WATERFALL HAS DRIED UP 15 Current state .................................... 16 Agile deconstructed ............................... 23 Agile experience design ............................ 34 Redefining done ..................................37 In summary ..................................... 40 Coming next ..................................... 40 CHAPTER 3 I M A DESIGNER, WHY SHOULD I CARE? 41 Is agile anti-design? ................................42 A big design challenge .............................45 Where design fits .................................48 Who are designers? ...............................56 In summary .....................................60 Coming next .....................................60 CHAPTER 4 SETTING THE SCENE 61 An agile experience design project ....................62 Agile team structure and the role of the designer ..........68 The agile project environment .........................77 Agile project communication ..........................81 Agile project management ...........................84 CONTENTS In summary .....................................90 Coming next .....................................90 PART TWO HOW TO DESIGN COMPELLING EXPERIENCES AND DELIVER THEM—QUICKLY CHAPTER 5 GET READY TO GO 93 Identifying the problem — and the solution ...............94 How do we do it? .................................95 The role of models in the process .....................99 Who do we need? .................................102 How are we going to structure our time? ...............108 We re together, what now? .........................113 In summary .....................................114 Coming next .....................................114 CHAPTER 6 AGILE DISCOVERY 115 Getting started .................................116 Three i s of collaborative discovery ...................118 Business Intentions ..............................120 Customer insights ...............................124 Implementation .................................136 Bringing it all together .............................140 In summary .....................................142 Coming next .....................................142 CHAPTER 7 ENVISIONING SUCCESS 143 Creating creative ................................145 Make it happen .................................148 Idea generation .................................154 Refine ........................................158 Explore .......................................159 Validate .......................................164 IX CONTENTS Pivot .........................................166 In summary ....................................168 Coming next ...................................168 CHAPTER 8 ELABORATION: READY, STEADY, BUILD 169 The minimum viable product .........................170 User stories .....................................172 Goals and journeys ................................179 Estimation .....................................192 In summary ....................................196 Coming next ....................................196 CHAPTER 9 INTO DEVELOPMENT 197 Iterations: The heartbeat of delivery ..................198 Working as a team ................................207 Design documentation .............................211 Working with the product owner ......................216 Working in iterations ...............................217 In summary ....................................230 Coming next ....................................230 CHAPTER 10 BEYOND AGILE TO CONTINUOUS 231 What does launch look like? ........................233 Beyond releases to continuous improvement ............239 Listen and measure ...............................245 Do the numbers add up? ..........................262 In summary ....................................268 Coming next ....................................268 PART THREE THE TOOLBOX Affinity mapping ..................................271 Analytics .......................................272 As-is experience design review .......................273 CONTENTS Χ As-is/to-be process mapping ........................274 Camera as documentation ..........................275 Collaborative design ...............................276 Competitor review ................................277 Context scenarios .................................278 Contextual inquiry .................................279 Customer experience/journey map ...................280 Customer testing .................................281 Design review meeting ............................282 Elevator pitch ...................................283 Ethnographic research ............................284 Hot air balloon ..................................285 Idea generation .................................286 Information design ................................287 Insights .......................................288 Look inside ....................................289 Me and my shadow ...............................290 Personas ......................................291 Product box ....................................292 Prototyping .....................................293 Retrospective ..................................294 Showcase .....................................295 Stand-up ......................................296 Storyboarding ....................................297 Story map .....................................298 Task analysis ...................................299 Trade-off sliders .................................300 INDEX 301
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title Agile experience design a digital designer's guide to agile, lean, and continuous
title_auth Agile experience design a digital designer's guide to agile, lean, and continuous
title_exact_search Agile experience design a digital designer's guide to agile, lean, and continuous
title_full Agile experience design a digital designer's guide to agile, lean, and continuous Lindsay Ratcliffe, Marc McNeill
title_fullStr Agile experience design a digital designer's guide to agile, lean, and continuous Lindsay Ratcliffe, Marc McNeill
title_full_unstemmed Agile experience design a digital designer's guide to agile, lean, and continuous Lindsay Ratcliffe, Marc McNeill
title_short Agile experience design
title_sort agile experience design a digital designer s guide to agile lean and continuous
title_sub a digital designer's guide to agile, lean, and continuous
topic Web-Seite (DE-588)4356308-9 gnd
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