SMIL 3.0 flexible multimedia for web, mobile devices and daisy talking books

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Bibliographische Detailangaben
Hauptverfasser: Bulterman, Dick C. A. (VerfasserIn), Rutledge, Lloyd (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: Berlin ; Heidelberg Springer 2009
Ausgabe:2., rev. and enl. ed.
Schriftenreihe:X.media.publishing
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Datensatz im Suchindex

_version_ 1819578066100289536
adam_text ? ? ? XIII TABLE OF CONTENTS TABLE OF CONTENTS DEDICATIONS ......................................................................................... V PREFACE ................................................................................................. VII MOTIVATION FOR THIS BOOK .................................................................... VII STRUCTURE OF THE BOOK .......................................................................... VIII ELEMENT AND ATTRIBUTE TABLES ........................................................... IX QUICK TIPS ............................................................................................ XI ON-LINE INFORMATION .......................................................................... XI ABOUT THE AUTHORS .............................................................................. XII TABLE OF CONTENTS .............................................................................. XIII COMMON ACRONYMS AND TERMS ...................................................... XXV ACKNOWLEDGEMENTS ....................................................................... XXVII PART ONE INTRODUCTION .................................................................... 1 1 AN OVERVIEW OF SMIL ...................................................................... 3 1.2 USING SMIL: SIX EXAMPLES ............................................................................ 4 1.2.1 HI MOM! .............................................................................................. 4 1.2.2 FLAGS ..................................................................................................... 5 1.2.3 WELCOME TO NEW YORK ...................................................................... 6 1.2.4 HAPPY BIRTHDAY! ................................................................................ 7 1.2.5 THE EVENING NEWS ............................................................................. 7 1.2.6 NO-BUDGET BICYCLE TOUR .................................................................... 8 1.3 SMIL*S DESIGN GOALS ...................................................................................... 10 1.4 THE VARIOUS VERSIONS OF SMIL ...................................................................... 11 1.4.1 SMIL 1.0 ............................................................................................... 11 1.4.2 SMIL 2.0 ............................................................................................... 11 1.4.3 SMIL 2.1 ............................................................................................... 11 1.4.4 SMIL 3.0 ............................................................................................... 12 1.5 SMIL MODULES AND PROFILES .......................................................................... 12 1.5.1 SMIL PROFILE AND USER-AGENT CONFORMANCE .................................. 15 1.5.2 SIX SMIL USER AGENTS ....................................................................... 18 1.6.1 NOTEPAD (AND OTHER TEXT EDITORS) .................................................. 20 TABLE OF CONTENTS ? ? ? XIV 1.6.2 SMIL SYNTAX VALIDATOR ....................................................................... 21 1.6.3 LIMSEE .................................................................................................. 21 1.6.4 GR I NS .................................................................................................. 21 1.7 SMIL AND OTHER SPECIFICATIONS ...................................................................... 22 1.7.1 CMIF ..................................................................................................... 22 1.7.2 FLASH ...................................................................................................... 22 1.7.3 MPEG-4 ................................................................................................ 22 1.8 SUMMARY AND CONCLUSION ............................................................................. 23 1.9 FURTHER RESOURCES ........................................................................................... 23 2 UNDERSTANDING SMIL CODE ............................................................. 25 2.1 UNDERSTANDING XML STRUCTURE ...................................................................... 25 2.1.1 XML ELEMENTS ..................................................................................... 26 2.1.2 XML ATTRIBUTES ................................................................................... 27 2.1.3 XML REFERENCES .................................................................................. 28 2.2 FLASHLIGHT: A SMIL EXAMPLE PRESENTATION ................................................... 30 2.2.1 THE HEAD AND BODY SECTIONS ............................................................ 34 2.2.2 MEDIA CONTENT ..................................................................................... 35 2.2.3 LAYOUT .................................................................................................. 36 2.2.4 TIMING .................................................................................................. 38 2.2.5 LINKING ................................................................................................. 40 2.2.6 ADAPTIVITY ............................................................................................ 41 2.2.7 PUTTING IT ALL TOGETHER ....................................................................... 42 2.3 ENCODING FLASHLIGHT IN DIFFERENT PROFILES .................................................... 44 2.3.1 SMIL 3.0 EXTENSIONS ........................................................................... 44 2.3.2 SMIL 2.0/2.1 LANGUAGE PROFILES ....................................................... 44 2.3.3 SMIL MOBILE VERSIONS ....................................................................... 45 2.3.4 XHTML+SMIL PROFILE ........................................................................ 49 2.4 SUMMARY AND CONCLUSIONS ............................................................................ 55 2.5 FURTHER RESOURCES ........................................................................................... 55 3 LOCAL AND STREAMING MEDIA ............................................................ 57 3.1 CLASSIFICATION OF MEDIA ................................................................................... 57 3.2 MEDIA FORMATS AND ENCODINGS ..................................................................... 58 3.2.1 MEDIA FORMATS FOR COMPRESSED DISCRETE MEDIA ........................... 59 3.2.2 MEDIA FORMATS FOR COMPRESSED CONTINUOUS MEDIA ..................... 61 3.2.3 TOOLS FOR CREATING MEDIA ................................................................... 63 3.3 IRIS: LOCATING AND NAMING MEDIA OBJECTS .................................................. 64 3.3.1 LOCAL IRIS ............................................................................................. 65 3.3.2 REMOTE IRIS ......................................................................................... 65 3.3.3 RELATIVE IRIS ......................................................................................... 66 3.3.4 PASSING PARAMETERS IN IRIS ................................................................ 67 3.4 ACCESSING MEDIA WITHIN A SMIL PRESENTATION ............................................ 67 3.4.1 LOCAL ACCESS TO MEDIA ......................................................................... 67 3.4.2 REMOTE ACCESS TO MEDIA .................................................................... 68 3.5 SUMMARY AND CONCLUSION ............................................................................. 73 3.6 FURTHER RESOURCES ........................................................................................... 73 TABLE OF CONTENTS ? ? ? XV PART TWO BASIC SMIL CONSTRUCTS .................................................. 75 4 SMIL STRUCTURE .................................................................................. 77 4.1 SMIL LANGUAGE STRUCTURE ISSUES .................................................................. 77 4.2 SMIL STRUCTURE ELEMENTS AND ATTRIBUTES .................................................... 78 4.2.1 SMIL DOCUMENT TYPE DECLARATIONS ................................................ 78 4.2.2 SMIL TOP-LEVEL STRUCTURE CONTAINERS ............................................ 79 4.2.3 CORE STRUCTURE ATTRIBUTES ................................................................. 83 4.2.4 CORE ATTRIBUTES FOR ACCESSIBILITY ..................................................... 84 4.2.5 I18N ATTRIBUTES ................................................................................... 84 4.2.6 NAMESPACE ATTRIBUTES ....................................................................... 85 4.3 SUMMARY AND CONCLUSION ............................................................................. 86 4.4 FURTHER RESOURCES ........................................................................................... 87 5 REFERENCING EXTERNAL MEDIA OBJECTS ............................................. 89 5.1 PARTITIONING CONTENT AND CONTROL ................................................................ 89 5.2 SMIL MEDIA OBJECT ELEMENTS AND ATTRIBUTES ............................................. 92 5.2.1 MEDIA ELEMENTS .................................................................................. 92 5.2.2 MEDIA OBJECT ATTRIBUTES .................................................................... 94 5.3 PASSING PARAMETERS TO MEDIA OBJECTS .......................................................... 99 5.3.1 UNDERSTANDING THE USE OF MEDIA PARAMETERS ............................... 99 5.3.2 ELEMENTS FOR MEDIA INITIALIZATION .................................................... 99 5.3.3 ATTRIBUTES FOR MEDIA PARAMETERS ..................................................... 100 5.3.4 EXAMPLES USING MEDIA PARAMETERS ................................................ 101 5.4 TEMPORALLY SUBSETTING MEDIA OBJECTS ........................................................ 102 5.4.1 ATTRIBUTES FOR SUBSETTING MEDIA OBJECTS ........................................ 102 5.4.2 USING MEDIA CLIPPING ATTRIBUTES .................................................... 103 5.5 TIMING CONSEQUENCES OF MEDIA OBJECT USE ............................................... 104 5.6 SUMMARY AND CONCLUSION ............................................................................. 104 5.7 FURTHER RESOURCES ........................................................................................... 104 6 META-INFORMATION, MEDIA DESCRIPTION AND XML ACCESSIBILITY 105 6.1 META-INFORMATION ........................................................................................... 105 6.1.1 ELEMENTS FOR META-INFORMATION ....................................................... 106 6.1.2 ATTRIBUTES FOR META-INFORMATION ...................................................... 107 6.1.3 EXAMPLES USING META-INFORMATION ................................................. 108 6.2 MEDIA DESCRIPTION .......................................................................................... 110 6.2.1 MEDIA DESCRIPTION ATTRIBUTES .......................................................... 111 6.2.2 EXAMPLE USING MEDIA OBJECT DESCRIPTIONS ................................... 112 6.3 XML ACCESSIBILITY ........................................................................................... 113 6.3.1 MEDIA ACCESSIBILITY ATTRIBUTES ......................................................... 113 6.3.2 USING MEDIA ACCESSIBILITY ATTRIBUTES ............................................. 114 6.4 SUMMARY AND CONCLUSION ............................................................................. 114 6.5 FURTHER RESOURCES ........................................................................................... 115 7 BASIC SMIL TIMING ........................................................................... 117 7.1 SMIL TIMING MODEL BASICS ........................................................................... 118 7.1.1 A SIMPLE SLIDESHOW PRESENTATION ................................................... 118 TABLE OF CONTENTS ? ? ? XVI 7.1.2 MEDIA OBJECT AND PRESENTATION TIMING DEFINITIONS ...................... 119 7.1.3 DURATIONS, TIME AND TIMEBASES ....................................................... 123 7.1.4 SPECIAL TIMING VALUES ........................................................................ 127 7.1.5 INTERACTIVE TIMING AND EVENTS .......................................................... 128 7.2 BASIC SMIL TIMING ELEMENTS ......................................................................... 129 7.2.1 BASIC TIME CONTAINERS ........................................................................ 129 7.2.2 NESTED COMPOSITION OF TIMING ELEMENTS ....................................... 131 7.3 BASIC SMIL TIMING ATTRIBUTES ....................................................................... 131 7.3.1 GENERAL TIMING CONTROL ATTRIBUTES .................................................. 133 7.3.2 OBJECT PERSISTENCE ATTRIBUTES ............................................................ 139 7.3.3 EXTENDED TIMING CONTROL ATTRIBUTES ............................................... 141 7.3.4 REPEATING OBJECTS AND SUB-STRUCTURES ............................................ 143 7.3.5 ADVANCED TIMING AND SYNCHRONIZATION ATTRIBUTES ...................... 145 7.3.6 THE GENERAL TIMING ATTRIBUTES ......................................................... 146 7.4 SUMMARY AND CONCLUSION ............................................................................. 146 7.5 FURTHER RESOURCES ........................................................................................... 147 8 SMIL BASIC LAYOUT ............................................................................ 149 8.1 AN OVERVIEW OF LAYOUT CONCEPTS ................................................................ 149 8.2 SMIL LAYOUT MODELS ...................................................................................... 152 8.2.1 SMIL 1.0*S APPROACH TO LAYOUT ........................................................ 152 8.2.2 SMIL*S REVISED APPROACH TO LAYOUT ............................................... 153 8.2.3 SMIL 2.1 AND SMIL 3.0 LAYOUT EXTENSIONS ..................................... 154 8.2.4 SUMMARY OF SMIL LAYOUT CONCEPTS ............................................... 155 8.3 SMIL BASIC LAYOUT ELEMENTS AND ATTRIBUTES .............................................. 155 8.3.1 SMIL BASIC LAYOUT ELEMENTS ............................................................ 157 8.3.2 BASIC LAYOUT ATTRIBUTES ARCHITECTURE .............................................. 159 8.3.3 ATTRIBUTES .......................................................................... 160 8.3.4 ATTRIBUTES .............................................................. 160 8.3.5 REFERENCING ATTRIBUTES .................................................... 161 8.3.6 POSITIONING ATTRIBUTES ..................................................... 162 8.3.7 BACKGROUND ATTRIBUTES ...................................................................... 163 8.3.8 STACKING AND SCALING ATTRIBUTES ....................................................... 165 8.3.9 REFERENCING REGIONS FROM MEDIA OBJECTS ....................................... 168 8.3.10 SMIL EMPTY LAYOUT SEMANTICS ........................................................ 168 8.4 SMIL AUDIO LAYOUT ELEMENTS AND ATTRIBUTES ............................................ 169 8.4.1 ELEMENTS FOR AUDIO LAYOUT ............................................................... 169 8.4.2 ATTRIBUTES FOR AUDIO LAYOUT ............................................................. 169 8.5 EXAMPLES USING SMIL BASIC LAYOUT ............................................................. 170 8.5.1 DEFINING THE SECTION ........................................................ 170 8.5.2 SUPPORTING MULTIPLE LAYOUTS IN ONE PRESENTATION ....................... 172 8.5.3 REFERENCING MEDIA IN THE PRESENTATION ........................................... 172 8.5.4 ADJUSTING RENDERING PROPERTIES ....................................................... 172 8.5.5 RENDERING MULTIPLE COPIES OF A SINGLE MEDIA OBJECT ................... 174 8.6 SUMMARY AND CONCLUSION ............................................................................. 174 8.7 FURTHER RESOURCES ........................................................................................... 175 TABLE OF CONTENTS ? ? ? XVII 9 TIMED TEXT IN SMIL .......................................................................... 177 9.1 TEXT CONTENT IN A SMIL PRESENTATION ........................................................... 177 9.1.1 APPLICATIONS FOR SMILTEXT ................................................................. 178 9.1.2 EXISTING SUPPORT FOR TEXT IN SMIL ................................................... 179 9.2 SMILTEXT ELEMENTS AND ATTRIBUTES ................................................................ 182 9.2.1 SMILTEXT ELEMENTS .............................................................................. 183 9.2.2 SMILTEXT ATTRIBUTES ............................................................................ 184 9.3 RENDERING CONTROL ELEMENTS AND ATTRIBUTES .............................................. 184 9.3.1 TEXT RENDERING CONTROL ELEMENTS ................................................... 185 9.3.2 TEXT RENDERING CONTROL ATTRIBUTES ................................................. 186 9.4 SEGMENTATION AND STYLING ELEMENTS AND ATTRIBUTES ................................. 187 9.4.1 TEXT SEGMENTATION ELEMENTS ............................................................ 187 9.4.2 TEXT STYLING ATTRIBUTES ...................................................................... 188 9.5 TEXT MOTION ELEMENTS AND ATTRIBUTES ......................................................... 191 9.5.1 SMILTEXT MOTION ELEMENTS ................................................................ 191 9.5.2 SMILTEXT MOTION ATTRIBUTES .............................................................. 191 9.6 EXAMPLES OF SMILTEXT USE ............................................................................. 193 9.6.1 BASIC SMILTEXT ..................................................................................... 193 9.6.2 ADDING EXPLICIT TIMING WITHIN TEXT .............................................. 195 9.6.3 ADDING EVENT-BASED TEXT TIMING ................................................... 196 9.6.4 ADDING TEXT MOTION .......................................................................... 197 9.6.5 REUSING STYLES .................................................................................... 198 9.7 USING SMILTEXT AS AN EXTERNAL FORMAT ........................................................ 198 9.8 SUMMARY AND CONCLUSION ............................................................................. 199 9.9 FURTHER RESOURCES ........................................................................................... 199 10 BASIC LINKING ..................................................................................... 201 10.1 AN OVERVIEW OF LINKING CONCEPTS .............................................................. 201 10.1.1 LINKS IN HTML ................................................................................... 202 10.1.2 SMIL: ADDING TIME TO LINKS ........................................................... 205 10.2 SMIL BASIC LINKING ELEMENTS ....................................................................... 206 10.2.1 SMIL BASIC LINKING ATTRIBUTES ARCHITECTURE ................................. 210 10.2.2 SPECIFYING THE ACTIVATION PERIOD OF SOURCE ANCHORS ................... 210 10.2.3 THE TEMPORAL MOMENT OF THE DESTINATION ANCHOR ...................... 211 10.2.4 ATTRIBUTES FOR LINK ANCHOR GEOMETRIES ......................................... 212 10.2.5 ATTRIBUTES TO CONTROL THE PLAYSTATE AFTER ACTIVATION ..................... 214 10.2.6 OTHER LINKING CONTROL ATTRIBUTES .................................................... 215 10.3 OTHER USES OF LINKS IN SMIL ......................................................................... 217 10.3.1 SMIL LINKING AND ACTIVATION CONTROL ............................................ 217 10.3.2 SMIL LINKING AND MESSAGE PASSING ............................................... 219 10.4 SUMMARY AND CONCLUSION ............................................................................. 219 10.5 FURTHER RESOURCES ........................................................................................... 220 11 CONTENT SELECTION AND CONTROL ....................................................... 221 11.1 CONTENT SELECTION: RATIONALE AND SCOPE ...................................................... 221 11.1.1 UNDERSTANDING THE RUNTIME ENVIRONMENT .................................... 221 11.1.2 TECHNIQUES FOR CREATING ADAPTIVE PRESENTATIONS ......................... 224 TABLE OF CONTENTS ? ? ? XVIII 11.2 CONTENT CONTROL ELEMENTS AND ATTRIBUTES ................................................... 226 11.2.1 SMIL BASIC CONTENT CONTROL ELEMENTS ............................................ 226 11.2.2 SMIL BASIC CONTENT CONTROL ATTRIBUTES ARCHITECTURE ................... 228 11.2.3 IN-LINE USE OF SYSTEM TEST ATTRIBUTES ............................................. 229 11.2.4 USER-RELATED SYSTEM TEST ATTRIBUTES ............................................... 230 11.2.5 ENVIRONMENT-RELATED SYSTEM TEST ATTRIBUTES ................................ 233 11.2.6 RESOURCE-RELATED SYSTEM TEST ATTRIBUTES ....................................... 235 11.2.7 STATIC VS. DYNAMIC TEST ATTRIBUTE EVALUATION ................................ 238 11.3 EXAMPLES USING SMIL CONTENT CONTROL ...................................................... 238 11.3.1 MEDIA AND PRESENTATION DESIGN ....................................................... 238 11.3.2 THE STRUCTURE OF THE PRESENTATION ..................................................... 239 11.3.3 USING SMIL TO DEFINE THE ADAPTIVE PRESENTATION ......................... 241 11.4 SUMMARY AND CONCLUSION ............................................................................. 244 11.5 FURTHER RESOURCES ........................................................................................... 244 PART THREE ADVANCED SMIL FEATURES ............................................ 245 12 TRANSITION EFFECTS .............................................................................. 247 12.1 CONCEPTS AND MODELS OF TRANSITION EFFECTS ................................................. 247 12.1.1 BASIC TRANSITION EFFECTS CONCEPTS ..................................................... 247 12.1.2 TRANSITION MODELS ............................................................................... 249 12.1.3 BASIC AND INLINE TRANSITIONS .............................................................. 253 12.2 BASIC TRANSITIONS ELEMENTS AND ATTRIBUTES .................................................. 253 12.2.1 BASIC TRANSITION ELEMENTS ................................................................. 253 12.2.2 GENERAL ATTRIBUTES FOR BASIC TRANSITIONS ......................................... 253 12.2.3 TYPE-SPECIFIC ATTRIBUTES FOR BASIC TRANSITIONS ............................... 256 12.2.4 ATTRIBUTES FOR INTEGRATING BASIC TRANSITIONS ................................... 257 12.3 INLINE TRANSITIONS ELEMENTS AND ATTRIBUTES ................................................ 259 12.3.1 INLINE TRANSITION ELEMENTS ................................................................ 259 12.3.2 GENERAL ATTRIBUTES FOR INLINE TRANSITIONS ........................................ 260 12.3.3 TIMING ATTRIBUTES FOR INLINE TRANSITIONS ......................................... 261 12.3.4 ANIMATION ATTRIBUTES FOR INLINE TRANSITIONS ................................... 262 12.3.5 TYPE-SPECIFIC ATTRIBUTES FOR INLINE TRANSITIONS .............................. 263 12.3.6 ATTRIBUTES FOR INTEGRATING INLINE TRANSITIONS .................................. 264 12.4 MODIFYING BASIC AND INLINE TRANSITIONS ....................................................... 264 12.4.1 COMMON ATTRIBUTES FOR MODIFYING TRANSITIONS ............................. 264 12.5 EXAMPLES USING SMIL TRANSITION EFFECTS .................................................... 265 12.5.1 EXAMPLES OF BASIC TRANSITIONS .......................................................... 265 12.5.2 EXAMPLES OF INLINE TRANSITIONS ......................................................... 268 12.6 ISSUES FOR SUPPORTING TRANSITION EFFECTS ...................................................... 270 12.6.1 SMIL TIMING AND TRANSITIONS ........................................................... 270 12.6.2 THE ELEMENT AND TRANSITIONS ................................................ 272 12.6.3 THE ELEMENT AND TRANSITIONS ................................................ 272 12.6.4 THE ELEMENT AND TRANSITIONS ............................................. 273 12.7 TRANSITION CLASSES, TYPES AND SUB-TYPES ................................................... 273 12.7.1 REQUIRED TYPES/SUB-TYPES .............................................................. 274 12.7.2 SMIL-SPECIFIC TRANSITION TYPES AND SUB-TYPES ............................ 274 TABLE OF CONTENTS ? ? ? XIX 12.7.3 EDGE WIPE TRANSITION TYPES AND SUB-TYPES ................................ 275 12.7.4 IRIS WIPE TRANSITION TYPES AND SUB-TYPES .................................... 276 12.7.5 CLOCK WIPE TRANSITION TYPES AND SUB-TYPES ............................... 276 12.7.6 MATRIX WIPE TRANSITION TYPES AND SUB-TYPES .............................. 277 12.8 SUMMARY AND CONCLUSION ............................................................................. 278 12.9 FURTHER RESOURCES ........................................................................................... 278 13 SMIL ANIMATION ............................................................................... 279 13.1 OVERVIEW OF SMIL ANIMATION ...................................................................... 280 13.1.1 THE SMIL ANIMATION MODEL ............................................................ 280 13.1.2 SMIL ANIMATION AND THE ELEMENT ........................ 285 13.2 BASIC ANIMATION ELEMENTS AND ATTRIBUTES .................................................. 285 13.2.1 BASIC ANIMATION ELEMENTS ................................................................ 285 13.2.2 BASIC ANIMATION ATTRIBUTES .............................................................. 287 13.2.3 ATTRIBUTES FOR SPECIFYING THE ANIMATION TARGET ........................... 287 13.2.4 ATTRIBUTES FOR PROVIDING ANIMATION VALUES .................................. 289 13.2.5 ATTRIBUTES FOR DEFINING THE ANIMATION FUNCTION .......................... 291 13.3 SUPPORT FOR SMIL SPLINE ANIMATION ............................................................ 293 13.3.1 SPLINE ANIMATION ELEMENTS .............................................................. 293 13.3.2 SPLINE ANIMATION ATTRIBUTES ............................................................ 293 13.3.3 ATTRIBUTES FOR SPLINE SPECIFICATION ................................................... 293 13.4 EXAMPLES OF SMIL ATTRIBUTE ANIMATION ..................................................... 294 13.5 ANIMATION SUPPORT IN SMIL PROFILES AND SVG .......................................... 299 13.5.1 ANIMATION AND THE SMIL LANGUAGE PROFILE ................................... 300 13.5.2 ANIMATION AND THE XHTML+SMIL PROFILE .................................... 300 13.5.3 ANIMATION AND SVG .......................................................................... 301 13.6 SUMMARY AND CONCLUSION ............................................................................. 302 13.7 FURTHER RESOURCES ........................................................................................... 302 14 SUBSETTING AND EXTENDING MEDIA ................................................... 303 14.1 MANAGING MEDIA OPACITY AND TRANSPARENCY ............................................ 303 14.1.1 MEDIA OPACITY, CHROMA KEYS AND TRANSPARENCY ......................... 304 14.1.2 ATTRIBUTES FOR MEDIA OPACITY CONTROL ............................................ 306 14.1.3 AN EXAMPLE OF MEDIA OPACITY PROCESSING ..................................... 307 14.2 CROPPING SOURCE MEDIA SPATIALLY ................................................................ 307 14.2.1 SOURCE MEDIA CROPPING AND PAN/ZOOM SUPPORT ........................ 308 14.2.2 ATTRIBUTES FOR MEDIA PAN/ZOOM ..................................................... 310 14.3 DEFINING ACTIVE AREAS FOR LINKS ................................................................... 311 14.3.1 UNDERSTANDING SPATIAL CROPPING FOR LINKING ............................... 312 14.3.2 ELEMENTS FOR LINK AREA CROPPING ................................................... 314 14.3.3 ATTRIBUTES FOR LINK AREA CROPPING ................................................. 314 14.4 CLIPPING MEDIA IN TIME ................................................................................ 315 14.4.1 UNDERSTANDING TEMPORAL CLIPPING OF MEDIA ................................ 315 14.4.2 ATTRIBUTES FOR TEMPORAL CLIPPING ................................................... 316 14.4.3 EXAMPLES OF TEMPORAL CLIPPING ...................................................... 318 14.5 CLIPPING MEDIA USING MEDIA MARKERS ....................................................... 318 14.5.1 UNDERSTANDING MEDIA CLIP MARKERS ............................................... 319 14.5.2 ATTRIBUTE EXTENSIONS FOR MEDIA MARKERS ........................................ 320 14.5.3 EXAMPLES USING MEDIA MARKERS ..................................................... 321 TABLE OF CONTENTS ? ? ? XX 14.6 SUBSETTING MEDIA VIA FRAGMENT IDENTIFIERS ................................................ 321 14.6.1 UNDERSTANDING FRAGMENT IDENTIFIERS ............................................... 321 14.6.2 LANGUAGE SUPPORT FOR FRAGMENT IDENTIFIERS ................................... 322 14.6.3 EXAMPLES USING FRAGMENT IDENTIFIERS ............................................. 322 14.7 MEDIA RENDERING CUSTOMIZATION .................................................................. 323 14.7.1 ATTRIBUTES FOR PLAYER MEDIA INITIALIZATION ....................................... 324 14.7.2 EXAMPLES OF MEDIA INITIALIZATION ..................................................... 325 14.8 SUMMARY AND CONCLUSION ............................................................................. 326 14.9 FURTHER RESOURCES ........................................................................................... 327 15 ADVANCED SMIL TIMING BEHAVIOR AND CONTROL .......................... 329 15.1 EVENT BASED TIMING ........................................................................................ 330 15.1.1 UNDERSTANDING EVENTS, LINKS AND INTERACTION ............................... 330 15.1.2 EVENT SUPPORT IN SMIL PROFILES ........................................................ 336 15.1.3 EXAMPLES OF EVENT SYNTAX AND SEMANTICS ...................................... 338 15.2 SELECTIVE TIME COMPOSITION .......................................................................... 341 15.2.1 UNDERSTANDING SELECTIVE COMPOSITION ............................................ 341 15.2.2 ELEMENTS FOR SELECTIVE COMPOSITION ................................................ 344 15.2.3 ATTRIBUTES FOR SELECTIVE COMPOSITION .............................................. 347 15.2.4 EXAMPLES OF SELECTIVE TEMPORAL COMPOSITION ............................... 349 15.3 SMIL TIMING MODEL, REVISITED ..................................................................... 354 15.3.1 ELEMENT ACTIVATION, DURATION AND TERMINATION ............................ 354 15.3.2 DETERMINING SCHEDULES ...................................................................... 357 15.3.3 PATHOLOGICAL EXAMPLES ....................................................................... 360 15.4 DOM EVENTS AND SMIL .................................................................................. 362 15.4.1 RAISING SMIL DOM EVENTS ............................................................... 363 15.4.2 SMIL DOM METHODS .......................................................................... 364 15.5 SUMMARY AND CONCLUSION ............................................................................. 365 15.6 FURTHER RESOURCES ........................................................................................... 366 16 ADVANCED SMIL TIMING ATTRIBUTES ............................................... 367 16.1 FILL BEHAVIOR CONTROL ...................................................................................... 368 16.1.1 UNDERSTANDING THE FILL BEHAVIOR ...................................................... 368 16.1.2 FILL BEHAVIOR ATTRIBUTES ..................................................................... 373 16.1.3 EXAMPLES OF FILL BEHAVIOR .................................................................. 374 16.2 RESTART BEHAVIOR .............................................................................................. 381 16.2.1 UNDERSTANDING RESTART BEHAVIOR ...................................................... 381 16.2.2 RESTART BEHAVIOR ATTRIBUTES ............................................................... 383 16.2.3 EXAMPLES OF RESTART BEHAVIOR ........................................................... 384 16.3 SYNCHRONIZATION BEHAVIOR CONTROL ............................................................... 387 16.3.1 UNDERSTANDING SYNCHRONIZATION BEHAVIOR CONTROL ....................... 387 16.3.2 SYNCHRONIZATION BEHAVIOR ATTRIBUTES .............................................. 390 16.3.3 EXAMPLES OF SYNCHRONIZATION BEHAVIOR CONTROL ............................ 393 16.4 TIME MANIPULATION ......................................................................................... 394 16.4.1 UNDERSTANDING TIME MANIPULATIONS ............................................... 395 16.4.2 TIME MANIPULATION ATTRIBUTES .......................................................... 396 16.4.3 EXAMPLES OF TIME MANIPULATION ...................................................... 398 16.5 SUMMARY AND CONCLUSION ............................................................................. 399 TABLE OF CONTENTS ? ? ? XXI 17 ADVANCED LAYOUT TOPICS .................................................................. 401 17.1 LOGICAL MEDIA OBJECT ALIGNMENT IN REGIONS .............................................. 402 17.1.1 UNDERSTANDING REGISTRATION AND ALIGNMENT POINTS ..................... 402 17.1.2 ELEMENTS FOR LAYOUT ALIGNMENT ...................................................... 404 17.1.3 ATTRIBUTES FOR LAYOUT ALIGNMENT ..................................................... 405 17.1.4 OTHER ASPECTS OF REGISTRATION POINT ALIGNMENT ............................ 406 17.1.5 EXAMPLES OF REGISTRATION POINT ALIGNMENT .................................... 407 17.1.6 A SHORT-CUT ATTRIBUTE FOR REGISTRATION ALIGNMENT ....................... 409 17.1.7 AUDIO POSITIONING ATTRIBUTES ........................................................... 409 17.2 SUB-REGION POSITIONING ................................................................................. 410 17.2.1 UNDERSTANDING SUB-REGION POSITIONING ......................................... 410 17.2.2 SUB-REGION POSITIONING ELEMENTS ................................................... 411 17.2.3 SUB-REGION POSITIONING ATTRIBUTES .................................................. 411 17.2.4 EXAMPLES OF SUB-REGION POSITIONING .............................................. 412 17.3 HIERARCHICALLAYOUT ......................................................................................... 414 17.3.1 UNDERSTANDING HIERARCHICAL LAYOUT ............................................... 414 17.3.2 HIERARCHICAL LAYOUT ELEMENTS .......................................................... 415 17.3.3 HIERARCHICAL LAYOUT ATTRIBUTES ........................................................ 415 17.3.4 EXAMPLES OF HIERARCHICAL LAYOUT .................................................... 416 17.4 MEDIA OBJECT OVERRIDES OF LAYOUT POSITIONING ......................................... 417 17.5 DEFINING MULTIPLE TOP-LEVEL WINDOWS ...................................................... 417 17.5.1 UNDERSTANDING MULTIPLE TOP-LEVEL WINDOWS .............................. 417 17.5.2 MULTI-WINDOW ELEMENTS .................................................................. 419 17.5.3 MULTI-WINDOW ATTRIBUTES ................................................................. 420 17.5.4 ASPECTS OF MULTI-WINDOW LAYOUT ................................................... 421 17.5.5 EXAMPLES OF MULTI-WINDOW LAYOUT ............................................... 422 17.6 SMIL LAYOUT AND CSS .................................................................................... 423 17.6.1 CSS ATTRIBUTES FOR SMIL LAYOUT ...................................................... 423 17.6.2 CSS AND SMIL LAYOUT COMPARISON ................................................ 424 17.7 SUMMARY AND CONCLUSION ............................................................................. 426 17.8 FURTHER RESOURCES ........................................................................................... 426 18 EXTENDED CONTENT CONTROL ............................................................... 427 18.1 INFLUENCING THE EVALUATION ORDER OF .......................................... 427 18.1.1 CONTENT REORDERING IN A ELEMENT ................................... 428 18.1.2 ATTRIBUTES TO CONTROL ORDERING IN A ............................... 428 18.1.3 EXAMPLES OF REORDERING CHILDREN ................................. 429 18.2 ACCOMMODATING SMIL LANGUAGE EXTENSIONS ............................................ 430 18.2.1 SKIP CONTENT CONTROL ATTRIBUTES ...................................................... 430 18.2.2 VERSIONING SYSTEM TEST ATTRIBUTES .................................................. 431 18.2.3 USING LANGUAGE EXTENSION ATTRIBUTES ............................................ 432 18.3 PREFETCH CONTROL .............................................................................................. 435 18.3.1 UNDERSTANDING PREFETCHING OF MEDIA ............................................. 435 18.3.2 PREFETCH ELEMENTS .............................................................................. 436 18.3.3 PREFETCH ATTRIBUTES ............................................................................. 437 18.3.4 USING PREFETCH CONTROL ...................................................................... 437 TABLE OF CONTENTS ? ? ? XXII 18.4 CUSTOM TEST ATTRIBUTES .................................................................................. 438 18.4.1 UNDERSTANDING CUSTOM TEST ATTRIBUTES .......................................... 439 18.4.2 CUSTOM TEST ELEMENTS ....................................................................... 439 18.4.3 CUSTOM TEST ATTRIBUTES ...................................................................... 440 18.4.4 EXAMPLES USING CUSTOM TEST ATTRIBUTES ........................................ 441 18.5 SUMMARY AND CONCLUSION ............................................................................. 443 18.6 FURTHER RESOURCES ........................................................................................... 443 19 SMIL STATE .......................................................................................... 445 19.1 OVERVIEW OF SMIL STATE ................................................................................. 446 19.1.1 AN EXAMPLE OF SHARED PRESENTATION STATE ...................................... 447 19.1.2 ADDITIONAL USES OF STATE .................................................................... 450 19.2 DATA MODEL ELEMENTS AND ATTRIBUTES ........................................................... 451 19.2.1 ELEMENTS FOR DEFINING THE DATA MODEL ............................................ 451 19.2.2 ATTRIBUTES FOR MANIPULATING THE DATA MODEL ................................. 453 19.3 STATE EVALUATION ELEMENTS AND ATTRIBUTES ................................................... 454 19.3.1 ELEMENTS FOR EVALUATING STATE ........................................................... 454 19.3.2 ATTRIBUTES FOR EVALUATING STATE ......................................................... 454 19.4 SUPPORTING STATE INTERPOLATION AND EVENTS ................................................. 456 19.4.1 MANAGING STATE INTERPOLATION ........................................................... 456 19.4.2 DATA MODEL EVENTS ............................................................................. 457 19.5 STATE PERSISTENCE ELEMENTS AND ATTRIBUTES .................................................. 458 19.5.1 ELEMENTS FOR SAVING/RESTORING STATE .............................................. 458 19.5.2 ATTRIBUTES FOR SAVING/RESTORING STATE ............................................. 459 19.6 EXAMPLES OF USING SMIL STATE ...................................................................... 460 19.6.1 DEFINING THE DATA MODEL ................................................................... 461 19.6.2 ASSIGNING VALUES TO DATA MODEL COMPONENTS .............................. 463 19.6.3 CONTENT CONTROL USING SMIL STATE .................................................. 463 19.6.4 RESTARTING A PRESENTATION WITH VARIABLE STATE ................................ 465 19.7 SUMMARY AND CONCLUSION ............................................................................. 467 19.8 FURTHER RESOURCES ........................................................................................... 468 20 INTEGRATING SMIL TIMING IN OTHER XML LANGUAGES ................. 469 20.1 LOCAL INTEGRATION OF SMIL TIMING ................................................................ 469 20.1.1 TIME CONTAINER INTEGRATION ISSUES ................................................... 469 20.1.2 TIME CONTAINER INTEGRATION ATTRIBUTES ............................................ 470 20.1.3 EXAMPLES OF TIME CONTAINER INTEGRATION ........................................ 472 20.2 TIMED TEXT INTEGRATION USING SMILTEXT ....................................................... 476 20.3 XML INTEGRATION USING SMIL TIMESHEETS ................................................... 478 20.3.1 USING SMIL AS A TIMESHEET ............................................................... 478 20.3.2 TIMESHEET ELEMENTS ............................................................................ 479 20.3.3 TIMESHEET ATTRIBUTES .......................................................................... 481 20.3.4 EXAMPLES OF USING SMIL TIMESHEETS .............................................. 481 20.4 SUMMARY AND CONCLUSION ............................................................................. 485 20.5 FURTHER RESOURCES ........................................................................................... 485 TABLE OF CONTENTS ? ? ? XXIII PART FOUR SMIL FAMILY REFERENCE ................................................ 487 A SMIL PROFILE ARCHITECTURE REFERENCE ............................................ 489 B SMIL IMPLEMENTATION REFERENCE .................................................. 493 B.1 SMIL LANGUAGE PROFILE PLAYER/BROWSER IMPLEMENTATIONS ..................... 493 B.2 SMIL MOBILE PROFILE PLAYER/BROWSER IMPLEMENTATIONS .......................... 494 B.3 SMIL MOBILE PROFILE PLAYER/BROWSER IMPLEMENTATIONS .......................... 495 B.4 SMIL TINY PLAYER/BROWSER IMPLEMENTATIONS ........................................... 495 B.5 SMIL IMPLEMENTATION SUPPORT COMPARISON .............................................. 495 INDEX ..................................................................................................... 503
any_adam_object 1
author Bulterman, Dick C. A.
Rutledge, Lloyd
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006 - Special computer methods
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language English
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physical XXVIII, 507 S. Ill. 24 cm
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publisher Springer
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series2 X.media.publishing
spellingShingle Bulterman, Dick C. A.
Rutledge, Lloyd
SMIL 3.0 flexible multimedia for web, mobile devices and daisy talking books
SMIL (Document markup language)
SMIL 3.0 (DE-588)7636675-3 gnd
Entwicklung (DE-588)4113450-3 gnd
World Wide Web (DE-588)4363898-3 gnd
Multimedia (DE-588)4192358-3 gnd
Mobile Computing (DE-588)4694120-4 gnd
subject_GND (DE-588)7636675-3
(DE-588)4113450-3
(DE-588)4363898-3
(DE-588)4192358-3
(DE-588)4694120-4
title SMIL 3.0 flexible multimedia for web, mobile devices and daisy talking books
title_auth SMIL 3.0 flexible multimedia for web, mobile devices and daisy talking books
title_exact_search SMIL 3.0 flexible multimedia for web, mobile devices and daisy talking books
title_full SMIL 3.0 flexible multimedia for web, mobile devices and daisy talking books Dick C. A. Bulterman ; Lloyd W. Rutledge
title_fullStr SMIL 3.0 flexible multimedia for web, mobile devices and daisy talking books Dick C. A. Bulterman ; Lloyd W. Rutledge
title_full_unstemmed SMIL 3.0 flexible multimedia for web, mobile devices and daisy talking books Dick C. A. Bulterman ; Lloyd W. Rutledge
title_short SMIL 3.0
title_sort smil 3 0 flexible multimedia for web mobile devices and daisy talking books
title_sub flexible multimedia for web, mobile devices and daisy talking books
topic SMIL (Document markup language)
SMIL 3.0 (DE-588)7636675-3 gnd
Entwicklung (DE-588)4113450-3 gnd
World Wide Web (DE-588)4363898-3 gnd
Multimedia (DE-588)4192358-3 gnd
Mobile Computing (DE-588)4694120-4 gnd
topic_facet SMIL (Document markup language)
SMIL 3.0
Entwicklung
World Wide Web
Multimedia
Mobile Computing
url http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017372031&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
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