Massively multiplayer game development 2

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Format: Buch
Sprache:English
Veröffentlicht: Hingham, Mass. Charles River Media 2005
Schriftenreihe:Charles River Media game development series
Schlagworte:
Online-Zugang:Table of contents
Inhaltsverzeichnis
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MARC

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Datensatz im Suchindex

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adam_text MASSIVELY MULTIPLAYER GAME DEVELOPMENT 2 EDITED BY THOR ALEXANDER CHARLES R I V E R M E D I A M CHARLES RIVER MEDIA, INC. HINGHAM, MASSACHUSETTS CONTENTS ACKNOWLEDGMENTS IX FOREWORD * XI PREFACE * XV ABOUT THE COVER XVII CONTRIBUTOR BIOS XIX ABOUT THE WEB SITE XXXI SECTION 1 MASSIVELY MULTIPLAYER DESIGN TECHNIQUES 1 1.1 VIRTUAL WORLDS: WHY PEOPLE PLAY 3 RICHARD A. BARTLE * UNIVERSITY OFESSEX 1.2 THE THREE THIRTIES OF MMP GAME DESIGN 19 ARTIE ROGERS * NCSOFI 1.3 BALANCING GAMEPLAY FOR THOUSANDS OF YOUR HARSHEST CRITICS 35 BRIAN PSYCHOCHILD GREEN * NEAR DEATH STUDIOS, INC. 1.4 POWER BY THE PEOPLE: USER-CREATION IN ONLINE GAMES 57 CORY ONDREJKA * LINDEN LAB 1.5 GAMES WITHIN GAMES: GRAPH THEORY FOR DESIGNERS*PART 1 85 DAVID KENNERLY * FINE GAME DESIGN 1.6 WORLDS WITHIN WORLDS: GRAPH THEORY FOR DESIGNERS*PART 2 99 DAVID KENNERLY * FINE GAME DESIGN 1.7 GUILD MANAGEMENT TOOLS FOR A SUCCESSFUL MMP GAME 113 SEAN DRAGONS STALZER * THE SYNDICATE 1.8 A STOCK EXCHANGE-INSPIRED COMMERCE SYSTEM. . 125 JOHN M. OLSEN * INFIX GAMES 1.9 ALTERNATIVES TO THE CHARACTER GRIND. 133 ARTIE ROGERS * NCSOFI 1.10 TELLING STORIES IN ONLINE GAMES 147 SHANNON APPELCLINE * SKOTOS V VI CONTENTS 1.11 GREAT IN THEORY: EXAMINING THE GAP BETWEEN SYSTEM DESIGN THEORY AND REALITY. * 165 JUSTIN QUIMBY * TURBINE ENTERTAINMENT SOFTWARE SECTION 2 MMP ENGINEERING TECHNIQUES 171 2.1 AUTOMATED TESTING FOR ONLINE GAMES 173 LARRY MELLON * ELECTRONIC ARTS 2.2 MASSIVELY MULTIPLAYER SCRIPTING SYSTEMS 199 JON PARISE * ELECTRONIC ARTS 2.3 REAL-WORLD MMO OBJECT SHARING 209 JOE LUDWIG * FLYING LAB SOSSWARE 2.4 MMP SERVER CLUSTER ARCHITECTURE * 221 JOE LUDWIG * FLYING LAB SOFTWARE 2.5 MASSIVELY MULTIPLAYER GAMES USING A DISTRIBUTED SERVICES APPROACH * 233 SHEA STREET * TANTRUM GAMES 2.6 METRICS COLLECTION AND ANALYSIS 243 LARRY MELLON * ELECTRONIC ARTS 2.7 DELTA-COMPRESSION FOR HETEROGENEOUS DATA TRANSFER 257 JIM HICKE * XTREME STRATEGY GAMES, LLC 2.8 ARCHITECTURE AND TECHNIQUES FOR AN MMORTS 267 GIDEON AMIR * MAJOREM RAMON AXELROD * AISEEK, INC. 2.9 MMP ENGINEERING PITFALLS 277 JUSTIN QUIMBY * TURBINE ENTERTAINMENT SOFTWARE 2.10 ANIMATED PROCEDURAL SKIES 285 JOHN M. OLSEN * INFIX GAMES 2.11 TIME AND EVENT SYNCHRONIZATION ACROSS AN MMP SERVER FARM. .... 295 ROGER SMITH * MODELBENDERS, LLC DON STONER * DCSI 2.12 ANTI-CHEAT MECHANISMS FOR MASSIVELY MULTIPLAYER GAMES 307 MARTY POULIN * SONY COMPUTER ENTERTAINMENT AMERICA 2.13 THE QUEST FOR HOLY SCALE*PART 1: LARGE-SCALE COMPUTING 339 MAX SKIBINSKY * HIVEMIND, INC. CONTENTS VII 2.14 THE QUEST FOR HOLY SCALE*PART 2: P2P CONTINUUM 355 MAX SKIBINSKY * HIVEMIND, INC. 2.15 OPTIMIZATION TECHNIQUES FOR RENDERING MASSIVE QUANTITIES OF MESH DEFORMED CHARACTERS IN REAL-TIME 375 JOHN W RATCLIJJ*AGEIA TECHNOLOGIES, INC. SECTION 3 MMP PRODUCTION TECHNIQUES 385 3.1 LARGE-SCALE PROJECT MANAGEMENT 387 MICHAEL SALADINO * ELECTRONIC ARTS 3.2 EFFECTIVE QUAIITY ASSURANCE*HOW TO MANAGE DEVELOPERS 401 CRAIGMCDONALD * ORIGIN SYSTEMS (R.I.P.) 3.3 SMALL FISH IN A BIG POND: HOW SMALL DEVELOPERS AND PUBLISHERS CAN SUCCEED IN PROMOTING THEIR MMP GAME 409 MIKE WALLIS * TURBINE ENTERTAINMENT 3.4 MANAGING AND GROWING AN MMOG AS A SERVICE 425 JOHN DONHAM * SONY ONLINE ENTERTAINMENT 3.5 COMMUNITY MANAGEMENT: DO S AND DON TS FROM THOSE WHO VE DONE THEM 449 GRAHAM WILLIAMS * UBISOFT KATIE POSTMA * UBISOFT 3.6 IMPORTANT FEATURES TO ATTRACT AND RETAIN GUILDS 461 SEAN DRAGONS STALZER * THE SYNDICATE 3.7 TECHNIQUES FOR PROVIDING ONLINE SUPPORT FOR MASSIVELY MULTIPLAYER GAMES 473 TOM GORDON * ALIENPANTS 3.8 ASIAN GAME MARKETS AND GAME DEVELOPMENT* MASS MARKET FOR MMP GAMES 481 ADI GAASH * EXCI-TV INDEX 495
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physical xxxi, 508 S. Ill., graph. Darst. 25 cm
publishDate 2005
publishDateSearch 2005
publishDateSort 2005
publisher Charles River Media
record_format marc
series2 Charles River Media game development series
spellingShingle Massively multiplayer game development 2
Computer games Programming
Computerspiel (DE-588)4010457-6 gnd
Programmierung (DE-588)4076370-5 gnd
Online-Spiel (DE-588)4509428-7 gnd
subject_GND (DE-588)4010457-6
(DE-588)4076370-5
(DE-588)4509428-7
(DE-588)4143413-4
title Massively multiplayer game development 2
title_auth Massively multiplayer game development 2
title_exact_search Massively multiplayer game development 2
title_full Massively multiplayer game development 2 edited by Thor Alexander
title_fullStr Massively multiplayer game development 2 edited by Thor Alexander
title_full_unstemmed Massively multiplayer game development 2 edited by Thor Alexander
title_short Massively multiplayer game development 2
title_sort massively multiplayer game development 2
topic Computer games Programming
Computerspiel (DE-588)4010457-6 gnd
Programmierung (DE-588)4076370-5 gnd
Online-Spiel (DE-588)4509428-7 gnd
topic_facet Computer games Programming
Computerspiel
Programmierung
Online-Spiel
Aufsatzsammlung
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