Matchmoving the invisible art of camera tracking

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1. Verfasser: Dobbert, Tim (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: San Francisco, Calif. [u.a.] SYBEX 2005
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Datensatz im Suchindex

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adam_text Contents Introduction x Chapter 1 The Basics of Matchmoving 1 A Typical Matchmove ...................................2 From 3D to 2D and Back Again ............................4 The Matchmoving Process ................................5 Evaluate the Footage ..................................6 Applying Information .................................6 Define the Camera ....................................7 Set Fitting ..........................................7 Testing the Matchmove ................................9 Delivering the Scene ...................................9 Matchmoving in the Production Pipeline .....................10 Perspective Matching Tutorial .............................10 Gathering the Data ..................................12 Setting Up the Camera ................................13 Adding Rough Geometry and Refining the Camera ...........14 Creating a Camera Rig ................................16 Moving Toward Moving Pictures ..........................22 Chapter 2 Matchmoving Software 23 Using Matchmove Programs ..............................24 Photogrammetry 101 ...................................24 Calibration ........................................25 The Optics of Photography ............................26 Projection .........................................27 Building a Better Camera ..............................30 Parallax: A Matchmover s Best Friend .....................38 How Matchmove Programs Use Photogrammetry ..............40 Requirements for Matchmove Programs ...................41 Laying Down Your First Tracks ...........................42 Chapter 3 2D Tracking 43 The 2D Tracking Process ................................44 The Anatomy of a 2D Track ............................45 Track Placement: Making Every Track Count ...............47 Getting Tracks to Stick ................................50 Hints for Effective 2D Tracking .........................53 Plate Issues ........................................55 Optimizing the Plate for 2D Tracking .....................62 2D Tracking Tutorial ...................................63 Evaluating the Shot ..................................64 Placing First Tracks in MatchMover Pro ...................65 Choosing Your Tracks ................................68 Adding the Remaining Tracks ...........................68 From 2D to 3D .......................................70 Chapter 4 3D Calibration 71 What Is a Good Calibration? ...........................72 Residuals ..........................................72 Calibrating Your Cameras ...............................74 Finding the Right Fit .................................74 Calibration Tutorial ..................................75 Evaluating the Solution ..................................78 Evaluating the 3D Nulls ...............................79 Evaluating the 3D Space ...............................80 Rendering the Matchmove .............................81 When Good Solutions Go Bad ..........................82 Calibrations and Camera Moves ...........................83 Dolly/Crane/Moving Camera ...........................83 Pan Shots .........................................83 Slight Dollies/Translation ..............................83 Lock-offs ..........................................84 Zoom Shots ........................................85 Shaky Footage/Handheld Footage ........................85 Setting Up a Coordinate System ...........................86 Coordinate System Tutorial ............................88 Prepping for Export ..................................90 Exporting the Scene ..................................91 But It Gets Better ......................................92 Chapters Automatic Tracking 93 Tracking on Autopilot ..................................94 Editing Automatic Tracks ................................96 Using Masks .........................................99 Benefits of Automatic Tracking ...........................100 Noise Reduction ...................................100 Environment Definition ..............................100 The Automatic Tracking Process ..........................101 Automatic Tracking Tutorial ..........................102 Ready for a Brief Detour ...............................110 Chapter б Cameras 111 How Film Cameras Work ...............................112 Lenses .............................................114 Focal Length ......................................115 Focus ............................................118 Nodality .........................................118 Film Backs and CCDs ..................................120 Film Back and Focal Length ...........................120 Digital Cameras ....................................122 Using Camera Information ............................124 Format .............................................124 Lens Distortion ......................................125 Digitization .........................................130 Video ...........................................130 Film ............................................130 HD.............................................131 Keeping It All Straight .................................131 Fitting In ...........................................132 Chapter 7 Set Fitting 133 Fitting the Camera ....................................134 Checking the Matchmove ...............................135 Proxy Geometry ....................................135 Checkerboards .....................................137 Fitting the Set ........................................139 Moving the Camera .................................139 Scaling the Camera .................................140 Camera Rigs ......................................142 Set-Fitting Tutorial ....................................143 Adding Test Geometry ...............................145 Texturing the Objects ................................148 The First Tests .....................................149 Placing the Matchmove in the Set .......................150 Altering the Coordinate System ...........................157 Delivering the Scene ...................................158 Tutorial Continued ..................................159 And Now on to the Real World ... Sort Of ..................160 Chapter 8 Being on Set 161 Getting the Right Information ............................162 Getting Camera Information .............................164 Before the Shoot ...................................164 During the Shoot ...................................164 After the Shoot ....................................167 Marking Up the Set ...................................167 Working with Others On Set .............................168 Building a Matchmove Kit ..............................171 Distortion Grids ....................................172 Filling In the Details ...................................174 Chapter 9 Matchamation 175 The Basic Technique ...................................176 Establish the Distance to the Camera ....................176 Set the Initial Pose ..................................177 Using Nonlinear Animation Techniques ..................178 Analyze the Movement ...............................178 First Pass .........................................179 Additional Passes/Tweaks .............................180 Making Model Changes ................................181 Working with Imperfect Data ............................181 Matchamation Tutorial .................................182 Setting Up the Camera ...............................182 Creating the Proxy Object ............................184 Creating a Matchamation Rig .........................185 η о ζ н m 2 Η Analyzing the Motion ...............................186 First Pass .........................................188 Second Pass .......................................192 Additional Passes ...................................194 Object Tracking with Matchmove Software ..................196 Not Enough Information to Track ......................196 Lack of Sufficient Depth ..............................197 Camera Moves in Addition to the Object .................198 When the Going Gets Tough .............................198 Chapter 10 Troubleshooting and Advanced Techniques 199 Effective Troubleshooting ...............................200 Troubleshooting Checklist ..............................201 Check the Camera s Motion ...........................201 Check Set Placement and Fitting ........................203 Scrutinize 2D Tracking Closely .........................204 Check for Plate Issues ...............................204 Diagnosing the Problem ................................206 No nulls are visible after calibration .....................206 Nulls are all in a line or a single point ....................206 The camera path jumps suddenly to another position or is extremely jagged and chaotic ...........................206 Everything lines up on the first frame but quickly slips off .....207 Noise or jitter appears in the camera s motion path ..........207 Objects appear to tear away from plate feature during areas of heavy motion blur. ................................208 Advanced Tools and Tricks ..............................208 Advanced 2D Tracking Tools ..........................208 Constraints .......................................208 Reference Photos ...................................210 Forcing a Calibration ................................211 Faking the Focal Length ..............................212 Using Survey Data ..................................212 Building on the Matchmove .............................214 Chapter 11 Modeling from Matchmoves and Image-Based Modeling 215 Making Models from Matchmoves ........................216 The Basic Workflow .................................217 Modeling Tutorial ....................................219 Making the Buildings ................................221 Making the Rest of the Buildings .......................225 Modeling the Street .................................229 Image-Based Modeling .................................231 The Basic Workflow .................................231 Common Problems with Image-Based Modeling ............235 And That s Not All .....................................236 Chapter 12 Multipurposing Matchmove Data 237 Creating Special Cameras ...............................238 Extending or Enhancing Matchmoves ....................238 Blending Matchmoves ...............................241 Blending Cameras in Maya ............................242 Object Track as a Camera Track ........................248 Matchmoves for Paint Work: Patchmoves .................249 Matchmoves for Compositors ............................250 Matchmoves for TD Work ..............................251 ■ η Not the End of the Road ...............................252 § Η m Appendix A Resources 253 ~ Appendix В Matchmoving Software and Useful Links 255 Matchmoving Software .................................255 Other Useful Programs .................................256 Books .............................................257 Websites ............................................258 AppendixC Film Formats 259 16mm Formats .......................................260 35mm Formats .......................................260 Large Formats .......................................261 Digital Formats ......................................262 Calculating the Film Back for Cropped Images ...............262 Glossary 263 Index 268 Master the Art and Science of ι Written by the matchmove supervisor at a leading effects studio, this book is much more than a technical primer. It helps you think like a pro so that you can find the right solution for your matchmoves, no matter how tricky. You ll also find coverage of tasks that commonly go hand-in-hand with matchmoving, along with advice on the contributions you can make on the set of a live-action shoot. Whether you re a student or professional, Matchmoving: The Invisible Art of Camera Tracking gives you the knowledge and perspective you need to quickly and successfully solve every matchmove. I Find out mitiere proxy geometry will help the most. Coverage includes: How matchmove programs work Perspective matching Getting optimal 2D tracking data Calibrating/solving cameras Using automatic tracking Fitting matchmoves into a CG set Mastering matchamation techniques Modeling from matchmoves Troubleshooting bad matchmoves Multi-purposing matchmove data Animate your matchmove cameras. Featured on the CD On the enclosed CD, you ll find tutorials, a collection of support files to help with various matchmove tasks (sample camera reports, set reports, distortion grid, and more), plus demo versions of matchmoving programs. About the Author Tim Dobbert is matchmove supervisor for The Orphanage in San Francisco and has worked on such movies as Hellboy Sky Captain and the World of Tomorrow, Spy Kids 3D, and Sin City. As the owner of a scientific visualization company, Tim has created animations for NASA and various legal service bureaus. He also teaches university classes in matchmoving and image-based content creation and has lectured all over the world on this subject.
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Matchmoving the invisible art of camera tracking
Animation (Cinematography)
Videobearbeitung (DE-588)4536854-5 gnd
Objektverfolgung (DE-588)4311226-2 gnd
Kameraarbeit (DE-588)4536859-4 gnd
subject_GND (DE-588)4536854-5
(DE-588)4311226-2
(DE-588)4536859-4
title Matchmoving the invisible art of camera tracking
title_auth Matchmoving the invisible art of camera tracking
title_exact_search Matchmoving the invisible art of camera tracking
title_full Matchmoving the invisible art of camera tracking Tim Dobbert
title_fullStr Matchmoving the invisible art of camera tracking Tim Dobbert
title_full_unstemmed Matchmoving the invisible art of camera tracking Tim Dobbert
title_short Matchmoving
title_sort matchmoving the invisible art of camera tracking
title_sub the invisible art of camera tracking
topic Animation (Cinematography)
Videobearbeitung (DE-588)4536854-5 gnd
Objektverfolgung (DE-588)4311226-2 gnd
Kameraarbeit (DE-588)4536859-4 gnd
topic_facet Animation (Cinematography)
Videobearbeitung
Objektverfolgung
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