Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings

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Veröffentlicht: Berlin [u.a.] Springer 2007
Schriftenreihe:Lecture Notes in Computer Science 4469
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Datensatz im Suchindex

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adam_text Table of Contents Keynote Speeches (Abstracts) An Interactive Folktale System and an Authoring System That Supports Its Realization . 1 Ryohei Nakatsu, Yurika Nagai, Kozi Miyazaki, Yurika Nagai, and Takenori Warna Edutainment and Serious Games - Games Move into Professional Applications . 2 José L. Encarnação Virtual and Augmented Reality in Game and Education An Efficient Method for Real-Time Ocean Simulation . 3 Haogang Chen, Qicheng Li, Guoping Wang, Feng Zhou, Xiaohui Tang, and Kun Yang The Dynamic Textures for Water Synthesis Based on Statistical Modeling . 12 Qian Zhang and TaegKeun Whangbo Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and Body . 22 Seongah Chin, Jongkyeong Park, and Moonwon Choo The Design and Implementation of VBS . 34 Liang Wang, Yue Qi, and Xukun Shen View-Dependent Hierarchical Foliage Simplification . 44 Qingqiong Deng, Xiaopeng Zhang, and Marc Jaeger A Novel Optical See-Through Head-Mounted Display with Occlusion and Intensity Matching Support . 56 Ya Zhou, Jin-Tao Ma, Qun Hao, Hong Wang, and Xian-Peng Liu An Immersive Game Using a New Interface: The Well -Тер . 63 Donggang Jung, Chulsang Jang, Junhyung Oh, Junggoo Kang, Ingul Oh, and Keechul Jung Teaching Structured Development of Virtual Reality Systems Using P-VoT . 69 Jinseok Seo and Gerard J. Kim XII Table of Contents VRQHome: An Immersive Contents Creation System for 3D User-Generated Contents . HI Wonwoo Lee, Chinta Ram Babu, Jongweon Lee, and Woontack Woo A 3D Virtual Learning Environment to Foster Communication for Long Term IU Children . 92 Fabian Di Fiore, Pieter Jorissen, Gert Vansichem, and Frank Van Reeth Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project . 104 Michael Danks, Marc Goodchild, Karina Rodriguez-Echavarria, David B. Arnold, and Richard Griffiths Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids . 116 Stephanie Gerbaud, Nicolas Mollet, and Bruno Arnaldi Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection . 128 Casper Harteveld, Rui Guimarães, Igor Mayer, and Rafael Bidarra An Operational VR Platform for Building Virtual Training Environments . 140 Nicolas Mollet, Stéphanie Gerbaud, and Bruno Arnaldi Usability Test of Immersion for Augmented Reality Based Product Design . 152 Taejin Ha, Yoonje Chang, and Woontack Woo The Development of a Virtual Cycling Simulator . 162 Yuk-Ming Tang, Mathew Ho-Cheong Tsoi, Daniel Тік -Puí Fong, Pauline Po-Yee Lui, Kin-Chuen Hui, and Kai- Ming Chan Virtual Characters in Games and Education Visualization Learning for Visually Impaired People . 171 Patrick Salamin, Daniel Thalmann, and Frédéric Vexo Interactive Composition of 3D Faces for Virtual Characters . 182 Haeyoung Lee and Sungyeol Lee Real-Time Face Pose Tracking and Facial Expression Synthesizing for the Animation of 3D Avatar . 191 Junchul Chun, Ohryun Kwon, Kyongpil Min, and Peom Park Continuous Motion Graph for Crowd Simulation . 202 Mankyu Sung Table of Contents XIII LoD-Based Locomotion Engine for Game Characters . 214 Zuoyan Lin and Zhigeng Pan Using Virtual Characters as TV Presenters . 225 David Oyarzun, Maider Lehr, Amalia Ortiz, Maria del Puy Carretem, Alejandro Ugarte, Karmelo Vivanco, and Alejandro Garcia-Alonso Grid Environment for Fabricating Custom Artificial Human Bone . 237 Yefei Li and XiangHong Xu Method of Motion Data Processing Based on Manifold Learning . 248 Fengxia Li, Tianyu Huang, and Lijie Li A Hybrid of Plot-Based and Character-Based Interactive Storytelling . 260 Yundong Cai, Chunyan Miao, Ah-Hwee Tan, and Zhiqi Shen E-Learning Platforms and Tools A Context Model Based on Multi-agent in U-Learning Environment . 274 SooJin Jun, SeonKwan Han, SooHwan Kim, HyeonCheol Kim, and WonGyu Lee Hierarchical Petri-Nets Model for the Design of Е -Learning System . 283 Feng He and Jiajin Le The Design of Coopetitive Pedagogy in an Integrated Web-Based Learning Model . 293 Fong-Ling Fu, Ya-Ling Wu, and Hsi-Chuan Ho An Observational Study of Children Interacting with an Augmented Story Book . 305 Andreas Diinser and Eva Hornecker Adaptive QoS for Educational User Created Content(UCC) . 316 Hee-Seop Han, Seon-Kwan Han, Soo-Hwan Kim, and Hyeoncheol Kim ISRST: An Interest Based Storytelling Model Using Rhetorical Relations . 324 Arturo Nakasone and Mitsuru Ishizuka Mining Learners' Behavior in Accessing Web-Based Interface . 336 Man Wai Lee, Sherry Y. Chen, and Xiaohui Liu Approach Comparison on Context-Aware Computing with Uncertainty . 347 Zongjie Wang, Degan Zhang, Aiti Li, Xiaobin Huang, and Hongtao Peng XIV Table of Contents Implementation of a Web-Based Hybrid Educational System for Enhancing Learning Efficiency of Engineering Experiments . 357 Dongsik Kim, Kwansun Choi, Sunheum Lee, Changwan Jeon, and Jiyoon Yoo ImaginationTOOLS™: Made to Play Music . 369 Francesca Bertacchini, Eleonora Bilotta, Lorella Gabriele, Vincenzo Mazzeo, Pietro Pantano, Costantino Rizzuti, and Stefano Vena PIGP: A Pen-Based Intelligent Dynamic Lecture System for Geometry Teaching . 381 Yuanyuan Liu, Qiang Lin, and Guozhong Dai A Conceptual Framework of Affective Context-Aware Interactive Learning Media . 391 Horace H. S. Ip and Belton Kwong Ontology Based Situation Analysis and Encouragement in E-Learning System . 401 Yongzhao Zhan, Liting Xu, and Qirong Mao A Standardized Learning Resources Retrieval System Based on Ontology Matching . 411 Xia Li, Jianlin Zhang, and Tao Huang An Integrated Virtual Environment for Active е -Learning in Theory of Computation . 422 Mohamed Hornada An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory С Programming . 433 Wai-Tak Wong and Yu-Min Chou A Study of Virtual Manipulative and Whiteboard System for Improving Multi-presentation Transformation of Geometry Problem Solving . 445 Wu- Yuin Hwang, Jia-Han Su, Jian-Jie Dung, and Yi-Shien Su Supporting Multi-device for Ubiquitous Learning . 457 Byoungchol Chang, Mokhwa Lim, Dall-ho Ham, Yoonsoo Lee, Sooyong Kang, and Jaehyuk Cha A Medical Aided System for Evaluating Crura Rehabilitation . 468 Fangyu Li, Yefei Li, Shouqian Sun, Zhanxun Dong, and Xianghong Xu Using Metaphors in Game-Based Education . 477 Pedro P. Gómez-Martín, Marco A. Gómez-Martín, Pablo Palmier Campos, and Pedro A. González-Calero Table of Contents XV UML in Action: Integrating Formal Methods in Industrial Design Education . 489 Jun Ни, Philip Ross, Loe Feijs, and Yuechen Qian An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training . 499 Leticia Sánchez and Ricardo Imbert A Multimodal 3D Storytelling System for Chinese Children . 511 Danli Wang, Jie Zhang, Jie Li, Guozhong Dai, and Qiang Lin Real World Edutainment Focusing on Human-Human Interaction . 527 Hiroyuki Mitsuhara, Yasumoto Hirakawa, Kazuhide Kanenishi, and Yoneo Yano Research on Personalized Community Е -Learning Recommendation Service System by Using Improved Adaptive Filtering Algorithm . 539 Qi Luo and Zhigeng Pan Efficient Embedding of Information and Knowledge into CSCL Applications . 548 Santi Caballé, Thanasis Daradoumis, and Fatos Xhafa Geometry in Games and Virtual Reality Progressive Streaming of Irregular Meshes Using Geometry Images . 560 Bin Sheng and Enhua Wu A QoS Controller for Adaptive Streaming of 3D Triangular Scenes . 572 ZhiQuan Cheng and ShiYao Jin Geometry-Based Muscle Forces and Inverse Dynamics for Animation . 584 Jihun Park, Sunghun Park, and Yoohun Won Connectivity Compression for Stripified Triangle Meshes . 596 Hao Huang and Fan Zhou Interpolating Solid Orientations with a C2-Continuous B~Spline Quaternion Curve . 606 Wenbing Ge, Zhangjin Huang, and Guoping Wang Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation . 616 Xuewei Zhao, Xukun Shen, and Yue Qi A Robust Watermarking Based on Feature Points . 628 Xiaoqing Feng, Li Li, and Zhigen Pan Surface Animation Based on 2D Editing . 638 Jian Gao, Gaining Zhang, and Zhiquan Feng XVI Table of Contents Kinematic Inbetweening for Motion Animation. 647 Dan Li, Hai- Yin Хи, Rui Huang, and Jian Wang Real-Time Visualization of Tire Tracks in Dynamic Terrain with LOD . 655 Guojun Chen, Jing Zhang, Xiaoli Xu, and Yuan Yin GPU-Based Real-Time Deformation with Normal Reconstruction . 667 Yinghui Che, Jing Wang, and Xiaohui Liang Interpolation to Data Points in Plane with Cubic Polynomial Precision . 677 Huijian Han, Hui Liu, and Xiuhua Ji ISMAS: An Interactive Sketch Modeling and Animation System . 687 Xin Li, Guangzheng Fei, and Yongfeng Zhu Point Sampled Surface Reconstruction Based on Local Geometry . 701 Lanfang Miao and Qunsheng Peng An Integer Incremental AOI Algorithm for Progressive Downloading of Large Scale VRML Environments . 711 Jinyuan Jia, Ping Wang, Sen Wang, and Yuying Wang Vision, Imaging and Video Technology Quantization of Colors Using Median of Pixels for Color Correlogram . 723 Jongan Park, Youngeun An, and Pankoo Kim Feature-Based Texture Design Using Deformation Techniques . 730 Jianbing Shen, Xiaogang Jin, and Hanli Zhao Novel Method for Computer Create Van Gogh's Oil Style Painting . 740 Liang Xiao, Zhihui Wei, and Huizhong Wu A New Approach Supporting Perception Guiding and Multi-objective Decision Making for Behavior Animation . 751 Xiaojuan Ban, Daoping Jiang, Shurong Ning, Dongmei Ai, and Yixin Yin 3D Visual Feedback in Learning of Piano Posture . 763 Javier Mora, Won-Sook Lee, and Gilles Gomeau An Automated Registration Method for Range Images . 772 Shen Yang, Xukun Shen, Yue Qi, and Qinping Zhao Optimizing the Oriental Painting Shader for 3D Online-Game . 784 Sung-Soo Kim, Hyuna Jang, and Won-Hyung Lee Table of Contents XVII NBR: A Content-Based News Video Browsing and Retrieval System . 793 Huayong Liu, Tingting He, and Hui Zhang An Interactive Snowboard Game in Virtual Environment . 801 Gye-Beom Jeon, Won Cheol Kim, Amarjagal Enkhsaruul, Eun-Ju Kim, Jong-Wan Lee, Sun-Jeong Kim, and Chang Geun Song Relevance Feedback and Latent Semantic Index Based Cultural Relic Image Retrieval . 812 Na Wei, Ming-Quan Zhou, and Guo-Hua Geng Collaborative and Distributed Environments Controllable Multi-party Audio/Video Collaboration Based on Multicast over CERNET . 819 Xuan Zhang, Xing Li, and Chongrong Li A Synchronous Scaffolding Environment for Collaborative Technical Writing . 829 Shiou- Wen Yeh, Jia-Jiunn Lo, Jeng-Jia Huang, and Zhen- Yu Fan Data Transmission for Haptic Collaboration in Virtual Environments . 841 Yonghee You, Mee Young Sung, and Kyungkoo Jun Message Synchronization Mechanisms Based on Waiting Period for Massively Multi-player Online Games . 853 Doowon Paik, Chung -На Yun, and Jooyeon Hwang An Efficient Distributed MMOG Server Using гЬауег-Сеіі Method . 864 Su-Min Jang and Jae-Soo Yoo Filling the Gap Between Middleware and User Interactions in a Discovery Learning Environment . 876 Ma Antonia Martínez-Carreras, Eduardo Martinez- Gracia, and Antonio F. Gómez-Skarmeta Augmented Galaga on Mobile Devices . 888 Anjin Park and Keechul Jung A Unified Shader Based on the OpenGL ES 2.0 for 3D Mobile Game Development . 898 Tae- Young Kim, Jongho Kim, and Hyunmin Hur Lol-Based Flow Control on Low-Bandwidth Federates . 904 Zhong Zhou and Qinping Zhao Dynamic Game Level Generation Using On-Line Learning . 916 Jongyeol Yang, Seungki Min, Chee-Onn Wong, Jongin Kim, and Keechul Jung XVIII Table of Contents Development of Online Game-Based Learning for TRIZ. 925 Wai Lap Leung and Kai Ming Yu A Distributed System for Augmented Reality Experiences in Science Centers and Museums . 936 Michael Wittkämper, Anne-Kathrin Braun, Iris Herbst, and Jan Herling Federate Job Mapping Strategy in Grid-Based Virtual Wargame Collaborative Environment . 947 Jing Zhang and Hai Huang A Platform for Motivating Collaborative Learning Using Participatory Simulation Applications . 957 Gustavo Zurita, Nelson Baloian, Felipe Baytelman, and Antonio Farias Author Index . 971
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spelling Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings Kin-chuen Hui ... (eds.)
Berlin [u.a.] Springer 2007
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title Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings
title_auth Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings
title_exact_search Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings
title_full Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings Kin-chuen Hui ... (eds.)
title_fullStr Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings Kin-chuen Hui ... (eds.)
title_full_unstemmed Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings Kin-chuen Hui ... (eds.)
title_short Technologies for e-learning and digital entertainment
title_sort technologies for e learning and digital entertainment second international conference edutainment 2007 hong kong china june 11 13 2007 proceedings
title_sub second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings
topic Wissensverarbeitung (DE-588)4286963-8 gnd
Erweiterte Realität Informatik (DE-588)4715802-5 gnd
Computeranimation (DE-588)4199710-4 gnd
Dreidimensionale Computergrafik (DE-588)4133691-4 gnd
Softwareplattform (DE-588)4702244-9 gnd
Edutainment (DE-588)4658793-7 gnd
3D-Grafik-Software (DE-588)4605743-2 gnd
E-Learning (DE-588)4727098-6 gnd
Infotainment (DE-588)4658795-0 gnd
Graphische Benutzeroberfläche (DE-588)4275084-2 gnd
Computerspiel (DE-588)4010457-6 gnd
Wissensrepräsentation (DE-588)4049534-6 gnd
topic_facet Wissensverarbeitung
Erweiterte Realität Informatik
Computeranimation
Dreidimensionale Computergrafik
Softwareplattform
Edutainment
3D-Grafik-Software
E-Learning
Infotainment
Graphische Benutzeroberfläche
Computerspiel
Wissensrepräsentation
Konferenzschrift 2007 Hongkong
url http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015743591&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
volume_link (DE-604)BV000000607
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