Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings
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adam_text |
Table
of
Contents
Keynote Speeches (Abstracts)
An Interactive Folktale System and an Authoring System That
Supports Its Realization
. 1
Ryohei Nakatsu, Yurika Nagai,
Kozi
Miyazaki,
Yurika Nagai, and
Takenori
Warna
Edutainment and Serious Games
-
Games Move into Professional
Applications
. 2
José L.
Encarnação
Virtual and Augmented Reality in Game and
Education
An Efficient Method for Real-Time Ocean Simulation
. 3
Haogang Chen, Qicheng Li, Guoping Wang, Feng Zhou,
Xiaohui Tang, and
Kun Yang
The Dynamic Textures for Water Synthesis Based on Statistical
Modeling
. 12
Qian Zhang and TaegKeun Whangbo
Constructing a Convenient and Efficient System for Making Virtual
Human Accentuated by Customized
3D
Face and Body
. 22
Seongah Chin, Jongkyeong Park, and Moonwon Choo
The Design and Implementation of VBS
. 34
Liang Wang, Yue Qi, and Xukun Shen
View-Dependent Hierarchical Foliage Simplification
. 44
Qingqiong Deng, Xiaopeng Zhang, and Marc Jaeger
A Novel Optical See-Through Head-Mounted Display with Occlusion
and Intensity Matching Support
. 56
Ya Zhou, Jin-Tao Ma, Qun Hao, Hong Wang, and Xian-Peng Liu
An Immersive Game Using a New Interface: The Well
-Тер
.
63
Donggang Jung, Chulsang Jang, Junhyung Oh, Junggoo Kang,
Ingul Oh, and Keechul Jung
Teaching Structured Development of Virtual Reality Systems Using
P-VoT
. 69
Jinseok
Seo
and Gerard J. Kim
XII Table of
Contents
VRQHome: An Immersive Contents Creation System for
3D
User-Generated Contents
.
HI
Wonwoo Lee,
Chinta
Ram
Babu,
Jongweon Lee, and Woontack Woo
A
3D
Virtual Learning Environment to Foster Communication for Long
Term
IU
Children
. 92
Fabian
Di Fiore,
Pieter Jorissen, Gert Vansichem,
and
Frank Van Reeth
Interactive Storytelling and Gaming Environments for Museums: The
Interactive Storytelling Exhibition Project
. 104
Michael
Danks,
Marc Goodchild,
Karina
Rodriguez-Echavarria,
David B. Arnold, and Richard Griffiths
Virtual Environments for Training: From Individual Learning to
Collaboration with Humanoids
. 116
Stephanie Gerbaud, Nicolas
Mollet,
and Bruno
Arnaldi
Balancing Pedagogy, Game and Reality Components Within a Unique
Serious Game for Training Levee Inspection
. 128
Casper Harteveld,
Rui Guimarães,
Igor Mayer, and Rafael Bidarra
An Operational VR Platform for Building Virtual Training
Environments
. 140
Nicolas
Mollet, Stéphanie
Gerbaud, and Bruno
Arnaldi
Usability Test of Immersion for Augmented Reality Based Product
Design
. 152
Taejin Ha, Yoonje Chang, and Woontack Woo
The Development of a Virtual Cycling Simulator
. 162
Yuk-Ming Tang, Mathew Ho-Cheong Tsoi, Daniel
Тік
-Puí
Fong,
Pauline Po-Yee
Lui,
Kin-Chuen
Hui,
and
Kai-
Ming Chan
Virtual Characters in Games and Education
Visualization Learning for Visually Impaired People
. 171
Patrick
Salamin,
Daniel
Thalmann,
and
Frédéric
Vexo
Interactive Composition of
3D
Faces for Virtual Characters
. 182
Haeyoung Lee and Sungyeol Lee
Real-Time
Face Pose Tracking and Facial Expression Synthesizing for
the Animation of
3D
Avatar
. 191
Junchul Chun, Ohryun Kwon, Kyongpil
Min,
and Peom Park
Continuous Motion Graph for Crowd Simulation
. 202
Mankyu Sung
Table
of Contents
XIII
LoD-Based
Locomotion
Engine
for Game Characters
. 214
Zuoyan
Lin and Zhigeng Pan
Using Virtual Characters as TV Presenters
. 225
David Oyarzun,
Maider Lehr,
Amalia
Ortiz,
Maria del Puy
Carretem,
Alejandro Ugarte, Karmelo Vivanco, and
Alejandro Garcia-Alonso
Grid Environment for Fabricating Custom Artificial Human Bone
. 237
Yefei Li and XiangHong Xu
Method of Motion Data Processing Based on Manifold Learning
. 248
Fengxia Li, Tianyu Huang, and Lijie Li
A Hybrid of Plot-Based and Character-Based Interactive Storytelling
. 260
Yundong
Cai,
Chunyan
Miao,
Ah-Hwee Tan, and Zhiqi Shen
E-Learning Platforms and Tools
A Context Model Based on Multi-agent in U-Learning Environment
. 274
SooJin
Jun, SeonKwan
Han, SooHwan Kim, HyeonCheol Kim, and
WonGyu Lee
Hierarchical Petri-Nets Model for the Design of
Е
-Learning System
. 283
Feng He and Jiajin
Le
The Design of Coopetitive Pedagogy in an Integrated Web-Based
Learning Model
. 293
Fong-Ling
Fu,
Ya-Ling Wu, and Hsi-Chuan Ho
An Observational Study of Children Interacting with an Augmented
Story Book
. 305
Andreas Diinser and Eva Hornecker
Adaptive QoS for Educational User Created Content(UCC)
. 316
Hee-Seop Han, Seon-Kwan Han, Soo-Hwan Kim, and
Hyeoncheol Kim
ISRST: An Interest Based Storytelling Model Using Rhetorical
Relations
. 324
Arturo
Nakasone and Mitsuru Ishizuka
Mining Learners' Behavior in Accessing Web-Based Interface
. 336
Man Wai Lee, Sherry Y. Chen, and Xiaohui Liu
Approach Comparison on Context-Aware Computing with
Uncertainty
. 347
Zongjie Wang,
Degan
Zhang,
Aiti Li,
Xiaobin Huang, and
Hongtao Peng
XIV Table of
Contents
Implementation
of a Web-Based Hybrid Educational System for
Enhancing Learning Efficiency of Engineering Experiments
. 357
Dongsik Kim, Kwansun Choi, Sunheum Lee, Changwan Jeon, and
Jiyoon Yoo
ImaginationTOOLS™: Made to Play Music
. 369
Francesca Bertacchini,
Eleonora Bilotta, Lorella Gabriele,
Vincenzo Mazzeo, Pietro Pantano, Costantino Rizzuti, and
Stefano Vena
PIGP: A
Pen-Based Intelligent Dynamic Lecture System for Geometry
Teaching
. 381
Yuanyuan
Liu, Qiang Lin, and Guozhong Dai
A Conceptual Framework of Affective Context-Aware Interactive
Learning Media
. 391
Horace H. S. Ip and Belton Kwong
Ontology Based Situation Analysis and Encouragement in E-Learning
System
. 401
Yongzhao Zhan, Liting Xu, and Qirong Mao
A Standardized Learning Resources Retrieval System Based on
Ontology Matching
. 411
Xia Li, Jianlin Zhang, and Tao Huang
An Integrated Virtual Environment for Active
е
-Learning in Theory of
Computation
. 422
Mohamed
Hornada
An Interactive Bomberman Game-Based Teaching/ Learning Tool for
Introductory
С
Programming
. 433
Wai-Tak Wong and Yu-Min
Chou
A Study of Virtual Manipulative and Whiteboard System for Improving
Multi-presentation Transformation of Geometry Problem Solving
. 445
Wu- Yuin Hwang, Jia-Han
Su,
Jian-Jie Dung, and Yi-Shien
Su
Supporting Multi-device for Ubiquitous Learning
. 457
Byoungchol Chang, Mokhwa
Lim, Dall-ho
Ham, Yoonsoo Lee,
Sooyong Kang, and Jaehyuk
Cha
A Medical Aided System for Evaluating Crura Rehabilitation
. 468
Fangyu Li, Yefei Li, Shouqian Sun, Zhanxun Dong, and
Xianghong Xu
Using Metaphors in Game-Based Education
. 477
Pedro P.
Gómez-Martín,
Marco
A. Gómez-Martín,
Pablo Palmier Campos, and Pedro
A. González-Calero
Table
of Contents XV
UML in Action: Integrating Formal Methods in Industrial Design
Education
. 489
Jun
Ни,
Philip Ross,
Loe
Feijs, and Yuechen Qian
An Agent-Based Adaptable and Configurable Tutoring Module for
Intelligent Virtual Environments for Training
. 499
Leticia Sánchez
and
Ricardo
Imbert
A
Multimodal 3D
Storytelling System for Chinese Children
. 511
Danli Wang, Jie Zhang, Jie Li, Guozhong Dai, and Qiang Lin
Real World Edutainment Focusing on Human-Human Interaction
. 527
Hiroyuki Mitsuhara, Yasumoto Hirakawa, Kazuhide Kanenishi, and
Yoneo Yano
Research on Personalized Community
Е
-Learning Recommendation
Service System by Using Improved Adaptive Filtering Algorithm
. 539
Qi Luo and Zhigeng Pan
Efficient Embedding of Information and Knowledge into CSCL
Applications
. 548
Santi
Caballé,
Thanasis Daradoumis, and
Fatos Xhafa
Geometry in Games and Virtual Reality
Progressive Streaming of Irregular Meshes Using Geometry Images
. 560
Bin Sheng and Enhua Wu
A QoS Controller for Adaptive Streaming of
3D
Triangular Scenes
. 572
ZhiQuan Cheng and ShiYao Jin
Geometry-Based Muscle Forces and Inverse Dynamics for Animation
. 584
Jihun Park, Sunghun Park, and Yoohun Won
Connectivity Compression for Stripified Triangle Meshes
. 596
Hao Huang and Fan Zhou
Interpolating Solid Orientations with a C2-Continuous B~Spline
Quaternion Curve
. 606
Wenbing Ge, Zhangjin Huang, and Guoping Wang
Texture-Meshes in Digital Museum: Octree-Initialized Progressive
Transmission with Feature Preservation
. 616
Xuewei Zhao, Xukun Shen, and Yue Qi
A Robust Watermarking Based on Feature Points
. 628
Xiaoqing Feng, Li Li, and Zhigen Pan
Surface Animation Based on 2D Editing
. 638
Jian
Gao,
Gaining Zhang, and Zhiquan Feng
XVI Table of
Contents
Kinematic Inbetweening for Motion Animation.
647
Dan
Li, Hai-
Yin
Хи,
Rui
Huang, and
Jian
Wang
Real-Time Visualization of Tire Tracks in Dynamic Terrain with
LOD
. 655
Guojun Chen, Jing Zhang, Xiaoli Xu, and Yuan Yin
GPU-Based
Real-Time
Deformation with Normal Reconstruction
. 667
Yinghui Che, Jing Wang, and Xiaohui Liang
Interpolation to Data Points in Plane with Cubic Polynomial
Precision
. 677
Huijian
Han, Hui
Liu, and Xiuhua Ji
ISMAS:
An Interactive Sketch Modeling and Animation System
. 687
Xin Li, Guangzheng
Fei,
and Yongfeng Zhu
Point Sampled Surface Reconstruction Based on Local Geometry
. 701
Lanfang
Miao
and Qunsheng Peng
An Integer Incremental AOI Algorithm for Progressive Downloading of
Large Scale VRML Environments
. 711
Jinyuan Jia, Ping Wang, Sen Wang, and Yuying Wang
Vision, Imaging and Video Technology
Quantization of Colors Using Median of Pixels for Color Correlogram
. 723
Jongan Park, Youngeun An, and Pankoo Kim
Feature-Based Texture Design Using Deformation Techniques
. 730
Jianbing Shen, Xiaogang Jin, and Hanli Zhao
Novel Method for Computer Create Van Gogh's Oil Style Painting
. 740
Liang Xiao, Zhihui Wei, and Huizhong Wu
A New Approach Supporting Perception Guiding and Multi-objective
Decision Making for Behavior Animation
. 751
Xiaojuan Ban, Daoping Jiang, Shurong
Ning,
Dongmei Ai,
and
Yixin Yin
3D
Visual Feedback in Learning of Piano Posture
. 763
Javier Mora, Won-Sook Lee, and
Gilles Gomeau
An Automated Registration Method for Range Images
. 772
Shen Yang, Xukun Shen, Yue Qi, and Qinping Zhao
Optimizing the Oriental Painting Shader for
3D
Online-Game
. 784
Sung-Soo Kim, Hyuna Jang, and Won-Hyung Lee
Table
of Contents
XVII
NBR:
A Content-Based News Video Browsing and Retrieval System
. 793
Huayong Liu,
Tingting
He, and
Hui
Zhang
An Interactive Snowboard Game in Virtual Environment
. 801
Gye-Beom Jeon, Won Cheol Kim, Amarjagal Enkhsaruul,
Eun-Ju Kim, Jong-Wan Lee, Sun-Jeong Kim, and Chang Geun Song
Relevance Feedback and Latent Semantic Index Based Cultural Relic
Image Retrieval
. 812
Na Wei, Ming-Quan Zhou, and Guo-Hua Geng
Collaborative and Distributed Environments
Controllable Multi-party Audio/Video Collaboration Based on
Multicast over CERNET
. 819
Xuan Zhang, Xing Li, and Chongrong Li
A Synchronous Scaffolding Environment for Collaborative Technical
Writing
. 829
Shiou- Wen Yeh, Jia-Jiunn
Lo,
Jeng-Jia Huang, and Zhen- Yu Fan
Data Transmission for
Haptic
Collaboration in Virtual Environments
. 841
Yonghee You,
Mee
Young Sung, and Kyungkoo
Jun
Message Synchronization Mechanisms Based on Waiting Period for
Massively Multi-player Online Games
. 853
Doowon Paik, Chung
-На
Yun, and Jooyeon Hwang
An Efficient Distributed MMOG Server Using
гЬауег-Сеіі
Method
. 864
Su-Min Jang and Jae-Soo Yoo
Filling the Gap Between Middleware and User Interactions in a
Discovery Learning Environment
. 876
Ma
Antonia
Martínez-Carreras,
Eduardo
Martinez-
Gracia,
and Antonio
F. Gómez-Skarmeta
Augmented Galaga on Mobile Devices
. 888
Anjin Park and Keechul Jung
A Unified Shader Based on the
OpenGL ES 2.0
for
3D
Mobile Game
Development
. 898
Tae- Young Kim, Jongho Kim, and Hyunmin
Hur
Lol-Based Flow Control on Low-Bandwidth Federates
. 904
Zhong Zhou and Qinping Zhao
Dynamic Game Level Generation Using On-Line Learning
. 916
Jongyeol
Yang, Seungki Min, Chee-Onn
Wong, Jongin Kim, and
Keechul Jung
XVIII Table of
Contents
Development
of Online
Game-Based Learning for
TRIZ.
925
Wai Lap Leung and
Kai
Ming Yu
A Distributed System for Augmented Reality Experiences in Science
Centers and Museums
. 936
Michael
Wittkämper, Anne-Kathrin Braun, Iris Herbst,
and
Jan Herling
Federate Job Mapping Strategy in Grid-Based Virtual
Wargame
Collaborative Environment
. 947
Jing Zhang and
Hai
Huang
A Platform for Motivating Collaborative Learning Using Participatory
Simulation Applications
. 957
Gustavo
Zurita,
Nelson Baloian, Felipe Baytelman, and
Antonio Farias
Author Index
. 971 |
any_adam_object | 1 |
building | Verbundindex |
bvnumber | BV022537094 |
classification_rvk | SS 4800 |
classification_tum | DAT 805f DAT 758f DAT 670f |
ctrlnum | (OCoLC)634851568 (DE-599)DNB984491317 |
dewey-full | 006.77 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.77 |
dewey-search | 006.77 |
dewey-sort | 16.77 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Conference Proceeding Book |
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genre | (DE-588)1071861417 Konferenzschrift 2007 Hongkong gnd-content |
genre_facet | Konferenzschrift 2007 Hongkong |
id | DE-604.BV022537094 |
illustrated | Illustrated |
indexdate | 2025-01-27T13:31:19Z |
institution | BVB |
institution_GND | (DE-588)6516293-6 |
isbn | 9783540730101 3540730109 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-015743591 |
oclc_num | 634851568 |
open_access_boolean | |
owner | DE-91G DE-BY-TUM DE-706 DE-355 DE-BY-UBR DE-824 DE-83 DE-11 DE-2070s |
owner_facet | DE-91G DE-BY-TUM DE-706 DE-355 DE-BY-UBR DE-824 DE-83 DE-11 DE-2070s |
physical | XVIII, 974 S. Ill., graph. Darst. |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Springer |
record_format | marc |
series | Lecture Notes in Computer Science |
series2 | Lecture Notes in Computer Science |
spelling | Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings Kin-chuen Hui ... (eds.) Berlin [u.a.] Springer 2007 XVIII, 974 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Lecture Notes in Computer Science 4469 Wissensverarbeitung (DE-588)4286963-8 gnd rswk-swf Erweiterte Realität Informatik (DE-588)4715802-5 gnd rswk-swf Computeranimation (DE-588)4199710-4 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Softwareplattform (DE-588)4702244-9 gnd rswk-swf Edutainment (DE-588)4658793-7 gnd rswk-swf 3D-Grafik-Software (DE-588)4605743-2 gnd rswk-swf E-Learning (DE-588)4727098-6 gnd rswk-swf Infotainment (DE-588)4658795-0 gnd rswk-swf Graphische Benutzeroberfläche (DE-588)4275084-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Wissensrepräsentation (DE-588)4049534-6 gnd rswk-swf (DE-588)1071861417 Konferenzschrift 2007 Hongkong gnd-content Erweiterte Realität Informatik (DE-588)4715802-5 s Graphische Benutzeroberfläche (DE-588)4275084-2 s Infotainment (DE-588)4658795-0 s Edutainment (DE-588)4658793-7 s DE-604 E-Learning (DE-588)4727098-6 s Softwareplattform (DE-588)4702244-9 s Wissensverarbeitung (DE-588)4286963-8 s Wissensrepräsentation (DE-588)4049534-6 s Computerspiel (DE-588)4010457-6 s 3D-Grafik-Software (DE-588)4605743-2 s Dreidimensionale Computergrafik (DE-588)4133691-4 s Computeranimation (DE-588)4199710-4 s Hui, Kin-chuen Sonstige oth Edutainment 2 2007 Hongkong Sonstige (DE-588)6516293-6 oth Lecture Notes in Computer Science 4469 (DE-604)BV000000607 4469 Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015743591&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings Lecture Notes in Computer Science Wissensverarbeitung (DE-588)4286963-8 gnd Erweiterte Realität Informatik (DE-588)4715802-5 gnd Computeranimation (DE-588)4199710-4 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Softwareplattform (DE-588)4702244-9 gnd Edutainment (DE-588)4658793-7 gnd 3D-Grafik-Software (DE-588)4605743-2 gnd E-Learning (DE-588)4727098-6 gnd Infotainment (DE-588)4658795-0 gnd Graphische Benutzeroberfläche (DE-588)4275084-2 gnd Computerspiel (DE-588)4010457-6 gnd Wissensrepräsentation (DE-588)4049534-6 gnd |
subject_GND | (DE-588)4286963-8 (DE-588)4715802-5 (DE-588)4199710-4 (DE-588)4133691-4 (DE-588)4702244-9 (DE-588)4658793-7 (DE-588)4605743-2 (DE-588)4727098-6 (DE-588)4658795-0 (DE-588)4275084-2 (DE-588)4010457-6 (DE-588)4049534-6 (DE-588)1071861417 |
title | Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings |
title_auth | Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings |
title_exact_search | Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings |
title_full | Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings Kin-chuen Hui ... (eds.) |
title_fullStr | Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings Kin-chuen Hui ... (eds.) |
title_full_unstemmed | Technologies for e-learning and digital entertainment second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings Kin-chuen Hui ... (eds.) |
title_short | Technologies for e-learning and digital entertainment |
title_sort | technologies for e learning and digital entertainment second international conference edutainment 2007 hong kong china june 11 13 2007 proceedings |
title_sub | second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 ; proceedings |
topic | Wissensverarbeitung (DE-588)4286963-8 gnd Erweiterte Realität Informatik (DE-588)4715802-5 gnd Computeranimation (DE-588)4199710-4 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Softwareplattform (DE-588)4702244-9 gnd Edutainment (DE-588)4658793-7 gnd 3D-Grafik-Software (DE-588)4605743-2 gnd E-Learning (DE-588)4727098-6 gnd Infotainment (DE-588)4658795-0 gnd Graphische Benutzeroberfläche (DE-588)4275084-2 gnd Computerspiel (DE-588)4010457-6 gnd Wissensrepräsentation (DE-588)4049534-6 gnd |
topic_facet | Wissensverarbeitung Erweiterte Realität Informatik Computeranimation Dreidimensionale Computergrafik Softwareplattform Edutainment 3D-Grafik-Software E-Learning Infotainment Graphische Benutzeroberfläche Computerspiel Wissensrepräsentation Konferenzschrift 2007 Hongkong |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015743591&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV000000607 |
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