Brands & gaming the computer gaming phenomenon and its impact on brands and businesses

Gespeichert in:
Bibliographische Detailangaben
Format: Buch
Sprache:English
Veröffentlicht: Basingstoke, UK [u.a.] Palgrave Macmillan 2006
Ausgabe:1. publ.
Schlagworte:
Online-Zugang:Contributor biographical information
Publisher description
Table of contents
Inhaltsverzeichnis
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!

MARC

LEADER 00000nam a2200000zc 4500
001 BV021610630
003 DE-604
005 20060710
007 t|
008 060607s2006 xxka||| |||| 00||| eng d
010 |a 2005056591 
020 |a 1403998973  |c hbk.  |9 1-4039-9897-3 
020 |a 9781403998972  |9 978-1-4039-9897-2 
035 |a (OCoLC)62322548 
035 |a (DE-599)BVBBV021610630 
040 |a DE-604  |b ger  |e aacr 
041 0 |a eng 
044 |a xxk  |c GB 
049 |a DE-12 
050 0 |a HD9993.E452 
082 0 |a 794.8068/8 
245 1 0 |a Brands & gaming  |b the computer gaming phenomenon and its impact on brands and businesses  |c David Nichols ... 
246 1 3 |a Brands and gaming 
250 |a 1. publ. 
264 1 |a Basingstoke, UK [u.a.]  |b Palgrave Macmillan  |c 2006 
300 |a VII, 168 S.  |b Ill.  |c 24 cm 
336 |b txt  |2 rdacontent 
337 |b n  |2 rdamedia 
338 |b nc  |2 rdacarrier 
500 |a Includes index. 
650 4 |a Jeux d'ordinateur 
650 4 |a Jeux électroniques - Industrie 
650 4 |a Produits commerciaux - Gestion 
650 4 |a Electronic games industry 
650 4 |a Computer games 
650 4 |a Product management 
650 0 7 |a Produktmanagement  |0 (DE-588)4125960-9  |2 gnd  |9 rswk-swf 
650 0 7 |a Unterhaltungselektronikindustrie  |0 (DE-588)4136637-2  |2 gnd  |9 rswk-swf 
650 0 7 |a Computerspiel  |0 (DE-588)4010457-6  |2 gnd  |9 rswk-swf 
689 0 0 |a Unterhaltungselektronikindustrie  |0 (DE-588)4136637-2  |D s 
689 0 1 |a Computerspiel  |0 (DE-588)4010457-6  |D s 
689 0 2 |a Produktmanagement  |0 (DE-588)4125960-9  |D s 
689 0 |5 DE-604 
700 1 |a Nichols, David  |e Sonstige  |4 oth 
856 4 |u http://www.loc.gov/catdir/enhancements/fy0643/2005056591-b.html  |3 Contributor biographical information 
856 4 |u http://www.loc.gov/catdir/enhancements/fy0643/2005056591-d.html  |3 Publisher description 
856 4 |u http://www.loc.gov/catdir/enhancements/fy0643/2005056591-t.html  |3 Table of contents 
856 4 2 |m HBZ Datenaustausch  |q application/pdf  |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014825848&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA  |3 Inhaltsverzeichnis 
943 1 |a oai:aleph.bib-bvb.de:BVB01-014825848 

Datensatz im Suchindex

_version_ 1819707485673488384
adam_text Contents List cf figures and tables ^ Acknmoledgments 1 Are you ready to play? The global gaining phenomenon 1 Saturday night, KL The gaming phenomenon The scale of the opportunity Conclusion 2 Scoping the map: gaming today Battling clans 14 Gaming platforms ., Game titles 2« Peripherals 23 Mobile gaming 4 Gambling 24 Conclusion 3 Target identified ...deploy weapons: ^ brands in the gaming arena 2g The gaming celebrity _ Promotional tie ups «2 Product demos ^ CRM _ 34 Gaming event sponsorship ^ In game advertising .^ In game commerce Conclusion: the seven ways of getting brands ^ into gaming today . . ¦ Ji 19 Brands Gaming 4 All work and no play? Culture and gaming 43 The demonization of gaming: debunking the myths 43 Cultural mega trends in the rise of gaming 47 Pathways to friendship 50 Conclusion: play s revenge 52 5 Behind the avatar who plays games? 53 Who is gaming and how much? 53 Women in gaming 54 The needs that gaming meets 56 The main types of gamer 57 Gaming occasions 66 Conclusion: couch potato no more 66 6 Hankook Igyora! The future of gaining 71 Gaming in South Korea 71 Online gaming 72 Mobile gaming 76 Active gaming 78 Professional gaming 82 Augmented reality gaming 84 Conclusion: watch this space 85 7 Morphing giants: how the gaining industry will evolve 87 The value chain 87 The developers 89 The publishers 92 The retailers 95 New business models and channels 96 Conclusion 10° 8 Press start to play: leveraging gaming for your brand 101 Developing a vision *~ Protocols °2 Key areas of opportunity Who to target? The place of gaming in your main activation and communications plans Contents v Match the gaining property to your brand equity 110 The strategic options 112 Create an opportunity framework , 114 Conclusion: it s time to play! ¦ . , 114 9 Brands and gaining: FAQs 119 Appendix 1. Gaming genres 127 Appendix 2. Main games publishers 141 Appendix 3. Glossary of gaming terms 143 Author biographies 159 Added Value 162 B.I.G. (Brands In Gaming) 162 Acronyms 163 Index 165 Figures and tables Figures 1.1 Entertainment industry market size 5 1.2 Current PlayStation 2 user profiles 8 2.1 What kind of gaming is big today? 18 2.2 Gaming styles and genres 19 5.1 Who is gaming today and how much? 54 5.2 For how long do people game? 55 5.3 Mapping the gaming needs 58 5.4 Which types of game genre deliver against which needs? 59 5.5 Who plays games? 60 5.6 Typology evolution 67 5.7 Gaming occasions 68 7.1 Industry structure 88 8.1 Structure your vision: an example 103 8.2 The gaming value chain: where can your brand add value? 104 8.3 Different potential roles for consumer gaming targets 107 8.4 Brand communications: where gaming could fit 109 8.5 Equity matching HI 8.6 Idea matrix 115 8.7a Opportunity matrix for Brand X 116 8.7b Prioritizing opportunities H? Table 1.1 The Financial Times Global Top 500,2005 7 W
any_adam_object 1
building Verbundindex
bvnumber BV021610630
callnumber-first H - Social Science
callnumber-label HD9993
callnumber-raw HD9993.E452
callnumber-search HD9993.E452
callnumber-sort HD 49993 E452
callnumber-subject HD - Industries, Land Use, Labor
ctrlnum (OCoLC)62322548
(DE-599)BVBBV021610630
dewey-full 794.8068/8
dewey-hundreds 700 - The arts
dewey-ones 794 - Indoor games of skill
dewey-raw 794.8068/8
dewey-search 794.8068/8
dewey-sort 3794.8068 18
dewey-tens 790 - Recreational and performing arts
discipline Sport
edition 1. publ.
format Book
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02245nam a2200553zc 4500</leader><controlfield tag="001">BV021610630</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20060710 </controlfield><controlfield tag="007">t|</controlfield><controlfield tag="008">060607s2006 xxka||| |||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">2005056591</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1403998973</subfield><subfield code="c">hbk.</subfield><subfield code="9">1-4039-9897-3</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781403998972</subfield><subfield code="9">978-1-4039-9897-2</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)62322548</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV021610630</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">xxk</subfield><subfield code="c">GB</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-12</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">HD9993.E452</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8068/8</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Brands &amp; gaming</subfield><subfield code="b">the computer gaming phenomenon and its impact on brands and businesses</subfield><subfield code="c">David Nichols ...</subfield></datafield><datafield tag="246" ind1="1" ind2="3"><subfield code="a">Brands and gaming</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1. publ.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Basingstoke, UK [u.a.]</subfield><subfield code="b">Palgrave Macmillan</subfield><subfield code="c">2006</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">VII, 168 S.</subfield><subfield code="b">Ill.</subfield><subfield code="c">24 cm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Jeux d'ordinateur</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Jeux électroniques - Industrie</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Produits commerciaux - Gestion</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Electronic games industry</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Product management</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Produktmanagement</subfield><subfield code="0">(DE-588)4125960-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Unterhaltungselektronikindustrie</subfield><subfield code="0">(DE-588)4136637-2</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Unterhaltungselektronikindustrie</subfield><subfield code="0">(DE-588)4136637-2</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Produktmanagement</subfield><subfield code="0">(DE-588)4125960-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Nichols, David</subfield><subfield code="e">Sonstige</subfield><subfield code="4">oth</subfield></datafield><datafield tag="856" ind1="4" ind2=" "><subfield code="u">http://www.loc.gov/catdir/enhancements/fy0643/2005056591-b.html</subfield><subfield code="3">Contributor biographical information</subfield></datafield><datafield tag="856" ind1="4" ind2=" "><subfield code="u">http://www.loc.gov/catdir/enhancements/fy0643/2005056591-d.html</subfield><subfield code="3">Publisher description</subfield></datafield><datafield tag="856" ind1="4" ind2=" "><subfield code="u">http://www.loc.gov/catdir/enhancements/fy0643/2005056591-t.html</subfield><subfield code="3">Table of contents</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">HBZ Datenaustausch</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&amp;doc_library=BVB01&amp;local_base=BVB01&amp;doc_number=014825848&amp;sequence=000002&amp;line_number=0001&amp;func_code=DB_RECORDS&amp;service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-014825848</subfield></datafield></record></collection>
id DE-604.BV021610630
illustrated Illustrated
indexdate 2024-12-23T19:21:12Z
institution BVB
isbn 1403998973
9781403998972
language English
lccn 2005056591
oai_aleph_id oai:aleph.bib-bvb.de:BVB01-014825848
oclc_num 62322548
open_access_boolean
owner DE-12
owner_facet DE-12
physical VII, 168 S. Ill. 24 cm
publishDate 2006
publishDateSearch 2006
publishDateSort 2006
publisher Palgrave Macmillan
record_format marc
spellingShingle Brands & gaming the computer gaming phenomenon and its impact on brands and businesses
Jeux d'ordinateur
Jeux électroniques - Industrie
Produits commerciaux - Gestion
Electronic games industry
Computer games
Product management
Produktmanagement (DE-588)4125960-9 gnd
Unterhaltungselektronikindustrie (DE-588)4136637-2 gnd
Computerspiel (DE-588)4010457-6 gnd
subject_GND (DE-588)4125960-9
(DE-588)4136637-2
(DE-588)4010457-6
title Brands & gaming the computer gaming phenomenon and its impact on brands and businesses
title_alt Brands and gaming
title_auth Brands & gaming the computer gaming phenomenon and its impact on brands and businesses
title_exact_search Brands & gaming the computer gaming phenomenon and its impact on brands and businesses
title_full Brands & gaming the computer gaming phenomenon and its impact on brands and businesses David Nichols ...
title_fullStr Brands & gaming the computer gaming phenomenon and its impact on brands and businesses David Nichols ...
title_full_unstemmed Brands & gaming the computer gaming phenomenon and its impact on brands and businesses David Nichols ...
title_short Brands & gaming
title_sort brands gaming the computer gaming phenomenon and its impact on brands and businesses
title_sub the computer gaming phenomenon and its impact on brands and businesses
topic Jeux d'ordinateur
Jeux électroniques - Industrie
Produits commerciaux - Gestion
Electronic games industry
Computer games
Product management
Produktmanagement (DE-588)4125960-9 gnd
Unterhaltungselektronikindustrie (DE-588)4136637-2 gnd
Computerspiel (DE-588)4010457-6 gnd
topic_facet Jeux d'ordinateur
Jeux électroniques - Industrie
Produits commerciaux - Gestion
Electronic games industry
Computer games
Product management
Produktmanagement
Unterhaltungselektronikindustrie
Computerspiel
url http://www.loc.gov/catdir/enhancements/fy0643/2005056591-b.html
http://www.loc.gov/catdir/enhancements/fy0643/2005056591-d.html
http://www.loc.gov/catdir/enhancements/fy0643/2005056591-t.html
http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014825848&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
work_keys_str_mv AT nicholsdavid brandsgamingthecomputergamingphenomenonanditsimpactonbrandsandbusinesses
AT nicholsdavid brandsandgaming