ACM SIGCHI DIS 2002 "Serious reflection on designing interactive systems" ; the British Museum, London, 25 - 28 June 02 ; publication based on the Designing Interactive Systems Conference

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Veröffentlicht: New York, NY Assoc. for Computing Machinery 2002
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Datensatz im Suchindex

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adam_text Contents Welcome to DIS2002: Designing Interactive Systems Bill Verplank co-chair Designing DIS Alistair Sutcliffe co-chair ARTICLES 7 Interviews with Interaction Designers Bill Moggridge 9 The Placebo Project Tony Dunne and Fiona Raby 13 Everyday Adaptive Design Thomas Ρ Moran 15 Some Recent Thoughts on Digital Media John Maeda 19 Neither Bauhäusler nor Nerd - educating the interaction designer Pelle Ehn 24 Who will design the cathedrals of information technology? Gillian CramptonSmith 26 Can we learn anything about the process of Ul design? S Joy Mountford 32 Investigating exhibits Ben Fry SUBMISSIONS 193 Section 01: Augmented Education 39 ...a load of ould Boxology ! [Ferns] 201 50 Design of an Interactive System for Group Learning Support [Sugimoto] 56 A Group Game Played in Interactive Virtual Space - Design 213 and Evaluation [Stromberg] 64 Design of a 3D Interactive Math Learning Environment [Elliot] 224 75 Community Design of Community Simulations [Rosson] Section 02: Perspectives 87 The Enigmatics of Affect: A Usability Study [Sengere] 237 99 From User to Character: An Investigation into 246 User-descriptions in Scenarios [Nielsen] 105 Abstract Information Appliances: Methodological Exercises 255 in Conceptual Design of Computational Things [Hållnas] 117 Form is Function [Westerlund] 265 125 How Does the Design Community Think About Design? [Atwood] 276 Section 03: Tools 135 Cubby+i Exploring Interaction [Frens] 141 Forming Interactivity. A Tool for Rapid Prototyping of 285 Physical Interactive Products [Avrahami] 292 147 Designing for Serendipity: Supporting End-User 302 Configuration of Ubiquitous Computing Environments [Newman] 311 157 Simplifying Video Editing Using Metadata [Casares] 167 Virtual Video Prototyping of Pervasive Healthcare 319 Systems [Bardram] Section 04: Reflecting on Practice 181 Innovation in Extremis: Evolving an Application for The Critical Work of Email and Information Management [Bellotti] The Roads Not Taken: Detours and Dead Ends on the Design Path of Speeder Reader [Back] User Purposes and Information-seeking Behaviors in Web-based Media: A User-centered Approach to Information Design on Websites [Sawasdichai] Improving the Design of Business and Interactive System Concepts in a Digital Business Consultancy [Anderson] Technology Choice as a First Step in Design: The Interplay Procedural and Sensemaking Processes [Bergman] Section 05: Home and Neighbourhood Pools and Satellites - Intimacy in the City [Battarbee] Of Maps and Guidebooks: Designing Geographical Technologies [Brown] Practical Strategies for Integrating a Conversation Analyst і an Iterative Design Process [Woodruff] Pattern-based Support for Interactive Design in Domestic Settings [Crabtree] Notes Towards an Ethnography of Domestic Technology [Blythe] Section 06: Objects in Space But how, Donald, tell us how? [Djajadiningrat] Wear, Point and Tilt [Fallman] MessyDesk and MessyBoard: Two Designs Inspired by the Goal of Improving Human Memory [Fass] ComTouch: Design of a Vibratacele Communication Device [Chang] All Robots Are Not Created Equal: The Design and Perception of Humanoid Robot Head [DiSalvo] EXHIBITS 331 Location-sensitive services: It s now ready for prime time on cellular phones [Chincholle] 335 Push Me, Shove Me and I Show You How You Feel [Wensveen] 341 Mixers: a participatory approach to design prototyping [Maze] 345 What you see is what you feel [van Mensvoort] 349 Using a Wizard of Oz study to inform the design of SenToy [Andersson] 356 Forest of Thoughts [Müller] 359 The Chat Circles Series: Explorations in designing abstract graphical communication interfaces [Donath] 370 Examples and ideas in the Development of Sounding Objects [Rath] 373 Things aren t what they seem to be: innovation through technology inspiration [Rogers] 379 Mediator and Medium: Doors as Interruption Gateways and Aesthetic Displays [Nichols] 387 Multilevel Design and Role Play: Experiences in Assessing Support for Communities of Interest [Eden] 393 Exploring Exhibit Space in a Personal Perspective: An Interactive Photo Collage of a Folk Crafts Museum [Kiriyama] 399 Origami Desk: Integrating Technological Innovation and Human-Centric Design [Ju] 406 Networked information services in context sensitive environments [Rollestone] TUTORIALS 410 Collecting and Incorporating User Requirements into Design Solutions 411 Cross-Cultural User-Interface Design for Work, Home, and On the Way 412 Handheld Usability: Designing, Prototyping, and Usability Testing Applications for Pagers, PDAs, and Mobile Phones 413 Scenario-Based Usability Engineering WORKSHOPS 416 Co-Design in Practice 417 Look Mama, with Hands! 418 Organising Committees 419 Sponsors 420 Author index 421 Subject index 422 Colophon and Credits
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title ACM SIGCHI DIS 2002 "Serious reflection on designing interactive systems" ; the British Museum, London, 25 - 28 June 02 ; publication based on the Designing Interactive Systems Conference
title_alt DIS 2002
Serious reflection on designing interactive systems
title_auth ACM SIGCHI DIS 2002 "Serious reflection on designing interactive systems" ; the British Museum, London, 25 - 28 June 02 ; publication based on the Designing Interactive Systems Conference
title_exact_search ACM SIGCHI DIS 2002 "Serious reflection on designing interactive systems" ; the British Museum, London, 25 - 28 June 02 ; publication based on the Designing Interactive Systems Conference
title_full ACM SIGCHI DIS 2002 "Serious reflection on designing interactive systems" ; the British Museum, London, 25 - 28 June 02 ; publication based on the Designing Interactive Systems Conference ed.: Nico Macdonald ...
title_fullStr ACM SIGCHI DIS 2002 "Serious reflection on designing interactive systems" ; the British Museum, London, 25 - 28 June 02 ; publication based on the Designing Interactive Systems Conference ed.: Nico Macdonald ...
title_full_unstemmed ACM SIGCHI DIS 2002 "Serious reflection on designing interactive systems" ; the British Museum, London, 25 - 28 June 02 ; publication based on the Designing Interactive Systems Conference ed.: Nico Macdonald ...
title_short ACM SIGCHI DIS 2002
title_sort acm sigchi dis 2002 serious reflection on designing interactive systems the british museum london 25 28 june 02 publication based on the designing interactive systems conference
title_sub "Serious reflection on designing interactive systems" ; the British Museum, London, 25 - 28 June 02 ; publication based on the Designing Interactive Systems Conference
topic Mensch (DE-588)4038639-9 gnd
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Konferenzschrift 2002 London
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