Non-photorealistic computer graphics modeling, rendering, and animation

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1. Verfasser: Strothotte, Thomas 1959- (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: San Francisco, Calif. Morgan Kaufmann 2002
Schriftenreihe:The Morgan Kaufmann series in computer graphics and geometric modeling
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MARC

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Datensatz im Suchindex

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adam_text CONTENTS Foreword vii by David Salesin Preface xvii Color Insert Following page 234 1 Introduction 1.1 Before and After Photorealism 3 1.2 Non Photorealistic Rendering 7 1.2.1 Goals and Criteria for Success 7 1.2.2 A Point of View 10 1.3 Approaches to Algorithms for NPR 12 1.3.1 Image Artifacts 13 1.3.2 Model Artifacts 14 1.3.3 A Framework for Computing Image and Model Artifacts 17 1.4 Visions for NPR 24 1.4.1 Scientific and Medical Illustration 25 1.4.2 Technical Illustration 25 1.4.3 Archaeological Illustration 27 1.4.4 Storytelling 27 Exercises 28 Bibliographic Notes 30 2 | Pixel Manipulation of Images 2.1 Halftoning Methods 32 2.1.1 Ordered Dithering 33 2.1.2 Error Diffusion 35 2.1.3 Applications to NPR 37 2.2 Screening 41 2.2.1 Basic Method 42 2.2.2 Tuning Image and Screen Intensities 44 2.2.3 Procedural Screening 48 2.2.4 Embedding Shapes in Dither Screens 52 2.3 Stippling 60 2.3.1 Automatic Methods 61 2.3.2 Interactive Methods 67 2.4 Image Mosaics 72 2.4.1 Choosing a Tiling Grid or Pattern 72 2.4.2 Arranging the Image Tiles 75 2.4.3 Choosing Tile Images 75 2.4.4 Color Correction 76 Exercises 79 Bibliographic Notes 80 Lines, Curves, and Strokes 3.1 Drawing Incorrect Lines 84 3.1.1 Observations of Human Drawings 84 3.1.2 Drawing Wiggly Lines with a Computer 85 3.2 Drawing Artistic Lines—The Path and Style Metaphor 89 3.2.1 Deforming Images 90 3.2.2 Using Path Information—Line Styles 94 3.2.3 Simulating Watercolor 99 3.3 A Generalization: Multiresolution Curves 106 3.3.1 Wavelet Representation of Curves 107 3.3.2 Editing Multiresolution Curves 108 3.4 Comparison of the Line Drawing Methods 110 Exercises 110 Bibliographic Notes 111 4 | Simulating Natural Media and Artistic Techniques 4.1 Simulating Painting with Wet Paint 114 4.1.1 Simulating Watercolor Using Cellular Automata 115 4.1.2 Computer Generated Watercolor Using Fluid Simulation 123 4.1.3 Rendering the Simulation Results 127 4.2 Simulating Pencils Drawing on Paper 129 4.2.1 The Microscopic Level 129 4.2.2 A Model 130 4.2.3 Results 137 4.3 Simulating Woodcuts and Engravings 138 4.3.1 A Raytracing Approach for Copperplates 139 4.3.2 An Image Processing Approach for Engravings 144 Exercises 151 Bibliographic Notes 152 5 Stroke Based Illustrations 5.1 Strokes and Stroke Textures 155 5.1.1 Defining and Drawing Single Strokes 156 5.1.2 Building Stroke Textures 159 5.2 Detail and Orientation 163 5.2.1 Outlines and Shadows 163 5.2.2 Orientation 166 5.2.3 Abstraction of Detail 168 5.3 Rescaling Stroke Based Images 171 5.3.1 Goals for a Rescaling Operation 172 5.3.2 Approximating the Input as a Continuous Function 173 5.3.3 Discontinuity Edges 174 5.3.4 Creating and Reconstructing Renditions 177 Exercises 179 Bibliographic Notes 180 6 | Working with 2jD Data Structures 6.1 G Buffers 183 6.2 Operations on G Buffers 185 6.3 Comprehensible Rendering 188 6.4 Interactive Painting 191 6.5 3D Parameters for 2D Dithering 194 Exercises 199 Bibliographic Notes 200 7 Geometric Models and Their Exploitation in NPR 7.1 Geometric Models as Data Types 204 7.1.1 Data 206 7.1.2 Operations on the Data 208 7.1.3 Implementation 209 7.2 Polygonal Models 211 7.2.1 Description of Polygonal Models 212 7.2.2 Operations for Polygonal Models 213 7.2.3 Edge Classification for NPR 214 7.2.4 Computing Intersections 224 7.2.5 Determining Global Shape 226 7.3 Free Form Surfaces 233 7.3.1 Description of Free Form Surface Models 233 7.3.2 Operations on Free Form Surface Models for Rendering 235 Exercises 243 Bibliographic Notes 244 8 | Lighting Models for NPR 8.1 Conveying Shape Versus Illumination 248 8.2 A Basic Lighting Model 253 8.3 Colored Illustrations 255 8.4 A Component Based Lighting Model 260 8.4.1 Standard Lighting and Shadows 260 8.4.2 Rim Shadow, Plateau, and Back Lighting 260 8.4.3 Curvature Lighting 261 8.4.4 Transmission and Transparency 262 8.4.5 Overall Intensity 265 8.5 Implementation Issues 266 Exercises 267 Bibliographic Notes 268 9 Distorting Non Realistic Renditions 9.1 Image Space Distortion 270 9.1.1 Fundamental Algorithm 271 9.1.2 Regions of Magnification 273 9.1.3 The Dropoff Function 275 9.1.4 Off Center Focus Points and Multiple Foci 278 9.2 Object Space Distortion 281 9.2.1 Interval Structures 282 9.2.2 The Resize Operation 283 9.2.3 An Example 284 9.2.4 Discussion of the Algorithm 286 9.2.5 An Application to Explosion Diagrams 288 9.3 Making Distortions Comprehensible 290 9.3.1 Recognition Axis 291 9.3.2 Dominance Axis 292 9.3.3 A Space of Viewing Cues 293 9.4 Distortions in an Animated Context 295 9.4.1 Distorted Transformations 296 9.4.2 Morphing the Model 297 Exercises 302 Bibliographic Notes 304 10 I Applications for NPR 10.1 Non Photorealistic Animation 305 10.1.1 Representing Motion in Still Images 307 10.1.2 Non Photorealistic Animation Based on Particle Systems 310 10.2 Architectural Illustrations 311 10.2.1 An Empirical Study 312 10.2.2 Expressing Uncertainty in Designs 316 10.3 Rendering Plants 321 10.3.1 Rendering the Trunk, Branches, and Twigs 321 10.3.2 Rendering the Foliage 322 10.4 Illustrating Medical and Technical Texts 324 10.4.1 Generating Illustrations from Texts 326 10.4.2 Generating Labels 327 10.4.3 Generating Figure Captions 330 10.5 Tactile Rendering for Blind People 331 10.5.1 Hardware 331 10.5.2 Haptic Perception 331 10.5.3 Converting Visualizations into Tactile Presentations 332 10.5.4 Tactile Maps 333 Exercises 334 Bibliographic Notes 335 11 A Conceptual Framework for NPR Kees van Overveld 11.1 Methodological Disclaimer 337 11.2 Mathematical Preliminaries: Equivalence Relations, Equivalence Classes, and Quotients 341 11.2.1 Sets and Elements 342 11.2.2 Cartesian Products and Relations 342 11.2.3 Equivalence Relations and Variants 344 11.2.4 Equivalence Classes and Invariants 346 11.2.5 Quotients, (Iso)morphism, and Abstraction 352 11.2.6 Summary of Mathematical Preliminaries 357 11.3 Physical Preliminaries: Communication via Light Rays 358 11.3.1 Physical Context 359 11.3.2 Detecting Light: Basic Principles of Viewing 360 11.3.3 Summary of Viewing Related (p )Equivalence Relations 366 11.4 Neurobiological Context: Look Ahead Sets and Look Around Sets 370 11.4.1 Perceptual Context 377 11.5 A Model for Visual Communication 383 11.5.1 Layers and Semantic Transformations in Visual Communication 385 11.6 Summary and Practical Connection with NPR 406 References 409 Author Index 429 Subject Index 431 Figure Credits 459 About the Authors 467
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spellingShingle Strothotte, Thomas 1959-
Non-photorealistic computer graphics modeling, rendering, and animation
Infographie
Computer graphics
Computergrafik (DE-588)4010450-3 gnd
subject_GND (DE-588)4010450-3
title Non-photorealistic computer graphics modeling, rendering, and animation
title_auth Non-photorealistic computer graphics modeling, rendering, and animation
title_exact_search Non-photorealistic computer graphics modeling, rendering, and animation
title_full Non-photorealistic computer graphics modeling, rendering, and animation Thomas Strothotte, Stefan Schlechtweg
title_fullStr Non-photorealistic computer graphics modeling, rendering, and animation Thomas Strothotte, Stefan Schlechtweg
title_full_unstemmed Non-photorealistic computer graphics modeling, rendering, and animation Thomas Strothotte, Stefan Schlechtweg
title_short Non-photorealistic computer graphics
title_sort non photorealistic computer graphics modeling rendering and animation
title_sub modeling, rendering, and animation
topic Infographie
Computer graphics
Computergrafik (DE-588)4010450-3 gnd
topic_facet Infographie
Computer graphics
Computergrafik
url http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009891125&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
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AT schlechtwegdorendorfstefan nonphotorealisticcomputergraphicsmodelingrenderingandanimation