Investigation of the efficiency of continuous evaluation‐based interactive evolutionary computation for composing melody
Interactive Evolutionary Computation (IEC) is known as a method reflecting user's feelings on media contents. However, user's fatigue caused by repetitive evaluation tasks remains as a problem. The authors proposed continuous evaluation‐based IEC (CEIEC) that divides user's evaluation...
Gespeichert in:
Veröffentlicht in: | IEEJ transactions on electrical and electronic engineering 2020-02, Vol.15 (2), p.235-241 |
---|---|
Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 241 |
---|---|
container_issue | 2 |
container_start_page | 235 |
container_title | IEEJ transactions on electrical and electronic engineering |
container_volume | 15 |
creator | Fukumoto, Makoto Hanada, Yoshiko |
description | Interactive Evolutionary Computation (IEC) is known as a method reflecting user's feelings on media contents. However, user's fatigue caused by repetitive evaluation tasks remains as a problem. The authors proposed continuous evaluation‐based IEC (CEIEC) that divides user's evaluation tasks into multiple days, while users finish the task in 1 day in conventional IECs. The efficiency of CEIEC was shown by the 2‐day experiment: the highest fitness was obtained in the final generation of the second day. The purpose of this study is to show further efficiencies of CEIEC by comparing experiment. The target of search was designing a 'bright' sign sound. Forty‐two subjects were divided into two groups: half of them performed the 2‐day task of CEIEC, and the other half performed the 1‐day task of IEC. After that, they evaluated representative three sounds. A gradual decrease in update of the solution candidates and a shrink of the search space were observed in both conditions. Furthermore, the same trend of increases in fitness was observed. These results showed the efficiencies of CEIEC in terms of having the same searching ability as the ordinal IEC. Additionally, elapsed time for completing the task was significantly shorter in CEIEC. © 2019 Institute of Electrical Engineers of Japan. Published by John Wiley & Sons, Inc. |
doi_str_mv | 10.1002/tee.23050 |
format | Article |
fullrecord | <record><control><sourceid>proquest_webof</sourceid><recordid>TN_cdi_webofscience_primary_000493702300001</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2343365362</sourcerecordid><originalsourceid>FETCH-LOGICAL-c3630-bb7819534a510d5eacef262e0e046893a46de50de972be7b150d31f41b38b4243</originalsourceid><addsrcrecordid>eNqNkE1OwzAQhSMEEqWw4AaRWCGU1j_5XaKoQKVKbMracpJxcZXaJXaCwoojcEZOgptU7JDwxmP7e-N5z_OuMZphhMjcAswIRRE68SY4ozgIsxSf_tYJPfcujNkiFMY0TSfex1J1YKzccCu18rXw7Sv4IIQsJaiyP9yUWlmpWt0aHzpetwP6_flVcAOVL5WFhpdWdk7X6bo9vPKmd7LdvrVjX6Gb4ayNVBt_B7Wu-kvvTPDawNVxn3ovD4t1_hSsnh-X-f0qKGlMUVAUSYqziIY8wqiKgJcgSEwAgfOQZpSHcQURqiBLSAFJgV1NsQhxQdMiJCGdejdj332j31pnlm112yj3JSM0pDSOaEwcdTtSZaONaUCwfSN3zgfDiB2iZS5aNkTr2HRk36HQwgxJwS-PXLgZTZBj3cK5HDPIdausk979X-ro-ZGWNfR_T8TWi8U42g9D6p8t</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2343365362</pqid></control><display><type>article</type><title>Investigation of the efficiency of continuous evaluation‐based interactive evolutionary computation for composing melody</title><source>Access via Wiley Online Library</source><source>Web of Science - Science Citation Index Expanded - 2020<img src="https://exlibris-pub.s3.amazonaws.com/fromwos-v2.jpg" /></source><creator>Fukumoto, Makoto ; Hanada, Yoshiko</creator><creatorcontrib>Fukumoto, Makoto ; Hanada, Yoshiko</creatorcontrib><description>Interactive Evolutionary Computation (IEC) is known as a method reflecting user's feelings on media contents. However, user's fatigue caused by repetitive evaluation tasks remains as a problem. The authors proposed continuous evaluation‐based IEC (CEIEC) that divides user's evaluation tasks into multiple days, while users finish the task in 1 day in conventional IECs. The efficiency of CEIEC was shown by the 2‐day experiment: the highest fitness was obtained in the final generation of the second day. The purpose of this study is to show further efficiencies of CEIEC by comparing experiment. The target of search was designing a 'bright' sign sound. Forty‐two subjects were divided into two groups: half of them performed the 2‐day task of CEIEC, and the other half performed the 1‐day task of IEC. After that, they evaluated representative three sounds. A gradual decrease in update of the solution candidates and a shrink of the search space were observed in both conditions. Furthermore, the same trend of increases in fitness was observed. These results showed the efficiencies of CEIEC in terms of having the same searching ability as the ordinal IEC. Additionally, elapsed time for completing the task was significantly shorter in CEIEC. © 2019 Institute of Electrical Engineers of Japan. Published by John Wiley & Sons, Inc.</description><identifier>ISSN: 1931-4973</identifier><identifier>EISSN: 1931-4981</identifier><identifier>DOI: 10.1002/tee.23050</identifier><language>eng</language><publisher>Hoboken, USA: John Wiley & Sons, Inc</publisher><subject>Acoustics ; continuous evaluation ; differential evolution ; Engineering ; Engineering, Electrical & Electronic ; Evolutionary computation ; Fatigue ; Fitness ; interactive evolutionary computation ; Science & Technology ; sign sound ; Technology</subject><ispartof>IEEJ transactions on electrical and electronic engineering, 2020-02, Vol.15 (2), p.235-241</ispartof><rights>2019 Institute of Electrical Engineers of Japan. Published by John Wiley & Sons, Inc.</rights><rights>Copyright © 2020 Institute of Electrical Engineers of Japan. Published by John Wiley & Sons, Inc.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>true</woscitedreferencessubscribed><woscitedreferencescount>10</woscitedreferencescount><woscitedreferencesoriginalsourcerecordid>wos000493702300001</woscitedreferencesoriginalsourcerecordid><citedby>FETCH-LOGICAL-c3630-bb7819534a510d5eacef262e0e046893a46de50de972be7b150d31f41b38b4243</citedby><cites>FETCH-LOGICAL-c3630-bb7819534a510d5eacef262e0e046893a46de50de972be7b150d31f41b38b4243</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1002%2Ftee.23050$$EPDF$$P50$$Gwiley$$H</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1002%2Ftee.23050$$EHTML$$P50$$Gwiley$$H</linktohtml><link.rule.ids>315,781,785,1418,27929,27930,28253,45579,45580</link.rule.ids></links><search><creatorcontrib>Fukumoto, Makoto</creatorcontrib><creatorcontrib>Hanada, Yoshiko</creatorcontrib><title>Investigation of the efficiency of continuous evaluation‐based interactive evolutionary computation for composing melody</title><title>IEEJ transactions on electrical and electronic engineering</title><addtitle>IEEJ T ELECTR ELECTR</addtitle><description>Interactive Evolutionary Computation (IEC) is known as a method reflecting user's feelings on media contents. However, user's fatigue caused by repetitive evaluation tasks remains as a problem. The authors proposed continuous evaluation‐based IEC (CEIEC) that divides user's evaluation tasks into multiple days, while users finish the task in 1 day in conventional IECs. The efficiency of CEIEC was shown by the 2‐day experiment: the highest fitness was obtained in the final generation of the second day. The purpose of this study is to show further efficiencies of CEIEC by comparing experiment. The target of search was designing a 'bright' sign sound. Forty‐two subjects were divided into two groups: half of them performed the 2‐day task of CEIEC, and the other half performed the 1‐day task of IEC. After that, they evaluated representative three sounds. A gradual decrease in update of the solution candidates and a shrink of the search space were observed in both conditions. Furthermore, the same trend of increases in fitness was observed. These results showed the efficiencies of CEIEC in terms of having the same searching ability as the ordinal IEC. Additionally, elapsed time for completing the task was significantly shorter in CEIEC. © 2019 Institute of Electrical Engineers of Japan. Published by John Wiley & Sons, Inc.</description><subject>Acoustics</subject><subject>continuous evaluation</subject><subject>differential evolution</subject><subject>Engineering</subject><subject>Engineering, Electrical & Electronic</subject><subject>Evolutionary computation</subject><subject>Fatigue</subject><subject>Fitness</subject><subject>interactive evolutionary computation</subject><subject>Science & Technology</subject><subject>sign sound</subject><subject>Technology</subject><issn>1931-4973</issn><issn>1931-4981</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>AOWDO</sourceid><recordid>eNqNkE1OwzAQhSMEEqWw4AaRWCGU1j_5XaKoQKVKbMracpJxcZXaJXaCwoojcEZOgptU7JDwxmP7e-N5z_OuMZphhMjcAswIRRE68SY4ozgIsxSf_tYJPfcujNkiFMY0TSfex1J1YKzccCu18rXw7Sv4IIQsJaiyP9yUWlmpWt0aHzpetwP6_flVcAOVL5WFhpdWdk7X6bo9vPKmd7LdvrVjX6Gb4ayNVBt_B7Wu-kvvTPDawNVxn3ovD4t1_hSsnh-X-f0qKGlMUVAUSYqziIY8wqiKgJcgSEwAgfOQZpSHcQURqiBLSAFJgV1NsQhxQdMiJCGdejdj332j31pnlm112yj3JSM0pDSOaEwcdTtSZaONaUCwfSN3zgfDiB2iZS5aNkTr2HRk36HQwgxJwS-PXLgZTZBj3cK5HDPIdausk979X-ro-ZGWNfR_T8TWi8U42g9D6p8t</recordid><startdate>202002</startdate><enddate>202002</enddate><creator>Fukumoto, Makoto</creator><creator>Hanada, Yoshiko</creator><general>John Wiley & Sons, Inc</general><general>Wiley</general><general>Wiley Subscription Services, Inc</general><scope>AOWDO</scope><scope>BLEPL</scope><scope>DTL</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SP</scope><scope>8FD</scope><scope>L7M</scope></search><sort><creationdate>202002</creationdate><title>Investigation of the efficiency of continuous evaluation‐based interactive evolutionary computation for composing melody</title><author>Fukumoto, Makoto ; Hanada, Yoshiko</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3630-bb7819534a510d5eacef262e0e046893a46de50de972be7b150d31f41b38b4243</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Acoustics</topic><topic>continuous evaluation</topic><topic>differential evolution</topic><topic>Engineering</topic><topic>Engineering, Electrical & Electronic</topic><topic>Evolutionary computation</topic><topic>Fatigue</topic><topic>Fitness</topic><topic>interactive evolutionary computation</topic><topic>Science & Technology</topic><topic>sign sound</topic><topic>Technology</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Fukumoto, Makoto</creatorcontrib><creatorcontrib>Hanada, Yoshiko</creatorcontrib><collection>Web of Science - Science Citation Index Expanded - 2020</collection><collection>Web of Science Core Collection</collection><collection>Science Citation Index Expanded</collection><collection>CrossRef</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>Advanced Technologies Database with Aerospace</collection><jtitle>IEEJ transactions on electrical and electronic engineering</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Fukumoto, Makoto</au><au>Hanada, Yoshiko</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Investigation of the efficiency of continuous evaluation‐based interactive evolutionary computation for composing melody</atitle><jtitle>IEEJ transactions on electrical and electronic engineering</jtitle><stitle>IEEJ T ELECTR ELECTR</stitle><date>2020-02</date><risdate>2020</risdate><volume>15</volume><issue>2</issue><spage>235</spage><epage>241</epage><pages>235-241</pages><issn>1931-4973</issn><eissn>1931-4981</eissn><abstract>Interactive Evolutionary Computation (IEC) is known as a method reflecting user's feelings on media contents. However, user's fatigue caused by repetitive evaluation tasks remains as a problem. The authors proposed continuous evaluation‐based IEC (CEIEC) that divides user's evaluation tasks into multiple days, while users finish the task in 1 day in conventional IECs. The efficiency of CEIEC was shown by the 2‐day experiment: the highest fitness was obtained in the final generation of the second day. The purpose of this study is to show further efficiencies of CEIEC by comparing experiment. The target of search was designing a 'bright' sign sound. Forty‐two subjects were divided into two groups: half of them performed the 2‐day task of CEIEC, and the other half performed the 1‐day task of IEC. After that, they evaluated representative three sounds. A gradual decrease in update of the solution candidates and a shrink of the search space were observed in both conditions. Furthermore, the same trend of increases in fitness was observed. These results showed the efficiencies of CEIEC in terms of having the same searching ability as the ordinal IEC. Additionally, elapsed time for completing the task was significantly shorter in CEIEC. © 2019 Institute of Electrical Engineers of Japan. Published by John Wiley & Sons, Inc.</abstract><cop>Hoboken, USA</cop><pub>John Wiley & Sons, Inc</pub><doi>10.1002/tee.23050</doi><tpages>7</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1931-4973 |
ispartof | IEEJ transactions on electrical and electronic engineering, 2020-02, Vol.15 (2), p.235-241 |
issn | 1931-4973 1931-4981 |
language | eng |
recordid | cdi_webofscience_primary_000493702300001 |
source | Access via Wiley Online Library; Web of Science - Science Citation Index Expanded - 2020<img src="https://exlibris-pub.s3.amazonaws.com/fromwos-v2.jpg" /> |
subjects | Acoustics continuous evaluation differential evolution Engineering Engineering, Electrical & Electronic Evolutionary computation Fatigue Fitness interactive evolutionary computation Science & Technology sign sound Technology |
title | Investigation of the efficiency of continuous evaluation‐based interactive evolutionary computation for composing melody |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-14T13%3A23%3A55IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_webof&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Investigation%20of%20the%20efficiency%20of%20continuous%20evaluation%E2%80%90based%20interactive%20evolutionary%20computation%20for%20composing%20melody&rft.jtitle=IEEJ%20transactions%20on%20electrical%20and%20electronic%20engineering&rft.au=Fukumoto,%20Makoto&rft.date=2020-02&rft.volume=15&rft.issue=2&rft.spage=235&rft.epage=241&rft.pages=235-241&rft.issn=1931-4973&rft.eissn=1931-4981&rft_id=info:doi/10.1002/tee.23050&rft_dat=%3Cproquest_webof%3E2343365362%3C/proquest_webof%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2343365362&rft_id=info:pmid/&rfr_iscdi=true |