On Participation Constrained Team Formation
The task assignment on the Internet has been widely applied to many areas, e.g., online labor market, online paper review and social activity organization. In this paper, we are concerned with the task assignment problem related to the online labor market, termed as CLUSTERHIRE. We improve the defin...
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Veröffentlicht in: | Journal of computer science and technology 2017, Vol.32 (1), p.139-154 |
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description | The task assignment on the Internet has been widely applied to many areas, e.g., online labor market, online paper review and social activity organization. In this paper, we are concerned with the task assignment problem related to the online labor market, termed as CLUSTERHIRE. We improve the definition of the CLUSTERHIRE problem, and propose an efficient and effective algorithm, entitled INFLUENCE. In addition, we place a participation constraint on CLUSTERHIRE. It constrains the load of each expert in order to keep all members from overworking. For the participation-constrained CLUSTERHIRE problem, we devise two algorithms, named PROJECTFIRST and ERA. The former generates a participation- constrained team by adding experts to an initial team, and the latter generates a participation-constrained team by removing the experts with the minimum influence from the universe of experts. The experimental evaluations indicate that 1) INFLU- ENCE performs better than the state-of-the-art algorithms in terms of effectiveness and time efficiency; 2) PROJECTFIRST performs better than ERA in terms of time efficiency, yet ERA performs better than PROJECTFIRST in terms of effectiveness. |
doi_str_mv | 10.1007/s11390-017-1710-6 |
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In this paper, we are concerned with the task assignment problem related to the online labor market, termed as CLUSTERHIRE. We improve the definition of the CLUSTERHIRE problem, and propose an efficient and effective algorithm, entitled INFLUENCE. In addition, we place a participation constraint on CLUSTERHIRE. It constrains the load of each expert in order to keep all members from overworking. For the participation-constrained CLUSTERHIRE problem, we devise two algorithms, named PROJECTFIRST and ERA. The former generates a participation- constrained team by adding experts to an initial team, and the latter generates a participation-constrained team by removing the experts with the minimum influence from the universe of experts. The experimental evaluations indicate that 1) INFLU- ENCE performs better than the state-of-the-art algorithms in terms of effectiveness and time efficiency; 2) PROJECTFIRST performs better than ERA in terms of time efficiency, yet ERA performs better than PROJECTFIRST in terms of effectiveness.</description><identifier>ISSN: 1000-9000</identifier><identifier>EISSN: 1860-4749</identifier><identifier>DOI: 10.1007/s11390-017-1710-6</identifier><language>eng</language><publisher>New York: Springer US</publisher><subject>Algorithms ; Artificial Intelligence ; Assignment problem ; Computer Science ; Constraints ; Data Structures and Information Theory ; Effectiveness ; Efficiency ; Hiring ; Information Systems Applications (incl.Internet) ; Internet ; Labor ; Labor market ; Markets ; Operations research ; Participation ; Regular Paper ; Skills ; Social networks ; Social research ; Software Engineering ; Studies ; Tasks ; Teams ; Theory of Computation ; Universe ; 互联网 ; 任务分配问题 ; 劳动力市场 ; 文件审查 ; 时间效率 ; 活动组织 ; 算法 ; 队形</subject><ispartof>Journal of computer science and technology, 2017, Vol.32 (1), p.139-154</ispartof><rights>Springer Science+Business Media New York 2017</rights><rights>Springer Science+Business Media New York 2017.</rights><rights>Copyright © Wanfang Data Co. 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All Rights Reserved.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c461t-4e6c665ea529d7b6343738a8ac2f5fef53c6e6649b3f2fc7fc35817c8f4a1db03</citedby><cites>FETCH-LOGICAL-c461t-4e6c665ea529d7b6343738a8ac2f5fef53c6e6649b3f2fc7fc35817c8f4a1db03</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Uhttp://image.cqvip.com/vip1000/qk/85226X/85226X.jpg</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s11390-017-1710-6$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s11390-017-1710-6$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>314,776,780,4010,27900,27901,27902,41464,42533,51294</link.rule.ids></links><search><creatorcontrib>Zhou, Yu</creatorcontrib><creatorcontrib>Huang, Jian-Bin</creatorcontrib><creatorcontrib>Jia, Xiao-Lin</creatorcontrib><creatorcontrib>Sun, He-Li</creatorcontrib><title>On Participation Constrained Team Formation</title><title>Journal of computer science and technology</title><addtitle>J. Comput. Sci. Technol</addtitle><addtitle>Journal of Computer Science and Technology</addtitle><description>The task assignment on the Internet has been widely applied to many areas, e.g., online labor market, online paper review and social activity organization. In this paper, we are concerned with the task assignment problem related to the online labor market, termed as CLUSTERHIRE. We improve the definition of the CLUSTERHIRE problem, and propose an efficient and effective algorithm, entitled INFLUENCE. In addition, we place a participation constraint on CLUSTERHIRE. It constrains the load of each expert in order to keep all members from overworking. For the participation-constrained CLUSTERHIRE problem, we devise two algorithms, named PROJECTFIRST and ERA. The former generates a participation- constrained team by adding experts to an initial team, and the latter generates a participation-constrained team by removing the experts with the minimum influence from the universe of experts. The experimental evaluations indicate that 1) INFLU- ENCE performs better than the state-of-the-art algorithms in terms of effectiveness and time efficiency; 2) PROJECTFIRST performs better than ERA in terms of time efficiency, yet ERA performs better than PROJECTFIRST in terms of effectiveness.</description><subject>Algorithms</subject><subject>Artificial Intelligence</subject><subject>Assignment problem</subject><subject>Computer Science</subject><subject>Constraints</subject><subject>Data Structures and Information Theory</subject><subject>Effectiveness</subject><subject>Efficiency</subject><subject>Hiring</subject><subject>Information Systems Applications (incl.Internet)</subject><subject>Internet</subject><subject>Labor</subject><subject>Labor market</subject><subject>Markets</subject><subject>Operations research</subject><subject>Participation</subject><subject>Regular Paper</subject><subject>Skills</subject><subject>Social networks</subject><subject>Social 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The former generates a participation- constrained team by adding experts to an initial team, and the latter generates a participation-constrained team by removing the experts with the minimum influence from the universe of experts. The experimental evaluations indicate that 1) INFLU- ENCE performs better than the state-of-the-art algorithms in terms of effectiveness and time efficiency; 2) PROJECTFIRST performs better than ERA in terms of time efficiency, yet ERA performs better than PROJECTFIRST in terms of effectiveness.</abstract><cop>New York</cop><pub>Springer US</pub><doi>10.1007/s11390-017-1710-6</doi><tpages>16</tpages></addata></record> |
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subjects | Algorithms Artificial Intelligence Assignment problem Computer Science Constraints Data Structures and Information Theory Effectiveness Efficiency Hiring Information Systems Applications (incl.Internet) Internet Labor Labor market Markets Operations research Participation Regular Paper Skills Social networks Social research Software Engineering Studies Tasks Teams Theory of Computation Universe 互联网 任务分配问题 劳动力市场 文件审查 时间效率 活动组织 算法 队形 |
title | On Participation Constrained Team Formation |
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