Hardware accelerated caret rendering
Techniques for hardware accelerated caret rendering are described in which a system based caret is emulated using hardware acceleration technology. The hardware accelerated caret can be rendered using dedicated graphics processing hardware to look and feel like a system caret. This can involve using...
Gespeichert in:
Hauptverfasser: | , , , |
---|---|
Format: | Patent |
Sprache: | eng |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | Cintron, Rafael V James, Richard K Constable, Benjamin C Ergan, Cenk |
description | Techniques for hardware accelerated caret rendering are described in which a system based caret is emulated using hardware acceleration technology. The hardware accelerated caret can be rendered using dedicated graphics processing hardware to look and feel like a system caret. This can involve using pixel shaders to produce the hardware accelerated caret and a employing a back-up texture to remove the caret after it is drawn and cause the caret to blink. In addition, rendering of the caret can be coordinated with other animations and/or other presentations of a frame buffer to piggy back drawing of the caret onto other drawing operations. This can reduce the number of times the frame buffer is presented and therefore improve performance. |
format | Patent |
fullrecord | <record><control><sourceid>uspatents_EFH</sourceid><recordid>TN_cdi_uspatents_grants_08223123</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>08223123</sourcerecordid><originalsourceid>FETCH-uspatents_grants_082231233</originalsourceid><addsrcrecordid>eNrjZFDxSCxKKU8sSlVITE5OzUktSixJTVFIBgqUKBSl5qWkFmXmpfMwsKYl5hSn8kJpbgYFN9cQZw_d0uICoPq8kuL49KJEEGVgYWRkbGhkbEyEEgDxgier</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Hardware accelerated caret rendering</title><source>USPTO Issued Patents</source><creator>Cintron, Rafael V ; James, Richard K ; Constable, Benjamin C ; Ergan, Cenk</creator><creatorcontrib>Cintron, Rafael V ; James, Richard K ; Constable, Benjamin C ; Ergan, Cenk ; Microsoft Corporation</creatorcontrib><description>Techniques for hardware accelerated caret rendering are described in which a system based caret is emulated using hardware acceleration technology. The hardware accelerated caret can be rendered using dedicated graphics processing hardware to look and feel like a system caret. This can involve using pixel shaders to produce the hardware accelerated caret and a employing a back-up texture to remove the caret after it is drawn and cause the caret to blink. In addition, rendering of the caret can be coordinated with other animations and/or other presentations of a frame buffer to piggy back drawing of the caret onto other drawing operations. This can reduce the number of times the frame buffer is presented and therefore improve performance.</description><language>eng</language><creationdate>2012</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://image-ppubs.uspto.gov/dirsearch-public/print/downloadPdf/8223123$$EPDF$$P50$$Guspatents$$Hfree_for_read</linktopdf><link.rule.ids>230,308,776,798,881,64012</link.rule.ids><linktorsrc>$$Uhttps://image-ppubs.uspto.gov/dirsearch-public/print/downloadPdf/8223123$$EView_record_in_USPTO$$FView_record_in_$$GUSPTO$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Cintron, Rafael V</creatorcontrib><creatorcontrib>James, Richard K</creatorcontrib><creatorcontrib>Constable, Benjamin C</creatorcontrib><creatorcontrib>Ergan, Cenk</creatorcontrib><creatorcontrib>Microsoft Corporation</creatorcontrib><title>Hardware accelerated caret rendering</title><description>Techniques for hardware accelerated caret rendering are described in which a system based caret is emulated using hardware acceleration technology. The hardware accelerated caret can be rendered using dedicated graphics processing hardware to look and feel like a system caret. This can involve using pixel shaders to produce the hardware accelerated caret and a employing a back-up texture to remove the caret after it is drawn and cause the caret to blink. In addition, rendering of the caret can be coordinated with other animations and/or other presentations of a frame buffer to piggy back drawing of the caret onto other drawing operations. This can reduce the number of times the frame buffer is presented and therefore improve performance.</description><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2012</creationdate><recordtype>patent</recordtype><sourceid>EFH</sourceid><recordid>eNrjZFDxSCxKKU8sSlVITE5OzUktSixJTVFIBgqUKBSl5qWkFmXmpfMwsKYl5hSn8kJpbgYFN9cQZw_d0uICoPq8kuL49KJEEGVgYWRkbGhkbEyEEgDxgier</recordid><startdate>20120717</startdate><enddate>20120717</enddate><creator>Cintron, Rafael V</creator><creator>James, Richard K</creator><creator>Constable, Benjamin C</creator><creator>Ergan, Cenk</creator><scope>EFH</scope></search><sort><creationdate>20120717</creationdate><title>Hardware accelerated caret rendering</title><author>Cintron, Rafael V ; James, Richard K ; Constable, Benjamin C ; Ergan, Cenk</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-uspatents_grants_082231233</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2012</creationdate><toplevel>online_resources</toplevel><creatorcontrib>Cintron, Rafael V</creatorcontrib><creatorcontrib>James, Richard K</creatorcontrib><creatorcontrib>Constable, Benjamin C</creatorcontrib><creatorcontrib>Ergan, Cenk</creatorcontrib><creatorcontrib>Microsoft Corporation</creatorcontrib><collection>USPTO Issued Patents</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Cintron, Rafael V</au><au>James, Richard K</au><au>Constable, Benjamin C</au><au>Ergan, Cenk</au><aucorp>Microsoft Corporation</aucorp><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Hardware accelerated caret rendering</title><date>2012-07-17</date><risdate>2012</risdate><abstract>Techniques for hardware accelerated caret rendering are described in which a system based caret is emulated using hardware acceleration technology. The hardware accelerated caret can be rendered using dedicated graphics processing hardware to look and feel like a system caret. This can involve using pixel shaders to produce the hardware accelerated caret and a employing a back-up texture to remove the caret after it is drawn and cause the caret to blink. In addition, rendering of the caret can be coordinated with other animations and/or other presentations of a frame buffer to piggy back drawing of the caret onto other drawing operations. This can reduce the number of times the frame buffer is presented and therefore improve performance.</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng |
recordid | cdi_uspatents_grants_08223123 |
source | USPTO Issued Patents |
title | Hardware accelerated caret rendering |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-04T14%3A55%3A06IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-uspatents_EFH&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=Cintron,%20Rafael%20V&rft.aucorp=Microsoft%20Corporation&rft.date=2012-07-17&rft_id=info:doi/&rft_dat=%3Cuspatents_EFH%3E08223123%3C/uspatents_EFH%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |