Competition game system and game apparatus

A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Takahashi, Naoki, Uchiyama, Satoshi, Inoue, Yoshihisa, Kitakaze, Yusuke
Format: Patent
Sprache:eng
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator Takahashi, Naoki
Uchiyama, Satoshi
Inoue, Yoshihisa
Kitakaze, Yusuke
description A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data. Each of the game apparatuses comprises an action-setting section adapted to create player-side tactical data corresponding to a content of an input operation from the manual operation section A, a communication control section adapted to transmit the player-side tactical data created by the action-setting section , to the opponent's game apparatus, and receive opponent-side tactical data from the opponent's game apparatus, through a communication section , a determination section adapted to determine a competition result, based on the player-side and opponent-side tactical data, and an image display control section adapted to display a game image onto a display unit according to the determined competition result. The competition game system of the present invention makes it possible to efficiently achieve a competition game while exchanging minimum data between a plurality of game apparatuses having the same configuration, without setting a master-servant relationship to the game apparatuses.
format Patent
fullrecord <record><control><sourceid>uspatents_EFH</sourceid><recordid>TN_cdi_uspatents_grants_08070607</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>08070607</sourcerecordid><originalsourceid>FETCH-uspatents_grants_080706073</originalsourceid><addsrcrecordid>eNrjZNByzs8tSC3JLMnMz1NIT8xNVSiuLC5JzVVIzEuB8BMLChKLEktKi3kYWNMSc4pTeaE0N4OCm2uIs4duaXFBYklqXklxfHpRIogysDAwNzAzMDcmQgkAFJcp_w</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Competition game system and game apparatus</title><source>USPTO Issued Patents</source><creator>Takahashi, Naoki ; Uchiyama, Satoshi ; Inoue, Yoshihisa ; Kitakaze, Yusuke</creator><creatorcontrib>Takahashi, Naoki ; Uchiyama, Satoshi ; Inoue, Yoshihisa ; Kitakaze, Yusuke ; Konami Digital Entertainment Co., Ltd</creatorcontrib><description>A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data. Each of the game apparatuses comprises an action-setting section adapted to create player-side tactical data corresponding to a content of an input operation from the manual operation section A, a communication control section adapted to transmit the player-side tactical data created by the action-setting section , to the opponent's game apparatus, and receive opponent-side tactical data from the opponent's game apparatus, through a communication section , a determination section adapted to determine a competition result, based on the player-side and opponent-side tactical data, and an image display control section adapted to display a game image onto a display unit according to the determined competition result. The competition game system of the present invention makes it possible to efficiently achieve a competition game while exchanging minimum data between a plurality of game apparatuses having the same configuration, without setting a master-servant relationship to the game apparatuses.</description><language>eng</language><creationdate>2011</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://image-ppubs.uspto.gov/dirsearch-public/print/downloadPdf/8070607$$EPDF$$P50$$Guspatents$$Hfree_for_read</linktopdf><link.rule.ids>230,308,776,798,881,64016</link.rule.ids><linktorsrc>$$Uhttps://image-ppubs.uspto.gov/dirsearch-public/print/downloadPdf/8070607$$EView_record_in_USPTO$$FView_record_in_$$GUSPTO$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Takahashi, Naoki</creatorcontrib><creatorcontrib>Uchiyama, Satoshi</creatorcontrib><creatorcontrib>Inoue, Yoshihisa</creatorcontrib><creatorcontrib>Kitakaze, Yusuke</creatorcontrib><creatorcontrib>Konami Digital Entertainment Co., Ltd</creatorcontrib><title>Competition game system and game apparatus</title><description>A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data. Each of the game apparatuses comprises an action-setting section adapted to create player-side tactical data corresponding to a content of an input operation from the manual operation section A, a communication control section adapted to transmit the player-side tactical data created by the action-setting section , to the opponent's game apparatus, and receive opponent-side tactical data from the opponent's game apparatus, through a communication section , a determination section adapted to determine a competition result, based on the player-side and opponent-side tactical data, and an image display control section adapted to display a game image onto a display unit according to the determined competition result. The competition game system of the present invention makes it possible to efficiently achieve a competition game while exchanging minimum data between a plurality of game apparatuses having the same configuration, without setting a master-servant relationship to the game apparatuses.</description><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2011</creationdate><recordtype>patent</recordtype><sourceid>EFH</sourceid><recordid>eNrjZNByzs8tSC3JLMnMz1NIT8xNVSiuLC5JzVVIzEuB8BMLChKLEktKi3kYWNMSc4pTeaE0N4OCm2uIs4duaXFBYklqXklxfHpRIogysDAwNzAzMDcmQgkAFJcp_w</recordid><startdate>20111206</startdate><enddate>20111206</enddate><creator>Takahashi, Naoki</creator><creator>Uchiyama, Satoshi</creator><creator>Inoue, Yoshihisa</creator><creator>Kitakaze, Yusuke</creator><scope>EFH</scope></search><sort><creationdate>20111206</creationdate><title>Competition game system and game apparatus</title><author>Takahashi, Naoki ; Uchiyama, Satoshi ; Inoue, Yoshihisa ; Kitakaze, Yusuke</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-uspatents_grants_080706073</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2011</creationdate><toplevel>online_resources</toplevel><creatorcontrib>Takahashi, Naoki</creatorcontrib><creatorcontrib>Uchiyama, Satoshi</creatorcontrib><creatorcontrib>Inoue, Yoshihisa</creatorcontrib><creatorcontrib>Kitakaze, Yusuke</creatorcontrib><creatorcontrib>Konami Digital Entertainment Co., Ltd</creatorcontrib><collection>USPTO Issued Patents</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Takahashi, Naoki</au><au>Uchiyama, Satoshi</au><au>Inoue, Yoshihisa</au><au>Kitakaze, Yusuke</au><aucorp>Konami Digital Entertainment Co., Ltd</aucorp><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Competition game system and game apparatus</title><date>2011-12-06</date><risdate>2011</risdate><abstract>A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data. Each of the game apparatuses comprises an action-setting section adapted to create player-side tactical data corresponding to a content of an input operation from the manual operation section A, a communication control section adapted to transmit the player-side tactical data created by the action-setting section , to the opponent's game apparatus, and receive opponent-side tactical data from the opponent's game apparatus, through a communication section , a determination section adapted to determine a competition result, based on the player-side and opponent-side tactical data, and an image display control section adapted to display a game image onto a display unit according to the determined competition result. The competition game system of the present invention makes it possible to efficiently achieve a competition game while exchanging minimum data between a plurality of game apparatuses having the same configuration, without setting a master-servant relationship to the game apparatuses.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_uspatents_grants_08070607
source USPTO Issued Patents
title Competition game system and game apparatus
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-23T08%3A35%3A37IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-uspatents_EFH&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=Takahashi,%20Naoki&rft.aucorp=Konami%20Digital%20Entertainment%20Co.,%20Ltd&rft.date=2011-12-06&rft_id=info:doi/&rft_dat=%3Cuspatents_EFH%3E08070607%3C/uspatents_EFH%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true