Frame buffer based transparency group computation on a GPU without context switching

Transparency groups or other images may be rendered on graphics hardware using a GPU utilizing only a single frame buffer and without the need to switch contexts to another frame buffer. A single frame buffer may be allocated and the overall background image may be rendered to the frame buffer. In o...

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Bibliographische Detailangaben
Hauptverfasser: Parenteau, Alexandre S, Lau, Cynthia W
Format: Patent
Sprache:eng
Online-Zugang:Volltext bestellen
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