System and method for implementing graphics processing unit shader programs using snippets

Shader programs that execute on graphics processing units (GPUs), such as vertex and pixel shaders may be generated by defining individual shader snippets. Each snippet may represent and/or specifies a particular shader operation. In one embodiment, each snippet may indicate a particular vertex shad...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Parenteau, Alexandre S, Lau, Cynthia W
Format: Patent
Sprache:eng
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator Parenteau, Alexandre S
Lau, Cynthia W
description Shader programs that execute on graphics processing units (GPUs), such as vertex and pixel shaders may be generated by defining individual shader snippets. Each snippet may represent and/or specifies a particular shader operation. In one embodiment, each snippet may indicate a particular vertex shader operation, a particular pixel (or fragment) shader operation, or both. Various combinations of these snippets may then be combined to create more complex shader programs. A shader snippet framework may be configured to receive information specifying individual snippets, as well as the combinations of snippets representing various shader programs. The framework may define such shader programs using only the identifiers for the various snippets and thus a shader program, as described herein, may not include any actual code, but instead may refer to an ordered list of snippets. At runtime, the snippets are then instantiated and executed to execute the shader program.
format Patent
fullrecord <record><control><sourceid>uspatents_EFH</sourceid><recordid>TN_cdi_uspatents_grants_07750913</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>07750913</sourcerecordid><originalsourceid>FETCH-uspatents_grants_077509133</originalsourceid><addsrcrecordid>eNqNjDEKAjEQRdNYiHqHuYCwsshiLYq9VjYSNrObwGYyZCaFtzcRD2D14f33_9o8729RjGDJQUT1ycGUMoTIC0YkDTTDnC37MApwTiOKNFYoKIi3DnPDVYkC5VsJBWZU2ZrVZBfB3S83Bq6Xx_m2L8JW67e86qxFNwzH7nTo-z-UD0lVPOQ</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>System and method for implementing graphics processing unit shader programs using snippets</title><source>USPTO Issued Patents</source><creator>Parenteau, Alexandre S ; Lau, Cynthia W</creator><creatorcontrib>Parenteau, Alexandre S ; Lau, Cynthia W ; Adobe Systems Incorporated</creatorcontrib><description>Shader programs that execute on graphics processing units (GPUs), such as vertex and pixel shaders may be generated by defining individual shader snippets. Each snippet may represent and/or specifies a particular shader operation. In one embodiment, each snippet may indicate a particular vertex shader operation, a particular pixel (or fragment) shader operation, or both. Various combinations of these snippets may then be combined to create more complex shader programs. A shader snippet framework may be configured to receive information specifying individual snippets, as well as the combinations of snippets representing various shader programs. The framework may define such shader programs using only the identifiers for the various snippets and thus a shader program, as described herein, may not include any actual code, but instead may refer to an ordered list of snippets. At runtime, the snippets are then instantiated and executed to execute the shader program.</description><language>eng</language><creationdate>2010</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://image-ppubs.uspto.gov/dirsearch-public/print/downloadPdf/7750913$$EPDF$$P50$$Guspatents$$Hfree_for_read</linktopdf><link.rule.ids>230,308,780,802,885,64039</link.rule.ids><linktorsrc>$$Uhttps://image-ppubs.uspto.gov/dirsearch-public/print/downloadPdf/7750913$$EView_record_in_USPTO$$FView_record_in_$$GUSPTO$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Parenteau, Alexandre S</creatorcontrib><creatorcontrib>Lau, Cynthia W</creatorcontrib><creatorcontrib>Adobe Systems Incorporated</creatorcontrib><title>System and method for implementing graphics processing unit shader programs using snippets</title><description>Shader programs that execute on graphics processing units (GPUs), such as vertex and pixel shaders may be generated by defining individual shader snippets. Each snippet may represent and/or specifies a particular shader operation. In one embodiment, each snippet may indicate a particular vertex shader operation, a particular pixel (or fragment) shader operation, or both. Various combinations of these snippets may then be combined to create more complex shader programs. A shader snippet framework may be configured to receive information specifying individual snippets, as well as the combinations of snippets representing various shader programs. The framework may define such shader programs using only the identifiers for the various snippets and thus a shader program, as described herein, may not include any actual code, but instead may refer to an ordered list of snippets. At runtime, the snippets are then instantiated and executed to execute the shader program.</description><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2010</creationdate><recordtype>patent</recordtype><sourceid>EFH</sourceid><recordid>eNqNjDEKAjEQRdNYiHqHuYCwsshiLYq9VjYSNrObwGYyZCaFtzcRD2D14f33_9o8729RjGDJQUT1ycGUMoTIC0YkDTTDnC37MApwTiOKNFYoKIi3DnPDVYkC5VsJBWZU2ZrVZBfB3S83Bq6Xx_m2L8JW67e86qxFNwzH7nTo-z-UD0lVPOQ</recordid><startdate>20100706</startdate><enddate>20100706</enddate><creator>Parenteau, Alexandre S</creator><creator>Lau, Cynthia W</creator><scope>EFH</scope></search><sort><creationdate>20100706</creationdate><title>System and method for implementing graphics processing unit shader programs using snippets</title><author>Parenteau, Alexandre S ; Lau, Cynthia W</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-uspatents_grants_077509133</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2010</creationdate><toplevel>online_resources</toplevel><creatorcontrib>Parenteau, Alexandre S</creatorcontrib><creatorcontrib>Lau, Cynthia W</creatorcontrib><creatorcontrib>Adobe Systems Incorporated</creatorcontrib><collection>USPTO Issued Patents</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Parenteau, Alexandre S</au><au>Lau, Cynthia W</au><aucorp>Adobe Systems Incorporated</aucorp><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>System and method for implementing graphics processing unit shader programs using snippets</title><date>2010-07-06</date><risdate>2010</risdate><abstract>Shader programs that execute on graphics processing units (GPUs), such as vertex and pixel shaders may be generated by defining individual shader snippets. Each snippet may represent and/or specifies a particular shader operation. In one embodiment, each snippet may indicate a particular vertex shader operation, a particular pixel (or fragment) shader operation, or both. Various combinations of these snippets may then be combined to create more complex shader programs. A shader snippet framework may be configured to receive information specifying individual snippets, as well as the combinations of snippets representing various shader programs. The framework may define such shader programs using only the identifiers for the various snippets and thus a shader program, as described herein, may not include any actual code, but instead may refer to an ordered list of snippets. At runtime, the snippets are then instantiated and executed to execute the shader program.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_uspatents_grants_07750913
source USPTO Issued Patents
title System and method for implementing graphics processing unit shader programs using snippets
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-20T05%3A22%3A36IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-uspatents_EFH&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=Parenteau,%20Alexandre%20S&rft.aucorp=Adobe%20Systems%20Incorporated&rft.date=2010-07-06&rft_id=info:doi/&rft_dat=%3Cuspatents_EFH%3E07750913%3C/uspatents_EFH%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true