How to develop Mathventure game to improve students’ interest in mathematics learning?
The affective aspects, interest, can influence the development of student behaviour and achievment. Interest is a basic part that needs to be built so that students can enjoy the mathematics learning process. The appear of students’ interest depends on how teacher designs mathematics learning proces...
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Veröffentlicht in: | AIP Conference Proceedings 2022-12, Vol.2575 (1) |
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description | The affective aspects, interest, can influence the development of student behaviour and achievment. Interest is a basic part that needs to be built so that students can enjoy the mathematics learning process. The appear of students’ interest depends on how teacher designs mathematics learning process. In addition, the technological developments require teachers to understand what the students desire and needs. The purpose of this research is to develop game-based media,“Mathventure”, that can be used in the learning process of quadrilateral. This research used ADDIE model to develop media which have 5 stages: analysis, design, development, implementation, and evaluate. Furthermore, media eligibility criteria will be reviewed based on three aspects, validty, practicality and effectiveness. The results showed that Mathventure game can be categorized as a valid and practical medium. In addition, Mathventure game can increase students’ interest and in the end also improve students’ understanding of quadrilateral. |
doi_str_mv | 10.1063/5.0107882 |
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Interest is a basic part that needs to be built so that students can enjoy the mathematics learning process. The appear of students’ interest depends on how teacher designs mathematics learning process. In addition, the technological developments require teachers to understand what the students desire and needs. The purpose of this research is to develop game-based media,“Mathventure”, that can be used in the learning process of quadrilateral. This research used ADDIE model to develop media which have 5 stages: analysis, design, development, implementation, and evaluate. Furthermore, media eligibility criteria will be reviewed based on three aspects, validty, practicality and effectiveness. The results showed that Mathventure game can be categorized as a valid and practical medium. 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Interest is a basic part that needs to be built so that students can enjoy the mathematics learning process. The appear of students’ interest depends on how teacher designs mathematics learning process. In addition, the technological developments require teachers to understand what the students desire and needs. The purpose of this research is to develop game-based media,“Mathventure”, that can be used in the learning process of quadrilateral. This research used ADDIE model to develop media which have 5 stages: analysis, design, development, implementation, and evaluate. Furthermore, media eligibility criteria will be reviewed based on three aspects, validty, practicality and effectiveness. The results showed that Mathventure game can be categorized as a valid and practical medium. 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subjects | Games Learning Mathematical analysis Quadrilaterals Students Teachers |
title | How to develop Mathventure game to improve students’ interest in mathematics learning? |
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