Creating Visual Effects in Maya
Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.In Creating Visual Ef...
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creator | Lee Lanier |
description | Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover:
Creating foliage, fire, and smoke with Paint Effects
Growing Maya Fur and nHair on clothing, characters, and sets
Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth
Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting
Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers
Creating damage with Effects presets, deformers, and animated textures
Matchmoving and motion tracking with Maya and MatchMover
Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects
Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry NukeThe companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book. |
format | Book |
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Creating foliage, fire, and smoke with Paint Effects
Growing Maya Fur and nHair on clothing, characters, and sets
Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth
Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting
Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers
Creating damage with Effects presets, deformers, and animated textures
Matchmoving and motion tracking with Maya and MatchMover
Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects
Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry NukeThe companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.</description><identifier>ISBN: 9780415834186</identifier><identifier>ISBN: 041583418X</identifier><identifier>EISBN: 9781135050399</identifier><identifier>EISBN: 1135050392</identifier><language>eng</language><publisher>Routledge</publisher><creationdate>2014</creationdate><tpages>312</tpages><format>312</format><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>306,777,781,783,24743</link.rule.ids></links><search><creatorcontrib>Lee Lanier</creatorcontrib><title>Creating Visual Effects in Maya</title><description>Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover:
Creating foliage, fire, and smoke with Paint Effects
Growing Maya Fur and nHair on clothing, characters, and sets
Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth
Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting
Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers
Creating damage with Effects presets, deformers, and animated textures
Matchmoving and motion tracking with Maya and MatchMover
Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects
Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry NukeThe companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.</description><isbn>9780415834186</isbn><isbn>041583418X</isbn><isbn>9781135050399</isbn><isbn>1135050392</isbn><fulltext>true</fulltext><rsrctype>book</rsrctype><creationdate>2014</creationdate><recordtype>book</recordtype><sourceid>OODEK</sourceid><recordid>eNpVjk1Lw0AURUdKQan5DWbhNvDevPlcSqit0OJGuw1vJjMSLSl0quC_N7Ruurrcw-Fyb0TlrUMkDRrI-9m5g0LtSKEzt6Iq5RMAEGHC9k48tMfEp2H8qHdD-eZ9vcw5xVOph7He8i_fi3nmfUnVfy7E-_PyrV03m9fVS_u0aSKSMY3zLpANNpLyMmHvNUZFknJgLZNFFbJ0CkJS2QP0vTF54oH7mHgSLS3E42W3cObj0IXD4at0P7K7-k9_lDk7DQ</recordid><startdate>20140203</startdate><enddate>20140203</enddate><creator>Lee Lanier</creator><general>Routledge</general><scope>OHILO</scope><scope>OODEK</scope></search><sort><creationdate>20140203</creationdate><title>Creating Visual Effects in Maya</title><author>Lee Lanier</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c1366-898b37b7c3492e1d951c4323fba52e714bf2840be4f900dd66f52ebadceac4373</frbrgroupid><rsrctype>books</rsrctype><prefilter>books</prefilter><language>eng</language><creationdate>2014</creationdate><toplevel>online_resources</toplevel><creatorcontrib>Lee Lanier</creatorcontrib><collection>O'Reilly Online Learning: Corporate Edition</collection><collection>O'Reilly Online Learning: Academic/Public Library Edition</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Lee Lanier</au><format>book</format><genre>book</genre><ristype>BOOK</ristype><btitle>Creating Visual Effects in Maya</btitle><date>2014-02-03</date><risdate>2014</risdate><isbn>9780415834186</isbn><isbn>041583418X</isbn><eisbn>9781135050399</eisbn><eisbn>1135050392</eisbn><abstract>Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover:
Creating foliage, fire, and smoke with Paint Effects
Growing Maya Fur and nHair on clothing, characters, and sets
Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth
Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting
Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers
Creating damage with Effects presets, deformers, and animated textures
Matchmoving and motion tracking with Maya and MatchMover
Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects
Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry NukeThe companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.</abstract><pub>Routledge</pub><tpages>312</tpages></addata></record> |
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title | Creating Visual Effects in Maya |
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