Active video dancing game provides high-intensity exercise for hip-hop dancers and non-dancers
The purpose of this study was to investigate the effects of active video game dancing (AVG dancing) on physiological variables in hip-hop dancers. The AVG dancing was performed using the Xbox Kinect, and the physiological variables included oxygen consumption (VO2), heart rate (HR), energy expenditu...
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Veröffentlicht in: | South African journal for research in sport, physical education and recreation physical education and recreation, 2018-01, Vol.40 (2), p.1-10 |
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Sprache: | eng |
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