Designing effective virtual reality environments for pain management in burn-injured patients
Burn patients engage in repetitive painful therapeutic treatments, such as wound debridement, dressing changes, and other medical processes high in procedural pain. Pharmacological analgesics have been used for managing pain, but with ineffective results and negative side effects. Studies on pain ma...
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creator | Phelan, Ivan Furness, Penny J Matsangidou, Maria Babiker, Nathan T. Fehily, Orla Thompson, Andrew Carrion-Plaza, Alicia Lindley, Shirley A. |
description | Burn patients engage in repetitive painful therapeutic treatments, such as wound debridement, dressing changes, and other medical processes high in procedural pain. Pharmacological analgesics have been used for managing pain, but with ineffective results and negative side effects. Studies on pain management for burn patients suggested that Virtual Reality can treat procedural pain. This paper describes the process of designing, testing, and deploying a Virtual Reality system into a hospital setting. Firstly, a workshop was conducted to identify the most suitable types of Virtual Reality contents for the needs of burn-injured patients. Then, an experimental study, with 15 healthy adults, explored the analgesic impact of the Virtual Reality contents. The pain was induced through a cold pressor. Finally, we deployed the Virtual Reality system into the hospital to examine its efficiency on burn-injured inpatients. This study presents factors for the effective design and deployment of Virtual Reality for burn-injured patients residing in a hospital. Those factors refer to the use of cartoonish features and a choice of content based on each patient’s interests to increase the positive emotions and the use of interactive features, portable equipment to reduce pain and increase the feasibility of the technology in clinical settings. Finally, our results indicated that the extension of the VR use after the therapeutic session could support more effective pain treatment.
Trial registration number
Protocol ID: AA8434. |
doi_str_mv | 10.1007/s10055-021-00552-z |
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Trial registration number
Protocol ID: AA8434.</description><identifier>ISSN: 1359-4338</identifier><identifier>EISSN: 1434-9957</identifier><identifier>DOI: 10.1007/s10055-021-00552-z</identifier><identifier>PMID: 36915632</identifier><language>eng</language><publisher>London: Springer London</publisher><subject>Analgesics ; Artificial Intelligence ; Computer Graphics ; Computer Science ; Image Processing and Computer Vision ; Injuries ; Pain ; Pain management ; Physical and Cognitive Rehabilitation ; Portable equipment ; Psychological Interventions ; S.I. : Virtual Reality for Therapy ; S.I. : Virtual Reality for Therapy, Psychological Interventions, and Physical and Cognitive Rehabilitation ; Side effects ; User Interfaces and Human Computer Interaction ; Virtual environments ; Virtual reality</subject><ispartof>Virtual reality : the journal of the Virtual Reality Society, 2023-03, Vol.27 (1), p.201-215</ispartof><rights>The Author(s) 2021</rights><rights>The Author(s) 2021.</rights><rights>The Author(s) 2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c474t-5f7dd01c32d952e90a2bfcde5d0b1c8f54c70ad5dc7793066fd3cfb3debc94563</citedby><cites>FETCH-LOGICAL-c474t-5f7dd01c32d952e90a2bfcde5d0b1c8f54c70ad5dc7793066fd3cfb3debc94563</cites><orcidid>0000-0001-8355-9069 ; 0000-0003-4916-8800 ; 0000-0001-6788-7222 ; 0000-0003-3804-5565 ; 0000-0002-8797-6780 ; 0000-0003-3712-6427 ; 0000-0001-5120-8256 ; 0000-0001-7815-1472</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s10055-021-00552-z$$EPDF$$P50$$Gspringer$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s10055-021-00552-z$$EHTML$$P50$$Gspringer$$Hfree_for_read</linktohtml><link.rule.ids>230,314,780,784,885,27924,27925,41488,42557,51319</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/36915632$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Phelan, Ivan</creatorcontrib><creatorcontrib>Furness, Penny J</creatorcontrib><creatorcontrib>Matsangidou, Maria</creatorcontrib><creatorcontrib>Babiker, Nathan T.</creatorcontrib><creatorcontrib>Fehily, Orla</creatorcontrib><creatorcontrib>Thompson, Andrew</creatorcontrib><creatorcontrib>Carrion-Plaza, Alicia</creatorcontrib><creatorcontrib>Lindley, Shirley A.</creatorcontrib><title>Designing effective virtual reality environments for pain management in burn-injured patients</title><title>Virtual reality : the journal of the Virtual Reality Society</title><addtitle>Virtual Reality</addtitle><addtitle>Virtual Real</addtitle><description>Burn patients engage in repetitive painful therapeutic treatments, such as wound debridement, dressing changes, and other medical processes high in procedural pain. Pharmacological analgesics have been used for managing pain, but with ineffective results and negative side effects. Studies on pain management for burn patients suggested that Virtual Reality can treat procedural pain. This paper describes the process of designing, testing, and deploying a Virtual Reality system into a hospital setting. Firstly, a workshop was conducted to identify the most suitable types of Virtual Reality contents for the needs of burn-injured patients. Then, an experimental study, with 15 healthy adults, explored the analgesic impact of the Virtual Reality contents. The pain was induced through a cold pressor. Finally, we deployed the Virtual Reality system into the hospital to examine its efficiency on burn-injured inpatients. This study presents factors for the effective design and deployment of Virtual Reality for burn-injured patients residing in a hospital. Those factors refer to the use of cartoonish features and a choice of content based on each patient’s interests to increase the positive emotions and the use of interactive features, portable equipment to reduce pain and increase the feasibility of the technology in clinical settings. Finally, our results indicated that the extension of the VR use after the therapeutic session could support more effective pain treatment.
Trial registration number
Protocol ID: AA8434.</description><subject>Analgesics</subject><subject>Artificial Intelligence</subject><subject>Computer Graphics</subject><subject>Computer Science</subject><subject>Image Processing and Computer Vision</subject><subject>Injuries</subject><subject>Pain</subject><subject>Pain management</subject><subject>Physical and Cognitive Rehabilitation</subject><subject>Portable equipment</subject><subject>Psychological Interventions</subject><subject>S.I. : Virtual Reality for Therapy</subject><subject>S.I. : Virtual Reality for Therapy, Psychological Interventions, and Physical and Cognitive Rehabilitation</subject><subject>Side effects</subject><subject>User Interfaces and Human Computer Interaction</subject><subject>Virtual environments</subject><subject>Virtual reality</subject><issn>1359-4338</issn><issn>1434-9957</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>C6C</sourceid><sourceid>8G5</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><sourceid>GUQSH</sourceid><sourceid>M2O</sourceid><recordid>eNp9UU1v1TAQtBCoX_AHOFSRuHAx-DOJL5VQgYJUiQs9VpZjr4OfEufVTp7U_nqcvrYUDlzs9e7sjEeD0FtKPlBCmo-5nFJiwiheC4bvXqAjKrjASsnmZam5VFhw3h6i45w3hHAmWnGADnmtqKw5O0LXnyGHPobYV-A92DnsoNqFNC9mqBKYIcy3FcTSmeIIcc6Vn1K1NSFWo4mmh7VZlVe3pIhD3CwJXJnPYQW_Rq-8GTK8ebhP0NXXLz_Pv-HLHxffzz9dYisaMWPpG-cItZw5JRkoYljnrQPpSEdt66WwDTFOOts0ipO69o5b33EHnVWiGDlBZ3ve7dKN4GzRTmbQ2xRGk271ZIL-exLDL91PO62UamUrC8H7B4I03SyQZz2GbGEYTIRpyZo1bd1SQe-13v0D3UzFe7G3ooRStSS0oNgeZdOUcwL_9BlK9Jqe3qenS3r6Pj19V5ZOn9t4WnmMqwD4HpDLKPaQ_mj_h_Y3BoCpXQ</recordid><startdate>20230301</startdate><enddate>20230301</enddate><creator>Phelan, Ivan</creator><creator>Furness, Penny J</creator><creator>Matsangidou, Maria</creator><creator>Babiker, Nathan T.</creator><creator>Fehily, Orla</creator><creator>Thompson, Andrew</creator><creator>Carrion-Plaza, Alicia</creator><creator>Lindley, Shirley A.</creator><general>Springer London</general><general>Springer Nature B.V</general><scope>C6C</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7SC</scope><scope>7XB</scope><scope>8AL</scope><scope>8FD</scope><scope>8FE</scope><scope>8FG</scope><scope>8FK</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K7-</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>M0N</scope><scope>M2O</scope><scope>MBDVC</scope><scope>P5Z</scope><scope>P62</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope><scope>7X8</scope><scope>5PM</scope><orcidid>https://orcid.org/0000-0001-8355-9069</orcidid><orcidid>https://orcid.org/0000-0003-4916-8800</orcidid><orcidid>https://orcid.org/0000-0001-6788-7222</orcidid><orcidid>https://orcid.org/0000-0003-3804-5565</orcidid><orcidid>https://orcid.org/0000-0002-8797-6780</orcidid><orcidid>https://orcid.org/0000-0003-3712-6427</orcidid><orcidid>https://orcid.org/0000-0001-5120-8256</orcidid><orcidid>https://orcid.org/0000-0001-7815-1472</orcidid></search><sort><creationdate>20230301</creationdate><title>Designing effective virtual reality environments for pain management in burn-injured patients</title><author>Phelan, Ivan ; 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Pharmacological analgesics have been used for managing pain, but with ineffective results and negative side effects. Studies on pain management for burn patients suggested that Virtual Reality can treat procedural pain. This paper describes the process of designing, testing, and deploying a Virtual Reality system into a hospital setting. Firstly, a workshop was conducted to identify the most suitable types of Virtual Reality contents for the needs of burn-injured patients. Then, an experimental study, with 15 healthy adults, explored the analgesic impact of the Virtual Reality contents. The pain was induced through a cold pressor. Finally, we deployed the Virtual Reality system into the hospital to examine its efficiency on burn-injured inpatients. This study presents factors for the effective design and deployment of Virtual Reality for burn-injured patients residing in a hospital. Those factors refer to the use of cartoonish features and a choice of content based on each patient’s interests to increase the positive emotions and the use of interactive features, portable equipment to reduce pain and increase the feasibility of the technology in clinical settings. Finally, our results indicated that the extension of the VR use after the therapeutic session could support more effective pain treatment.
Trial registration number
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subjects | Analgesics Artificial Intelligence Computer Graphics Computer Science Image Processing and Computer Vision Injuries Pain Pain management Physical and Cognitive Rehabilitation Portable equipment Psychological Interventions S.I. : Virtual Reality for Therapy S.I. : Virtual Reality for Therapy, Psychological Interventions, and Physical and Cognitive Rehabilitation Side effects User Interfaces and Human Computer Interaction Virtual environments Virtual reality |
title | Designing effective virtual reality environments for pain management in burn-injured patients |
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