Effect of a game‐based intervention on preoperative pain and anxiety in children: A systematic review and meta‐analysis
Background Games are increasingly being used as a means of alleviating pain and anxiety in paediatric patients, in the view that this form of distraction is effective, non‐invasive and non‐pharmacological. Aims To determine whether a game‐based intervention (via gamification or virtual reality) duri...
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Veröffentlicht in: | Journal of clinical nursing 2022-12, Vol.31 (23-24), p.3350-3367 |
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Sprache: | eng |
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