When It Comes to Screen Golf and Baseball, What Do Participants Think?

Screen golf and baseball activities have been popular as virtual game content and sport activities, but no one has cogently explained why they are attractive to Korean urban society. Our research team analyzed the decision-making process for participating in screen golf and baseball through a widely...

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Veröffentlicht in:International journal of environmental research and public health 2022-10, Vol.19 (20), p.13671
Hauptverfasser: Seong, Bo-Hyun, Hong, Chang-Yu
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container_title International journal of environmental research and public health
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creator Seong, Bo-Hyun
Hong, Chang-Yu
description Screen golf and baseball activities have been popular as virtual game content and sport activities, but no one has cogently explained why they are attractive to Korean urban society. Our research team analyzed the decision-making process for participating in screen golf and baseball through a widely used technology acceptance model (TAM) to explain the relationship between perceived ease of use, perceived usefulness, personal attitude, and individual intention. Structural equation modeling (SEM) verified five hypotheses established through a literature review, and 400 effective samples obtained through online surveys provided material for analysis. As a result of the analysis, perceived usefulness was the most important variable leading to participation in virtual reality sports. Based on this finding, we could conclude that the successful popularization of virtual reality sports depends on the development of applications sophisticated enough to provide practical usefulness to participants, such as physical posture correction and an improvement in personal athletic skills.
doi_str_mv 10.3390/ijerph192013671
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source MDPI - Multidisciplinary Digital Publishing Institute; MEDLINE; PubMed Central; Free Full-Text Journals in Chemistry; EZB Electronic Journals Library; PubMed Central Open Access
subjects Baseball
Computer applications
Consumers
Coronaviruses
COVID-19
Decision making
Golf
Humans
Industrial development
Information technology
Intellectual property
Intention
Literature reviews
Multivariate statistical analysis
Pandemics
Sports
Surveys and Questionnaires
Technology
Technology Acceptance Model
Technology adoption
Virtual reality
title When It Comes to Screen Golf and Baseball, What Do Participants Think?
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