Reliability of the fMRI-based assessment of self-evaluation in individuals with internet gaming disorder
The self-concept—defined as the cognitive representation of beliefs about oneself—determines how individuals view themselves, others, and their actions. A negative self-concept can drive gaming use and internet gaming disorder (IGD). The assessment of the neural correlates of self-evaluation gained...
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Veröffentlicht in: | European archives of psychiatry and clinical neuroscience 2022-09, Vol.272 (6), p.1119-1134 |
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description | The self-concept—defined as the cognitive representation of beliefs about oneself—determines how individuals view themselves, others, and their actions. A negative self-concept can drive gaming use and internet gaming disorder (IGD). The assessment of the neural correlates of self-evaluation gained popularity to assess the self-concept in individuals with IGD. This attempt, however, seems to critically depend on the reliability of the investigated task-fMRI brain activation. As first study to date, we assessed test–retest reliability of an fMRI self-evaluation task. Test–retest reliability of neural brain activation between two separate fMRI sessions (approximately 12 months apart) was investigated in
N
= 29 healthy participants and
N
= 11 individuals with pathological internet gaming. We computed reliability estimates for the different task contrasts (self, a familiar, and an unknown person) and the contrast (self > familiar and unknown person). Data indicated good test–retest reliability of brain activation, captured by the “self”, “familiar person”, and “unknown person” contrasts, in a large network of brain regions in the whole sample (
N
= 40) and when considering both experimental groups separately. In contrast to that, only a small set of brain regions showed moderate to good reliability, when investigating the contrasts (“self > familiar and unknown person”). The lower reliability of the contrast can be attributed to the fact that the constituting contrast conditions were highly correlated. Future research on self-evaluation should be cautioned by the findings of substantial local reliability differences across the brain and employ methods to overcome these limitations. |
doi_str_mv | 10.1007/s00406-021-01307-2 |
format | Article |
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N
= 29 healthy participants and
N
= 11 individuals with pathological internet gaming. We computed reliability estimates for the different task contrasts (self, a familiar, and an unknown person) and the contrast (self > familiar and unknown person). Data indicated good test–retest reliability of brain activation, captured by the “self”, “familiar person”, and “unknown person” contrasts, in a large network of brain regions in the whole sample (
N
= 40) and when considering both experimental groups separately. In contrast to that, only a small set of brain regions showed moderate to good reliability, when investigating the contrasts (“self > familiar and unknown person”). The lower reliability of the contrast can be attributed to the fact that the constituting contrast conditions were highly correlated. Future research on self-evaluation should be cautioned by the findings of substantial local reliability differences across the brain and employ methods to overcome these limitations.</description><identifier>ISSN: 0940-1334</identifier><identifier>EISSN: 1433-8491</identifier><identifier>DOI: 10.1007/s00406-021-01307-2</identifier><identifier>PMID: 34275007</identifier><language>eng</language><publisher>Berlin/Heidelberg: Springer Berlin Heidelberg</publisher><subject>Behavior, Addictive - diagnostic imaging ; Brain ; Brain - diagnostic imaging ; Brain Mapping ; Cognitive ability ; Diagnostic Self Evaluation ; Functional magnetic resonance imaging ; Humans ; Immunoglobulin D ; Internet ; Internet Addiction Disorder ; Magnetic Resonance Imaging - methods ; Medicine ; Medicine & Public Health ; Neurosciences ; Original Paper ; Psychiatry ; Reproducibility of Results ; Self esteem ; Self evaluation ; Video Games - psychology</subject><ispartof>European archives of psychiatry and clinical neuroscience, 2022-09, Vol.272 (6), p.1119-1134</ispartof><rights>The Author(s) 2021</rights><rights>2021. The Author(s).</rights><rights>The Author(s) 2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c528t-b5fb95c6e472b032ddda82017be5207363f970c2b09d341066e88f234a7b48f33</citedby><cites>FETCH-LOGICAL-c528t-b5fb95c6e472b032ddda82017be5207363f970c2b09d341066e88f234a7b48f33</cites><orcidid>0000-0001-5962-019X</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s00406-021-01307-2$$EPDF$$P50$$Gspringer$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s00406-021-01307-2$$EHTML$$P50$$Gspringer$$Hfree_for_read</linktohtml><link.rule.ids>230,314,780,784,885,27923,27924,41487,42556,51318</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/34275007$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Bach, Patrick</creatorcontrib><creatorcontrib>Hill, Holger</creatorcontrib><creatorcontrib>Reinhard, Iris</creatorcontrib><creatorcontrib>Gädeke, Theresa</creatorcontrib><creatorcontrib>Kiefer, Falk</creatorcontrib><creatorcontrib>Leménager, Tagrid</creatorcontrib><title>Reliability of the fMRI-based assessment of self-evaluation in individuals with internet gaming disorder</title><title>European archives of psychiatry and clinical neuroscience</title><addtitle>Eur Arch Psychiatry Clin Neurosci</addtitle><addtitle>Eur Arch Psychiatry Clin Neurosci</addtitle><description>The self-concept—defined as the cognitive representation of beliefs about oneself—determines how individuals view themselves, others, and their actions. A negative self-concept can drive gaming use and internet gaming disorder (IGD). The assessment of the neural correlates of self-evaluation gained popularity to assess the self-concept in individuals with IGD. This attempt, however, seems to critically depend on the reliability of the investigated task-fMRI brain activation. As first study to date, we assessed test–retest reliability of an fMRI self-evaluation task. Test–retest reliability of neural brain activation between two separate fMRI sessions (approximately 12 months apart) was investigated in
N
= 29 healthy participants and
N
= 11 individuals with pathological internet gaming. We computed reliability estimates for the different task contrasts (self, a familiar, and an unknown person) and the contrast (self > familiar and unknown person). Data indicated good test–retest reliability of brain activation, captured by the “self”, “familiar person”, and “unknown person” contrasts, in a large network of brain regions in the whole sample (
N
= 40) and when considering both experimental groups separately. In contrast to that, only a small set of brain regions showed moderate to good reliability, when investigating the contrasts (“self > familiar and unknown person”). The lower reliability of the contrast can be attributed to the fact that the constituting contrast conditions were highly correlated. Future research on self-evaluation should be cautioned by the findings of substantial local reliability differences across the brain and employ methods to overcome these limitations.</description><subject>Behavior, Addictive - diagnostic imaging</subject><subject>Brain</subject><subject>Brain - diagnostic imaging</subject><subject>Brain Mapping</subject><subject>Cognitive ability</subject><subject>Diagnostic Self Evaluation</subject><subject>Functional magnetic resonance imaging</subject><subject>Humans</subject><subject>Immunoglobulin D</subject><subject>Internet</subject><subject>Internet Addiction Disorder</subject><subject>Magnetic Resonance Imaging - methods</subject><subject>Medicine</subject><subject>Medicine & Public Health</subject><subject>Neurosciences</subject><subject>Original Paper</subject><subject>Psychiatry</subject><subject>Reproducibility of Results</subject><subject>Self esteem</subject><subject>Self evaluation</subject><subject>Video Games - psychology</subject><issn>0940-1334</issn><issn>1433-8491</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>C6C</sourceid><sourceid>EIF</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><recordid>eNp9kUuLFDEUhYMoTjv6B1xIgRs30ZtXpWojyOBjYEQYdB1SlZvuDFWVMUn1MP_etD2Oj4UQCOR89-RcDiHPGbxmAPpNBpDQUuCMAhOgKX9ANkwKQTvZs4dkA70EyoSQJ-RJzlcAwBSHx-RESK5VtdiQ3SVOwQ5hCuW2ib4pO2z858tzOtiMrrE5Y84zLuUgZpw8xb2dVltCXJpwOC7sg1vtlJubUHb1oWBasDRbO4dl27iQY3KYnpJHvkL47O4-Jd8-vP969olefPl4fvbugo6Kd4UOyg-9GluUmg8guHPOdhyYHrBG16IVvtcwVq13QjJoW-w6z4W0epCdF-KUvD36Xq_DjG6s0ZOdzHUKs023Jtpg_laWsDPbuDe96DoJB4NXdwYpfl8xFzOHPOI02QXjmg1XSnDJlOgr-vIf9CquaanrGa5BtK2WXFWKH6kxxZwT-vswDMyhSHMs0tQizc8iDa9DL_5c437kV3MVEEcgV2nZYvr9939sfwDSjKnL</recordid><startdate>20220901</startdate><enddate>20220901</enddate><creator>Bach, Patrick</creator><creator>Hill, Holger</creator><creator>Reinhard, Iris</creator><creator>Gädeke, Theresa</creator><creator>Kiefer, Falk</creator><creator>Leménager, Tagrid</creator><general>Springer Berlin Heidelberg</general><general>Springer Nature B.V</general><scope>C6C</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7TK</scope><scope>7X7</scope><scope>7XB</scope><scope>88E</scope><scope>88G</scope><scope>8AO</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>K9.</scope><scope>M0S</scope><scope>M1P</scope><scope>M2M</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PSYQQ</scope><scope>Q9U</scope><scope>7X8</scope><scope>5PM</scope><orcidid>https://orcid.org/0000-0001-5962-019X</orcidid></search><sort><creationdate>20220901</creationdate><title>Reliability of the fMRI-based assessment of self-evaluation in individuals with internet gaming disorder</title><author>Bach, Patrick ; Hill, Holger ; Reinhard, Iris ; Gädeke, Theresa ; Kiefer, Falk ; Leménager, Tagrid</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c528t-b5fb95c6e472b032ddda82017be5207363f970c2b09d341066e88f234a7b48f33</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Behavior, Addictive - diagnostic imaging</topic><topic>Brain</topic><topic>Brain - diagnostic imaging</topic><topic>Brain Mapping</topic><topic>Cognitive ability</topic><topic>Diagnostic Self Evaluation</topic><topic>Functional magnetic resonance imaging</topic><topic>Humans</topic><topic>Immunoglobulin D</topic><topic>Internet</topic><topic>Internet Addiction Disorder</topic><topic>Magnetic Resonance Imaging - methods</topic><topic>Medicine</topic><topic>Medicine & Public Health</topic><topic>Neurosciences</topic><topic>Original Paper</topic><topic>Psychiatry</topic><topic>Reproducibility of Results</topic><topic>Self esteem</topic><topic>Self evaluation</topic><topic>Video Games - psychology</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Bach, Patrick</creatorcontrib><creatorcontrib>Hill, Holger</creatorcontrib><creatorcontrib>Reinhard, Iris</creatorcontrib><creatorcontrib>Gädeke, Theresa</creatorcontrib><creatorcontrib>Kiefer, Falk</creatorcontrib><creatorcontrib>Leménager, Tagrid</creatorcontrib><collection>Springer Nature OA/Free Journals</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Neurosciences Abstracts</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Medical Database (Alumni Edition)</collection><collection>Psychology Database (Alumni)</collection><collection>ProQuest Pharma Collection</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Health & Medical Collection (Alumni Edition)</collection><collection>Medical Database</collection><collection>Psychology Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest One Psychology</collection><collection>ProQuest Central Basic</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>European archives of psychiatry and clinical neuroscience</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Bach, Patrick</au><au>Hill, Holger</au><au>Reinhard, Iris</au><au>Gädeke, Theresa</au><au>Kiefer, Falk</au><au>Leménager, Tagrid</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Reliability of the fMRI-based assessment of self-evaluation in individuals with internet gaming disorder</atitle><jtitle>European archives of psychiatry and clinical neuroscience</jtitle><stitle>Eur Arch Psychiatry Clin Neurosci</stitle><addtitle>Eur Arch Psychiatry Clin Neurosci</addtitle><date>2022-09-01</date><risdate>2022</risdate><volume>272</volume><issue>6</issue><spage>1119</spage><epage>1134</epage><pages>1119-1134</pages><issn>0940-1334</issn><eissn>1433-8491</eissn><abstract>The self-concept—defined as the cognitive representation of beliefs about oneself—determines how individuals view themselves, others, and their actions. A negative self-concept can drive gaming use and internet gaming disorder (IGD). The assessment of the neural correlates of self-evaluation gained popularity to assess the self-concept in individuals with IGD. This attempt, however, seems to critically depend on the reliability of the investigated task-fMRI brain activation. As first study to date, we assessed test–retest reliability of an fMRI self-evaluation task. Test–retest reliability of neural brain activation between two separate fMRI sessions (approximately 12 months apart) was investigated in
N
= 29 healthy participants and
N
= 11 individuals with pathological internet gaming. We computed reliability estimates for the different task contrasts (self, a familiar, and an unknown person) and the contrast (self > familiar and unknown person). Data indicated good test–retest reliability of brain activation, captured by the “self”, “familiar person”, and “unknown person” contrasts, in a large network of brain regions in the whole sample (
N
= 40) and when considering both experimental groups separately. In contrast to that, only a small set of brain regions showed moderate to good reliability, when investigating the contrasts (“self > familiar and unknown person”). The lower reliability of the contrast can be attributed to the fact that the constituting contrast conditions were highly correlated. Future research on self-evaluation should be cautioned by the findings of substantial local reliability differences across the brain and employ methods to overcome these limitations.</abstract><cop>Berlin/Heidelberg</cop><pub>Springer Berlin Heidelberg</pub><pmid>34275007</pmid><doi>10.1007/s00406-021-01307-2</doi><tpages>16</tpages><orcidid>https://orcid.org/0000-0001-5962-019X</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Behavior, Addictive - diagnostic imaging Brain Brain - diagnostic imaging Brain Mapping Cognitive ability Diagnostic Self Evaluation Functional magnetic resonance imaging Humans Immunoglobulin D Internet Internet Addiction Disorder Magnetic Resonance Imaging - methods Medicine Medicine & Public Health Neurosciences Original Paper Psychiatry Reproducibility of Results Self esteem Self evaluation Video Games - psychology |
title | Reliability of the fMRI-based assessment of self-evaluation in individuals with internet gaming disorder |
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