AI-based adaptive personalized content presentation and exercises navigation for an effective and engaging E-learning platform

Effective and engaging E-learning becomes necessary in unusual conditions such as COVID-19 pandemic, especially for the early stages of K-12 education. This paper proposes an adaptive personalized E-learning platform with a novel combination of Visual/Aural/Read, Write/Kinesthetic (VARK) presentatio...

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Veröffentlicht in:Multimedia tools and applications 2023-01, Vol.82 (3), p.3303-3333
Hauptverfasser: Sayed, Wafaa S., Noeman, Ahmed M., Abdellatif, Abdelrahman, Abdelrazek, Moemen, Badawy, Mostafa G., Hamed, Ahmed, El-Tantawy, Samah
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container_end_page 3333
container_issue 3
container_start_page 3303
container_title Multimedia tools and applications
container_volume 82
creator Sayed, Wafaa S.
Noeman, Ahmed M.
Abdellatif, Abdelrahman
Abdelrazek, Moemen
Badawy, Mostafa G.
Hamed, Ahmed
El-Tantawy, Samah
description Effective and engaging E-learning becomes necessary in unusual conditions such as COVID-19 pandemic, especially for the early stages of K-12 education. This paper proposes an adaptive personalized E-learning platform with a novel combination of Visual/Aural/Read, Write/Kinesthetic (VARK) presentation or gamification and exercises difficulty scaffolding through skipping/hiding/ reattempting. Cognitive, behavior and affective adaptation means are included in developing a dynamic learner model, which detects and corrects each student’s learning style and cognitive level. As adaptation targets, the platform provides adaptive content presentation in two groups (VARK and gamification), adaptive exercises navigation and adaptive feedback. To achieve its goal, the platform utilizes a Deep Q-Network Reinforcement Learning (DQN-RL) and an online rule-based decision making implementation. The platform interfaces front-end dedicated website and back-end adaptation algorithms. An improvement in learning effectiveness is achieved comparing the post-test to the pre-test in a pilot experiment for grade 3 mathematics curriculum. Both groups witnessed academic performance and satisfaction level improvements, most importantly, for the students who started the experiment with a relatively low performance. VARK group witnessed a slightly more improvement and higher satisfaction level, since interactive activities and games in the kinesthetic presentation can provide engagement, while keeping other presentation styles available, when needed.
doi_str_mv 10.1007/s11042-022-13076-8
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subjects Adaptation
Algorithms
Artificial intelligence
Computer Communication Networks
Computer Science
Customization
Data Structures and Information Theory
Decision making
Distance learning
Gamification
Group theory
Machine learning
Multimedia Information Systems
Navigation
Online instruction
Scaffolding
Special Purpose and Application-Based Systems
Websites
title AI-based adaptive personalized content presentation and exercises navigation for an effective and engaging E-learning platform
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