Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch
To evaluate the prevalence of food and beverage marketing on Twitch.tv (Twitch), a social media platform where individuals broadcast live audiovisual material to millions of daily users. Observational analysis of the prevalence of 238 food and beverage brands in five distinct categories (processed s...
Gespeichert in:
Veröffentlicht in: | Public health nutrition 2020-10, Vol.23 (15), p.2793-2803 |
---|---|
Hauptverfasser: | , , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 2803 |
---|---|
container_issue | 15 |
container_start_page | 2793 |
container_title | Public health nutrition |
container_volume | 23 |
creator | Pollack, Catherine C Kim, Jason Emond, Jennifer A Brand, John Gilbert-Diamond, Diane Masterson, Travis D |
description | To evaluate the prevalence of food and beverage marketing on Twitch.tv (Twitch), a social media platform where individuals broadcast live audiovisual material to millions of daily users.
Observational analysis of the prevalence of 238 food and beverage brands in five distinct categories (processed snacks; food delivery services and restaurants; candies, energy drinks/coffees/teas; and sodas and other sugar-sweetened beverages) over the course of 18 months.
Twitch streamer profiles and stream titles between January 2018 and July 2019. Twitch chat room messages during July 2019.
None.
There was a significant increase in brand exposure on Twitch both in stream titles (sodas and candies, P < 0·05) and on streamer profiles (sodas, restaurants/food delivery services, candies, and energy drinks/coffees/teas, P < 0·05) over the 18-month study period. Energy drinks, coffees and teas had the most exposure with 1·08 billion exposure hours from profiles and 83 million exposure hours from titles. Restaurants/food delivery services and sugar-sweetened beverages were the most frequently mentioned products in chat rooms with 1·24 million messages and 1·10 million messages, respectively.
This study is the first to demonstrate the extent by which food and beverage brands garner millions of hours of exposure on Twitch. Future studies should evaluate the impact that this level of exposure to nutrient-poor, energy-dense products may have on behavioural and health outcomes. |
doi_str_mv | 10.1017/S1368980020002128 |
format | Article |
fullrecord | <record><control><sourceid>proquest_pubme</sourceid><recordid>TN_cdi_pubmedcentral_primary_oai_pubmedcentral_nih_gov_8996381</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><cupid>10_1017_S1368980020002128</cupid><sourcerecordid>2420136663</sourcerecordid><originalsourceid>FETCH-LOGICAL-c471t-527240310da27589f6f1e9443221507053d2ed578dde3e3af6b910f28d7ecab33</originalsourceid><addsrcrecordid>eNp1Uctu1TAQjRAVLYUPYIMssWHRUD_i2NkgVRUFpEqtRFlbvvYk121iX2yn6P4Fn1ynvZSXWFhjzZxzZo5OVb0i-B3BRBx_IayVncSY4vIIlU-qA9IIXlNBxdPyL-N6me9Xz1O6LiAuhHhW7TPaEkkZP6h-XEa41SN4A0h7i1KOOsPgIKHQI_AQhy2y0fmbI5SC1UdoE4OBlKBgvTalbQpve0-OkLKeo_Z5QdnZZDTpeAPZ-QEFj_IaShmdh2UP6Gnpb0ad-xAndPXdZbN-Ue31ekzwclcPq69nH65OP9XnFx8_n56c16YRJNe8WGwwI9hqKrjs-rYn0DUNo5RwLDBnloLlQloLDJju21VHcE-lFWD0irHD6v2D7mZeTWAN-OJ8VJvoyslbFbRTf068W6sh3CrZdS2TpAi83QnE8G0uztXkkoFx1B7CnBRtKC4BtO2y681f0OswR1_sFRTrOGnJPYo8oEwMKUXoH48hWC15q3_yLpzXv7t4ZPwMuADYTlRPq-jsAL92_1_2DsEtt1M</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2439516163</pqid></control><display><type>article</type><title>Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch</title><source>MEDLINE</source><source>Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals</source><source>PubMed Central</source><creator>Pollack, Catherine C ; Kim, Jason ; Emond, Jennifer A ; Brand, John ; Gilbert-Diamond, Diane ; Masterson, Travis D</creator><creatorcontrib>Pollack, Catherine C ; Kim, Jason ; Emond, Jennifer A ; Brand, John ; Gilbert-Diamond, Diane ; Masterson, Travis D</creatorcontrib><description>To evaluate the prevalence of food and beverage marketing on Twitch.tv (Twitch), a social media platform where individuals broadcast live audiovisual material to millions of daily users.
Observational analysis of the prevalence of 238 food and beverage brands in five distinct categories (processed snacks; food delivery services and restaurants; candies, energy drinks/coffees/teas; and sodas and other sugar-sweetened beverages) over the course of 18 months.
Twitch streamer profiles and stream titles between January 2018 and July 2019. Twitch chat room messages during July 2019.
None.
There was a significant increase in brand exposure on Twitch both in stream titles (sodas and candies, P < 0·05) and on streamer profiles (sodas, restaurants/food delivery services, candies, and energy drinks/coffees/teas, P < 0·05) over the 18-month study period. Energy drinks, coffees and teas had the most exposure with 1·08 billion exposure hours from profiles and 83 million exposure hours from titles. Restaurants/food delivery services and sugar-sweetened beverages were the most frequently mentioned products in chat rooms with 1·24 million messages and 1·10 million messages, respectively.
This study is the first to demonstrate the extent by which food and beverage brands garner millions of hours of exposure on Twitch. Future studies should evaluate the impact that this level of exposure to nutrient-poor, energy-dense products may have on behavioural and health outcomes.</description><identifier>ISSN: 1368-9800</identifier><identifier>EISSN: 1475-2727</identifier><identifier>DOI: 10.1017/S1368980020002128</identifier><identifier>PMID: 32618235</identifier><language>eng</language><publisher>Cambridge, UK: Cambridge University Press</publisher><subject>Audiovisual materials ; Beverages ; Brands ; Candy ; Carbonated Beverages ; Chat rooms ; Confectionery ; Corporate sponsorship ; Delivery services ; Digital media ; Economics and environment ; Endorsements ; Energy Drinks ; Exposure ; Food ; Food processing ; Food service ; Humans ; Influencer marketing ; Marketing ; Messages ; Obesity ; Prevalence ; Professional baseball ; Professional soccer ; Research paper ; Restaurants ; Sensory integration ; Snacks ; Social Media ; Social networks ; Sugar ; Television advertising ; Tournaments & championships ; User generated content</subject><ispartof>Public health nutrition, 2020-10, Vol.23 (15), p.2793-2803</ispartof><rights>The Authors 2020</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c471t-527240310da27589f6f1e9443221507053d2ed578dde3e3af6b910f28d7ecab33</citedby><cites>FETCH-LOGICAL-c471t-527240310da27589f6f1e9443221507053d2ed578dde3e3af6b910f28d7ecab33</cites><orcidid>0000-0002-7434-5306</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC8996381/pdf/$$EPDF$$P50$$Gpubmedcentral$$H</linktopdf><linktohtml>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC8996381/$$EHTML$$P50$$Gpubmedcentral$$H</linktohtml><link.rule.ids>230,314,727,780,784,885,27924,27925,53791,53793</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/32618235$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Pollack, Catherine C</creatorcontrib><creatorcontrib>Kim, Jason</creatorcontrib><creatorcontrib>Emond, Jennifer A</creatorcontrib><creatorcontrib>Brand, John</creatorcontrib><creatorcontrib>Gilbert-Diamond, Diane</creatorcontrib><creatorcontrib>Masterson, Travis D</creatorcontrib><title>Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch</title><title>Public health nutrition</title><addtitle>Public Health Nutr</addtitle><description>To evaluate the prevalence of food and beverage marketing on Twitch.tv (Twitch), a social media platform where individuals broadcast live audiovisual material to millions of daily users.
Observational analysis of the prevalence of 238 food and beverage brands in five distinct categories (processed snacks; food delivery services and restaurants; candies, energy drinks/coffees/teas; and sodas and other sugar-sweetened beverages) over the course of 18 months.
Twitch streamer profiles and stream titles between January 2018 and July 2019. Twitch chat room messages during July 2019.
None.
There was a significant increase in brand exposure on Twitch both in stream titles (sodas and candies, P < 0·05) and on streamer profiles (sodas, restaurants/food delivery services, candies, and energy drinks/coffees/teas, P < 0·05) over the 18-month study period. Energy drinks, coffees and teas had the most exposure with 1·08 billion exposure hours from profiles and 83 million exposure hours from titles. Restaurants/food delivery services and sugar-sweetened beverages were the most frequently mentioned products in chat rooms with 1·24 million messages and 1·10 million messages, respectively.
This study is the first to demonstrate the extent by which food and beverage brands garner millions of hours of exposure on Twitch. Future studies should evaluate the impact that this level of exposure to nutrient-poor, energy-dense products may have on behavioural and health outcomes.</description><subject>Audiovisual materials</subject><subject>Beverages</subject><subject>Brands</subject><subject>Candy</subject><subject>Carbonated Beverages</subject><subject>Chat rooms</subject><subject>Confectionery</subject><subject>Corporate sponsorship</subject><subject>Delivery services</subject><subject>Digital media</subject><subject>Economics and environment</subject><subject>Endorsements</subject><subject>Energy Drinks</subject><subject>Exposure</subject><subject>Food</subject><subject>Food processing</subject><subject>Food service</subject><subject>Humans</subject><subject>Influencer marketing</subject><subject>Marketing</subject><subject>Messages</subject><subject>Obesity</subject><subject>Prevalence</subject><subject>Professional baseball</subject><subject>Professional soccer</subject><subject>Research paper</subject><subject>Restaurants</subject><subject>Sensory integration</subject><subject>Snacks</subject><subject>Social Media</subject><subject>Social networks</subject><subject>Sugar</subject><subject>Television advertising</subject><subject>Tournaments & championships</subject><subject>User generated content</subject><issn>1368-9800</issn><issn>1475-2727</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><recordid>eNp1Uctu1TAQjRAVLYUPYIMssWHRUD_i2NkgVRUFpEqtRFlbvvYk121iX2yn6P4Fn1ynvZSXWFhjzZxzZo5OVb0i-B3BRBx_IayVncSY4vIIlU-qA9IIXlNBxdPyL-N6me9Xz1O6LiAuhHhW7TPaEkkZP6h-XEa41SN4A0h7i1KOOsPgIKHQI_AQhy2y0fmbI5SC1UdoE4OBlKBgvTalbQpve0-OkLKeo_Z5QdnZZDTpeAPZ-QEFj_IaShmdh2UP6Gnpb0ad-xAndPXdZbN-Ue31ekzwclcPq69nH65OP9XnFx8_n56c16YRJNe8WGwwI9hqKrjs-rYn0DUNo5RwLDBnloLlQloLDJju21VHcE-lFWD0irHD6v2D7mZeTWAN-OJ8VJvoyslbFbRTf068W6sh3CrZdS2TpAi83QnE8G0uztXkkoFx1B7CnBRtKC4BtO2y681f0OswR1_sFRTrOGnJPYo8oEwMKUXoH48hWC15q3_yLpzXv7t4ZPwMuADYTlRPq-jsAL92_1_2DsEtt1M</recordid><startdate>20201001</startdate><enddate>20201001</enddate><creator>Pollack, Catherine C</creator><creator>Kim, Jason</creator><creator>Emond, Jennifer A</creator><creator>Brand, John</creator><creator>Gilbert-Diamond, Diane</creator><creator>Masterson, Travis D</creator><general>Cambridge University Press</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7QP</scope><scope>7RQ</scope><scope>7RV</scope><scope>7T2</scope><scope>7X2</scope><scope>7X7</scope><scope>7XB</scope><scope>88E</scope><scope>8C1</scope><scope>8FE</scope><scope>8FH</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AEUYN</scope><scope>AFKRA</scope><scope>ATCPS</scope><scope>BENPR</scope><scope>BHPHI</scope><scope>C1K</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>HCIFZ</scope><scope>K9.</scope><scope>KB0</scope><scope>M0K</scope><scope>M0S</scope><scope>M1P</scope><scope>NAPCQ</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>Q9U</scope><scope>7X8</scope><scope>5PM</scope><orcidid>https://orcid.org/0000-0002-7434-5306</orcidid></search><sort><creationdate>20201001</creationdate><title>Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch</title><author>Pollack, Catherine C ; Kim, Jason ; Emond, Jennifer A ; Brand, John ; Gilbert-Diamond, Diane ; Masterson, Travis D</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c471t-527240310da27589f6f1e9443221507053d2ed578dde3e3af6b910f28d7ecab33</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Audiovisual materials</topic><topic>Beverages</topic><topic>Brands</topic><topic>Candy</topic><topic>Carbonated Beverages</topic><topic>Chat rooms</topic><topic>Confectionery</topic><topic>Corporate sponsorship</topic><topic>Delivery services</topic><topic>Digital media</topic><topic>Economics and environment</topic><topic>Endorsements</topic><topic>Energy Drinks</topic><topic>Exposure</topic><topic>Food</topic><topic>Food processing</topic><topic>Food service</topic><topic>Humans</topic><topic>Influencer marketing</topic><topic>Marketing</topic><topic>Messages</topic><topic>Obesity</topic><topic>Prevalence</topic><topic>Professional baseball</topic><topic>Professional soccer</topic><topic>Research paper</topic><topic>Restaurants</topic><topic>Sensory integration</topic><topic>Snacks</topic><topic>Social Media</topic><topic>Social networks</topic><topic>Sugar</topic><topic>Television advertising</topic><topic>Tournaments & championships</topic><topic>User generated content</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Pollack, Catherine C</creatorcontrib><creatorcontrib>Kim, Jason</creatorcontrib><creatorcontrib>Emond, Jennifer A</creatorcontrib><creatorcontrib>Brand, John</creatorcontrib><creatorcontrib>Gilbert-Diamond, Diane</creatorcontrib><creatorcontrib>Masterson, Travis D</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Calcium & Calcified Tissue Abstracts</collection><collection>Career & Technical Education Database</collection><collection>Proquest Nursing & Allied Health Source</collection><collection>Health and Safety Science Abstracts (Full archive)</collection><collection>Agricultural Science Collection</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Medical Database (Alumni Edition)</collection><collection>Public Health Database</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Natural Science Collection</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest One Sustainability</collection><collection>ProQuest Central UK/Ireland</collection><collection>Agricultural & Environmental Science Collection</collection><collection>ProQuest Central</collection><collection>Natural Science Collection</collection><collection>Environmental Sciences and Pollution Management</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Nursing & Allied Health Database (Alumni Edition)</collection><collection>Agricultural Science Database</collection><collection>Health & Medical Collection (Alumni Edition)</collection><collection>Medical Database</collection><collection>Nursing & Allied Health Premium</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central Basic</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>Public health nutrition</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Pollack, Catherine C</au><au>Kim, Jason</au><au>Emond, Jennifer A</au><au>Brand, John</au><au>Gilbert-Diamond, Diane</au><au>Masterson, Travis D</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch</atitle><jtitle>Public health nutrition</jtitle><addtitle>Public Health Nutr</addtitle><date>2020-10-01</date><risdate>2020</risdate><volume>23</volume><issue>15</issue><spage>2793</spage><epage>2803</epage><pages>2793-2803</pages><issn>1368-9800</issn><eissn>1475-2727</eissn><abstract>To evaluate the prevalence of food and beverage marketing on Twitch.tv (Twitch), a social media platform where individuals broadcast live audiovisual material to millions of daily users.
Observational analysis of the prevalence of 238 food and beverage brands in five distinct categories (processed snacks; food delivery services and restaurants; candies, energy drinks/coffees/teas; and sodas and other sugar-sweetened beverages) over the course of 18 months.
Twitch streamer profiles and stream titles between January 2018 and July 2019. Twitch chat room messages during July 2019.
None.
There was a significant increase in brand exposure on Twitch both in stream titles (sodas and candies, P < 0·05) and on streamer profiles (sodas, restaurants/food delivery services, candies, and energy drinks/coffees/teas, P < 0·05) over the 18-month study period. Energy drinks, coffees and teas had the most exposure with 1·08 billion exposure hours from profiles and 83 million exposure hours from titles. Restaurants/food delivery services and sugar-sweetened beverages were the most frequently mentioned products in chat rooms with 1·24 million messages and 1·10 million messages, respectively.
This study is the first to demonstrate the extent by which food and beverage brands garner millions of hours of exposure on Twitch. Future studies should evaluate the impact that this level of exposure to nutrient-poor, energy-dense products may have on behavioural and health outcomes.</abstract><cop>Cambridge, UK</cop><pub>Cambridge University Press</pub><pmid>32618235</pmid><doi>10.1017/S1368980020002128</doi><tpages>11</tpages><orcidid>https://orcid.org/0000-0002-7434-5306</orcidid><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1368-9800 |
ispartof | Public health nutrition, 2020-10, Vol.23 (15), p.2793-2803 |
issn | 1368-9800 1475-2727 |
language | eng |
recordid | cdi_pubmedcentral_primary_oai_pubmedcentral_nih_gov_8996381 |
source | MEDLINE; Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals; PubMed Central |
subjects | Audiovisual materials Beverages Brands Candy Carbonated Beverages Chat rooms Confectionery Corporate sponsorship Delivery services Digital media Economics and environment Endorsements Energy Drinks Exposure Food Food processing Food service Humans Influencer marketing Marketing Messages Obesity Prevalence Professional baseball Professional soccer Research paper Restaurants Sensory integration Snacks Social Media Social networks Sugar Television advertising Tournaments & championships User generated content |
title | Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-06T21%3A12%3A19IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_pubme&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Prevalence%20and%20strategies%20of%20energy%20drink,%20soda,%20processed%20snack,%20candy%20and%20restaurant%20product%20marketing%20on%20the%20online%20streaming%20platform%20Twitch&rft.jtitle=Public%20health%20nutrition&rft.au=Pollack,%20Catherine%20C&rft.date=2020-10-01&rft.volume=23&rft.issue=15&rft.spage=2793&rft.epage=2803&rft.pages=2793-2803&rft.issn=1368-9800&rft.eissn=1475-2727&rft_id=info:doi/10.1017/S1368980020002128&rft_dat=%3Cproquest_pubme%3E2420136663%3C/proquest_pubme%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2439516163&rft_id=info:pmid/32618235&rft_cupid=10_1017_S1368980020002128&rfr_iscdi=true |