Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch

To evaluate the prevalence of food and beverage marketing on Twitch.tv (Twitch), a social media platform where individuals broadcast live audiovisual material to millions of daily users. Observational analysis of the prevalence of 238 food and beverage brands in five distinct categories (processed s...

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Veröffentlicht in:Public health nutrition 2020-10, Vol.23 (15), p.2793-2803
Hauptverfasser: Pollack, Catherine C, Kim, Jason, Emond, Jennifer A, Brand, John, Gilbert-Diamond, Diane, Masterson, Travis D
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container_end_page 2803
container_issue 15
container_start_page 2793
container_title Public health nutrition
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creator Pollack, Catherine C
Kim, Jason
Emond, Jennifer A
Brand, John
Gilbert-Diamond, Diane
Masterson, Travis D
description To evaluate the prevalence of food and beverage marketing on Twitch.tv (Twitch), a social media platform where individuals broadcast live audiovisual material to millions of daily users. Observational analysis of the prevalence of 238 food and beverage brands in five distinct categories (processed snacks; food delivery services and restaurants; candies, energy drinks/coffees/teas; and sodas and other sugar-sweetened beverages) over the course of 18 months. Twitch streamer profiles and stream titles between January 2018 and July 2019. Twitch chat room messages during July 2019. None. There was a significant increase in brand exposure on Twitch both in stream titles (sodas and candies, P < 0·05) and on streamer profiles (sodas, restaurants/food delivery services, candies, and energy drinks/coffees/teas, P < 0·05) over the 18-month study period. Energy drinks, coffees and teas had the most exposure with 1·08 billion exposure hours from profiles and 83 million exposure hours from titles. Restaurants/food delivery services and sugar-sweetened beverages were the most frequently mentioned products in chat rooms with 1·24 million messages and 1·10 million messages, respectively. This study is the first to demonstrate the extent by which food and beverage brands garner millions of hours of exposure on Twitch. Future studies should evaluate the impact that this level of exposure to nutrient-poor, energy-dense products may have on behavioural and health outcomes.
doi_str_mv 10.1017/S1368980020002128
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Observational analysis of the prevalence of 238 food and beverage brands in five distinct categories (processed snacks; food delivery services and restaurants; candies, energy drinks/coffees/teas; and sodas and other sugar-sweetened beverages) over the course of 18 months. Twitch streamer profiles and stream titles between January 2018 and July 2019. Twitch chat room messages during July 2019. None. There was a significant increase in brand exposure on Twitch both in stream titles (sodas and candies, P &lt; 0·05) and on streamer profiles (sodas, restaurants/food delivery services, candies, and energy drinks/coffees/teas, P &lt; 0·05) over the 18-month study period. Energy drinks, coffees and teas had the most exposure with 1·08 billion exposure hours from profiles and 83 million exposure hours from titles. Restaurants/food delivery services and sugar-sweetened beverages were the most frequently mentioned products in chat rooms with 1·24 million messages and 1·10 million messages, respectively. This study is the first to demonstrate the extent by which food and beverage brands garner millions of hours of exposure on Twitch. Future studies should evaluate the impact that this level of exposure to nutrient-poor, energy-dense products may have on behavioural and health outcomes.</abstract><cop>Cambridge, UK</cop><pub>Cambridge University Press</pub><pmid>32618235</pmid><doi>10.1017/S1368980020002128</doi><tpages>11</tpages><orcidid>https://orcid.org/0000-0002-7434-5306</orcidid><oa>free_for_read</oa></addata></record>
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identifier ISSN: 1368-9800
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source MEDLINE; Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals; PubMed Central
subjects Audiovisual materials
Beverages
Brands
Candy
Carbonated Beverages
Chat rooms
Confectionery
Corporate sponsorship
Delivery services
Digital media
Economics and environment
Endorsements
Energy Drinks
Exposure
Food
Food processing
Food service
Humans
Influencer marketing
Marketing
Messages
Obesity
Prevalence
Professional baseball
Professional soccer
Research paper
Restaurants
Sensory integration
Snacks
Social Media
Social networks
Sugar
Television advertising
Tournaments & championships
User generated content
title Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch
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