Problematic online gaming and the COVID-19 pandemic
Stay-at-home mandates and quarantines related to the coronavirus (COVID-19) pandemic have led to greatly increased participation in online gaming. Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes. Although gaming can be a h...
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Veröffentlicht in: | Journal of behavioral addictions 2020-06, Vol.9 (2), p.184-186 |
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container_title | Journal of behavioral addictions |
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creator | King, Daniel L Delfabbro, Paul H Billieux, Joël Potenza, Marc N |
description | Stay-at-home mandates and quarantines related to the coronavirus (COVID-19) pandemic have led to greatly increased participation in online gaming. Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes. Although gaming can be a healthy coping strategy for the majority, it can also pose risks to some vulnerable individuals. Protracted periods of social isolation and technology-based activity pose the danger of solidifying unhealthy lifestyle patterns, leading to difficulties to readaptation when the COVID-19 crisis has passed. Balanced and effective approaches to gaming during the COVID-19 pandemic are needed to support physical and psychological wellbeing. |
doi_str_mv | 10.1556/2006.2020.00016 |
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Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes. Although gaming can be a healthy coping strategy for the majority, it can also pose risks to some vulnerable individuals. Protracted periods of social isolation and technology-based activity pose the danger of solidifying unhealthy lifestyle patterns, leading to difficulties to readaptation when the COVID-19 crisis has passed. 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Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes. Although gaming can be a healthy coping strategy for the majority, it can also pose risks to some vulnerable individuals. Protracted periods of social isolation and technology-based activity pose the danger of solidifying unhealthy lifestyle patterns, leading to difficulties to readaptation when the COVID-19 crisis has passed. Balanced and effective approaches to gaming during the COVID-19 pandemic are needed to support physical and psychological wellbeing.</description><subject>Adaptation, Psychological</subject><subject>Attitude to Computers</subject><subject>Behavior, Addictive - prevention & control</subject><subject>Behavior, Addictive - psychology</subject><subject>Behaviorism</subject><subject>Betacoronavirus</subject><subject>Communicable Disease Control - methods</subject><subject>Coronavirus Infections - epidemiology</subject><subject>Coronavirus Infections - prevention & control</subject><subject>Coronavirus Infections - psychology</subject><subject>Coronaviruses</subject><subject>COVID-19</subject><subject>Epidemics</subject><subject>Humans</subject><subject>Letter to the Editor</subject><subject>Mental Health</subject><subject>Online gambling</subject><subject>Pandemics - prevention & control</subject><subject>Pneumonia, Viral - epidemiology</subject><subject>Pneumonia, Viral - prevention & control</subject><subject>Pneumonia, Viral - psychology</subject><subject>Quarantine</subject><subject>SARS-CoV-2</subject><subject>Social Isolation - psychology</subject><subject>Stress management</subject><subject>Video Games - psychology</subject><issn>2062-5871</issn><issn>2063-5303</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>REL</sourceid><sourceid>EIF</sourceid><recordid>eNptkc1r3DAQxU1paUKacy-lGAqlF29GkiVLl0LYfgUC6SH0KmR5vKsgS1vLDvS_r7y7DVkoc5CY-b0HM68o3hJYEc7FFQUQKwoUVgBAxIvinIJgFWfAXu7_tOKyIWfFZUoPGQHJiST16-KMUcapos15wX6OsfU4mMnZMgbvApYbM7iwKU3oymmL5fru182Xiqhylzs4OPumeNUbn_Dy-F4U99--3q9_VLd332_W17eV5Y2cKslr0fRoGSOkY7QD1QtUBNoGbW2wb6SsZQcoJWuJIkahBLAgWtt1gtTsovh8sN3N7YCdxTCNxuvd6AYz_tHROH06CW6rN_FRS8VUTWU2-HQ0GOPvGdOkB5csem8CxjlpylQjGiJ4k9EPB3RjPGoX-pgd7YLr6zxXREq-GK7-Q-XanyUG7F3unwg-PhNs0fhpm6KfJxdDOgWvDqAdY0oj9k9rEtBL2HoJWy9h633YWfH--XWe-H_RZuDd0RIxev0Q5zHktHQ-N-T6C9Dpqa8</recordid><startdate>20200601</startdate><enddate>20200601</enddate><creator>King, Daniel L</creator><creator>Delfabbro, Paul H</creator><creator>Billieux, Joël</creator><creator>Potenza, Marc N</creator><general>Akadémiai Kiadó</general><general>Academic Publishing House</general><general>Akademiai Kiado</general><scope>AE2</scope><scope>BIXPP</scope><scope>REL</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><scope>5PM</scope><orcidid>https://orcid.org/0000-0002-1762-2581</orcidid></search><sort><creationdate>20200601</creationdate><title>Problematic online gaming and the COVID-19 pandemic</title><author>King, Daniel L ; Delfabbro, Paul H ; Billieux, Joël ; Potenza, Marc N</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c578t-85467fec3311d32d09f6e910b7ec4aef78848d0e883b191a9e800c06bcdd6143</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Adaptation, Psychological</topic><topic>Attitude to Computers</topic><topic>Behavior, Addictive - prevention & control</topic><topic>Behavior, Addictive - psychology</topic><topic>Behaviorism</topic><topic>Betacoronavirus</topic><topic>Communicable Disease Control - methods</topic><topic>Coronavirus Infections - epidemiology</topic><topic>Coronavirus Infections - prevention & control</topic><topic>Coronavirus Infections - psychology</topic><topic>Coronaviruses</topic><topic>COVID-19</topic><topic>Epidemics</topic><topic>Humans</topic><topic>Letter to the Editor</topic><topic>Mental Health</topic><topic>Online gambling</topic><topic>Pandemics - prevention & control</topic><topic>Pneumonia, Viral - epidemiology</topic><topic>Pneumonia, Viral - prevention & control</topic><topic>Pneumonia, Viral - psychology</topic><topic>Quarantine</topic><topic>SARS-CoV-2</topic><topic>Social Isolation - psychology</topic><topic>Stress management</topic><topic>Video Games - psychology</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>King, Daniel L</creatorcontrib><creatorcontrib>Delfabbro, Paul H</creatorcontrib><creatorcontrib>Billieux, Joël</creatorcontrib><creatorcontrib>Potenza, Marc N</creatorcontrib><collection>Central and Eastern European Online Library (C.E.E.O.L.) 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Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes. Although gaming can be a healthy coping strategy for the majority, it can also pose risks to some vulnerable individuals. Protracted periods of social isolation and technology-based activity pose the danger of solidifying unhealthy lifestyle patterns, leading to difficulties to readaptation when the COVID-19 crisis has passed. Balanced and effective approaches to gaming during the COVID-19 pandemic are needed to support physical and psychological wellbeing.</abstract><cop>Hungary</cop><pub>Akadémiai Kiadó</pub><pmid>32352927</pmid><doi>10.1556/2006.2020.00016</doi><tpages>3</tpages><orcidid>https://orcid.org/0000-0002-1762-2581</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Adaptation, Psychological Attitude to Computers Behavior, Addictive - prevention & control Behavior, Addictive - psychology Behaviorism Betacoronavirus Communicable Disease Control - methods Coronavirus Infections - epidemiology Coronavirus Infections - prevention & control Coronavirus Infections - psychology Coronaviruses COVID-19 Epidemics Humans Letter to the Editor Mental Health Online gambling Pandemics - prevention & control Pneumonia, Viral - epidemiology Pneumonia, Viral - prevention & control Pneumonia, Viral - psychology Quarantine SARS-CoV-2 Social Isolation - psychology Stress management Video Games - psychology |
title | Problematic online gaming and the COVID-19 pandemic |
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