Feasibility, effectiveness and transferability of a novel mastery-based virtual reality robotic training platform for general surgery residents

Background The annual number of robotic surgical procedures is on the rise. Robotic surgery requires unique skills compared to other surgical approaches. Simulation allows basic robot skill acquisition and enhances patient safety. The purpose of this study was to evaluate the feasibility, effectiven...

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Veröffentlicht in:Surgical endoscopy 2022-10, Vol.36 (10), p.7279-7287
Hauptverfasser: Radi, Imad, Tellez, Juan C., Alterio, Rodrigo E., Scott, Daniel J., Sankaranarayanan, Ganesh, Nagaraj, Madhuri B., Hogg, Melissa E., Zeh, Herbert J., Polanco, Patricio M.
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container_end_page 7287
container_issue 10
container_start_page 7279
container_title Surgical endoscopy
container_volume 36
creator Radi, Imad
Tellez, Juan C.
Alterio, Rodrigo E.
Scott, Daniel J.
Sankaranarayanan, Ganesh
Nagaraj, Madhuri B.
Hogg, Melissa E.
Zeh, Herbert J.
Polanco, Patricio M.
description Background The annual number of robotic surgical procedures is on the rise. Robotic surgery requires unique skills compared to other surgical approaches. Simulation allows basic robot skill acquisition and enhances patient safety. The purpose of this study was to evaluate the feasibility, effectiveness, and transferability of a mastery-based curriculum using a new virtual reality (VR) robotic simulator for surgery resident training. Methods Nineteen PGY2s and 22 PGY4s were enrolled. Residents completed a pretest and posttest consisting of five VR and three previously validated inanimate tasks. Training included practicing 33 VR tasks until a total score ≥ 90% (“mastery”) was achieved using automated metrics (time, economy of motion). Inanimate performance was evaluated by two trained, blinded raters using video review metrics (time, errors, and modified OSATS). Outcomes were defined as: curriculum feasibility (completion rate, training time, repetitions), training effectiveness (pre/post training skill improvement), and skill transferability (skill transfer to validated inanimate drills). Wilcoxon signed-rank and Mann–Whitney U tests were used; median (IQR) reported. Results Thirty-four of 41 residents (83%) achieved mastery on all 33 VR tasks; median training time was 7 h (IQR: 5′26″–8′52″). Pretest vs. post-test performance improved (all p  
doi_str_mv 10.1007/s00464-022-09106-z
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Robotic surgery requires unique skills compared to other surgical approaches. Simulation allows basic robot skill acquisition and enhances patient safety. The purpose of this study was to evaluate the feasibility, effectiveness, and transferability of a mastery-based curriculum using a new virtual reality (VR) robotic simulator for surgery resident training. Methods Nineteen PGY2s and 22 PGY4s were enrolled. Residents completed a pretest and posttest consisting of five VR and three previously validated inanimate tasks. Training included practicing 33 VR tasks until a total score ≥ 90% (“mastery”) was achieved using automated metrics (time, economy of motion). Inanimate performance was evaluated by two trained, blinded raters using video review metrics (time, errors, and modified OSATS). Outcomes were defined as: curriculum feasibility (completion rate, training time, repetitions), training effectiveness (pre/post training skill improvement), and skill transferability (skill transfer to validated inanimate drills). Wilcoxon signed-rank and Mann–Whitney U tests were used; median (IQR) reported. Results Thirty-four of 41 residents (83%) achieved mastery on all 33 VR tasks; median training time was 7 h (IQR: 5′26″–8′52″). Pretest vs. post-test performance improved (all p  &lt; 0.001) according to all VR and Inanimate metrics for both PGY2 and PGY4 residents. Significant pretest performance differences were observed between PGY2 and PGY4 residents for VR but not inanimate tasks; no PGY2 vs. PGY4 posttest performance differences were observed for both VR and inanimate tasks. Conclusion This mastery-based VR curriculum was associated with a high completion rate and excellent feasibility. Significant performance improvements were noted for both the VR and inanimate tasks, supporting training effectiveness and skill transferability. Additional studies examining validity evidence may help further refine this curriculum.</description><identifier>ISSN: 0930-2794</identifier><identifier>EISSN: 1432-2218</identifier><identifier>DOI: 10.1007/s00464-022-09106-z</identifier><identifier>PMID: 35194662</identifier><language>eng</language><publisher>New York: Springer US</publisher><subject>Abdominal Surgery ; Clinical Competence ; Computer Simulation ; Curriculum ; Design ; Endoscopy ; Feasibility Studies ; Gastroenterology ; General Surgery - education ; Gynecology ; Hepatology ; Humans ; Internship and Residency ; Laparoscopy ; Medical education ; Medical residencies ; Medicine ; Medicine &amp; Public Health ; Patient safety ; Proctology ; Robotic surgery ; Robotic Surgical Procedures - education ; Robotics - education ; Simulation ; Simulation Training - methods ; Skills ; Software ; Surgery ; Virtual Reality</subject><ispartof>Surgical endoscopy, 2022-10, Vol.36 (10), p.7279-7287</ispartof><rights>The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2022</rights><rights>2022. The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.</rights><rights>The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2022.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c474t-5d8eb9046d95167115feb9774118bc66e55c78d387c00f9a48cce1eebb0312a93</citedby><cites>FETCH-LOGICAL-c474t-5d8eb9046d95167115feb9774118bc66e55c78d387c00f9a48cce1eebb0312a93</cites><orcidid>0000-0002-1719-1208</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s00464-022-09106-z$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s00464-022-09106-z$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>230,314,776,780,881,27901,27902,41464,42533,51294</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/35194662$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Radi, Imad</creatorcontrib><creatorcontrib>Tellez, Juan C.</creatorcontrib><creatorcontrib>Alterio, Rodrigo E.</creatorcontrib><creatorcontrib>Scott, Daniel J.</creatorcontrib><creatorcontrib>Sankaranarayanan, Ganesh</creatorcontrib><creatorcontrib>Nagaraj, Madhuri B.</creatorcontrib><creatorcontrib>Hogg, Melissa E.</creatorcontrib><creatorcontrib>Zeh, Herbert J.</creatorcontrib><creatorcontrib>Polanco, Patricio M.</creatorcontrib><title>Feasibility, effectiveness and transferability of a novel mastery-based virtual reality robotic training platform for general surgery residents</title><title>Surgical endoscopy</title><addtitle>Surg Endosc</addtitle><addtitle>Surg Endosc</addtitle><description>Background The annual number of robotic surgical procedures is on the rise. Robotic surgery requires unique skills compared to other surgical approaches. Simulation allows basic robot skill acquisition and enhances patient safety. The purpose of this study was to evaluate the feasibility, effectiveness, and transferability of a mastery-based curriculum using a new virtual reality (VR) robotic simulator for surgery resident training. Methods Nineteen PGY2s and 22 PGY4s were enrolled. Residents completed a pretest and posttest consisting of five VR and three previously validated inanimate tasks. Training included practicing 33 VR tasks until a total score ≥ 90% (“mastery”) was achieved using automated metrics (time, economy of motion). Inanimate performance was evaluated by two trained, blinded raters using video review metrics (time, errors, and modified OSATS). Outcomes were defined as: curriculum feasibility (completion rate, training time, repetitions), training effectiveness (pre/post training skill improvement), and skill transferability (skill transfer to validated inanimate drills). Wilcoxon signed-rank and Mann–Whitney U tests were used; median (IQR) reported. Results Thirty-four of 41 residents (83%) achieved mastery on all 33 VR tasks; median training time was 7 h (IQR: 5′26″–8′52″). Pretest vs. post-test performance improved (all p  &lt; 0.001) according to all VR and Inanimate metrics for both PGY2 and PGY4 residents. Significant pretest performance differences were observed between PGY2 and PGY4 residents for VR but not inanimate tasks; no PGY2 vs. PGY4 posttest performance differences were observed for both VR and inanimate tasks. Conclusion This mastery-based VR curriculum was associated with a high completion rate and excellent feasibility. Significant performance improvements were noted for both the VR and inanimate tasks, supporting training effectiveness and skill transferability. Additional studies examining validity evidence may help further refine this curriculum.</description><subject>Abdominal Surgery</subject><subject>Clinical Competence</subject><subject>Computer Simulation</subject><subject>Curriculum</subject><subject>Design</subject><subject>Endoscopy</subject><subject>Feasibility Studies</subject><subject>Gastroenterology</subject><subject>General Surgery - education</subject><subject>Gynecology</subject><subject>Hepatology</subject><subject>Humans</subject><subject>Internship and Residency</subject><subject>Laparoscopy</subject><subject>Medical education</subject><subject>Medical residencies</subject><subject>Medicine</subject><subject>Medicine &amp; Public Health</subject><subject>Patient safety</subject><subject>Proctology</subject><subject>Robotic surgery</subject><subject>Robotic Surgical Procedures - education</subject><subject>Robotics - education</subject><subject>Simulation</subject><subject>Simulation Training - methods</subject><subject>Skills</subject><subject>Software</subject><subject>Surgery</subject><subject>Virtual Reality</subject><issn>0930-2794</issn><issn>1432-2218</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><sourceid>BENPR</sourceid><recordid>eNp9kc1u1TAQhS0EopfCC7BAltiwIOCfxLE3SFVFAakSG1hbjjO5uMq1L7ZzpduX4JWZNqX8LNjYsuabc2Z8CHnO2RvOWP-2MNaqtmFCNMxwpprrB2TDWykaIbh-SDbMSNaI3rQn5EkpVwx5w7vH5ER23LRKiQ35cQGuhCHMoR5fU5gm8DUcIEIp1MWR1uximSC7FaFpoo7GdICZ7lypkI_N4AqM9BByXdxMM7hbMKch1eBvBEIMcUv3s6tTyjuKB92iQ0a6LHmLGthVwgixlqfk0eTmAs_u7lPy9eL9l_OPzeXnD5_Ozy4b3_ZtbbpRw2Bw_dF0XPWcdxO--77lXA9eKeg63-tR6t4zNhnXau-BAwwDk1w4I0_Ju1V3vww7GD164zx2n8PO5aNNLti_KzF8s9t0sForKY1EgVd3Ajl9X6BUuwvFwzy7CGkpVigpOM4qNaIv_0Gv0pIjrmdFzzvFtVQdUmKlfE6lZJjuh-HM3uRt17wt5m1v87bX2PTizzXuW34FjIBcgYKliH_92_s_sj8BKSq7PA</recordid><startdate>20221001</startdate><enddate>20221001</enddate><creator>Radi, Imad</creator><creator>Tellez, Juan C.</creator><creator>Alterio, Rodrigo E.</creator><creator>Scott, Daniel J.</creator><creator>Sankaranarayanan, Ganesh</creator><creator>Nagaraj, Madhuri B.</creator><creator>Hogg, Melissa E.</creator><creator>Zeh, Herbert J.</creator><creator>Polanco, Patricio M.</creator><general>Springer US</general><general>Springer Nature B.V</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7RV</scope><scope>7X7</scope><scope>7XB</scope><scope>88E</scope><scope>8AO</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>K9.</scope><scope>KB0</scope><scope>M0S</scope><scope>M1P</scope><scope>NAPCQ</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>7X8</scope><scope>5PM</scope><orcidid>https://orcid.org/0000-0002-1719-1208</orcidid></search><sort><creationdate>20221001</creationdate><title>Feasibility, effectiveness and transferability of a novel mastery-based virtual reality robotic training platform for general surgery residents</title><author>Radi, Imad ; 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Robotic surgery requires unique skills compared to other surgical approaches. Simulation allows basic robot skill acquisition and enhances patient safety. The purpose of this study was to evaluate the feasibility, effectiveness, and transferability of a mastery-based curriculum using a new virtual reality (VR) robotic simulator for surgery resident training. Methods Nineteen PGY2s and 22 PGY4s were enrolled. Residents completed a pretest and posttest consisting of five VR and three previously validated inanimate tasks. Training included practicing 33 VR tasks until a total score ≥ 90% (“mastery”) was achieved using automated metrics (time, economy of motion). Inanimate performance was evaluated by two trained, blinded raters using video review metrics (time, errors, and modified OSATS). Outcomes were defined as: curriculum feasibility (completion rate, training time, repetitions), training effectiveness (pre/post training skill improvement), and skill transferability (skill transfer to validated inanimate drills). Wilcoxon signed-rank and Mann–Whitney U tests were used; median (IQR) reported. Results Thirty-four of 41 residents (83%) achieved mastery on all 33 VR tasks; median training time was 7 h (IQR: 5′26″–8′52″). Pretest vs. post-test performance improved (all p  &lt; 0.001) according to all VR and Inanimate metrics for both PGY2 and PGY4 residents. Significant pretest performance differences were observed between PGY2 and PGY4 residents for VR but not inanimate tasks; no PGY2 vs. PGY4 posttest performance differences were observed for both VR and inanimate tasks. Conclusion This mastery-based VR curriculum was associated with a high completion rate and excellent feasibility. Significant performance improvements were noted for both the VR and inanimate tasks, supporting training effectiveness and skill transferability. Additional studies examining validity evidence may help further refine this curriculum.</abstract><cop>New York</cop><pub>Springer US</pub><pmid>35194662</pmid><doi>10.1007/s00464-022-09106-z</doi><tpages>9</tpages><orcidid>https://orcid.org/0000-0002-1719-1208</orcidid><oa>free_for_read</oa></addata></record>
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subjects Abdominal Surgery
Clinical Competence
Computer Simulation
Curriculum
Design
Endoscopy
Feasibility Studies
Gastroenterology
General Surgery - education
Gynecology
Hepatology
Humans
Internship and Residency
Laparoscopy
Medical education
Medical residencies
Medicine
Medicine & Public Health
Patient safety
Proctology
Robotic surgery
Robotic Surgical Procedures - education
Robotics - education
Simulation
Simulation Training - methods
Skills
Software
Surgery
Virtual Reality
title Feasibility, effectiveness and transferability of a novel mastery-based virtual reality robotic training platform for general surgery residents
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