Recreational Screen Time Use among a Small Sample of Canadians during the First Six Months of the COVID-19 Pandemic
(1) Background: The coronavirus (COVID-19) pandemic has caused disruptions in the daily lives of individuals in Canada. Purpose: Examine how total and specific (i.e., watching television, using social media, going on the Internet, playing video games, and engaging in virtual social connection) recre...
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Veröffentlicht in: | International journal of environmental research and public health 2021-12, Vol.18 (23), p.12664 |
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description | (1) Background: The coronavirus (COVID-19) pandemic has caused disruptions in the daily lives of individuals in Canada. Purpose: Examine how total and specific (i.e., watching television, using social media, going on the Internet, playing video games, and engaging in virtual social connection) recreational screen time behaviours changed throughout the first six months of the COVID-19 pandemic, in comparison to pre-pandemic levels; (2) Methods: Sixty four Canadians (mostly Caucasian, female, age range = 21–77 years) completed monthly surveys from April to September of 2020; (3) Results: A one-way repeated measures analysis of variance (RM-ANOVA) and subsequent post hoc analysis revealed that total recreational screen time was statistically higher in late March/April (292.5 min/day ± 143.0) and into May, compared to pre-COVID-19 (187.8 min/day ± 118.3), before declining in subsequent months; (4) Conclusions: Generally, specific recreational screen time behaviours, such as time spent watching television, followed the same trend. Future studies with larger sample sizes and from other countries examining recreational screen time behaviours longitudinally over the pandemic are still needed to allow for greater generalizability. |
doi_str_mv | 10.3390/ijerph182312664 |
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Purpose: Examine how total and specific (i.e., watching television, using social media, going on the Internet, playing video games, and engaging in virtual social connection) recreational screen time behaviours changed throughout the first six months of the COVID-19 pandemic, in comparison to pre-pandemic levels; (2) Methods: Sixty four Canadians (mostly Caucasian, female, age range = 21–77 years) completed monthly surveys from April to September of 2020; (3) Results: A one-way repeated measures analysis of variance (RM-ANOVA) and subsequent post hoc analysis revealed that total recreational screen time was statistically higher in late March/April (292.5 min/day ± 143.0) and into May, compared to pre-COVID-19 (187.8 min/day ± 118.3), before declining in subsequent months; (4) Conclusions: Generally, specific recreational screen time behaviours, such as time spent watching television, followed the same trend. Future studies with larger sample sizes and from other countries examining recreational screen time behaviours longitudinally over the pandemic are still needed to allow for greater generalizability.</description><identifier>ISSN: 1660-4601</identifier><identifier>ISSN: 1661-7827</identifier><identifier>EISSN: 1660-4601</identifier><identifier>DOI: 10.3390/ijerph182312664</identifier><identifier>PMID: 34886389</identifier><language>eng</language><publisher>Basel: MDPI AG</publisher><subject>Computer & video games ; Coronaviruses ; COVID-19 ; Pandemics ; Recreational use ; Screen time ; Social networks ; Television ; Variance analysis</subject><ispartof>International journal of environmental research and public health, 2021-12, Vol.18 (23), p.12664</ispartof><rights>2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). 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Purpose: Examine how total and specific (i.e., watching television, using social media, going on the Internet, playing video games, and engaging in virtual social connection) recreational screen time behaviours changed throughout the first six months of the COVID-19 pandemic, in comparison to pre-pandemic levels; (2) Methods: Sixty four Canadians (mostly Caucasian, female, age range = 21–77 years) completed monthly surveys from April to September of 2020; (3) Results: A one-way repeated measures analysis of variance (RM-ANOVA) and subsequent post hoc analysis revealed that total recreational screen time was statistically higher in late March/April (292.5 min/day ± 143.0) and into May, compared to pre-COVID-19 (187.8 min/day ± 118.3), before declining in subsequent months; (4) Conclusions: Generally, specific recreational screen time behaviours, such as time spent watching television, followed the same trend. Future studies with larger sample sizes and from other countries examining recreational screen time behaviours longitudinally over the pandemic are still needed to allow for greater generalizability.</description><subject>Computer & video games</subject><subject>Coronaviruses</subject><subject>COVID-19</subject><subject>Pandemics</subject><subject>Recreational use</subject><subject>Screen time</subject><subject>Social networks</subject><subject>Television</subject><subject>Variance analysis</subject><issn>1660-4601</issn><issn>1661-7827</issn><issn>1660-4601</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><recordid>eNpdkUFP3DAQha2qiKUL514t9dJLwI4Tx75UqraFIi0CsSxXa5qMWa8Se2snCP49iXZVtZzmad6np9E8Qj5zdi6EZhdui3G34SoXPJey-EBOuJQsKyTjH__RM_IppS1jQhVSH5OZKJSSQukTku6xjgi9Cx5auho1evrgOqTrhBS64J8o0FUH7ehCt2uRBksX4KFx4BNthuhGpN8gvXQx9XTlXuhN8P0mTeC0X9w-Xv_IuKZ34BvsXH1Kjiy0Cc8Oc07Wlz8fFr-y5e3V9eL7MquFVn0GoLUWApS1VkshrZQaKw3MMq5UVdSc60aXOZcchFV1gVrxsspVzrWyTSXm5Ns-dzf87rCp0fcRWrOLroP4agI487_j3cY8hWejZFmxcgr4egiI4c-AqTedSzW2LXgMQzK5ZKosGJMT-uUdug1DHH-6p5gWcnz_nFzsqTqGlCLav8dwZqZCzbtCxRsBHJG5</recordid><startdate>20211201</startdate><enddate>20211201</enddate><creator>Coyne, Paige</creator><creator>Staffell, Zach</creator><creator>Woodruff, Sarah J.</creator><general>MDPI AG</general><general>MDPI</general><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7X7</scope><scope>7XB</scope><scope>88E</scope><scope>8C1</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>COVID</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>K9.</scope><scope>M0S</scope><scope>M1P</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>7X8</scope><scope>5PM</scope><orcidid>https://orcid.org/0000-0002-9062-9587</orcidid><orcidid>https://orcid.org/0000-0002-8199-2982</orcidid></search><sort><creationdate>20211201</creationdate><title>Recreational Screen Time Use among a Small Sample of Canadians during the First Six Months of the COVID-19 Pandemic</title><author>Coyne, Paige ; Staffell, Zach ; Woodruff, Sarah J.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c398t-aa99933a8fff9636f669e79a0f018874c119d952161a3f8c4e98157282198fd73</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>Computer & video games</topic><topic>Coronaviruses</topic><topic>COVID-19</topic><topic>Pandemics</topic><topic>Recreational use</topic><topic>Screen time</topic><topic>Social networks</topic><topic>Television</topic><topic>Variance analysis</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Coyne, Paige</creatorcontrib><creatorcontrib>Staffell, Zach</creatorcontrib><creatorcontrib>Woodruff, Sarah J.</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Medical Database (Alumni Edition)</collection><collection>Public Health Database</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>Coronavirus Research Database</collection><collection>ProQuest Central Korea</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Health & Medical Collection (Alumni Edition)</collection><collection>Medical Database</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>International journal of environmental research and public health</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Coyne, Paige</au><au>Staffell, Zach</au><au>Woodruff, Sarah J.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Recreational Screen Time Use among a Small Sample of Canadians during the First Six Months of the COVID-19 Pandemic</atitle><jtitle>International journal of environmental research and public health</jtitle><date>2021-12-01</date><risdate>2021</risdate><volume>18</volume><issue>23</issue><spage>12664</spage><pages>12664-</pages><issn>1660-4601</issn><issn>1661-7827</issn><eissn>1660-4601</eissn><abstract>(1) Background: The coronavirus (COVID-19) pandemic has caused disruptions in the daily lives of individuals in Canada. Purpose: Examine how total and specific (i.e., watching television, using social media, going on the Internet, playing video games, and engaging in virtual social connection) recreational screen time behaviours changed throughout the first six months of the COVID-19 pandemic, in comparison to pre-pandemic levels; (2) Methods: Sixty four Canadians (mostly Caucasian, female, age range = 21–77 years) completed monthly surveys from April to September of 2020; (3) Results: A one-way repeated measures analysis of variance (RM-ANOVA) and subsequent post hoc analysis revealed that total recreational screen time was statistically higher in late March/April (292.5 min/day ± 143.0) and into May, compared to pre-COVID-19 (187.8 min/day ± 118.3), before declining in subsequent months; (4) Conclusions: Generally, specific recreational screen time behaviours, such as time spent watching television, followed the same trend. 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subjects | Computer & video games Coronaviruses COVID-19 Pandemics Recreational use Screen time Social networks Television Variance analysis |
title | Recreational Screen Time Use among a Small Sample of Canadians during the First Six Months of the COVID-19 Pandemic |
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