Provider experiences of virtual reality in clinical treatment
Background Virtual reality (VR) has proven effective in the treatment of specific phobias and trauma particularly when in-vivo exposure therapy might be costly (e.g. fear of flying, combat scenes). Similarly, VR has been associated with improvement of chronic pain and of acute pain during medical pr...
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Veröffentlicht in: | PloS one 2021-10, Vol.16 (10), p.e0259364-e0259364, Article 0259364 |
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description | Background
Virtual reality (VR) has proven effective in the treatment of specific phobias and trauma particularly when in-vivo exposure therapy might be costly (e.g. fear of flying, combat scenes). Similarly, VR has been associated with improvement of chronic pain and of acute pain during medical procedures. Despite its effectiveness as a healthcare tool, VR technology is not well-integrated into common practice. This qualitative study aims to explore the provider perception of the value of VR and identify barriers to VR implementation among healthcare providers.
Methods
A 66-item self-report survey was created to examine application of VR to clinical practice, perceived value of this treatment, ease of learning the technology, billing considerations, and other obstacles. 128 providers (MDs and PhDs) who were located in the United States and had used VR as a therapeutic tool in the past year were identified through research papers, as well as user lists and news articles from VR application websites. Of the 128 providers contacted, 17% (22) completed our online self-report measure. Of these, 13% of respondents (N = 17) completed greater than 75% of the questionnaire and were considered completers. Provider responses were collected over a one-month period and qualitatively analyzed.
Results
The majority of providers were from an academic institution (n = 12, 70.6%), and all providers practiced in the outpatient setting. Providers most commonly reported using VR for the treatment of acute pain and/or anxiety related to medical procedures (n = 11, 64.7%), followed by specific phobia (n = 6, 35.3%) and social phobia (n = 6, 35.3%). All providers agreed VR is a valuable tool they would recommend to colleagues. The majority (n = 15, 93.8%) believed VR helped their patients progress in treatment, compared with other methods. Providers cited the ability to individualize treatment (n = 14, 87.5%) and increase patient engagement (n = 15, 93.8%) as main benefits of VR. A minority reported negative feedback from patients about content (n = 4, 25%) or about the technology in general (n = 6, 37.5%), whereas all reported some form of positive feedback. The slight majority (n = 10, 58.8%) of providers did not find transitioning to VR difficult. Of those who did, cost was the most commonly cited barrier (n = 6). Regarding reimbursement, only 17.6% (n = 3) of providers reported the ability to bill for VR sessions. Most providers (n = 15, 88.2%) received training on their VR |
doi_str_mv | 10.1371/journal.pone.0259364 |
format | Article |
fullrecord | <record><control><sourceid>gale_pubme</sourceid><recordid>TN_cdi_pubmedcentral_primary_oai_pubmedcentral_nih_gov_8555834</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><galeid>A680628882</galeid><doaj_id>oai_doaj_org_article_94af91662ef0426892710927a19a9303</doaj_id><sourcerecordid>A680628882</sourcerecordid><originalsourceid>FETCH-LOGICAL-c692t-5ea5d5e7d9b00c1e99b4c10208faeacc2af14fb06e0a8930aa6d9cef930d677d3</originalsourceid><addsrcrecordid>eNqNkl1r2zAUhs3YWLtu_2BshsHYGMkky5Kliw1K2Eeg0LGvW6HIR4mCY2WSnLX_fnLjhnj0ohjsw_FzXumV3ix7jtEUkwq_X7vOt6qZbl0LU1RQQVj5IDvFghQTViDy8Kg-yZ6EsEaIEs7Y4-yElBUuORen2Ydv3u1sDT6Hqy14C62GkDuT76yPnWpyD6qx8Tq3ba4b21qdejE14wba-DR7ZFQT4NnwPct-ff70c_Z1cnH5ZT47v5hoJoo4oaBoTaGqxQIhjUGIRakxKhA3CpTWhTK4NAvEACkuCFKK1UKDSWXNqqomZ9nLve62cUEOzoMsKOckGalYIuZ7onZqLbfebpS_lk5ZedNwfimVj1Y3IEWpjMCMFWBQWTAuigqj9FJYqLQiSVofh9W6xQZqnYx61YxEx39au5JLt5OcUspJmQTeDALe_ekgRLmxQUPTqBZc1-9bIEwYIiKhr_5D73Y3UEuVDNjWuLSu7kXlOeOIFZzzIlHTO6j01LCxOsXE2NQfDbwdDSQmwlVcqi4EOf_x_f7s5e8x-_qIXaUExVVwTReta8MYLPeg9i4ED-ZwyBjJPuW3pyH7lMsh5WnsxfEFHYZuY52Ad3vgLyycCfom1gcMIVRRmu6epor2u-D3p2c2qt7HzHVtJP8AFPMXYw</addsrcrecordid><sourcetype>Open Website</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2588314876</pqid></control><display><type>article</type><title>Provider experiences of virtual reality in clinical treatment</title><source>MEDLINE</source><source>DOAJ Directory of Open Access Journals</source><source>Public Library of Science (PLoS) Journals Open Access</source><source>Web of Science - Science Citation Index Expanded - 2021<img src="https://exlibris-pub.s3.amazonaws.com/fromwos-v2.jpg" /></source><source>EZB-FREE-00999 freely available EZB journals</source><source>PubMed Central</source><source>Web of Science - Social Sciences Citation Index – 2021<img src="https://exlibris-pub.s3.amazonaws.com/fromwos-v2.jpg" /></source><source>Free Full-Text Journals in Chemistry</source><creator>Vincent, Christine ; Eberts, Margaret ; Naik, Tejal ; Gulick, Victoria ; O'Hayer, C. Virginia</creator><contributor>Abdelbasset, Walid Kamal</contributor><creatorcontrib>Vincent, Christine ; Eberts, Margaret ; Naik, Tejal ; Gulick, Victoria ; O'Hayer, C. Virginia ; Abdelbasset, Walid Kamal</creatorcontrib><description>Background
Virtual reality (VR) has proven effective in the treatment of specific phobias and trauma particularly when in-vivo exposure therapy might be costly (e.g. fear of flying, combat scenes). Similarly, VR has been associated with improvement of chronic pain and of acute pain during medical procedures. Despite its effectiveness as a healthcare tool, VR technology is not well-integrated into common practice. This qualitative study aims to explore the provider perception of the value of VR and identify barriers to VR implementation among healthcare providers.
Methods
A 66-item self-report survey was created to examine application of VR to clinical practice, perceived value of this treatment, ease of learning the technology, billing considerations, and other obstacles. 128 providers (MDs and PhDs) who were located in the United States and had used VR as a therapeutic tool in the past year were identified through research papers, as well as user lists and news articles from VR application websites. Of the 128 providers contacted, 17% (22) completed our online self-report measure. Of these, 13% of respondents (N = 17) completed greater than 75% of the questionnaire and were considered completers. Provider responses were collected over a one-month period and qualitatively analyzed.
Results
The majority of providers were from an academic institution (n = 12, 70.6%), and all providers practiced in the outpatient setting. Providers most commonly reported using VR for the treatment of acute pain and/or anxiety related to medical procedures (n = 11, 64.7%), followed by specific phobia (n = 6, 35.3%) and social phobia (n = 6, 35.3%). All providers agreed VR is a valuable tool they would recommend to colleagues. The majority (n = 15, 93.8%) believed VR helped their patients progress in treatment, compared with other methods. Providers cited the ability to individualize treatment (n = 14, 87.5%) and increase patient engagement (n = 15, 93.8%) as main benefits of VR. A minority reported negative feedback from patients about content (n = 4, 25%) or about the technology in general (n = 6, 37.5%), whereas all reported some form of positive feedback. The slight majority (n = 10, 58.8%) of providers did not find transitioning to VR difficult. Of those who did, cost was the most commonly cited barrier (n = 6). Regarding reimbursement, only 17.6% (n = 3) of providers reported the ability to bill for VR sessions. Most providers (n = 15, 88.2%) received training on their VR platform which they found beneficial. Comparing the trained and untrained groups found no significant difference in VR comfort level (p = 0.5058), the value of VR in practice (p = 0.551) or whether providers would recommend VR to others (p = 0.551), though sample sizes were small.
Conclusions
In corroboration with previous research, this study demonstrates that VR is well-received by patients and providers, allowing increased patient engagement and treatment individualization. However, associated costs, including an inability to bill for this service, can present a barrier to further implementation. These findings will guide further development of virtual reality as a standardized tool in psychiatry and pain management.</description><identifier>ISSN: 1932-6203</identifier><identifier>EISSN: 1932-6203</identifier><identifier>DOI: 10.1371/journal.pone.0259364</identifier><identifier>PMID: 34714889</identifier><language>eng</language><publisher>SAN FRANCISCO: Public Library Science</publisher><subject>Anxiety ; Anxiety disorders ; Anxiety Disorders - therapy ; Care and treatment ; Chronic pain ; Clinical medicine ; Computer and Information Sciences ; Computer applications ; Diabetic neuropathy ; Engineering and Technology ; Evaluation ; Fear & phobias ; Fear of flying ; Feedback ; Health care ; Health care industry ; Health Knowledge, Attitudes, Practice ; Health Personnel - psychology ; Health services ; Humans ; Medical personnel ; Medicine and Health Sciences ; Multidisciplinary Sciences ; Negative feedback ; Pain ; Pain management ; Patients ; Phobias ; Positive feedback ; Post traumatic stress disorder ; Psychiatry ; Psychotherapy - methods ; Qualitative research ; Research and Analysis Methods ; Science & Technology ; Science & Technology - Other Topics ; Scientific papers ; Technology ; Technology application ; Trauma ; Virtual Reality ; Websites</subject><ispartof>PloS one, 2021-10, Vol.16 (10), p.e0259364-e0259364, Article 0259364</ispartof><rights>COPYRIGHT 2021 Public Library of Science</rights><rights>2021 Vincent et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><rights>2021 Vincent et al 2021 Vincent et al</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>true</woscitedreferencessubscribed><woscitedreferencescount>15</woscitedreferencescount><woscitedreferencesoriginalsourcerecordid>wos000755042500052</woscitedreferencesoriginalsourcerecordid><citedby>FETCH-LOGICAL-c692t-5ea5d5e7d9b00c1e99b4c10208faeacc2af14fb06e0a8930aa6d9cef930d677d3</citedby><cites>FETCH-LOGICAL-c692t-5ea5d5e7d9b00c1e99b4c10208faeacc2af14fb06e0a8930aa6d9cef930d677d3</cites><orcidid>0000-0003-1360-1211 ; 0000-0002-0215-2038</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC8555834/pdf/$$EPDF$$P50$$Gpubmedcentral$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC8555834/$$EHTML$$P50$$Gpubmedcentral$$Hfree_for_read</linktohtml><link.rule.ids>230,315,728,781,785,865,886,2103,2115,2929,23871,27929,27930,39262,39263,53796,53798</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/34714889$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><contributor>Abdelbasset, Walid Kamal</contributor><creatorcontrib>Vincent, Christine</creatorcontrib><creatorcontrib>Eberts, Margaret</creatorcontrib><creatorcontrib>Naik, Tejal</creatorcontrib><creatorcontrib>Gulick, Victoria</creatorcontrib><creatorcontrib>O'Hayer, C. Virginia</creatorcontrib><title>Provider experiences of virtual reality in clinical treatment</title><title>PloS one</title><addtitle>PLOS ONE</addtitle><addtitle>PLoS One</addtitle><description>Background
Virtual reality (VR) has proven effective in the treatment of specific phobias and trauma particularly when in-vivo exposure therapy might be costly (e.g. fear of flying, combat scenes). Similarly, VR has been associated with improvement of chronic pain and of acute pain during medical procedures. Despite its effectiveness as a healthcare tool, VR technology is not well-integrated into common practice. This qualitative study aims to explore the provider perception of the value of VR and identify barriers to VR implementation among healthcare providers.
Methods
A 66-item self-report survey was created to examine application of VR to clinical practice, perceived value of this treatment, ease of learning the technology, billing considerations, and other obstacles. 128 providers (MDs and PhDs) who were located in the United States and had used VR as a therapeutic tool in the past year were identified through research papers, as well as user lists and news articles from VR application websites. Of the 128 providers contacted, 17% (22) completed our online self-report measure. Of these, 13% of respondents (N = 17) completed greater than 75% of the questionnaire and were considered completers. Provider responses were collected over a one-month period and qualitatively analyzed.
Results
The majority of providers were from an academic institution (n = 12, 70.6%), and all providers practiced in the outpatient setting. Providers most commonly reported using VR for the treatment of acute pain and/or anxiety related to medical procedures (n = 11, 64.7%), followed by specific phobia (n = 6, 35.3%) and social phobia (n = 6, 35.3%). All providers agreed VR is a valuable tool they would recommend to colleagues. The majority (n = 15, 93.8%) believed VR helped their patients progress in treatment, compared with other methods. Providers cited the ability to individualize treatment (n = 14, 87.5%) and increase patient engagement (n = 15, 93.8%) as main benefits of VR. A minority reported negative feedback from patients about content (n = 4, 25%) or about the technology in general (n = 6, 37.5%), whereas all reported some form of positive feedback. The slight majority (n = 10, 58.8%) of providers did not find transitioning to VR difficult. Of those who did, cost was the most commonly cited barrier (n = 6). Regarding reimbursement, only 17.6% (n = 3) of providers reported the ability to bill for VR sessions. Most providers (n = 15, 88.2%) received training on their VR platform which they found beneficial. Comparing the trained and untrained groups found no significant difference in VR comfort level (p = 0.5058), the value of VR in practice (p = 0.551) or whether providers would recommend VR to others (p = 0.551), though sample sizes were small.
Conclusions
In corroboration with previous research, this study demonstrates that VR is well-received by patients and providers, allowing increased patient engagement and treatment individualization. However, associated costs, including an inability to bill for this service, can present a barrier to further implementation. These findings will guide further development of virtual reality as a standardized tool in psychiatry and pain management.</description><subject>Anxiety</subject><subject>Anxiety disorders</subject><subject>Anxiety Disorders - therapy</subject><subject>Care and treatment</subject><subject>Chronic pain</subject><subject>Clinical medicine</subject><subject>Computer and Information Sciences</subject><subject>Computer applications</subject><subject>Diabetic neuropathy</subject><subject>Engineering and Technology</subject><subject>Evaluation</subject><subject>Fear & phobias</subject><subject>Fear of flying</subject><subject>Feedback</subject><subject>Health care</subject><subject>Health care industry</subject><subject>Health Knowledge, Attitudes, Practice</subject><subject>Health Personnel - psychology</subject><subject>Health services</subject><subject>Humans</subject><subject>Medical personnel</subject><subject>Medicine and Health Sciences</subject><subject>Multidisciplinary Sciences</subject><subject>Negative feedback</subject><subject>Pain</subject><subject>Pain management</subject><subject>Patients</subject><subject>Phobias</subject><subject>Positive feedback</subject><subject>Post traumatic stress disorder</subject><subject>Psychiatry</subject><subject>Psychotherapy - methods</subject><subject>Qualitative research</subject><subject>Research and Analysis Methods</subject><subject>Science & Technology</subject><subject>Science & Technology - Other Topics</subject><subject>Scientific papers</subject><subject>Technology</subject><subject>Technology application</subject><subject>Trauma</subject><subject>Virtual Reality</subject><subject>Websites</subject><issn>1932-6203</issn><issn>1932-6203</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><sourceid>GIZIO</sourceid><sourceid>HGBXW</sourceid><sourceid>EIF</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><sourceid>DOA</sourceid><recordid>eNqNkl1r2zAUhs3YWLtu_2BshsHYGMkky5Kliw1K2Eeg0LGvW6HIR4mCY2WSnLX_fnLjhnj0ohjsw_FzXumV3ix7jtEUkwq_X7vOt6qZbl0LU1RQQVj5IDvFghQTViDy8Kg-yZ6EsEaIEs7Y4-yElBUuORen2Ydv3u1sDT6Hqy14C62GkDuT76yPnWpyD6qx8Tq3ba4b21qdejE14wba-DR7ZFQT4NnwPct-ff70c_Z1cnH5ZT47v5hoJoo4oaBoTaGqxQIhjUGIRakxKhA3CpTWhTK4NAvEACkuCFKK1UKDSWXNqqomZ9nLve62cUEOzoMsKOckGalYIuZ7onZqLbfebpS_lk5ZedNwfimVj1Y3IEWpjMCMFWBQWTAuigqj9FJYqLQiSVofh9W6xQZqnYx61YxEx39au5JLt5OcUspJmQTeDALe_ekgRLmxQUPTqBZc1-9bIEwYIiKhr_5D73Y3UEuVDNjWuLSu7kXlOeOIFZzzIlHTO6j01LCxOsXE2NQfDbwdDSQmwlVcqi4EOf_x_f7s5e8x-_qIXaUExVVwTReta8MYLPeg9i4ED-ZwyBjJPuW3pyH7lMsh5WnsxfEFHYZuY52Ad3vgLyycCfom1gcMIVRRmu6epor2u-D3p2c2qt7HzHVtJP8AFPMXYw</recordid><startdate>20211029</startdate><enddate>20211029</enddate><creator>Vincent, Christine</creator><creator>Eberts, Margaret</creator><creator>Naik, Tejal</creator><creator>Gulick, Victoria</creator><creator>O'Hayer, C. Virginia</creator><general>Public Library Science</general><general>Public Library of Science</general><general>Public Library of Science (PLoS)</general><scope>17B</scope><scope>BLEPL</scope><scope>DTL</scope><scope>DVR</scope><scope>EGQ</scope><scope>GIZIO</scope><scope>HGBXW</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>IOV</scope><scope>ISR</scope><scope>3V.</scope><scope>7QG</scope><scope>7QL</scope><scope>7QO</scope><scope>7RV</scope><scope>7SN</scope><scope>7SS</scope><scope>7T5</scope><scope>7TG</scope><scope>7TM</scope><scope>7U9</scope><scope>7X2</scope><scope>7X7</scope><scope>7XB</scope><scope>88E</scope><scope>8AO</scope><scope>8C1</scope><scope>8FD</scope><scope>8FE</scope><scope>8FG</scope><scope>8FH</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABJCF</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>ATCPS</scope><scope>AZQEC</scope><scope>BBNVY</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>BHPHI</scope><scope>C1K</scope><scope>CCPQU</scope><scope>D1I</scope><scope>DWQXO</scope><scope>FR3</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>H94</scope><scope>HCIFZ</scope><scope>K9.</scope><scope>KB.</scope><scope>KB0</scope><scope>KL.</scope><scope>L6V</scope><scope>LK8</scope><scope>M0K</scope><scope>M0S</scope><scope>M1P</scope><scope>M7N</scope><scope>M7P</scope><scope>M7S</scope><scope>NAPCQ</scope><scope>P5Z</scope><scope>P62</scope><scope>P64</scope><scope>PATMY</scope><scope>PDBOC</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PTHSS</scope><scope>PYCSY</scope><scope>RC3</scope><scope>7X8</scope><scope>5PM</scope><scope>DOA</scope><orcidid>https://orcid.org/0000-0003-1360-1211</orcidid><orcidid>https://orcid.org/0000-0002-0215-2038</orcidid></search><sort><creationdate>20211029</creationdate><title>Provider experiences of virtual reality in clinical treatment</title><author>Vincent, Christine ; Eberts, Margaret ; Naik, Tejal ; Gulick, Victoria ; O'Hayer, C. Virginia</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c692t-5ea5d5e7d9b00c1e99b4c10208faeacc2af14fb06e0a8930aa6d9cef930d677d3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>Anxiety</topic><topic>Anxiety disorders</topic><topic>Anxiety Disorders - therapy</topic><topic>Care and treatment</topic><topic>Chronic pain</topic><topic>Clinical medicine</topic><topic>Computer and Information Sciences</topic><topic>Computer applications</topic><topic>Diabetic neuropathy</topic><topic>Engineering and Technology</topic><topic>Evaluation</topic><topic>Fear & phobias</topic><topic>Fear of flying</topic><topic>Feedback</topic><topic>Health care</topic><topic>Health care industry</topic><topic>Health Knowledge, Attitudes, Practice</topic><topic>Health Personnel - psychology</topic><topic>Health services</topic><topic>Humans</topic><topic>Medical personnel</topic><topic>Medicine and Health Sciences</topic><topic>Multidisciplinary Sciences</topic><topic>Negative feedback</topic><topic>Pain</topic><topic>Pain management</topic><topic>Patients</topic><topic>Phobias</topic><topic>Positive feedback</topic><topic>Post traumatic stress disorder</topic><topic>Psychiatry</topic><topic>Psychotherapy - methods</topic><topic>Qualitative research</topic><topic>Research and Analysis Methods</topic><topic>Science & Technology</topic><topic>Science & Technology - Other Topics</topic><topic>Scientific papers</topic><topic>Technology</topic><topic>Technology application</topic><topic>Trauma</topic><topic>Virtual Reality</topic><topic>Websites</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Vincent, Christine</creatorcontrib><creatorcontrib>Eberts, Margaret</creatorcontrib><creatorcontrib>Naik, Tejal</creatorcontrib><creatorcontrib>Gulick, Victoria</creatorcontrib><creatorcontrib>O'Hayer, C. 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Academic</collection><collection>PubMed Central (Full Participant titles)</collection><collection>DOAJ Directory of Open Access Journals</collection><jtitle>PloS one</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Vincent, Christine</au><au>Eberts, Margaret</au><au>Naik, Tejal</au><au>Gulick, Victoria</au><au>O'Hayer, C. Virginia</au><au>Abdelbasset, Walid Kamal</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Provider experiences of virtual reality in clinical treatment</atitle><jtitle>PloS one</jtitle><stitle>PLOS ONE</stitle><addtitle>PLoS One</addtitle><date>2021-10-29</date><risdate>2021</risdate><volume>16</volume><issue>10</issue><spage>e0259364</spage><epage>e0259364</epage><pages>e0259364-e0259364</pages><artnum>0259364</artnum><issn>1932-6203</issn><eissn>1932-6203</eissn><abstract>Background
Virtual reality (VR) has proven effective in the treatment of specific phobias and trauma particularly when in-vivo exposure therapy might be costly (e.g. fear of flying, combat scenes). Similarly, VR has been associated with improvement of chronic pain and of acute pain during medical procedures. Despite its effectiveness as a healthcare tool, VR technology is not well-integrated into common practice. This qualitative study aims to explore the provider perception of the value of VR and identify barriers to VR implementation among healthcare providers.
Methods
A 66-item self-report survey was created to examine application of VR to clinical practice, perceived value of this treatment, ease of learning the technology, billing considerations, and other obstacles. 128 providers (MDs and PhDs) who were located in the United States and had used VR as a therapeutic tool in the past year were identified through research papers, as well as user lists and news articles from VR application websites. Of the 128 providers contacted, 17% (22) completed our online self-report measure. Of these, 13% of respondents (N = 17) completed greater than 75% of the questionnaire and were considered completers. Provider responses were collected over a one-month period and qualitatively analyzed.
Results
The majority of providers were from an academic institution (n = 12, 70.6%), and all providers practiced in the outpatient setting. Providers most commonly reported using VR for the treatment of acute pain and/or anxiety related to medical procedures (n = 11, 64.7%), followed by specific phobia (n = 6, 35.3%) and social phobia (n = 6, 35.3%). All providers agreed VR is a valuable tool they would recommend to colleagues. The majority (n = 15, 93.8%) believed VR helped their patients progress in treatment, compared with other methods. Providers cited the ability to individualize treatment (n = 14, 87.5%) and increase patient engagement (n = 15, 93.8%) as main benefits of VR. A minority reported negative feedback from patients about content (n = 4, 25%) or about the technology in general (n = 6, 37.5%), whereas all reported some form of positive feedback. The slight majority (n = 10, 58.8%) of providers did not find transitioning to VR difficult. Of those who did, cost was the most commonly cited barrier (n = 6). Regarding reimbursement, only 17.6% (n = 3) of providers reported the ability to bill for VR sessions. Most providers (n = 15, 88.2%) received training on their VR platform which they found beneficial. Comparing the trained and untrained groups found no significant difference in VR comfort level (p = 0.5058), the value of VR in practice (p = 0.551) or whether providers would recommend VR to others (p = 0.551), though sample sizes were small.
Conclusions
In corroboration with previous research, this study demonstrates that VR is well-received by patients and providers, allowing increased patient engagement and treatment individualization. However, associated costs, including an inability to bill for this service, can present a barrier to further implementation. These findings will guide further development of virtual reality as a standardized tool in psychiatry and pain management.</abstract><cop>SAN FRANCISCO</cop><pub>Public Library Science</pub><pmid>34714889</pmid><doi>10.1371/journal.pone.0259364</doi><tpages>14</tpages><orcidid>https://orcid.org/0000-0003-1360-1211</orcidid><orcidid>https://orcid.org/0000-0002-0215-2038</orcidid><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1932-6203 |
ispartof | PloS one, 2021-10, Vol.16 (10), p.e0259364-e0259364, Article 0259364 |
issn | 1932-6203 1932-6203 |
language | eng |
recordid | cdi_pubmedcentral_primary_oai_pubmedcentral_nih_gov_8555834 |
source | MEDLINE; DOAJ Directory of Open Access Journals; Public Library of Science (PLoS) Journals Open Access; Web of Science - Science Citation Index Expanded - 2021<img src="https://exlibris-pub.s3.amazonaws.com/fromwos-v2.jpg" />; EZB-FREE-00999 freely available EZB journals; PubMed Central; Web of Science - Social Sciences Citation Index – 2021<img src="https://exlibris-pub.s3.amazonaws.com/fromwos-v2.jpg" />; Free Full-Text Journals in Chemistry |
subjects | Anxiety Anxiety disorders Anxiety Disorders - therapy Care and treatment Chronic pain Clinical medicine Computer and Information Sciences Computer applications Diabetic neuropathy Engineering and Technology Evaluation Fear & phobias Fear of flying Feedback Health care Health care industry Health Knowledge, Attitudes, Practice Health Personnel - psychology Health services Humans Medical personnel Medicine and Health Sciences Multidisciplinary Sciences Negative feedback Pain Pain management Patients Phobias Positive feedback Post traumatic stress disorder Psychiatry Psychotherapy - methods Qualitative research Research and Analysis Methods Science & Technology Science & Technology - Other Topics Scientific papers Technology Technology application Trauma Virtual Reality Websites |
title | Provider experiences of virtual reality in clinical treatment |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-12T04%3A50%3A56IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-gale_pubme&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Provider%20experiences%20of%20virtual%20reality%20in%20clinical%20treatment&rft.jtitle=PloS%20one&rft.au=Vincent,%20Christine&rft.date=2021-10-29&rft.volume=16&rft.issue=10&rft.spage=e0259364&rft.epage=e0259364&rft.pages=e0259364-e0259364&rft.artnum=0259364&rft.issn=1932-6203&rft.eissn=1932-6203&rft_id=info:doi/10.1371/journal.pone.0259364&rft_dat=%3Cgale_pubme%3EA680628882%3C/gale_pubme%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2588314876&rft_id=info:pmid/34714889&rft_galeid=A680628882&rft_doaj_id=oai_doaj_org_article_94af91662ef0426892710927a19a9303&rfr_iscdi=true |