Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review

Purpose Adolescent and young adult (AYA) cancer survivors experience greater functional deficits compared to non-cancer peers or older survivors with a similar diagnosis. Physical activity (PA) is a key strategy for mitigating functional decline, and motivation and peer support are critical PA facil...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Journal of cancer survivorship 2022-08, Vol.16 (4), p.714-727
Hauptverfasser: Christopherson, Ursela, Wells, Stephanie J., Parker, Nathan, Lyons, Elizabeth J., Swartz, Michael D., Blozinski, Anna, Basen-Engquist, Karen, Peterson, Susan, Swartz, Maria C.
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 727
container_issue 4
container_start_page 714
container_title Journal of cancer survivorship
container_volume 16
creator Christopherson, Ursela
Wells, Stephanie J.
Parker, Nathan
Lyons, Elizabeth J.
Swartz, Michael D.
Blozinski, Anna
Basen-Engquist, Karen
Peterson, Susan
Swartz, Maria C.
description Purpose Adolescent and young adult (AYA) cancer survivors experience greater functional deficits compared to non-cancer peers or older survivors with a similar diagnosis. Physical activity (PA) is a key strategy for mitigating functional decline, and motivation and peer support are critical PA facilitators in AYA cancer survivors. Active video games (AVGs) may be a “gateway” method to promote PA. Further, integrating AVGs into group videoconferencing, a medium used by AYAs to socialize, can capitalize on peer support needed for PA motivation. Thus, we examined the use of AVGs and/or videoconferencing in PA interventions that included AYA survivors and the effect on physical function and health outcomes. Methods Seven electronic databases were searched from incept to January 2020. Search terms included videoconferencing , video games , exercise , and cancer . The protocol is registered on PROSPERO: CRD42020163491. Two reviewers evaluated eligibility and methodological quality using Cochrane’s risk of bias tools. Results Six unique studies were included with 97% reviewer agreement. All used AVGs, none used videoconferencing alone, and one used both. Study designs and outcome measures were heterogeneous. Only one study solely targeted AYA survivors. Most were low to medium quality. Few showed significant improvements in quality of life (QOL) and fatigue (n=3), coordination/balance (n=2), and aerobic capacity (n=1). Conclusions PA interventions using AVGs and/or videoconferencing may improve QOL and fatigue, but evidence on function is lacking. Rigorous interventions targeting AYA survivors are needed. Implications for Cancer Survivors Using AVGs and/or videoconferencing to facilitate PA may improve QOL and fatigue.
doi_str_mv 10.1007/s11764-021-01065-z
format Article
fullrecord <record><control><sourceid>proquest_pubme</sourceid><recordid>TN_cdi_pubmedcentral_primary_oai_pubmedcentral_nih_gov_8175926</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2691909202</sourcerecordid><originalsourceid>FETCH-LOGICAL-c451t-2e28d4f9898aa1c639fcd38b1ce329b0dd0db1ec644604d607db8d1e87c9a1483</originalsourceid><addsrcrecordid>eNp9kUtv1TAQhS0EoqXwB1hZYsMm4Efi2CyQUMVLqsSGri3HntzrKrGLH6luf0Z_MblNVQQLVjPSfOdojg5Cryl5Rwnp32dKe9E2hNGGUCK65vYJOqWKs4Yx0T993Dt1gl7kfEVIxxRlz9EJb4kUVLan6O4yA44jNrb4BfDiHUS8MzNkfOPLHsd0P2Mt283GMEKCYH3Y4RjwHsx0xGqx8SjyARsXJ8gWQsEmOHyIdUWNq1PB1gQLCeeaFr_ElD9gg_MhF5hN8RYnWDzcvETPRjNlePUwz9Dll88_z781Fz--fj__dNHYtqOlYcCka0cllTSGWsHVaB2XA7XAmRqIc8QNFKxoW0FaJ0jvBukoyN4qQ1vJz9DHzfe6DjO448PJTPo6-dmkg47G678vwe_1Li5a0r5TTKwGbx8MUvxVIRc9-zX3NJkAsWbNOt4L3nPVreibf9CrWFNY42kmFFVEMcJWim2UTTHnBOPjM5ToY-V6q1yvlev7yvXtKuKbKK9w2EH6Y_0f1W89zLI2</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2691909202</pqid></control><display><type>article</type><title>Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review</title><source>SpringerLink Journals</source><creator>Christopherson, Ursela ; Wells, Stephanie J. ; Parker, Nathan ; Lyons, Elizabeth J. ; Swartz, Michael D. ; Blozinski, Anna ; Basen-Engquist, Karen ; Peterson, Susan ; Swartz, Maria C.</creator><creatorcontrib>Christopherson, Ursela ; Wells, Stephanie J. ; Parker, Nathan ; Lyons, Elizabeth J. ; Swartz, Michael D. ; Blozinski, Anna ; Basen-Engquist, Karen ; Peterson, Susan ; Swartz, Maria C.</creatorcontrib><description>Purpose Adolescent and young adult (AYA) cancer survivors experience greater functional deficits compared to non-cancer peers or older survivors with a similar diagnosis. Physical activity (PA) is a key strategy for mitigating functional decline, and motivation and peer support are critical PA facilitators in AYA cancer survivors. Active video games (AVGs) may be a “gateway” method to promote PA. Further, integrating AVGs into group videoconferencing, a medium used by AYAs to socialize, can capitalize on peer support needed for PA motivation. Thus, we examined the use of AVGs and/or videoconferencing in PA interventions that included AYA survivors and the effect on physical function and health outcomes. Methods Seven electronic databases were searched from incept to January 2020. Search terms included videoconferencing , video games , exercise , and cancer . The protocol is registered on PROSPERO: CRD42020163491. Two reviewers evaluated eligibility and methodological quality using Cochrane’s risk of bias tools. Results Six unique studies were included with 97% reviewer agreement. All used AVGs, none used videoconferencing alone, and one used both. Study designs and outcome measures were heterogeneous. Only one study solely targeted AYA survivors. Most were low to medium quality. Few showed significant improvements in quality of life (QOL) and fatigue (n=3), coordination/balance (n=2), and aerobic capacity (n=1). Conclusions PA interventions using AVGs and/or videoconferencing may improve QOL and fatigue, but evidence on function is lacking. Rigorous interventions targeting AYA survivors are needed. Implications for Cancer Survivors Using AVGs and/or videoconferencing to facilitate PA may improve QOL and fatigue.</description><identifier>ISSN: 1932-2259</identifier><identifier>EISSN: 1932-2267</identifier><identifier>DOI: 10.1007/s11764-021-01065-z</identifier><identifier>PMID: 34086184</identifier><language>eng</language><publisher>New York: Springer US</publisher><subject>Adolescents ; Aerobic capacity ; Cancer ; Computer &amp; video games ; Fatigue ; Health Informatics ; Health Promotion and Disease Prevention ; Medicine ; Medicine &amp; Public Health ; Motivation ; Oncology ; Peer tutoring ; Physical activity ; Primary Care Medicine ; Public Health ; Quality of life ; Quality of Life Research ; Review ; Survival ; Systematic review ; Teenagers ; Video teleconferencing ; Videoconferencing ; Young adults</subject><ispartof>Journal of cancer survivorship, 2022-08, Vol.16 (4), p.714-727</ispartof><rights>The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2021</rights><rights>The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2021.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c451t-2e28d4f9898aa1c639fcd38b1ce329b0dd0db1ec644604d607db8d1e87c9a1483</citedby><cites>FETCH-LOGICAL-c451t-2e28d4f9898aa1c639fcd38b1ce329b0dd0db1ec644604d607db8d1e87c9a1483</cites><orcidid>0000-0002-4069-3089</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s11764-021-01065-z$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s11764-021-01065-z$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>230,314,780,784,885,27924,27925,41488,42557,51319</link.rule.ids></links><search><creatorcontrib>Christopherson, Ursela</creatorcontrib><creatorcontrib>Wells, Stephanie J.</creatorcontrib><creatorcontrib>Parker, Nathan</creatorcontrib><creatorcontrib>Lyons, Elizabeth J.</creatorcontrib><creatorcontrib>Swartz, Michael D.</creatorcontrib><creatorcontrib>Blozinski, Anna</creatorcontrib><creatorcontrib>Basen-Engquist, Karen</creatorcontrib><creatorcontrib>Peterson, Susan</creatorcontrib><creatorcontrib>Swartz, Maria C.</creatorcontrib><title>Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review</title><title>Journal of cancer survivorship</title><addtitle>J Cancer Surviv</addtitle><description>Purpose Adolescent and young adult (AYA) cancer survivors experience greater functional deficits compared to non-cancer peers or older survivors with a similar diagnosis. Physical activity (PA) is a key strategy for mitigating functional decline, and motivation and peer support are critical PA facilitators in AYA cancer survivors. Active video games (AVGs) may be a “gateway” method to promote PA. Further, integrating AVGs into group videoconferencing, a medium used by AYAs to socialize, can capitalize on peer support needed for PA motivation. Thus, we examined the use of AVGs and/or videoconferencing in PA interventions that included AYA survivors and the effect on physical function and health outcomes. Methods Seven electronic databases were searched from incept to January 2020. Search terms included videoconferencing , video games , exercise , and cancer . The protocol is registered on PROSPERO: CRD42020163491. Two reviewers evaluated eligibility and methodological quality using Cochrane’s risk of bias tools. Results Six unique studies were included with 97% reviewer agreement. All used AVGs, none used videoconferencing alone, and one used both. Study designs and outcome measures were heterogeneous. Only one study solely targeted AYA survivors. Most were low to medium quality. Few showed significant improvements in quality of life (QOL) and fatigue (n=3), coordination/balance (n=2), and aerobic capacity (n=1). Conclusions PA interventions using AVGs and/or videoconferencing may improve QOL and fatigue, but evidence on function is lacking. Rigorous interventions targeting AYA survivors are needed. Implications for Cancer Survivors Using AVGs and/or videoconferencing to facilitate PA may improve QOL and fatigue.</description><subject>Adolescents</subject><subject>Aerobic capacity</subject><subject>Cancer</subject><subject>Computer &amp; video games</subject><subject>Fatigue</subject><subject>Health Informatics</subject><subject>Health Promotion and Disease Prevention</subject><subject>Medicine</subject><subject>Medicine &amp; Public Health</subject><subject>Motivation</subject><subject>Oncology</subject><subject>Peer tutoring</subject><subject>Physical activity</subject><subject>Primary Care Medicine</subject><subject>Public Health</subject><subject>Quality of life</subject><subject>Quality of Life Research</subject><subject>Review</subject><subject>Survival</subject><subject>Systematic review</subject><subject>Teenagers</subject><subject>Video teleconferencing</subject><subject>Videoconferencing</subject><subject>Young adults</subject><issn>1932-2259</issn><issn>1932-2267</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>8G5</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><sourceid>GUQSH</sourceid><sourceid>M2O</sourceid><recordid>eNp9kUtv1TAQhS0EoqXwB1hZYsMm4Efi2CyQUMVLqsSGri3HntzrKrGLH6luf0Z_MblNVQQLVjPSfOdojg5Cryl5Rwnp32dKe9E2hNGGUCK65vYJOqWKs4Yx0T993Dt1gl7kfEVIxxRlz9EJb4kUVLan6O4yA44jNrb4BfDiHUS8MzNkfOPLHsd0P2Mt283GMEKCYH3Y4RjwHsx0xGqx8SjyARsXJ8gWQsEmOHyIdUWNq1PB1gQLCeeaFr_ElD9gg_MhF5hN8RYnWDzcvETPRjNlePUwz9Dll88_z781Fz--fj__dNHYtqOlYcCka0cllTSGWsHVaB2XA7XAmRqIc8QNFKxoW0FaJ0jvBukoyN4qQ1vJz9DHzfe6DjO448PJTPo6-dmkg47G678vwe_1Li5a0r5TTKwGbx8MUvxVIRc9-zX3NJkAsWbNOt4L3nPVreibf9CrWFNY42kmFFVEMcJWim2UTTHnBOPjM5ToY-V6q1yvlev7yvXtKuKbKK9w2EH6Y_0f1W89zLI2</recordid><startdate>20220801</startdate><enddate>20220801</enddate><creator>Christopherson, Ursela</creator><creator>Wells, Stephanie J.</creator><creator>Parker, Nathan</creator><creator>Lyons, Elizabeth J.</creator><creator>Swartz, Michael D.</creator><creator>Blozinski, Anna</creator><creator>Basen-Engquist, Karen</creator><creator>Peterson, Susan</creator><creator>Swartz, Maria C.</creator><general>Springer US</general><general>Springer Nature B.V</general><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7RV</scope><scope>7TO</scope><scope>7X7</scope><scope>7XB</scope><scope>88E</scope><scope>88G</scope><scope>8AO</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>H94</scope><scope>K9.</scope><scope>KB0</scope><scope>M0S</scope><scope>M1P</scope><scope>M2M</scope><scope>M2O</scope><scope>MBDVC</scope><scope>NAPCQ</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PSYQQ</scope><scope>Q9U</scope><scope>7X8</scope><scope>5PM</scope><orcidid>https://orcid.org/0000-0002-4069-3089</orcidid></search><sort><creationdate>20220801</creationdate><title>Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review</title><author>Christopherson, Ursela ; Wells, Stephanie J. ; Parker, Nathan ; Lyons, Elizabeth J. ; Swartz, Michael D. ; Blozinski, Anna ; Basen-Engquist, Karen ; Peterson, Susan ; Swartz, Maria C.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c451t-2e28d4f9898aa1c639fcd38b1ce329b0dd0db1ec644604d607db8d1e87c9a1483</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Adolescents</topic><topic>Aerobic capacity</topic><topic>Cancer</topic><topic>Computer &amp; video games</topic><topic>Fatigue</topic><topic>Health Informatics</topic><topic>Health Promotion and Disease Prevention</topic><topic>Medicine</topic><topic>Medicine &amp; Public Health</topic><topic>Motivation</topic><topic>Oncology</topic><topic>Peer tutoring</topic><topic>Physical activity</topic><topic>Primary Care Medicine</topic><topic>Public Health</topic><topic>Quality of life</topic><topic>Quality of Life Research</topic><topic>Review</topic><topic>Survival</topic><topic>Systematic review</topic><topic>Teenagers</topic><topic>Video teleconferencing</topic><topic>Videoconferencing</topic><topic>Young adults</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Christopherson, Ursela</creatorcontrib><creatorcontrib>Wells, Stephanie J.</creatorcontrib><creatorcontrib>Parker, Nathan</creatorcontrib><creatorcontrib>Lyons, Elizabeth J.</creatorcontrib><creatorcontrib>Swartz, Michael D.</creatorcontrib><creatorcontrib>Blozinski, Anna</creatorcontrib><creatorcontrib>Basen-Engquist, Karen</creatorcontrib><creatorcontrib>Peterson, Susan</creatorcontrib><creatorcontrib>Swartz, Maria C.</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Nursing &amp; Allied Health Database</collection><collection>Oncogenes and Growth Factors Abstracts</collection><collection>Health &amp; Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Medical Database (Alumni Edition)</collection><collection>Psychology Database (Alumni)</collection><collection>ProQuest Pharma Collection</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>Research Library (Alumni Edition)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>AIDS and Cancer Research Abstracts</collection><collection>ProQuest Health &amp; Medical Complete (Alumni)</collection><collection>Nursing &amp; Allied Health Database (Alumni Edition)</collection><collection>Health &amp; Medical Collection (Alumni Edition)</collection><collection>Medical Database</collection><collection>Psychology Database</collection><collection>Research Library</collection><collection>Research Library (Corporate)</collection><collection>Nursing &amp; Allied Health Premium</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest One Psychology</collection><collection>ProQuest Central Basic</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>Journal of cancer survivorship</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Christopherson, Ursela</au><au>Wells, Stephanie J.</au><au>Parker, Nathan</au><au>Lyons, Elizabeth J.</au><au>Swartz, Michael D.</au><au>Blozinski, Anna</au><au>Basen-Engquist, Karen</au><au>Peterson, Susan</au><au>Swartz, Maria C.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review</atitle><jtitle>Journal of cancer survivorship</jtitle><stitle>J Cancer Surviv</stitle><date>2022-08-01</date><risdate>2022</risdate><volume>16</volume><issue>4</issue><spage>714</spage><epage>727</epage><pages>714-727</pages><issn>1932-2259</issn><eissn>1932-2267</eissn><abstract>Purpose Adolescent and young adult (AYA) cancer survivors experience greater functional deficits compared to non-cancer peers or older survivors with a similar diagnosis. Physical activity (PA) is a key strategy for mitigating functional decline, and motivation and peer support are critical PA facilitators in AYA cancer survivors. Active video games (AVGs) may be a “gateway” method to promote PA. Further, integrating AVGs into group videoconferencing, a medium used by AYAs to socialize, can capitalize on peer support needed for PA motivation. Thus, we examined the use of AVGs and/or videoconferencing in PA interventions that included AYA survivors and the effect on physical function and health outcomes. Methods Seven electronic databases were searched from incept to January 2020. Search terms included videoconferencing , video games , exercise , and cancer . The protocol is registered on PROSPERO: CRD42020163491. Two reviewers evaluated eligibility and methodological quality using Cochrane’s risk of bias tools. Results Six unique studies were included with 97% reviewer agreement. All used AVGs, none used videoconferencing alone, and one used both. Study designs and outcome measures were heterogeneous. Only one study solely targeted AYA survivors. Most were low to medium quality. Few showed significant improvements in quality of life (QOL) and fatigue (n=3), coordination/balance (n=2), and aerobic capacity (n=1). Conclusions PA interventions using AVGs and/or videoconferencing may improve QOL and fatigue, but evidence on function is lacking. Rigorous interventions targeting AYA survivors are needed. Implications for Cancer Survivors Using AVGs and/or videoconferencing to facilitate PA may improve QOL and fatigue.</abstract><cop>New York</cop><pub>Springer US</pub><pmid>34086184</pmid><doi>10.1007/s11764-021-01065-z</doi><tpages>14</tpages><orcidid>https://orcid.org/0000-0002-4069-3089</orcidid><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 1932-2259
ispartof Journal of cancer survivorship, 2022-08, Vol.16 (4), p.714-727
issn 1932-2259
1932-2267
language eng
recordid cdi_pubmedcentral_primary_oai_pubmedcentral_nih_gov_8175926
source SpringerLink Journals
subjects Adolescents
Aerobic capacity
Cancer
Computer & video games
Fatigue
Health Informatics
Health Promotion and Disease Prevention
Medicine
Medicine & Public Health
Motivation
Oncology
Peer tutoring
Physical activity
Primary Care Medicine
Public Health
Quality of life
Quality of Life Research
Review
Survival
Systematic review
Teenagers
Video teleconferencing
Videoconferencing
Young adults
title Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-04T14%3A05%3A11IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_pubme&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Use%20of%20active%20video%20games%20with%20or%20without%20videoconferencing%20on%20health%20outcomes%20in%20adolescent%20and%20young%20adult%20cancer%20survivors:%20a%20systematic%20review&rft.jtitle=Journal%20of%20cancer%20survivorship&rft.au=Christopherson,%20Ursela&rft.date=2022-08-01&rft.volume=16&rft.issue=4&rft.spage=714&rft.epage=727&rft.pages=714-727&rft.issn=1932-2259&rft.eissn=1932-2267&rft_id=info:doi/10.1007/s11764-021-01065-z&rft_dat=%3Cproquest_pubme%3E2691909202%3C/proquest_pubme%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2691909202&rft_id=info:pmid/34086184&rfr_iscdi=true