Virtual Reality Hand Therapy: A new tool for non-opioid analgesia for acute procedural pain, hand rehabilitation, and VR embodiment therapy for phantom limb pain

Affordable virtual reality technology is now widely available. Billions of dollars are currently being invested into improving and mass producing virtual reality and augmented reality products. Consumer ready immersive virtual reality and augmented reality technologies may help maximize the medical...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Journal of hand therapy 2020-01, Vol.33 (2), p.254-262
Hauptverfasser: Hoffman, Hunter G., Boe, David A., Rombokas, Eric, Khadra, Christelle, LeMay, Sylvie, Meyer, Walter J., Patterson, Sam, Ballesteros, Ann, Pitt, Stephen W.
Format: Artikel
Sprache:eng
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 262
container_issue 2
container_start_page 254
container_title Journal of hand therapy
container_volume 33
creator Hoffman, Hunter G.
Boe, David A.
Rombokas, Eric
Khadra, Christelle
LeMay, Sylvie
Meyer, Walter J.
Patterson, Sam
Ballesteros, Ann
Pitt, Stephen W.
description Affordable virtual reality technology is now widely available. Billions of dollars are currently being invested into improving and mass producing virtual reality and augmented reality products. Consumer ready immersive virtual reality and augmented reality technologies may help maximize the medical outcome of patients undergoing hand therapy. Being in VR helps reduce the patients’ pain, making it less painful for patients to move their hand/fingers during hand therapy, and gamified virtual reality can help motivate the patient to perform therapeutic hand exercises, and make hand therapy more fun. In addition, VR may be used to help monitor how well patients are doing their hand therapy exercises, and to quantify whether adherence to treatment increases long term functionality. Additional research and development into using virtual reality as a tool for hand therapist is recommended for both acute pain and persistent pain patient populations.
doi_str_mv 10.1016/j.jht.2020.04.001
format Article
fullrecord <record><control><sourceid>pubmedcentral</sourceid><recordid>TN_cdi_pubmedcentral_primary_oai_pubmedcentral_nih_gov_7719341</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>pubmedcentral_primary_oai_pubmedcentral_nih_gov_7719341</sourcerecordid><originalsourceid>FETCH-pubmedcentral_primary_oai_pubmedcentral_nih_gov_77193413</originalsourceid><addsrcrecordid>eNqlzUtOwzAQBmALgWh4HIDdHIAEO4-mZYGEEKjrqqrYRZPEbSZKbMtxQDkON8UNbFizGumfme9n7E7wSHCxfGijtnFRzGMe8TTiXJyxQGRpFnKevp-zgK_WaShEwhfsahhaf5DFPL9kiyROV3GSLwP2tSfrRuxgK7EjN8EGVQ27Rlo00yM8g5Kf4LTu4KAtKK1CbUhTDaiwO8qBcF5gNToJxupK1qP1nEFS99CcMCsbLMnj6Ej78JTttyD7UtfUS-XA_dTNkvE_TvfQUV_Oyg27OGA3yNvfec2e3l53L5vQjGUv68oDvrAwlnq0U6GRir8bRU1x1B9Fnot1kork38A3HmZ8Xg</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>Virtual Reality Hand Therapy: A new tool for non-opioid analgesia for acute procedural pain, hand rehabilitation, and VR embodiment therapy for phantom limb pain</title><source>Elsevier ScienceDirect Journals Complete</source><creator>Hoffman, Hunter G. ; Boe, David A. ; Rombokas, Eric ; Khadra, Christelle ; LeMay, Sylvie ; Meyer, Walter J. ; Patterson, Sam ; Ballesteros, Ann ; Pitt, Stephen W.</creator><creatorcontrib>Hoffman, Hunter G. ; Boe, David A. ; Rombokas, Eric ; Khadra, Christelle ; LeMay, Sylvie ; Meyer, Walter J. ; Patterson, Sam ; Ballesteros, Ann ; Pitt, Stephen W.</creatorcontrib><description>Affordable virtual reality technology is now widely available. Billions of dollars are currently being invested into improving and mass producing virtual reality and augmented reality products. Consumer ready immersive virtual reality and augmented reality technologies may help maximize the medical outcome of patients undergoing hand therapy. Being in VR helps reduce the patients’ pain, making it less painful for patients to move their hand/fingers during hand therapy, and gamified virtual reality can help motivate the patient to perform therapeutic hand exercises, and make hand therapy more fun. In addition, VR may be used to help monitor how well patients are doing their hand therapy exercises, and to quantify whether adherence to treatment increases long term functionality. Additional research and development into using virtual reality as a tool for hand therapist is recommended for both acute pain and persistent pain patient populations.</description><identifier>ISSN: 0894-1130</identifier><identifier>EISSN: 1545-004X</identifier><identifier>DOI: 10.1016/j.jht.2020.04.001</identifier><identifier>PMID: 32482376</identifier><language>eng</language><ispartof>Journal of hand therapy, 2020-01, Vol.33 (2), p.254-262</ispartof><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>230,314,776,780,881,27901,27902</link.rule.ids></links><search><creatorcontrib>Hoffman, Hunter G.</creatorcontrib><creatorcontrib>Boe, David A.</creatorcontrib><creatorcontrib>Rombokas, Eric</creatorcontrib><creatorcontrib>Khadra, Christelle</creatorcontrib><creatorcontrib>LeMay, Sylvie</creatorcontrib><creatorcontrib>Meyer, Walter J.</creatorcontrib><creatorcontrib>Patterson, Sam</creatorcontrib><creatorcontrib>Ballesteros, Ann</creatorcontrib><creatorcontrib>Pitt, Stephen W.</creatorcontrib><title>Virtual Reality Hand Therapy: A new tool for non-opioid analgesia for acute procedural pain, hand rehabilitation, and VR embodiment therapy for phantom limb pain</title><title>Journal of hand therapy</title><description>Affordable virtual reality technology is now widely available. Billions of dollars are currently being invested into improving and mass producing virtual reality and augmented reality products. Consumer ready immersive virtual reality and augmented reality technologies may help maximize the medical outcome of patients undergoing hand therapy. Being in VR helps reduce the patients’ pain, making it less painful for patients to move their hand/fingers during hand therapy, and gamified virtual reality can help motivate the patient to perform therapeutic hand exercises, and make hand therapy more fun. In addition, VR may be used to help monitor how well patients are doing their hand therapy exercises, and to quantify whether adherence to treatment increases long term functionality. Additional research and development into using virtual reality as a tool for hand therapist is recommended for both acute pain and persistent pain patient populations.</description><issn>0894-1130</issn><issn>1545-004X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><recordid>eNqlzUtOwzAQBmALgWh4HIDdHIAEO4-mZYGEEKjrqqrYRZPEbSZKbMtxQDkON8UNbFizGumfme9n7E7wSHCxfGijtnFRzGMe8TTiXJyxQGRpFnKevp-zgK_WaShEwhfsahhaf5DFPL9kiyROV3GSLwP2tSfrRuxgK7EjN8EGVQ27Rlo00yM8g5Kf4LTu4KAtKK1CbUhTDaiwO8qBcF5gNToJxupK1qP1nEFS99CcMCsbLMnj6Ej78JTttyD7UtfUS-XA_dTNkvE_TvfQUV_Oyg27OGA3yNvfec2e3l53L5vQjGUv68oDvrAwlnq0U6GRir8bRU1x1B9Fnot1kork38A3HmZ8Xg</recordid><startdate>20200101</startdate><enddate>20200101</enddate><creator>Hoffman, Hunter G.</creator><creator>Boe, David A.</creator><creator>Rombokas, Eric</creator><creator>Khadra, Christelle</creator><creator>LeMay, Sylvie</creator><creator>Meyer, Walter J.</creator><creator>Patterson, Sam</creator><creator>Ballesteros, Ann</creator><creator>Pitt, Stephen W.</creator><scope>5PM</scope></search><sort><creationdate>20200101</creationdate><title>Virtual Reality Hand Therapy: A new tool for non-opioid analgesia for acute procedural pain, hand rehabilitation, and VR embodiment therapy for phantom limb pain</title><author>Hoffman, Hunter G. ; Boe, David A. ; Rombokas, Eric ; Khadra, Christelle ; LeMay, Sylvie ; Meyer, Walter J. ; Patterson, Sam ; Ballesteros, Ann ; Pitt, Stephen W.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-pubmedcentral_primary_oai_pubmedcentral_nih_gov_77193413</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Hoffman, Hunter G.</creatorcontrib><creatorcontrib>Boe, David A.</creatorcontrib><creatorcontrib>Rombokas, Eric</creatorcontrib><creatorcontrib>Khadra, Christelle</creatorcontrib><creatorcontrib>LeMay, Sylvie</creatorcontrib><creatorcontrib>Meyer, Walter J.</creatorcontrib><creatorcontrib>Patterson, Sam</creatorcontrib><creatorcontrib>Ballesteros, Ann</creatorcontrib><creatorcontrib>Pitt, Stephen W.</creatorcontrib><collection>PubMed Central (Full Participant titles)</collection><jtitle>Journal of hand therapy</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Hoffman, Hunter G.</au><au>Boe, David A.</au><au>Rombokas, Eric</au><au>Khadra, Christelle</au><au>LeMay, Sylvie</au><au>Meyer, Walter J.</au><au>Patterson, Sam</au><au>Ballesteros, Ann</au><au>Pitt, Stephen W.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Virtual Reality Hand Therapy: A new tool for non-opioid analgesia for acute procedural pain, hand rehabilitation, and VR embodiment therapy for phantom limb pain</atitle><jtitle>Journal of hand therapy</jtitle><date>2020-01-01</date><risdate>2020</risdate><volume>33</volume><issue>2</issue><spage>254</spage><epage>262</epage><pages>254-262</pages><issn>0894-1130</issn><eissn>1545-004X</eissn><abstract>Affordable virtual reality technology is now widely available. Billions of dollars are currently being invested into improving and mass producing virtual reality and augmented reality products. Consumer ready immersive virtual reality and augmented reality technologies may help maximize the medical outcome of patients undergoing hand therapy. Being in VR helps reduce the patients’ pain, making it less painful for patients to move their hand/fingers during hand therapy, and gamified virtual reality can help motivate the patient to perform therapeutic hand exercises, and make hand therapy more fun. In addition, VR may be used to help monitor how well patients are doing their hand therapy exercises, and to quantify whether adherence to treatment increases long term functionality. Additional research and development into using virtual reality as a tool for hand therapist is recommended for both acute pain and persistent pain patient populations.</abstract><pmid>32482376</pmid><doi>10.1016/j.jht.2020.04.001</doi></addata></record>
fulltext fulltext
identifier ISSN: 0894-1130
ispartof Journal of hand therapy, 2020-01, Vol.33 (2), p.254-262
issn 0894-1130
1545-004X
language eng
recordid cdi_pubmedcentral_primary_oai_pubmedcentral_nih_gov_7719341
source Elsevier ScienceDirect Journals Complete
title Virtual Reality Hand Therapy: A new tool for non-opioid analgesia for acute procedural pain, hand rehabilitation, and VR embodiment therapy for phantom limb pain
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-01T06%3A32%3A52IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-pubmedcentral&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Virtual%20Reality%20Hand%20Therapy:%20A%20new%20tool%20for%20non-opioid%20analgesia%20for%20acute%20procedural%20pain,%20hand%20rehabilitation,%20and%20VR%20embodiment%20therapy%20for%20phantom%20limb%20pain&rft.jtitle=Journal%20of%20hand%20therapy&rft.au=Hoffman,%20Hunter%20G.&rft.date=2020-01-01&rft.volume=33&rft.issue=2&rft.spage=254&rft.epage=262&rft.pages=254-262&rft.issn=0894-1130&rft.eissn=1545-004X&rft_id=info:doi/10.1016/j.jht.2020.04.001&rft_dat=%3Cpubmedcentral%3Epubmedcentral_primary_oai_pubmedcentral_nih_gov_7719341%3C/pubmedcentral%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/32482376&rfr_iscdi=true