A Virtual Reality Platform for Analyzing Remote Archaeological Sites

This paper describes a Virtual Reality (VR) prototype developed to help archaeologists and other stakeholders explore and analyse archaeological data in a more immersive context. We describe a VR reconstruction of Pleito Cave, a fragile world class rock-art site with accessibility limitation. Key st...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Interacting with computers 2019-03, Vol.31 (2), p.167-176
Hauptverfasser: Cassidy, Brendan, Sim, Gavin, Robinson, David Wayne, Gandy, Devlin
Format: Artikel
Sprache:eng
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 176
container_issue 2
container_start_page 167
container_title Interacting with computers
container_volume 31
creator Cassidy, Brendan
Sim, Gavin
Robinson, David Wayne
Gandy, Devlin
description This paper describes a Virtual Reality (VR) prototype developed to help archaeologists and other stakeholders explore and analyse archaeological data in a more immersive context. We describe a VR reconstruction of Pleito Cave, a fragile world class rock-art site with accessibility limitation. Key stakeholders are identified and a prototype is described that provides a VR platform for visualizing and interacting with complex archaeological data (gathered from techniques such as decorrelation stretch and X-ray fluorescence) virtually ‘in situ’ , in a way that would not be possible at the real site. The prototype allows multiple remote users to interact with the cave together remotely providing opportunities for collaborative interpretation and analysis of archaeological data. We also present a survey-based evaluation in which both archaeologists and Native American stakeholders indicate positive responses for measures of both engagement and value.
doi_str_mv 10.1093/iwc/iwz011
format Article
fullrecord <record><control><sourceid>proquest_pubme</sourceid><recordid>TN_cdi_pubmedcentral_primary_oai_pubmedcentral_nih_gov_7413033</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2434758433</sourcerecordid><originalsourceid>FETCH-LOGICAL-c355t-ed1b3cfca2367e81e5b379c6fbaead15bb831326b2edef25015f23b3a8b8cde3</originalsourceid><addsrcrecordid>eNpVkM1LAzEQxYMotn5c_Av2KMJqsrPppheh1E8oKFq8hiQ720aym5rsKu1f72qL4GFmDu_N78Ej5IzRS0bHcGW_TD8bytgeGTJRQFqMOdsnQzrmkPIcxIAcxfhOKS0KkR-SAWSCslywIbmZJG82tJ1yyQsqZ9t18uxUW_lQJ_1KJo1y641tFr1c-xaTSTBLhd75hTX906ttMZ6Qg0q5iKe7e0zmd7fz6UM6e7p_nE5mqQHO2xRLpsFURmUwKlAw5BqKsRlVWqEqGddaAINspDMssco4ZbzKQIMSWpgS4Zhcb7GrTtdYGmzaoJxcBVursJZeWflfaexSLvynLHIGFKAHnO8AwX90GFtZ22jQOdWg76LMcsgLLvJf68XWaoKPMWD1F8Oo_Gld9q3LbevwDWGmdxg</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2434758433</pqid></control><display><type>article</type><title>A Virtual Reality Platform for Analyzing Remote Archaeological Sites</title><source>Oxford Journals</source><creator>Cassidy, Brendan ; Sim, Gavin ; Robinson, David Wayne ; Gandy, Devlin</creator><creatorcontrib>Cassidy, Brendan ; Sim, Gavin ; Robinson, David Wayne ; Gandy, Devlin</creatorcontrib><description>This paper describes a Virtual Reality (VR) prototype developed to help archaeologists and other stakeholders explore and analyse archaeological data in a more immersive context. We describe a VR reconstruction of Pleito Cave, a fragile world class rock-art site with accessibility limitation. Key stakeholders are identified and a prototype is described that provides a VR platform for visualizing and interacting with complex archaeological data (gathered from techniques such as decorrelation stretch and X-ray fluorescence) virtually ‘in situ’ , in a way that would not be possible at the real site. The prototype allows multiple remote users to interact with the cave together remotely providing opportunities for collaborative interpretation and analysis of archaeological data. We also present a survey-based evaluation in which both archaeologists and Native American stakeholders indicate positive responses for measures of both engagement and value.</description><identifier>ISSN: 0953-5438</identifier><identifier>EISSN: 1873-7951</identifier><identifier>DOI: 10.1093/iwc/iwz011</identifier><identifier>PMID: 32801481</identifier><language>eng</language><publisher>Oxford University Press</publisher><ispartof>Interacting with computers, 2019-03, Vol.31 (2), p.167-176</ispartof><rights>The Author(s) 2019 2019</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c355t-ed1b3cfca2367e81e5b379c6fbaead15bb831326b2edef25015f23b3a8b8cde3</citedby><cites>FETCH-LOGICAL-c355t-ed1b3cfca2367e81e5b379c6fbaead15bb831326b2edef25015f23b3a8b8cde3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>230,314,776,780,881,27901,27902</link.rule.ids></links><search><creatorcontrib>Cassidy, Brendan</creatorcontrib><creatorcontrib>Sim, Gavin</creatorcontrib><creatorcontrib>Robinson, David Wayne</creatorcontrib><creatorcontrib>Gandy, Devlin</creatorcontrib><title>A Virtual Reality Platform for Analyzing Remote Archaeological Sites</title><title>Interacting with computers</title><description>This paper describes a Virtual Reality (VR) prototype developed to help archaeologists and other stakeholders explore and analyse archaeological data in a more immersive context. We describe a VR reconstruction of Pleito Cave, a fragile world class rock-art site with accessibility limitation. Key stakeholders are identified and a prototype is described that provides a VR platform for visualizing and interacting with complex archaeological data (gathered from techniques such as decorrelation stretch and X-ray fluorescence) virtually ‘in situ’ , in a way that would not be possible at the real site. The prototype allows multiple remote users to interact with the cave together remotely providing opportunities for collaborative interpretation and analysis of archaeological data. We also present a survey-based evaluation in which both archaeologists and Native American stakeholders indicate positive responses for measures of both engagement and value.</description><issn>0953-5438</issn><issn>1873-7951</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2019</creationdate><recordtype>article</recordtype><recordid>eNpVkM1LAzEQxYMotn5c_Av2KMJqsrPppheh1E8oKFq8hiQ720aym5rsKu1f72qL4GFmDu_N78Ej5IzRS0bHcGW_TD8bytgeGTJRQFqMOdsnQzrmkPIcxIAcxfhOKS0KkR-SAWSCslywIbmZJG82tJ1yyQsqZ9t18uxUW_lQJ_1KJo1y641tFr1c-xaTSTBLhd75hTX906ttMZ6Qg0q5iKe7e0zmd7fz6UM6e7p_nE5mqQHO2xRLpsFURmUwKlAw5BqKsRlVWqEqGddaAINspDMssco4ZbzKQIMSWpgS4Zhcb7GrTtdYGmzaoJxcBVursJZeWflfaexSLvynLHIGFKAHnO8AwX90GFtZ22jQOdWg76LMcsgLLvJf68XWaoKPMWD1F8Oo_Gld9q3LbevwDWGmdxg</recordid><startdate>20190301</startdate><enddate>20190301</enddate><creator>Cassidy, Brendan</creator><creator>Sim, Gavin</creator><creator>Robinson, David Wayne</creator><creator>Gandy, Devlin</creator><general>Oxford University Press</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><scope>5PM</scope></search><sort><creationdate>20190301</creationdate><title>A Virtual Reality Platform for Analyzing Remote Archaeological Sites</title><author>Cassidy, Brendan ; Sim, Gavin ; Robinson, David Wayne ; Gandy, Devlin</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c355t-ed1b3cfca2367e81e5b379c6fbaead15bb831326b2edef25015f23b3a8b8cde3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2019</creationdate><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Cassidy, Brendan</creatorcontrib><creatorcontrib>Sim, Gavin</creatorcontrib><creatorcontrib>Robinson, David Wayne</creatorcontrib><creatorcontrib>Gandy, Devlin</creatorcontrib><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>Interacting with computers</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Cassidy, Brendan</au><au>Sim, Gavin</au><au>Robinson, David Wayne</au><au>Gandy, Devlin</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>A Virtual Reality Platform for Analyzing Remote Archaeological Sites</atitle><jtitle>Interacting with computers</jtitle><date>2019-03-01</date><risdate>2019</risdate><volume>31</volume><issue>2</issue><spage>167</spage><epage>176</epage><pages>167-176</pages><issn>0953-5438</issn><eissn>1873-7951</eissn><abstract>This paper describes a Virtual Reality (VR) prototype developed to help archaeologists and other stakeholders explore and analyse archaeological data in a more immersive context. We describe a VR reconstruction of Pleito Cave, a fragile world class rock-art site with accessibility limitation. Key stakeholders are identified and a prototype is described that provides a VR platform for visualizing and interacting with complex archaeological data (gathered from techniques such as decorrelation stretch and X-ray fluorescence) virtually ‘in situ’ , in a way that would not be possible at the real site. The prototype allows multiple remote users to interact with the cave together remotely providing opportunities for collaborative interpretation and analysis of archaeological data. We also present a survey-based evaluation in which both archaeologists and Native American stakeholders indicate positive responses for measures of both engagement and value.</abstract><pub>Oxford University Press</pub><pmid>32801481</pmid><doi>10.1093/iwc/iwz011</doi><tpages>10</tpages><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 0953-5438
ispartof Interacting with computers, 2019-03, Vol.31 (2), p.167-176
issn 0953-5438
1873-7951
language eng
recordid cdi_pubmedcentral_primary_oai_pubmedcentral_nih_gov_7413033
source Oxford Journals
title A Virtual Reality Platform for Analyzing Remote Archaeological Sites
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-07T17%3A53%3A01IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_pubme&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=A%20Virtual%20Reality%20Platform%20for%20Analyzing%20Remote%20Archaeological%20Sites&rft.jtitle=Interacting%20with%20computers&rft.au=Cassidy,%20Brendan&rft.date=2019-03-01&rft.volume=31&rft.issue=2&rft.spage=167&rft.epage=176&rft.pages=167-176&rft.issn=0953-5438&rft.eissn=1873-7951&rft_id=info:doi/10.1093/iwc/iwz011&rft_dat=%3Cproquest_pubme%3E2434758433%3C/proquest_pubme%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2434758433&rft_id=info:pmid/32801481&rfr_iscdi=true