Rehabilitation through virtual reality: physical activity of patients admitted to the intensive care unit
To evaluate the level of activity that Nintendo WiiTM can elicit in intensive care unit patients and its associated safety and patient satisfaction. Experimental, single-center study performed at a tertiary care hospital. Patients ≥ 18 years old who were admitted to the intensive care unit, particip...
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Veröffentlicht in: | Revista Brasileira de terapia intensiva 2019, Vol.31 (4), p.456-463 |
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