The Influence of Cortisol, Flow, and Anxiety on Performance in E-Sports: A Field Study

Background and Objectives. Most performance theories were tested under controlled laboratory settings and offer therefore only limited transferability to real-life situations. E-sport competitions offer a relatively controllable while at the same time competitive setting, and our aim was to examine...

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Veröffentlicht in:BioMed research international 2020, Vol.2020 (2020), p.1-6
Hauptverfasser: Rathgeber, Tobias, Kopf, Maximilian, Gnam, Jens-Peter, Schmidt, Steffen C. E., Woll, Alexander
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container_issue 2020
container_start_page 1
container_title BioMed research international
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creator Rathgeber, Tobias
Kopf, Maximilian
Gnam, Jens-Peter
Schmidt, Steffen C. E.
Woll, Alexander
description Background and Objectives. Most performance theories were tested under controlled laboratory settings and offer therefore only limited transferability to real-life situations. E-sport competitions offer a relatively controllable while at the same time competitive setting, and our aim was to examine different influencing factors on competitive performance. Design and Methods. Salivary cortisol was measured immediately before, after, and 30 minutes after a game of 23 computer players during e-sport tournaments. The players answered the Flow Short Scale, which consists of the two subdimensions “flow experience” and “anxiety” subsequent to their game. The performance was assessed by the result of each player’s game (win or loss). Results. Mean cortisol levels increased significantly during the game but response patterns were inconsistent. Winners and losers differed significantly in anxiety with winners showing higher anxiety levels. After dividing the sample into three groups of different cortisol response patterns, significant differences in performance and anxiety were found, with low to moderate levels of cortisol being associated with the highest performance and anxiety. Conclusions. A low to moderate physiological arousal and a simultaneously high level of anxiety represent a favorable state for achieving optimal performance during e-sports. Anxiety seems to exert a stronger influence on performance than physiological arousal.
doi_str_mv 10.1155/2020/9651245
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Salivary cortisol was measured immediately before, after, and 30 minutes after a game of 23 computer players during e-sport tournaments. The players answered the Flow Short Scale, which consists of the two subdimensions “flow experience” and “anxiety” subsequent to their game. The performance was assessed by the result of each player’s game (win or loss). Results. Mean cortisol levels increased significantly during the game but response patterns were inconsistent. Winners and losers differed significantly in anxiety with winners showing higher anxiety levels. After dividing the sample into three groups of different cortisol response patterns, significant differences in performance and anxiety were found, with low to moderate levels of cortisol being associated with the highest performance and anxiety. Conclusions. A low to moderate physiological arousal and a simultaneously high level of anxiety represent a favorable state for achieving optimal performance during e-sports. 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subjects Adult
Anxiety
Arousal
Competitive Behavior - physiology
Corticosteroids
Cortisol
Female
Games
Heart rate
Hormones
Humans
Hydrocortisone - analysis
Laboratories
Levels
Male
Measurement methods
Objectives
Physiology
Psychological aspects
Saliva - chemistry
Sports
Sports - physiology
Stability
Stress, Psychological
Studies
Young Adult
title The Influence of Cortisol, Flow, and Anxiety on Performance in E-Sports: A Field Study
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