Mimicry and expressiveness of an ECA in human-agent interaction: familiarity breeds content
Background Two experiments investigated the effect of features of human behaviour on the quality of interaction with an Embodied Conversational Agent (ECA). Methods In Experiment 1, visual prominence cues (head nod, eyebrow raise) of the ECA were manipulated to explore the hypothesis that likeabilit...
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description | Background
Two experiments investigated the effect of features of human behaviour on the quality of interaction with an Embodied Conversational Agent (ECA).
Methods
In Experiment 1, visual prominence cues (head nod, eyebrow raise) of the ECA were manipulated to explore the hypothesis that likeability of an ECA increases as a function of interpersonal mimicry. In the context of an error detection task, the ECA either mimicked or did not mimic a head nod or brow raise that humans produced to give emphasis to a word when correcting the ECA’s vocabulary. In Experiment 2, presence versus absence of facial expressions on comprehension accuracy of two computer-driven ECA monologues was investigated.
Results
In Experiment 1, evidence for a positive relationship between ECA mimicry and lifelikeness was obtained. However, a mimicking agent did not elicit more human gestures. In Experiment 2, expressiveness was associated with greater comprehension and higher ratings of humour and engagement.
Conclusion
Influences from mimicry can be explained by visual and motor simulation, and bidirectional links between similarity and liking. Cue redundancy and minimizing cognitive load are potential explanations for expressiveness aiding comprehension. |
doi_str_mv | 10.1186/s40469-016-0008-2 |
format | Article |
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Two experiments investigated the effect of features of human behaviour on the quality of interaction with an Embodied Conversational Agent (ECA).
Methods
In Experiment 1, visual prominence cues (head nod, eyebrow raise) of the ECA were manipulated to explore the hypothesis that likeability of an ECA increases as a function of interpersonal mimicry. In the context of an error detection task, the ECA either mimicked or did not mimic a head nod or brow raise that humans produced to give emphasis to a word when correcting the ECA’s vocabulary. In Experiment 2, presence versus absence of facial expressions on comprehension accuracy of two computer-driven ECA monologues was investigated.
Results
In Experiment 1, evidence for a positive relationship between ECA mimicry and lifelikeness was obtained. However, a mimicking agent did not elicit more human gestures. In Experiment 2, expressiveness was associated with greater comprehension and higher ratings of humour and engagement.
Conclusion
Influences from mimicry can be explained by visual and motor simulation, and bidirectional links between similarity and liking. Cue redundancy and minimizing cognitive load are potential explanations for expressiveness aiding comprehension.</description><identifier>ISSN: 2195-3961</identifier><identifier>EISSN: 2195-3961</identifier><identifier>DOI: 10.1186/s40469-016-0008-2</identifier><identifier>PMID: 27980890</identifier><language>eng</language><publisher>Singapore: Springer Singapore</publisher><subject>Computational Intelligence ; Computational Linguistics ; Computer Appl. in Social and Behavioral Sciences ; Computer simulation ; Cues ; Educational Psychology ; Embodied Conversational Agents ; Engineering ; Error detection ; Experiments ; Head ; Human behavior ; Mimicry ; Neurosciences ; Redundancy ; User Interfaces and Human Computer Interaction</subject><ispartof>Computational cognitive science, 2016-06, Vol.2 (1), p.1-14, Article 1</ispartof><rights>The Author(s). 2016</rights><rights>Computational Cognitive Science is a copyright of Springer, (2016). All Rights Reserved.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c3812-143b5a333394b861accc5796bf65870ed0915a97f343760a5a0f00994bfd6c3a3</citedby><cites>FETCH-LOGICAL-c3812-143b5a333394b861accc5796bf65870ed0915a97f343760a5a0f00994bfd6c3a3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1186/s40469-016-0008-2$$EPDF$$P50$$Gspringer$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://doi.org/10.1186/s40469-016-0008-2$$EHTML$$P50$$Gspringer$$Hfree_for_read</linktohtml><link.rule.ids>230,314,780,784,885,27924,27925,41120,42189,51576</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/27980890$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Stevens, Catherine J.</creatorcontrib><creatorcontrib>Pinchbeck, Bronwyn</creatorcontrib><creatorcontrib>Lewis, Trent</creatorcontrib><creatorcontrib>Luerssen, Martin</creatorcontrib><creatorcontrib>Pfitzner, Darius</creatorcontrib><creatorcontrib>Powers, David M. W.</creatorcontrib><creatorcontrib>Abrahamyan, Arman</creatorcontrib><creatorcontrib>Leung, Yvonne</creatorcontrib><creatorcontrib>Gibert, Guillaume</creatorcontrib><title>Mimicry and expressiveness of an ECA in human-agent interaction: familiarity breeds content</title><title>Computational cognitive science</title><addtitle>Comput Cogn Sci</addtitle><addtitle>Comput Cogn Sci</addtitle><description>Background
Two experiments investigated the effect of features of human behaviour on the quality of interaction with an Embodied Conversational Agent (ECA).
Methods
In Experiment 1, visual prominence cues (head nod, eyebrow raise) of the ECA were manipulated to explore the hypothesis that likeability of an ECA increases as a function of interpersonal mimicry. In the context of an error detection task, the ECA either mimicked or did not mimic a head nod or brow raise that humans produced to give emphasis to a word when correcting the ECA’s vocabulary. In Experiment 2, presence versus absence of facial expressions on comprehension accuracy of two computer-driven ECA monologues was investigated.
Results
In Experiment 1, evidence for a positive relationship between ECA mimicry and lifelikeness was obtained. However, a mimicking agent did not elicit more human gestures. In Experiment 2, expressiveness was associated with greater comprehension and higher ratings of humour and engagement.
Conclusion
Influences from mimicry can be explained by visual and motor simulation, and bidirectional links between similarity and liking. Cue redundancy and minimizing cognitive load are potential explanations for expressiveness aiding comprehension.</description><subject>Computational Intelligence</subject><subject>Computational Linguistics</subject><subject>Computer Appl. in Social and Behavioral Sciences</subject><subject>Computer simulation</subject><subject>Cues</subject><subject>Educational Psychology</subject><subject>Embodied Conversational Agents</subject><subject>Engineering</subject><subject>Error detection</subject><subject>Experiments</subject><subject>Head</subject><subject>Human behavior</subject><subject>Mimicry</subject><subject>Neurosciences</subject><subject>Redundancy</subject><subject>User Interfaces and Human Computer Interaction</subject><issn>2195-3961</issn><issn>2195-3961</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2016</creationdate><recordtype>article</recordtype><sourceid>C6C</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><recordid>eNp1kUFPHCEUx4nRqFE_QC8NiRcvozwYGOihidnYamLTS3vqgTAMs2JmYAszxv32sllrVpNyecD7vf-D90foE5BLACmuck1qoSoCoiKEyIruoWMKildMCdjf2R-hs5wfCwOCkFqyQ3REGyWJVOQY_fnhR2_TGpvQYfe8Si5n_-RCCTj25RbfLK6xD_hhHk2ozNKFqRwnl4ydfAxfcG9GP3iT_LTGbXKuy9jGAoTpFB30Zsju7DWeoN_fbn4tbqv7n9_vFtf3lWUSaAU1a7lhZam6lQKMtZY3SrS94LIhriMKuFFNz2rWCGK4IT0hqsB9Jywz7AR93equ5nZ0nS2tkxn0KvnRpLWOxuv3meAf9DI-aQ6UlykWgYtXgRT_zi5PevTZumEwwcU5a5CcCkklbNDzD-hjnFMo39NQZs1pw6kqFGwpm2LOyfVvjwGiN-7prXu6eKI37mlaaj7v_uKt4p9XBaBbIJdUWLq00_q_qi_526TN</recordid><startdate>20160610</startdate><enddate>20160610</enddate><creator>Stevens, Catherine J.</creator><creator>Pinchbeck, Bronwyn</creator><creator>Lewis, Trent</creator><creator>Luerssen, Martin</creator><creator>Pfitzner, Darius</creator><creator>Powers, David M. W.</creator><creator>Abrahamyan, Arman</creator><creator>Leung, Yvonne</creator><creator>Gibert, Guillaume</creator><general>Springer Singapore</general><general>Springer Nature B.V</general><scope>C6C</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7XB</scope><scope>8AL</scope><scope>8FE</scope><scope>8FG</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K7-</scope><scope>M0N</scope><scope>P5Z</scope><scope>P62</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PSYQQ</scope><scope>Q9U</scope><scope>7X8</scope><scope>5PM</scope></search><sort><creationdate>20160610</creationdate><title>Mimicry and expressiveness of an ECA in human-agent interaction: familiarity breeds content</title><author>Stevens, Catherine J. ; Pinchbeck, Bronwyn ; Lewis, Trent ; Luerssen, Martin ; Pfitzner, Darius ; Powers, David M. W. ; Abrahamyan, Arman ; Leung, Yvonne ; Gibert, Guillaume</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3812-143b5a333394b861accc5796bf65870ed0915a97f343760a5a0f00994bfd6c3a3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2016</creationdate><topic>Computational Intelligence</topic><topic>Computational Linguistics</topic><topic>Computer Appl. in Social and Behavioral Sciences</topic><topic>Computer simulation</topic><topic>Cues</topic><topic>Educational Psychology</topic><topic>Embodied Conversational Agents</topic><topic>Engineering</topic><topic>Error detection</topic><topic>Experiments</topic><topic>Head</topic><topic>Human behavior</topic><topic>Mimicry</topic><topic>Neurosciences</topic><topic>Redundancy</topic><topic>User Interfaces and Human Computer Interaction</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Stevens, Catherine J.</creatorcontrib><creatorcontrib>Pinchbeck, Bronwyn</creatorcontrib><creatorcontrib>Lewis, Trent</creatorcontrib><creatorcontrib>Luerssen, Martin</creatorcontrib><creatorcontrib>Pfitzner, Darius</creatorcontrib><creatorcontrib>Powers, David M. W.</creatorcontrib><creatorcontrib>Abrahamyan, Arman</creatorcontrib><creatorcontrib>Leung, Yvonne</creatorcontrib><creatorcontrib>Gibert, Guillaume</creatorcontrib><collection>Springer Nature OA Free Journals</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Computing Database (Alumni Edition)</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies & Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>ProQuest Central Student</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Computer Science Collection</collection><collection>Computer Science Database</collection><collection>Computing Database</collection><collection>Advanced Technologies & Aerospace Database</collection><collection>ProQuest Advanced Technologies & Aerospace Collection</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest One Psychology</collection><collection>ProQuest Central Basic</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>Computational cognitive science</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Stevens, Catherine J.</au><au>Pinchbeck, Bronwyn</au><au>Lewis, Trent</au><au>Luerssen, Martin</au><au>Pfitzner, Darius</au><au>Powers, David M. W.</au><au>Abrahamyan, Arman</au><au>Leung, Yvonne</au><au>Gibert, Guillaume</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Mimicry and expressiveness of an ECA in human-agent interaction: familiarity breeds content</atitle><jtitle>Computational cognitive science</jtitle><stitle>Comput Cogn Sci</stitle><addtitle>Comput Cogn Sci</addtitle><date>2016-06-10</date><risdate>2016</risdate><volume>2</volume><issue>1</issue><spage>1</spage><epage>14</epage><pages>1-14</pages><artnum>1</artnum><issn>2195-3961</issn><eissn>2195-3961</eissn><abstract>Background
Two experiments investigated the effect of features of human behaviour on the quality of interaction with an Embodied Conversational Agent (ECA).
Methods
In Experiment 1, visual prominence cues (head nod, eyebrow raise) of the ECA were manipulated to explore the hypothesis that likeability of an ECA increases as a function of interpersonal mimicry. In the context of an error detection task, the ECA either mimicked or did not mimic a head nod or brow raise that humans produced to give emphasis to a word when correcting the ECA’s vocabulary. In Experiment 2, presence versus absence of facial expressions on comprehension accuracy of two computer-driven ECA monologues was investigated.
Results
In Experiment 1, evidence for a positive relationship between ECA mimicry and lifelikeness was obtained. However, a mimicking agent did not elicit more human gestures. In Experiment 2, expressiveness was associated with greater comprehension and higher ratings of humour and engagement.
Conclusion
Influences from mimicry can be explained by visual and motor simulation, and bidirectional links between similarity and liking. Cue redundancy and minimizing cognitive load are potential explanations for expressiveness aiding comprehension.</abstract><cop>Singapore</cop><pub>Springer Singapore</pub><pmid>27980890</pmid><doi>10.1186/s40469-016-0008-2</doi><tpages>14</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Computational Intelligence Computational Linguistics Computer Appl. in Social and Behavioral Sciences Computer simulation Cues Educational Psychology Embodied Conversational Agents Engineering Error detection Experiments Head Human behavior Mimicry Neurosciences Redundancy User Interfaces and Human Computer Interaction |
title | Mimicry and expressiveness of an ECA in human-agent interaction: familiarity breeds content |
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