Does a Combination of Virtual Reality, Neuromodulation and Neuroimaging Provide a Comprehensive Platform for Neurorehabilitation? - A Narrative Review of the Literature

In the last decade, virtual reality (VR) training has been used extensively in video games and military training to provide a sense of realism and environmental interaction to its users. More recently, VR training has been explored as a possible adjunct therapy for people with motor and mental healt...

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Veröffentlicht in:Frontiers in human neuroscience 2016-06, Vol.10, p.284-284
Hauptverfasser: Teo, Wei-Peng, Muthalib, Makii, Yamin, Sami, Hendy, Ashlee M, Bramstedt, Kelly, Kotsopoulos, Eleftheria, Perrey, Stephane, Ayaz, Hasan
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container_title Frontiers in human neuroscience
container_volume 10
creator Teo, Wei-Peng
Muthalib, Makii
Yamin, Sami
Hendy, Ashlee M
Bramstedt, Kelly
Kotsopoulos, Eleftheria
Perrey, Stephane
Ayaz, Hasan
description In the last decade, virtual reality (VR) training has been used extensively in video games and military training to provide a sense of realism and environmental interaction to its users. More recently, VR training has been explored as a possible adjunct therapy for people with motor and mental health dysfunctions. The concept underlying VR therapy as a treatment for motor and cognitive dysfunction is to improve neuroplasticity of the brain by engaging users in multisensory training. In this review, we discuss the theoretical framework underlying the use of VR as a therapeutic intervention for neurorehabilitation and provide evidence for its use in treating motor and mental disorders such as cerebral palsy, Parkinson's disease, stroke, schizophrenia, anxiety disorders, and other related clinical areas. While this review provides some insights into the efficacy of VR in clinical rehabilitation and its complimentary use with neuroimaging (e.g., fNIRS and EEG) and neuromodulation (e.g., tDCS and rTMS), more research is needed to understand how different clinical conditions are affected by VR therapies (e.g., stimulus presentation, interactivity, control and types of VR). Future studies should consider large, longitudinal randomized controlled trials to determine the true potential of VR therapies in various clinical populations.
doi_str_mv 10.3389/fnhum.2016.00284
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subjects Anxiety
Clinical trials
Cognitive ability
Computer applications
Feedback
Knowledge
Literature reviews
Medical imaging
Mental disorders
Mental health
Movement disorders
Neurodegenerative diseases
Neuroimaging
Neurology
Neuromodulation
Neuroscience
Paralysis
Parkinson's disease
Rehabilitation
Reviews
Schizophrenia
Skills
Stroke
Virtual reality
title Does a Combination of Virtual Reality, Neuromodulation and Neuroimaging Provide a Comprehensive Platform for Neurorehabilitation? - A Narrative Review of the Literature
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