The development and evaluation of a medical imaging training immersive environment
Introduction A novel realistic 3D virtual reality (VR) application has been developed to allow medical imaging students at Queensland University of Technology to practice radiographic techniques independently outside the usual radiography laboratory. Methods A flexible agile development methodology...
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Veröffentlicht in: | Journal of medical radiation sciences 2014-09, Vol.61 (3), p.159-165 |
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container_title | Journal of medical radiation sciences |
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creator | Bridge, Pete Gunn, Therese Kastanis, Lazaros Pack, Darren Rowntree, Pamela Starkey, Debbie Mahoney, Gaynor Berry, Clare Braithwaite, Vicki Wilson‐Stewart, Kelly |
description | Introduction
A novel realistic 3D virtual reality (VR) application has been developed to allow medical imaging students at Queensland University of Technology to practice radiographic techniques independently outside the usual radiography laboratory.
Methods
A flexible agile development methodology was used to create the software rapidly and effectively. A 3D gaming environment and realistic models were used to engender presence in the software while tutor‐determined gold standards enabled students to compare their performance and learn in a problem‐based learning pedagogy.
Results
Students reported high levels of satisfaction and perceived value and the software enabled up to 40 concurrent users to prepare for clinical practice. Student feedback also indicated that they found 3D to be of limited value in the desktop version compared to the usual 2D approach. A randomised comparison between groups receiving software‐based and traditional practice measured performance in a formative role play with real equipment. The results of this work indicated superior performance with the equipment for the VR trained students (P = 0.0366) and confirmed the value of VR for enhancing 3D equipment‐based problem‐solving skills.
Conclusions
Students practising projection techniques virtually performed better at role play assessments than students practising in a traditional radiography laboratory only. The application particularly helped with 3D equipment configuration, suggesting that teaching 3D problem solving is an ideal use of such medical equipment simulators. Ongoing development work aims to establish the role of VR software in preparing students for clinical practice with a range of medical imaging equipment.
A 3D virtual reality application has been developed to allow medical imaging students to practice essential pre‐clinical skills in a safe and efficient environment. Student feedback indicates enjoyment with the software and results suggested the application enhanced performance in role play assessment. |
doi_str_mv | 10.1002/jmrs.60 |
format | Article |
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A novel realistic 3D virtual reality (VR) application has been developed to allow medical imaging students at Queensland University of Technology to practice radiographic techniques independently outside the usual radiography laboratory.
Methods
A flexible agile development methodology was used to create the software rapidly and effectively. A 3D gaming environment and realistic models were used to engender presence in the software while tutor‐determined gold standards enabled students to compare their performance and learn in a problem‐based learning pedagogy.
Results
Students reported high levels of satisfaction and perceived value and the software enabled up to 40 concurrent users to prepare for clinical practice. Student feedback also indicated that they found 3D to be of limited value in the desktop version compared to the usual 2D approach. A randomised comparison between groups receiving software‐based and traditional practice measured performance in a formative role play with real equipment. The results of this work indicated superior performance with the equipment for the VR trained students (P = 0.0366) and confirmed the value of VR for enhancing 3D equipment‐based problem‐solving skills.
Conclusions
Students practising projection techniques virtually performed better at role play assessments than students practising in a traditional radiography laboratory only. The application particularly helped with 3D equipment configuration, suggesting that teaching 3D problem solving is an ideal use of such medical equipment simulators. Ongoing development work aims to establish the role of VR software in preparing students for clinical practice with a range of medical imaging equipment.
A 3D virtual reality application has been developed to allow medical imaging students to practice essential pre‐clinical skills in a safe and efficient environment. Student feedback indicates enjoyment with the software and results suggested the application enhanced performance in role play assessment.</description><identifier>ISSN: 2051-3895</identifier><identifier>EISSN: 2051-3909</identifier><identifier>DOI: 10.1002/jmrs.60</identifier><identifier>PMID: 26229652</identifier><language>eng</language><publisher>United States: Wiley Subscription Services, Inc</publisher><subject>07 ISOTOPES AND RADIATION SOURCES ; CHARGES ; Clinical medicine ; Collaboration ; CONFIGURATION ; EDUCATIONAL FACILITIES ; ENVIRONMENT ; EVALUATION ; FEEDBACK ; Focus groups ; GOLD ; Laboratories ; LEARNING ; Medical imaging ; Original ; Radiation therapy ; Radiography ; RADIOLOGY AND NUCLEAR MEDICINE ; SIMULATION ; SIMULATORS ; Skills ; Software ; Students ; TRAINING ; virtual reality</subject><ispartof>Journal of medical radiation sciences, 2014-09, Vol.61 (3), p.159-165</ispartof><rights>2014 The Authors. published by Wiley Publishing Asia Pty Ltd on behalf of Australian Institute of Radiography and New Zealand Institute of Medical Radiation Technology.</rights><rights>2014 Journal of Medical Radiation Sciences published by Wiley Publishing Asia Pty Ltd on behalf of Australian Institute of Radiography and New Zealand Institute of Medical Radiation Technology</rights><rights>2014. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><rights>2014 The Authors. published by Wiley Publishing Asia Pty Ltd on behalf of Australian Institute of Radiography and New Zealand Institute of Medical Radiation Technology. 2014</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c5170-d256eb13c2ff559dfcbd18aa8482ff9889fe28fe5f9da1b73398d9af2f6602853</citedby><cites>FETCH-LOGICAL-c5170-d256eb13c2ff559dfcbd18aa8482ff9889fe28fe5f9da1b73398d9af2f6602853</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC4175849/pdf/$$EPDF$$P50$$Gpubmedcentral$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC4175849/$$EHTML$$P50$$Gpubmedcentral$$Hfree_for_read</linktohtml><link.rule.ids>230,314,723,776,780,860,881,1411,11541,27901,27902,45550,45551,46027,46451,53766,53768</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/26229652$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink><backlink>$$Uhttps://www.osti.gov/biblio/22402354$$D View this record in Osti.gov$$Hfree_for_read</backlink></links><search><creatorcontrib>Bridge, Pete</creatorcontrib><creatorcontrib>Gunn, Therese</creatorcontrib><creatorcontrib>Kastanis, Lazaros</creatorcontrib><creatorcontrib>Pack, Darren</creatorcontrib><creatorcontrib>Rowntree, Pamela</creatorcontrib><creatorcontrib>Starkey, Debbie</creatorcontrib><creatorcontrib>Mahoney, Gaynor</creatorcontrib><creatorcontrib>Berry, Clare</creatorcontrib><creatorcontrib>Braithwaite, Vicki</creatorcontrib><creatorcontrib>Wilson‐Stewart, Kelly</creatorcontrib><title>The development and evaluation of a medical imaging training immersive environment</title><title>Journal of medical radiation sciences</title><addtitle>J Med Radiat Sci</addtitle><description>Introduction
A novel realistic 3D virtual reality (VR) application has been developed to allow medical imaging students at Queensland University of Technology to practice radiographic techniques independently outside the usual radiography laboratory.
Methods
A flexible agile development methodology was used to create the software rapidly and effectively. A 3D gaming environment and realistic models were used to engender presence in the software while tutor‐determined gold standards enabled students to compare their performance and learn in a problem‐based learning pedagogy.
Results
Students reported high levels of satisfaction and perceived value and the software enabled up to 40 concurrent users to prepare for clinical practice. Student feedback also indicated that they found 3D to be of limited value in the desktop version compared to the usual 2D approach. A randomised comparison between groups receiving software‐based and traditional practice measured performance in a formative role play with real equipment. The results of this work indicated superior performance with the equipment for the VR trained students (P = 0.0366) and confirmed the value of VR for enhancing 3D equipment‐based problem‐solving skills.
Conclusions
Students practising projection techniques virtually performed better at role play assessments than students practising in a traditional radiography laboratory only. The application particularly helped with 3D equipment configuration, suggesting that teaching 3D problem solving is an ideal use of such medical equipment simulators. Ongoing development work aims to establish the role of VR software in preparing students for clinical practice with a range of medical imaging equipment.
A 3D virtual reality application has been developed to allow medical imaging students to practice essential pre‐clinical skills in a safe and efficient environment. Student feedback indicates enjoyment with the software and results suggested the application enhanced performance in role play assessment.</description><subject>07 ISOTOPES AND RADIATION SOURCES</subject><subject>CHARGES</subject><subject>Clinical medicine</subject><subject>Collaboration</subject><subject>CONFIGURATION</subject><subject>EDUCATIONAL FACILITIES</subject><subject>ENVIRONMENT</subject><subject>EVALUATION</subject><subject>FEEDBACK</subject><subject>Focus groups</subject><subject>GOLD</subject><subject>Laboratories</subject><subject>LEARNING</subject><subject>Medical imaging</subject><subject>Original</subject><subject>Radiation therapy</subject><subject>Radiography</subject><subject>RADIOLOGY AND NUCLEAR MEDICINE</subject><subject>SIMULATION</subject><subject>SIMULATORS</subject><subject>Skills</subject><subject>Software</subject><subject>Students</subject><subject>TRAINING</subject><subject>virtual reality</subject><issn>2051-3895</issn><issn>2051-3909</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2014</creationdate><recordtype>article</recordtype><sourceid>24P</sourceid><sourceid>BENPR</sourceid><recordid>eNp9kVtrFDEUgIMottTiP5CADwqyNZdJJnkRpHilItT6HLKZk90sM8mazIz035th21Uf9CmHnI_v3BB6SskFJYS93g25XEjyAJ0yIuiKa6If3sdKixN0XsqOEEJJy5gmj9EJkzWQgp2i65st4A5m6NN-gDhiGzsMs-0nO4YUcfLY4gG64GyPw2A3IW7wmG2ISxCGAXIJM2CIc8gpLoon6JG3fYHzu_cMfX__7uby4-rq64dPl2-vVk7Qlqw6JiSsKXfMeyF05926o8pa1aj6o5XSHpjyILzuLF23nGvVaeuZl5IwJfgZenPw7qd17dDV0tn2Zp9rm_nWJBvM35kYtmaTZtPQVqhGV8HzgyCVMZjiwghu61KM4EbDWEMYF02lXt6VyenHBGU0QygO-t5GSFMxdRbKGedN81t4RHdpyrEuwSyLJ7JtxH8pKrlqONW8rdSLA-VyKiWDPw5GiVnObpazG0kq-ezPPRy5-yNX4NUB-Bl6uP2Xx3z-cv2t6n4BLIi2Pw</recordid><startdate>201409</startdate><enddate>201409</enddate><creator>Bridge, Pete</creator><creator>Gunn, Therese</creator><creator>Kastanis, Lazaros</creator><creator>Pack, Darren</creator><creator>Rowntree, Pamela</creator><creator>Starkey, Debbie</creator><creator>Mahoney, Gaynor</creator><creator>Berry, Clare</creator><creator>Braithwaite, Vicki</creator><creator>Wilson‐Stewart, Kelly</creator><general>Wiley Subscription Services, Inc</general><general>John Wiley & Sons, Inc</general><general>BlackWell Publishing Ltd</general><scope>24P</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>K9.</scope><scope>3V.</scope><scope>7RV</scope><scope>7X7</scope><scope>7XB</scope><scope>88C</scope><scope>88I</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>HCIFZ</scope><scope>KB0</scope><scope>M0S</scope><scope>M0T</scope><scope>M2P</scope><scope>NAPCQ</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope><scope>7X8</scope><scope>OTOTI</scope><scope>5PM</scope></search><sort><creationdate>201409</creationdate><title>The development and evaluation of a medical imaging training immersive environment</title><author>Bridge, Pete ; Gunn, Therese ; Kastanis, Lazaros ; Pack, Darren ; Rowntree, Pamela ; Starkey, Debbie ; Mahoney, Gaynor ; Berry, Clare ; Braithwaite, Vicki ; Wilson‐Stewart, Kelly</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c5170-d256eb13c2ff559dfcbd18aa8482ff9889fe28fe5f9da1b73398d9af2f6602853</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2014</creationdate><topic>07 ISOTOPES AND RADIATION SOURCES</topic><topic>CHARGES</topic><topic>Clinical medicine</topic><topic>Collaboration</topic><topic>CONFIGURATION</topic><topic>EDUCATIONAL FACILITIES</topic><topic>ENVIRONMENT</topic><topic>EVALUATION</topic><topic>FEEDBACK</topic><topic>Focus groups</topic><topic>GOLD</topic><topic>Laboratories</topic><topic>LEARNING</topic><topic>Medical imaging</topic><topic>Original</topic><topic>Radiation therapy</topic><topic>Radiography</topic><topic>RADIOLOGY AND NUCLEAR MEDICINE</topic><topic>SIMULATION</topic><topic>SIMULATORS</topic><topic>Skills</topic><topic>Software</topic><topic>Students</topic><topic>TRAINING</topic><topic>virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Bridge, Pete</creatorcontrib><creatorcontrib>Gunn, Therese</creatorcontrib><creatorcontrib>Kastanis, Lazaros</creatorcontrib><creatorcontrib>Pack, Darren</creatorcontrib><creatorcontrib>Rowntree, Pamela</creatorcontrib><creatorcontrib>Starkey, Debbie</creatorcontrib><creatorcontrib>Mahoney, Gaynor</creatorcontrib><creatorcontrib>Berry, Clare</creatorcontrib><creatorcontrib>Braithwaite, Vicki</creatorcontrib><creatorcontrib>Wilson‐Stewart, Kelly</creatorcontrib><collection>Wiley Online Library Open Access</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>ProQuest Central (Corporate)</collection><collection>Nursing & Allied Health Database</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Healthcare Administration Database (Alumni)</collection><collection>Science Database (Alumni Edition)</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>SciTech Premium Collection</collection><collection>Nursing & Allied Health Database (Alumni Edition)</collection><collection>Health & Medical Collection (Alumni Edition)</collection><collection>Healthcare Administration Database</collection><collection>Science Database</collection><collection>Nursing & Allied Health Premium</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><collection>MEDLINE - Academic</collection><collection>OSTI.GOV</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>Journal of medical radiation sciences</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Bridge, Pete</au><au>Gunn, Therese</au><au>Kastanis, Lazaros</au><au>Pack, Darren</au><au>Rowntree, Pamela</au><au>Starkey, Debbie</au><au>Mahoney, Gaynor</au><au>Berry, Clare</au><au>Braithwaite, Vicki</au><au>Wilson‐Stewart, Kelly</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The development and evaluation of a medical imaging training immersive environment</atitle><jtitle>Journal of medical radiation sciences</jtitle><addtitle>J Med Radiat Sci</addtitle><date>2014-09</date><risdate>2014</risdate><volume>61</volume><issue>3</issue><spage>159</spage><epage>165</epage><pages>159-165</pages><issn>2051-3895</issn><eissn>2051-3909</eissn><abstract>Introduction
A novel realistic 3D virtual reality (VR) application has been developed to allow medical imaging students at Queensland University of Technology to practice radiographic techniques independently outside the usual radiography laboratory.
Methods
A flexible agile development methodology was used to create the software rapidly and effectively. A 3D gaming environment and realistic models were used to engender presence in the software while tutor‐determined gold standards enabled students to compare their performance and learn in a problem‐based learning pedagogy.
Results
Students reported high levels of satisfaction and perceived value and the software enabled up to 40 concurrent users to prepare for clinical practice. Student feedback also indicated that they found 3D to be of limited value in the desktop version compared to the usual 2D approach. A randomised comparison between groups receiving software‐based and traditional practice measured performance in a formative role play with real equipment. The results of this work indicated superior performance with the equipment for the VR trained students (P = 0.0366) and confirmed the value of VR for enhancing 3D equipment‐based problem‐solving skills.
Conclusions
Students practising projection techniques virtually performed better at role play assessments than students practising in a traditional radiography laboratory only. The application particularly helped with 3D equipment configuration, suggesting that teaching 3D problem solving is an ideal use of such medical equipment simulators. Ongoing development work aims to establish the role of VR software in preparing students for clinical practice with a range of medical imaging equipment.
A 3D virtual reality application has been developed to allow medical imaging students to practice essential pre‐clinical skills in a safe and efficient environment. Student feedback indicates enjoyment with the software and results suggested the application enhanced performance in role play assessment.</abstract><cop>United States</cop><pub>Wiley Subscription Services, Inc</pub><pmid>26229652</pmid><doi>10.1002/jmrs.60</doi><tpages>7</tpages><oa>free_for_read</oa></addata></record> |
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subjects | 07 ISOTOPES AND RADIATION SOURCES CHARGES Clinical medicine Collaboration CONFIGURATION EDUCATIONAL FACILITIES ENVIRONMENT EVALUATION FEEDBACK Focus groups GOLD Laboratories LEARNING Medical imaging Original Radiation therapy Radiography RADIOLOGY AND NUCLEAR MEDICINE SIMULATION SIMULATORS Skills Software Students TRAINING virtual reality |
title | The development and evaluation of a medical imaging training immersive environment |
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