Valuing rewards to others in a prisoner's dilemma game
•Social discounting predicted whether a player would cooperate or defect in a repeated, 2-player prisoner's dilemma game.•Cooperation depended on the discounted reward to the other player.•Cooperation did not depend on immediate reciprocation by the other player.•Cooperation did seem to depend...
Gespeichert in:
Veröffentlicht in: | Behavioural processes 2013-10, Vol.99, p.145-149 |
---|---|
Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 149 |
---|---|
container_issue | |
container_start_page | 145 |
container_title | Behavioural processes |
container_volume | 99 |
creator | Safin, Vasiliy Locey, Matthew L. Rachlin, Howard |
description | •Social discounting predicted whether a player would cooperate or defect in a repeated, 2-player prisoner's dilemma game.•Cooperation depended on the discounted reward to the other player.•Cooperation did not depend on immediate reciprocation by the other player.•Cooperation did seem to depend on reciprocation overall.
People value rewards to others but discount those rewards based on social distance; rewards to a socially closer person are valued more than identical rewards to a socially more distant person (Jones and Rachlin, 2006). The concept of social discounting can explain cooperation and defection in two-player prisoner's dilemma (PD) games (Axelrod, 1980). The contingencies of a PD game are such that in any single game cooperation is costly to each player herself but beneficial to the other player. From the viewpoint of each player, the costs of cooperation are fully realized, but the benefits of cooperation are discounted by the social distance to the other player. The present experiment measured cooperation and defection in two PD-game conditions with differing reward magnitudes. In one (the 1-2-3-4 condition), the cost of cooperation exceeded its socially discounted benefit, and players were predicted to defect; in the other (the 1-2-9-10 condition), the discounted benefit of cooperation exceeded its cost, and players were predicted to cooperate. Over the course of repeated trials defection increased with the 1-2-3-4 condition but not with the 1-2-9-10 condition. Moreover, participants who rated their partners as closer, relative to random classmates, cooperated at higher rates – consistent with social discounting. |
doi_str_mv | 10.1016/j.beproc.2013.07.008 |
format | Article |
fullrecord | <record><control><sourceid>proquest_pubme</sourceid><recordid>TN_cdi_pubmedcentral_primary_oai_pubmedcentral_nih_gov_3874866</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><els_id>S0376635713001411</els_id><sourcerecordid>1464514996</sourcerecordid><originalsourceid>FETCH-LOGICAL-c583t-488e634bff96fd1429d905ccc992aa905fba45fd869c9391bfc67beb24d9a83b3</originalsourceid><addsrcrecordid>eNqNkktv1DAUhS0EokPhHyDIBsEmwY4dPzaVUFUeUiUWULbWjXM99SiJBztTxL-vRzO0sAFWtuTvHp_jY0KeM9owyuTbTdPjNkXXtJTxhqqGUv2ArJhWba051Q_JinIla8k7dUKe5LyhlDJN5WNy0nKtJDdsReQ3GHdhXlcJf0AacrXEKi7XmHIV5gqqbQo5zphe52oII04TVGuY8Cl55GHM-Oy4npKr9xdfzz_Wl58_fDp_d1m7TvOlFlqj5KL33kg_MNGawdDOOWdMC1C2vgfR-UFL40zx03snVY99KwYDmvf8lJwddLe7fsLB4bwkGG1xNUH6aSME--fJHK7tOt7YElBoKYvAm6NAit93mBc7hexwHGHGuMuWdZQqxZkQ_0aFFB0TxvyHapErDihjBRUH1KWYc0J_Z55Ruy_SbuyhSLsv0lJlS5Fl7MXvwe-GfjVXgFdHALKD0SeYXcj3nNJCMLZP9fLAeYgW1qVOe_Wl3CTLbxDacHX_xliKvAmYbHYBZ4dDSOgWO8Twd6-3ypTGZw</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1443387011</pqid></control><display><type>article</type><title>Valuing rewards to others in a prisoner's dilemma game</title><source>MEDLINE</source><source>ScienceDirect Journals (5 years ago - present)</source><creator>Safin, Vasiliy ; Locey, Matthew L. ; Rachlin, Howard</creator><creatorcontrib>Safin, Vasiliy ; Locey, Matthew L. ; Rachlin, Howard</creatorcontrib><description>•Social discounting predicted whether a player would cooperate or defect in a repeated, 2-player prisoner's dilemma game.•Cooperation depended on the discounted reward to the other player.•Cooperation did not depend on immediate reciprocation by the other player.•Cooperation did seem to depend on reciprocation overall.
People value rewards to others but discount those rewards based on social distance; rewards to a socially closer person are valued more than identical rewards to a socially more distant person (Jones and Rachlin, 2006). The concept of social discounting can explain cooperation and defection in two-player prisoner's dilemma (PD) games (Axelrod, 1980). The contingencies of a PD game are such that in any single game cooperation is costly to each player herself but beneficial to the other player. From the viewpoint of each player, the costs of cooperation are fully realized, but the benefits of cooperation are discounted by the social distance to the other player. The present experiment measured cooperation and defection in two PD-game conditions with differing reward magnitudes. In one (the 1-2-3-4 condition), the cost of cooperation exceeded its socially discounted benefit, and players were predicted to defect; in the other (the 1-2-9-10 condition), the discounted benefit of cooperation exceeded its cost, and players were predicted to cooperate. Over the course of repeated trials defection increased with the 1-2-3-4 condition but not with the 1-2-9-10 condition. Moreover, participants who rated their partners as closer, relative to random classmates, cooperated at higher rates – consistent with social discounting.</description><identifier>ISSN: 0376-6357</identifier><identifier>EISSN: 1872-8308</identifier><identifier>DOI: 10.1016/j.beproc.2013.07.008</identifier><identifier>PMID: 23876391</identifier><identifier>CODEN: BPRODA</identifier><language>eng</language><publisher>Amsterdam: Elsevier B.V</publisher><subject>Algorithms ; Altruism ; Analysis of Variance ; Animal ethology ; Biological and medical sciences ; contingent valuation ; Cooperation ; costs and returns ; Female ; Fundamental and applied biological sciences. Psychology ; Game Theory ; games ; Games, Experimental ; General aspects ; Humans ; Patterns of behavior ; people ; Prisoner's dilemma ; Psychology. Psychoanalysis. Psychiatry ; Reciprocation ; Reward ; Social Behavior ; social benefit ; Social discounting ; Social Environment ; Tit-for-tat ; Young Adult</subject><ispartof>Behavioural processes, 2013-10, Vol.99, p.145-149</ispartof><rights>2013 Elsevier B.V.</rights><rights>2015 INIST-CNRS</rights><rights>Copyright © 2013 Elsevier B.V. All rights reserved.</rights><rights>2013 Elsevier B.V. All rights reserved. 2013</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c583t-488e634bff96fd1429d905ccc992aa905fba45fd869c9391bfc67beb24d9a83b3</citedby><cites>FETCH-LOGICAL-c583t-488e634bff96fd1429d905ccc992aa905fba45fd869c9391bfc67beb24d9a83b3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.beproc.2013.07.008$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>230,314,780,784,885,3548,27923,27924,45994</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=27844114$$DView record in Pascal Francis$$Hfree_for_read</backlink><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/23876391$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Safin, Vasiliy</creatorcontrib><creatorcontrib>Locey, Matthew L.</creatorcontrib><creatorcontrib>Rachlin, Howard</creatorcontrib><title>Valuing rewards to others in a prisoner's dilemma game</title><title>Behavioural processes</title><addtitle>Behav Processes</addtitle><description>•Social discounting predicted whether a player would cooperate or defect in a repeated, 2-player prisoner's dilemma game.•Cooperation depended on the discounted reward to the other player.•Cooperation did not depend on immediate reciprocation by the other player.•Cooperation did seem to depend on reciprocation overall.
People value rewards to others but discount those rewards based on social distance; rewards to a socially closer person are valued more than identical rewards to a socially more distant person (Jones and Rachlin, 2006). The concept of social discounting can explain cooperation and defection in two-player prisoner's dilemma (PD) games (Axelrod, 1980). The contingencies of a PD game are such that in any single game cooperation is costly to each player herself but beneficial to the other player. From the viewpoint of each player, the costs of cooperation are fully realized, but the benefits of cooperation are discounted by the social distance to the other player. The present experiment measured cooperation and defection in two PD-game conditions with differing reward magnitudes. In one (the 1-2-3-4 condition), the cost of cooperation exceeded its socially discounted benefit, and players were predicted to defect; in the other (the 1-2-9-10 condition), the discounted benefit of cooperation exceeded its cost, and players were predicted to cooperate. Over the course of repeated trials defection increased with the 1-2-3-4 condition but not with the 1-2-9-10 condition. Moreover, participants who rated their partners as closer, relative to random classmates, cooperated at higher rates – consistent with social discounting.</description><subject>Algorithms</subject><subject>Altruism</subject><subject>Analysis of Variance</subject><subject>Animal ethology</subject><subject>Biological and medical sciences</subject><subject>contingent valuation</subject><subject>Cooperation</subject><subject>costs and returns</subject><subject>Female</subject><subject>Fundamental and applied biological sciences. Psychology</subject><subject>Game Theory</subject><subject>games</subject><subject>Games, Experimental</subject><subject>General aspects</subject><subject>Humans</subject><subject>Patterns of behavior</subject><subject>people</subject><subject>Prisoner's dilemma</subject><subject>Psychology. Psychoanalysis. Psychiatry</subject><subject>Reciprocation</subject><subject>Reward</subject><subject>Social Behavior</subject><subject>social benefit</subject><subject>Social discounting</subject><subject>Social Environment</subject><subject>Tit-for-tat</subject><subject>Young Adult</subject><issn>0376-6357</issn><issn>1872-8308</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2013</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNqNkktv1DAUhS0EokPhHyDIBsEmwY4dPzaVUFUeUiUWULbWjXM99SiJBztTxL-vRzO0sAFWtuTvHp_jY0KeM9owyuTbTdPjNkXXtJTxhqqGUv2ArJhWba051Q_JinIla8k7dUKe5LyhlDJN5WNy0nKtJDdsReQ3GHdhXlcJf0AacrXEKi7XmHIV5gqqbQo5zphe52oII04TVGuY8Cl55GHM-Oy4npKr9xdfzz_Wl58_fDp_d1m7TvOlFlqj5KL33kg_MNGawdDOOWdMC1C2vgfR-UFL40zx03snVY99KwYDmvf8lJwddLe7fsLB4bwkGG1xNUH6aSME--fJHK7tOt7YElBoKYvAm6NAit93mBc7hexwHGHGuMuWdZQqxZkQ_0aFFB0TxvyHapErDihjBRUH1KWYc0J_Z55Ruy_SbuyhSLsv0lJlS5Fl7MXvwe-GfjVXgFdHALKD0SeYXcj3nNJCMLZP9fLAeYgW1qVOe_Wl3CTLbxDacHX_xliKvAmYbHYBZ4dDSOgWO8Twd6-3ypTGZw</recordid><startdate>20131001</startdate><enddate>20131001</enddate><creator>Safin, Vasiliy</creator><creator>Locey, Matthew L.</creator><creator>Rachlin, Howard</creator><general>Elsevier B.V</general><general>Elsevier</general><scope>FBQ</scope><scope>IQODW</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><scope>7QG</scope><scope>7TK</scope><scope>5PM</scope></search><sort><creationdate>20131001</creationdate><title>Valuing rewards to others in a prisoner's dilemma game</title><author>Safin, Vasiliy ; Locey, Matthew L. ; Rachlin, Howard</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c583t-488e634bff96fd1429d905ccc992aa905fba45fd869c9391bfc67beb24d9a83b3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2013</creationdate><topic>Algorithms</topic><topic>Altruism</topic><topic>Analysis of Variance</topic><topic>Animal ethology</topic><topic>Biological and medical sciences</topic><topic>contingent valuation</topic><topic>Cooperation</topic><topic>costs and returns</topic><topic>Female</topic><topic>Fundamental and applied biological sciences. Psychology</topic><topic>Game Theory</topic><topic>games</topic><topic>Games, Experimental</topic><topic>General aspects</topic><topic>Humans</topic><topic>Patterns of behavior</topic><topic>people</topic><topic>Prisoner's dilemma</topic><topic>Psychology. Psychoanalysis. Psychiatry</topic><topic>Reciprocation</topic><topic>Reward</topic><topic>Social Behavior</topic><topic>social benefit</topic><topic>Social discounting</topic><topic>Social Environment</topic><topic>Tit-for-tat</topic><topic>Young Adult</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Safin, Vasiliy</creatorcontrib><creatorcontrib>Locey, Matthew L.</creatorcontrib><creatorcontrib>Rachlin, Howard</creatorcontrib><collection>AGRIS</collection><collection>Pascal-Francis</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><collection>Animal Behavior Abstracts</collection><collection>Neurosciences Abstracts</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>Behavioural processes</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Safin, Vasiliy</au><au>Locey, Matthew L.</au><au>Rachlin, Howard</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Valuing rewards to others in a prisoner's dilemma game</atitle><jtitle>Behavioural processes</jtitle><addtitle>Behav Processes</addtitle><date>2013-10-01</date><risdate>2013</risdate><volume>99</volume><spage>145</spage><epage>149</epage><pages>145-149</pages><issn>0376-6357</issn><eissn>1872-8308</eissn><coden>BPRODA</coden><abstract>•Social discounting predicted whether a player would cooperate or defect in a repeated, 2-player prisoner's dilemma game.•Cooperation depended on the discounted reward to the other player.•Cooperation did not depend on immediate reciprocation by the other player.•Cooperation did seem to depend on reciprocation overall.
People value rewards to others but discount those rewards based on social distance; rewards to a socially closer person are valued more than identical rewards to a socially more distant person (Jones and Rachlin, 2006). The concept of social discounting can explain cooperation and defection in two-player prisoner's dilemma (PD) games (Axelrod, 1980). The contingencies of a PD game are such that in any single game cooperation is costly to each player herself but beneficial to the other player. From the viewpoint of each player, the costs of cooperation are fully realized, but the benefits of cooperation are discounted by the social distance to the other player. The present experiment measured cooperation and defection in two PD-game conditions with differing reward magnitudes. In one (the 1-2-3-4 condition), the cost of cooperation exceeded its socially discounted benefit, and players were predicted to defect; in the other (the 1-2-9-10 condition), the discounted benefit of cooperation exceeded its cost, and players were predicted to cooperate. Over the course of repeated trials defection increased with the 1-2-3-4 condition but not with the 1-2-9-10 condition. Moreover, participants who rated their partners as closer, relative to random classmates, cooperated at higher rates – consistent with social discounting.</abstract><cop>Amsterdam</cop><pub>Elsevier B.V</pub><pmid>23876391</pmid><doi>10.1016/j.beproc.2013.07.008</doi><tpages>5</tpages><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0376-6357 |
ispartof | Behavioural processes, 2013-10, Vol.99, p.145-149 |
issn | 0376-6357 1872-8308 |
language | eng |
recordid | cdi_pubmedcentral_primary_oai_pubmedcentral_nih_gov_3874866 |
source | MEDLINE; ScienceDirect Journals (5 years ago - present) |
subjects | Algorithms Altruism Analysis of Variance Animal ethology Biological and medical sciences contingent valuation Cooperation costs and returns Female Fundamental and applied biological sciences. Psychology Game Theory games Games, Experimental General aspects Humans Patterns of behavior people Prisoner's dilemma Psychology. Psychoanalysis. Psychiatry Reciprocation Reward Social Behavior social benefit Social discounting Social Environment Tit-for-tat Young Adult |
title | Valuing rewards to others in a prisoner's dilemma game |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-12T04%3A08%3A16IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_pubme&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Valuing%20rewards%20to%20others%20in%20a%20prisoner's%20dilemma%20game&rft.jtitle=Behavioural%20processes&rft.au=Safin,%20Vasiliy&rft.date=2013-10-01&rft.volume=99&rft.spage=145&rft.epage=149&rft.pages=145-149&rft.issn=0376-6357&rft.eissn=1872-8308&rft.coden=BPRODA&rft_id=info:doi/10.1016/j.beproc.2013.07.008&rft_dat=%3Cproquest_pubme%3E1464514996%3C/proquest_pubme%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1443387011&rft_id=info:pmid/23876391&rft_els_id=S0376635713001411&rfr_iscdi=true |