Valuing rewards to others in a prisoner's dilemma game

•Social discounting predicted whether a player would cooperate or defect in a repeated, 2-player prisoner's dilemma game.•Cooperation depended on the discounted reward to the other player.•Cooperation did not depend on immediate reciprocation by the other player.•Cooperation did seem to depend...

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Veröffentlicht in:Behavioural processes 2013-10, Vol.99, p.145-149
Hauptverfasser: Safin, Vasiliy, Locey, Matthew L., Rachlin, Howard
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Rachlin, Howard
description •Social discounting predicted whether a player would cooperate or defect in a repeated, 2-player prisoner's dilemma game.•Cooperation depended on the discounted reward to the other player.•Cooperation did not depend on immediate reciprocation by the other player.•Cooperation did seem to depend on reciprocation overall. People value rewards to others but discount those rewards based on social distance; rewards to a socially closer person are valued more than identical rewards to a socially more distant person (Jones and Rachlin, 2006). The concept of social discounting can explain cooperation and defection in two-player prisoner's dilemma (PD) games (Axelrod, 1980). The contingencies of a PD game are such that in any single game cooperation is costly to each player herself but beneficial to the other player. From the viewpoint of each player, the costs of cooperation are fully realized, but the benefits of cooperation are discounted by the social distance to the other player. The present experiment measured cooperation and defection in two PD-game conditions with differing reward magnitudes. In one (the 1-2-3-4 condition), the cost of cooperation exceeded its socially discounted benefit, and players were predicted to defect; in the other (the 1-2-9-10 condition), the discounted benefit of cooperation exceeded its cost, and players were predicted to cooperate. Over the course of repeated trials defection increased with the 1-2-3-4 condition but not with the 1-2-9-10 condition. Moreover, participants who rated their partners as closer, relative to random classmates, cooperated at higher rates – consistent with social discounting.
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People value rewards to others but discount those rewards based on social distance; rewards to a socially closer person are valued more than identical rewards to a socially more distant person (Jones and Rachlin, 2006). The concept of social discounting can explain cooperation and defection in two-player prisoner's dilemma (PD) games (Axelrod, 1980). The contingencies of a PD game are such that in any single game cooperation is costly to each player herself but beneficial to the other player. From the viewpoint of each player, the costs of cooperation are fully realized, but the benefits of cooperation are discounted by the social distance to the other player. The present experiment measured cooperation and defection in two PD-game conditions with differing reward magnitudes. In one (the 1-2-3-4 condition), the cost of cooperation exceeded its socially discounted benefit, and players were predicted to defect; in the other (the 1-2-9-10 condition), the discounted benefit of cooperation exceeded its cost, and players were predicted to cooperate. Over the course of repeated trials defection increased with the 1-2-3-4 condition but not with the 1-2-9-10 condition. 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In one (the 1-2-3-4 condition), the cost of cooperation exceeded its socially discounted benefit, and players were predicted to defect; in the other (the 1-2-9-10 condition), the discounted benefit of cooperation exceeded its cost, and players were predicted to cooperate. Over the course of repeated trials defection increased with the 1-2-3-4 condition but not with the 1-2-9-10 condition. Moreover, participants who rated their partners as closer, relative to random classmates, cooperated at higher rates – consistent with social discounting.</description><subject>Algorithms</subject><subject>Altruism</subject><subject>Analysis of Variance</subject><subject>Animal ethology</subject><subject>Biological and medical sciences</subject><subject>contingent valuation</subject><subject>Cooperation</subject><subject>costs and returns</subject><subject>Female</subject><subject>Fundamental and applied biological sciences. 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Psychiatry</topic><topic>Reciprocation</topic><topic>Reward</topic><topic>Social Behavior</topic><topic>social benefit</topic><topic>Social discounting</topic><topic>Social Environment</topic><topic>Tit-for-tat</topic><topic>Young Adult</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Safin, Vasiliy</creatorcontrib><creatorcontrib>Locey, Matthew L.</creatorcontrib><creatorcontrib>Rachlin, Howard</creatorcontrib><collection>AGRIS</collection><collection>Pascal-Francis</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><collection>Animal Behavior Abstracts</collection><collection>Neurosciences Abstracts</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>Behavioural processes</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Safin, Vasiliy</au><au>Locey, Matthew L.</au><au>Rachlin, Howard</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Valuing rewards to others in a prisoner's dilemma game</atitle><jtitle>Behavioural processes</jtitle><addtitle>Behav Processes</addtitle><date>2013-10-01</date><risdate>2013</risdate><volume>99</volume><spage>145</spage><epage>149</epage><pages>145-149</pages><issn>0376-6357</issn><eissn>1872-8308</eissn><coden>BPRODA</coden><abstract>•Social discounting predicted whether a player would cooperate or defect in a repeated, 2-player prisoner's dilemma game.•Cooperation depended on the discounted reward to the other player.•Cooperation did not depend on immediate reciprocation by the other player.•Cooperation did seem to depend on reciprocation overall. 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subjects Algorithms
Altruism
Analysis of Variance
Animal ethology
Biological and medical sciences
contingent valuation
Cooperation
costs and returns
Female
Fundamental and applied biological sciences. Psychology
Game Theory
games
Games, Experimental
General aspects
Humans
Patterns of behavior
people
Prisoner's dilemma
Psychology. Psychoanalysis. Psychiatry
Reciprocation
Reward
Social Behavior
social benefit
Social discounting
Social Environment
Tit-for-tat
Young Adult
title Valuing rewards to others in a prisoner's dilemma game
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