Why People Play: Artificial Lives Acquiring Play Instinct to Stabilize Productivity

We propose a model to generate a group of artificial lives capable of coping with various environments which is equivalent to a set of requested task, and likely to show that the plays or hobbies are necessary for the group of individuals to maintain the coping capability with various changes of the...

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Veröffentlicht in:Computational Intelligence and Neuroscience 2012-01, Vol.2012 (2012), p.42-49
Hauptverfasser: Hayakawa, Waichi, Tamura, Shinichi, Taketani, Hisashi, Mitsumoto, Hiroshi, Yokouchi, Takahiro, Inabayashi, Shoji
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Sprache:eng
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