Why People Play: Artificial Lives Acquiring Play Instinct to Stabilize Productivity
We propose a model to generate a group of artificial lives capable of coping with various environments which is equivalent to a set of requested task, and likely to show that the plays or hobbies are necessary for the group of individuals to maintain the coping capability with various changes of the...
Gespeichert in:
Veröffentlicht in: | Computational Intelligence and Neuroscience 2012-01, Vol.2012 (2012), p.42-49 |
---|---|
Hauptverfasser: | , , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Schreiben Sie den ersten Kommentar!