Methamphetamine craving induced in an online virtual reality environment

The main aim of this study was to assess self-reported craving and physiological reactivity in a methamphetamine virtual reality (METH-VR) cue model created using Second Life, a freely available online gaming platform. Seventeen, non-treatment seeking, individuals that abuse methamphetamine (METH) c...

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Veröffentlicht in:Pharmacology, biochemistry and behavior biochemistry and behavior, 2010-10, Vol.96 (4), p.454-460
Hauptverfasser: Culbertson, Christopher, Nicolas, Sam, Zaharovits, Itay, London, Edythe D., La Garza, Richard De, Brody, Arthur L., Newton, Thomas F.
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Sprache:eng
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