MODIFICATION OF SLOT-MACHINE PREFERENCES THROUGH THE USE OF A CONDITIONAL DISCRIMINATION PARADIGM
The present experiment investigated the impact of contextually trained discriminations on gambling behavior. Nine recreational slot‐machine players were initially exposed to concurrently available computerized slot machines that were each programmed on random‐ratio schedules of reinforcement and dif...
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Veröffentlicht in: | Journal of applied behavior analysis 2006, Vol.39 (3), p.351-361 |
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description | The present experiment investigated the impact of contextually trained discriminations on gambling behavior. Nine recreational slot‐machine players were initially exposed to concurrently available computerized slot machines that were each programmed on random‐ratio schedules of reinforcement and differed only in color. All participants distributed responding equally across the two slot machines. A conditional discrimination procedure was then used to teach the contextual cues representing the arbitrary relations of “greater than” and “less than.” Following contextual cue training, participants were reexposed to the concurrent slot‐machine task. After training of the contextual cues, a higher proportion of responses were made to the slot machine that shared formal properties (i.e., color) with the contextual cue representing “greater than.” |
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Nine recreational slot‐machine players were initially exposed to concurrently available computerized slot machines that were each programmed on random‐ratio schedules of reinforcement and differed only in color. All participants distributed responding equally across the two slot machines. A conditional discrimination procedure was then used to teach the contextual cues representing the arbitrary relations of “greater than” and “less than.” Following contextual cue training, participants were reexposed to the concurrent slot‐machine task. After training of the contextual cues, a higher proportion of responses were made to the slot machine that shared formal properties (i.e., color) with the contextual cue representing “greater than.”</description><identifier>ISSN: 0021-8855</identifier><identifier>EISSN: 1938-3703</identifier><identifier>DOI: 10.1901/jaba.2006.109-04</identifier><identifier>PMID: 17020215</identifier><identifier>CODEN: JOABAW</identifier><language>eng</language><publisher>Oxford, UK: Blackwell Publishing Ltd</publisher><subject>Affective Behavior ; Allocations ; Applied psychology ; Behavior Patterns ; Biological and medical sciences ; Casinos ; choice ; Choice Behavior ; Computers ; Conditioning, Psychological ; Context Effect ; Cues ; Data collection ; Design ; Dimensional Preference ; Discrimination, Psychological ; Experiments ; Feedback (Response) ; Fundamental and applied biological sciences. Psychology ; Gambling ; Games ; Gaming machines ; Humans ; Learning Processes ; Legalized gambling ; Miscellaneous ; Personality Problems ; Preferences ; Pretests Posttests ; Psychological Patterns ; Psychology. Psychoanalysis. Psychiatry ; Psychology. Psychophysiology ; Reinforcement schedules ; Reinforcement, Psychology ; Responses ; Risk ; Rules ; self-rules ; Stimuli ; Undergraduate Students ; Verbal Behavior ; Verbal Stimuli ; Visual Perception</subject><ispartof>Journal of applied behavior analysis, 2006, Vol.39 (3), p.351-361</ispartof><rights>2006 Society for the Experimental Analysis of Behavior</rights><rights>2007 INIST-CNRS</rights><rights>Copyright Society for the Experimental Analysis of Behavior Fall 2006</rights><rights>Society for the Experimental Analysis of Behavior, Inc. 2006</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c5573-3b907767f673d5523b5196e00c0bc14613aee7ef315e24572400caceca81925a3</citedby><cites>FETCH-LOGICAL-c5573-3b907767f673d5523b5196e00c0bc14613aee7ef315e24572400caceca81925a3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC1702394/pdf/$$EPDF$$P50$$Gpubmedcentral$$H</linktopdf><linktohtml>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC1702394/$$EHTML$$P50$$Gpubmedcentral$$H</linktohtml><link.rule.ids>230,314,690,727,780,784,885,1417,27924,27925,45574,45575,53791,53793</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=18097008$$DView record in Pascal Francis$$Hfree_for_read</backlink><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/17020215$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink><backlink>$$Uhttp://eric.ed.gov/ERICWebPortal/detail?accno=EJ750836$$DView record in ERIC$$Hfree_for_read</backlink></links><search><creatorcontrib>Zlomke, Kimberly R.</creatorcontrib><creatorcontrib>Dixon, Mark R.</creatorcontrib><title>MODIFICATION OF SLOT-MACHINE PREFERENCES THROUGH THE USE OF A CONDITIONAL DISCRIMINATION PARADIGM</title><title>Journal of applied behavior analysis</title><addtitle>J Appl Behav Anal</addtitle><description>The present experiment investigated the impact of contextually trained discriminations on gambling behavior. Nine recreational slot‐machine players were initially exposed to concurrently available computerized slot machines that were each programmed on random‐ratio schedules of reinforcement and differed only in color. All participants distributed responding equally across the two slot machines. A conditional discrimination procedure was then used to teach the contextual cues representing the arbitrary relations of “greater than” and “less than.” Following contextual cue training, participants were reexposed to the concurrent slot‐machine task. After training of the contextual cues, a higher proportion of responses were made to the slot machine that shared formal properties (i.e., color) with the contextual cue representing “greater than.”</description><subject>Affective Behavior</subject><subject>Allocations</subject><subject>Applied psychology</subject><subject>Behavior Patterns</subject><subject>Biological and medical sciences</subject><subject>Casinos</subject><subject>choice</subject><subject>Choice Behavior</subject><subject>Computers</subject><subject>Conditioning, Psychological</subject><subject>Context Effect</subject><subject>Cues</subject><subject>Data collection</subject><subject>Design</subject><subject>Dimensional Preference</subject><subject>Discrimination, Psychological</subject><subject>Experiments</subject><subject>Feedback (Response)</subject><subject>Fundamental and applied biological sciences. Psychology</subject><subject>Gambling</subject><subject>Games</subject><subject>Gaming machines</subject><subject>Humans</subject><subject>Learning Processes</subject><subject>Legalized gambling</subject><subject>Miscellaneous</subject><subject>Personality Problems</subject><subject>Preferences</subject><subject>Pretests Posttests</subject><subject>Psychological Patterns</subject><subject>Psychology. Psychoanalysis. Psychiatry</subject><subject>Psychology. Psychophysiology</subject><subject>Reinforcement schedules</subject><subject>Reinforcement, Psychology</subject><subject>Responses</subject><subject>Risk</subject><subject>Rules</subject><subject>self-rules</subject><subject>Stimuli</subject><subject>Undergraduate Students</subject><subject>Verbal Behavior</subject><subject>Verbal Stimuli</subject><subject>Visual Perception</subject><issn>0021-8855</issn><issn>1938-3703</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2006</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><sourceid>8G5</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><sourceid>GUQSH</sourceid><sourceid>M2O</sourceid><sourceid>GA5</sourceid><recordid>eNqFkUGP0zAUhC0EYruFOweEIiT2lvJs13ZyQQpp2qZqk1XaComL5XpdSEmbJW6B_fc4StUFLpwseWa-5-dB6BWGAQ4Bv9-pjRoQAD7AEPowfIJ6OKSBTwXQp6gHQLAfBIxdoWtrdwCYAGfP0RUWQJzGekgt8lE6TuNoleaZl4-95Txf-YsonqZZ4t0WyTgpkixOlt5qWuTrydSdibdeJq038uI8G6VtNJp7o3QZF-kizTrWbVREo3SyeIGebVVlzcvz2UfrcbKKp_48n7i5c18zJqhPNyEIwcWWC3rHGKEbhkNuADRsNB5yTJUxwmwpZoYMmSBDJylttApwSJiiffSh496fNntzp83h2KhK3jflXjUPslal_Fs5lF_ll_qHbD-DhkMHeN0BTFPqSy6ZCQYB5U6-OfOb-vvJ2KPcl1abqlIHU5-s5EFI3Ntbztt_jLv61Bzc7pIQBpQT0dKgM-mmtrYx28tADLLtVrbdyrZbdxNKaLlv_lzwMXAu0xnenQ3KalVtG3XQpX30BRAKcLv0Ee98P8vKPPx3sJxFHyNCGXVBvwuW9mh-XYKq-Sbd5oLJT9lEFgHMRcA_yxn9Dbdlwes</recordid><startdate>2006</startdate><enddate>2006</enddate><creator>Zlomke, Kimberly R.</creator><creator>Dixon, Mark R.</creator><general>Blackwell Publishing Ltd</general><general>Society for the Experimental Analysis of Behavior</general><scope>BSCLL</scope><scope>IQODW</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>0-V</scope><scope>0U~</scope><scope>1-H</scope><scope>3V.</scope><scope>7RV</scope><scope>7WY</scope><scope>7WZ</scope><scope>7X7</scope><scope>7XB</scope><scope>87Z</scope><scope>88B</scope><scope>88E</scope><scope>88G</scope><scope>88J</scope><scope>8A4</scope><scope>8AM</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>8FL</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ALSLI</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BEZIV</scope><scope>BGRYB</scope><scope>CCPQU</scope><scope>CJNVE</scope><scope>DWQXO</scope><scope>FRNLG</scope><scope>FYUFA</scope><scope>F~G</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>K60</scope><scope>K6~</scope><scope>K7.</scope><scope>K9.</scope><scope>KB0</scope><scope>L.-</scope><scope>L.0</scope><scope>M0C</scope><scope>M0O</scope><scope>M0P</scope><scope>M0S</scope><scope>M1P</scope><scope>M2M</scope><scope>M2O</scope><scope>M2R</scope><scope>MBDVC</scope><scope>NAPCQ</scope><scope>PADUT</scope><scope>PQBIZ</scope><scope>PQBZA</scope><scope>PQEDU</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PSYQQ</scope><scope>PYYUZ</scope><scope>Q9U</scope><scope>7X8</scope><scope>ERI</scope><scope>GA5</scope><scope>5PM</scope></search><sort><creationdate>2006</creationdate><title>MODIFICATION OF SLOT-MACHINE PREFERENCES THROUGH THE USE OF A CONDITIONAL DISCRIMINATION PARADIGM</title><author>Zlomke, Kimberly R. ; Dixon, Mark R.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c5573-3b907767f673d5523b5196e00c0bc14613aee7ef315e24572400caceca81925a3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2006</creationdate><topic>Affective Behavior</topic><topic>Allocations</topic><topic>Applied psychology</topic><topic>Behavior Patterns</topic><topic>Biological and medical sciences</topic><topic>Casinos</topic><topic>choice</topic><topic>Choice Behavior</topic><topic>Computers</topic><topic>Conditioning, Psychological</topic><topic>Context Effect</topic><topic>Cues</topic><topic>Data collection</topic><topic>Design</topic><topic>Dimensional Preference</topic><topic>Discrimination, Psychological</topic><topic>Experiments</topic><topic>Feedback (Response)</topic><topic>Fundamental and applied biological sciences. Psychology</topic><topic>Gambling</topic><topic>Games</topic><topic>Gaming machines</topic><topic>Humans</topic><topic>Learning Processes</topic><topic>Legalized gambling</topic><topic>Miscellaneous</topic><topic>Personality Problems</topic><topic>Preferences</topic><topic>Pretests Posttests</topic><topic>Psychological Patterns</topic><topic>Psychology. Psychoanalysis. Psychiatry</topic><topic>Psychology. Psychophysiology</topic><topic>Reinforcement schedules</topic><topic>Reinforcement, Psychology</topic><topic>Responses</topic><topic>Risk</topic><topic>Rules</topic><topic>self-rules</topic><topic>Stimuli</topic><topic>Undergraduate Students</topic><topic>Verbal Behavior</topic><topic>Verbal Stimuli</topic><topic>Visual Perception</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Zlomke, Kimberly R.</creatorcontrib><creatorcontrib>Dixon, Mark R.</creatorcontrib><collection>Istex</collection><collection>Pascal-Francis</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Social Sciences Premium Collection</collection><collection>Global News & ABI/Inform Professional</collection><collection>Trade PRO</collection><collection>ProQuest Central (Corporate)</collection><collection>Nursing & Allied Health Database</collection><collection>Access via ABI/INFORM (ProQuest)</collection><collection>ABI/INFORM Global (PDF only)</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>ABI/INFORM Global (Alumni Edition)</collection><collection>Education Database (Alumni Edition)</collection><collection>Medical Database (Alumni Edition)</collection><collection>Psychology Database (Alumni)</collection><collection>Social Science Database (Alumni Edition)</collection><collection>Education Periodicals</collection><collection>Criminal Justice Database (Alumni Edition)</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ABI/INFORM Collection (Alumni Edition)</collection><collection>Research Library (Alumni Edition)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Social Science Premium Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Business Premium Collection</collection><collection>Criminology Collection</collection><collection>ProQuest One Community College</collection><collection>Education Collection</collection><collection>ProQuest Central Korea</collection><collection>Business Premium Collection (Alumni)</collection><collection>Health Research Premium Collection</collection><collection>ABI/INFORM Global (Corporate)</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>ProQuest Business Collection (Alumni Edition)</collection><collection>ProQuest Business Collection</collection><collection>ProQuest Criminal Justice (Alumni)</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Nursing & Allied Health Database (Alumni Edition)</collection><collection>ABI/INFORM Professional Advanced</collection><collection>ABI/INFORM Professional Standard</collection><collection>ABI/INFORM Global</collection><collection>Criminal Justice Database</collection><collection>Education Database</collection><collection>Health & Medical Collection (Alumni Edition)</collection><collection>Medical Database</collection><collection>Psychology Database</collection><collection>Research Library</collection><collection>Social Science Database</collection><collection>Research Library (Corporate)</collection><collection>Nursing & Allied Health Premium</collection><collection>Research Library China</collection><collection>ProQuest One Business</collection><collection>ProQuest One Business (Alumni)</collection><collection>ProQuest One Education</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest One Psychology</collection><collection>ABI/INFORM Collection China</collection><collection>ProQuest Central Basic</collection><collection>MEDLINE - Academic</collection><collection>ERIC</collection><collection>ERIC - Full Text Only (Discovery)</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>Journal of applied behavior analysis</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Zlomke, Kimberly R.</au><au>Dixon, Mark R.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ750836</ericid><atitle>MODIFICATION OF SLOT-MACHINE PREFERENCES THROUGH THE USE OF A CONDITIONAL DISCRIMINATION PARADIGM</atitle><jtitle>Journal of applied behavior analysis</jtitle><addtitle>J Appl Behav Anal</addtitle><date>2006</date><risdate>2006</risdate><volume>39</volume><issue>3</issue><spage>351</spage><epage>361</epage><pages>351-361</pages><issn>0021-8855</issn><eissn>1938-3703</eissn><coden>JOABAW</coden><abstract>The present experiment investigated the impact of contextually trained discriminations on gambling behavior. Nine recreational slot‐machine players were initially exposed to concurrently available computerized slot machines that were each programmed on random‐ratio schedules of reinforcement and differed only in color. All participants distributed responding equally across the two slot machines. A conditional discrimination procedure was then used to teach the contextual cues representing the arbitrary relations of “greater than” and “less than.” Following contextual cue training, participants were reexposed to the concurrent slot‐machine task. After training of the contextual cues, a higher proportion of responses were made to the slot machine that shared formal properties (i.e., color) with the contextual cue representing “greater than.”</abstract><cop>Oxford, UK</cop><pub>Blackwell Publishing Ltd</pub><pmid>17020215</pmid><doi>10.1901/jaba.2006.109-04</doi><tpages>11</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Affective Behavior Allocations Applied psychology Behavior Patterns Biological and medical sciences Casinos choice Choice Behavior Computers Conditioning, Psychological Context Effect Cues Data collection Design Dimensional Preference Discrimination, Psychological Experiments Feedback (Response) Fundamental and applied biological sciences. Psychology Gambling Games Gaming machines Humans Learning Processes Legalized gambling Miscellaneous Personality Problems Preferences Pretests Posttests Psychological Patterns Psychology. Psychoanalysis. Psychiatry Psychology. Psychophysiology Reinforcement schedules Reinforcement, Psychology Responses Risk Rules self-rules Stimuli Undergraduate Students Verbal Behavior Verbal Stimuli Visual Perception |
title | MODIFICATION OF SLOT-MACHINE PREFERENCES THROUGH THE USE OF A CONDITIONAL DISCRIMINATION PARADIGM |
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