Examining the applicability of virtual battle space for stress management training in military personnel—A validation study
Military personnel are often exposed to high levels of both physical and psychological challenges in their work environment and therefore it is important to be trained on how to handle stressful situations. The primary aim of this study was to examine whether military‐specific virtual battle space (...
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description | Military personnel are often exposed to high levels of both physical and psychological challenges in their work environment and therefore it is important to be trained on how to handle stressful situations. The primary aim of this study was to examine whether military‐specific virtual battle space (VBS) scenarios could elicit a physiological and subjective stress response in healthy military personnel, as compared to that of a virtual reality height exposure (VR‐HE) stress task that has shown to reliably increase stress levels. Twenty participants engaged in two VBS scenarios and the VR‐HE during separate sessions, while measurements of heart rate (HR), heart rate variability (HRV), respiration rate, and subjective stress levels were collected. Contrary to our initial expectations, analysis revealed that neither of the VBS scenarios induced a significant stress response, as indicated by stable HR, HRV, and low subjective stress levels. However, the VR‐HE task did elicit a significant physiological stress response, evidenced by increased HR and HRV changes, aligning with previous research findings. Moreover, no discernible alterations were detected in cognitive performance subsequent to these stressors. These results suggest that the current VBS scenarios, despite their potential, may not be effective for stress‐related training activities within military settings. The absence of a significant stress response in the VBS conditions points to the need for more immersive and engaging scenarios. By integrating interactive and demanding elements, as well as physical feedback systems and real‐time communication, VBS training might better mimic real‐world stressors and improve stress resilience in military personnel. The findings of this study have broader implications for stress research and training, suggesting the need for scenario design improvements in virtual training environments to effectively induce stress and improve stress management across various high‐stress professions. |
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M. ; Withagen, Frederique M. ; Weijer, Antoin D. ; Bruinsma, Bastiaan ; Geuze, Elbert</creator><creatorcontrib>Schilder, Frank P. M. ; Withagen, Frederique M. ; Weijer, Antoin D. ; Bruinsma, Bastiaan ; Geuze, Elbert</creatorcontrib><description>Military personnel are often exposed to high levels of both physical and psychological challenges in their work environment and therefore it is important to be trained on how to handle stressful situations. The primary aim of this study was to examine whether military‐specific virtual battle space (VBS) scenarios could elicit a physiological and subjective stress response in healthy military personnel, as compared to that of a virtual reality height exposure (VR‐HE) stress task that has shown to reliably increase stress levels. Twenty participants engaged in two VBS scenarios and the VR‐HE during separate sessions, while measurements of heart rate (HR), heart rate variability (HRV), respiration rate, and subjective stress levels were collected. Contrary to our initial expectations, analysis revealed that neither of the VBS scenarios induced a significant stress response, as indicated by stable HR, HRV, and low subjective stress levels. However, the VR‐HE task did elicit a significant physiological stress response, evidenced by increased HR and HRV changes, aligning with previous research findings. Moreover, no discernible alterations were detected in cognitive performance subsequent to these stressors. These results suggest that the current VBS scenarios, despite their potential, may not be effective for stress‐related training activities within military settings. The absence of a significant stress response in the VBS conditions points to the need for more immersive and engaging scenarios. By integrating interactive and demanding elements, as well as physical feedback systems and real‐time communication, VBS training might better mimic real‐world stressors and improve stress resilience in military personnel. The findings of this study have broader implications for stress research and training, suggesting the need for scenario design improvements in virtual training environments to effectively induce stress and improve stress management across various high‐stress professions.</description><identifier>ISSN: 1532-3005</identifier><identifier>ISSN: 1532-2998</identifier><identifier>EISSN: 1532-2998</identifier><identifier>DOI: 10.1002/smi.3475</identifier><identifier>PMID: 39340715</identifier><language>eng</language><publisher>England: Wiley Subscription Services, Inc</publisher><subject>Adult ; Cognitive ability ; cognitive performance ; Computer applications ; Female ; Heart rate ; Heart Rate - physiology ; Humans ; Male ; Military personnel ; Military Personnel - psychology ; Occupational Stress - psychology ; Physiology ; Respiratory Rate - physiology ; simulator ; Stress ; Stress response ; Stress, Psychological - therapy ; validation study ; virtual battle space ; Virtual Reality ; Virtual Reality Exposure Therapy - methods ; Young Adult</subject><ispartof>Stress and health, 2024-12, Vol.40 (6), p.e3475-n/a</ispartof><rights>2024 The Author(s). published by John Wiley & Sons Ltd.</rights><rights>2024 The Author(s). 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Twenty participants engaged in two VBS scenarios and the VR‐HE during separate sessions, while measurements of heart rate (HR), heart rate variability (HRV), respiration rate, and subjective stress levels were collected. Contrary to our initial expectations, analysis revealed that neither of the VBS scenarios induced a significant stress response, as indicated by stable HR, HRV, and low subjective stress levels. However, the VR‐HE task did elicit a significant physiological stress response, evidenced by increased HR and HRV changes, aligning with previous research findings. Moreover, no discernible alterations were detected in cognitive performance subsequent to these stressors. These results suggest that the current VBS scenarios, despite their potential, may not be effective for stress‐related training activities within military settings. The absence of a significant stress response in the VBS conditions points to the need for more immersive and engaging scenarios. By integrating interactive and demanding elements, as well as physical feedback systems and real‐time communication, VBS training might better mimic real‐world stressors and improve stress resilience in military personnel. 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M.</creatorcontrib><creatorcontrib>Withagen, Frederique M.</creatorcontrib><creatorcontrib>Weijer, Antoin D.</creatorcontrib><creatorcontrib>Bruinsma, Bastiaan</creatorcontrib><creatorcontrib>Geuze, Elbert</creatorcontrib><collection>Wiley-Blackwell Open Access Titles</collection><collection>Wiley Free Content</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Neurosciences Abstracts</collection><collection>Physical Education Index</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>Stress and health</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Schilder, Frank P. M.</au><au>Withagen, Frederique M.</au><au>Weijer, Antoin D.</au><au>Bruinsma, Bastiaan</au><au>Geuze, Elbert</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Examining the applicability of virtual battle space for stress management training in military personnel—A validation study</atitle><jtitle>Stress and health</jtitle><addtitle>Stress Health</addtitle><date>2024-12</date><risdate>2024</risdate><volume>40</volume><issue>6</issue><spage>e3475</spage><epage>n/a</epage><pages>e3475-n/a</pages><issn>1532-3005</issn><issn>1532-2998</issn><eissn>1532-2998</eissn><abstract>Military personnel are often exposed to high levels of both physical and psychological challenges in their work environment and therefore it is important to be trained on how to handle stressful situations. The primary aim of this study was to examine whether military‐specific virtual battle space (VBS) scenarios could elicit a physiological and subjective stress response in healthy military personnel, as compared to that of a virtual reality height exposure (VR‐HE) stress task that has shown to reliably increase stress levels. Twenty participants engaged in two VBS scenarios and the VR‐HE during separate sessions, while measurements of heart rate (HR), heart rate variability (HRV), respiration rate, and subjective stress levels were collected. Contrary to our initial expectations, analysis revealed that neither of the VBS scenarios induced a significant stress response, as indicated by stable HR, HRV, and low subjective stress levels. However, the VR‐HE task did elicit a significant physiological stress response, evidenced by increased HR and HRV changes, aligning with previous research findings. Moreover, no discernible alterations were detected in cognitive performance subsequent to these stressors. These results suggest that the current VBS scenarios, despite their potential, may not be effective for stress‐related training activities within military settings. The absence of a significant stress response in the VBS conditions points to the need for more immersive and engaging scenarios. By integrating interactive and demanding elements, as well as physical feedback systems and real‐time communication, VBS training might better mimic real‐world stressors and improve stress resilience in military personnel. The findings of this study have broader implications for stress research and training, suggesting the need for scenario design improvements in virtual training environments to effectively induce stress and improve stress management across various high‐stress professions.</abstract><cop>England</cop><pub>Wiley Subscription Services, Inc</pub><pmid>39340715</pmid><doi>10.1002/smi.3475</doi><tpages>13</tpages><orcidid>https://orcid.org/0009-0007-4568-0096</orcidid><orcidid>https://orcid.org/0000-0003-3479-2379</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Adult Cognitive ability cognitive performance Computer applications Female Heart rate Heart Rate - physiology Humans Male Military personnel Military Personnel - psychology Occupational Stress - psychology Physiology Respiratory Rate - physiology simulator Stress Stress response Stress, Psychological - therapy validation study virtual battle space Virtual Reality Virtual Reality Exposure Therapy - methods Young Adult |
title | Examining the applicability of virtual battle space for stress management training in military personnel—A validation study |
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