Virtual reality–based music attention training for acquired brain injury: A randomized crossover study

This single‐blind randomized crossover study aimed to explore the effectiveness of virtual reality–based music attention training (VR‐MAT) on cognitive function and examine its potential as a cognitive assessment tool in people with acquired brain injury (ABI). Overall, 24 participants with cognitiv...

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Veröffentlicht in:Annals of the New York Academy of Sciences 2024-11, Vol.1541 (1), p.151-162
Hauptverfasser: Jeong, Eunju, Ham, Yeajin, Lee, Su Jeong, Shin, Joon‐Ho
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container_title Annals of the New York Academy of Sciences
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creator Jeong, Eunju
Ham, Yeajin
Lee, Su Jeong
Shin, Joon‐Ho
description This single‐blind randomized crossover study aimed to explore the effectiveness of virtual reality–based music attention training (VR‐MAT) on cognitive function and examine its potential as a cognitive assessment tool in people with acquired brain injury (ABI). Overall, 24 participants with cognitive impairment secondary to a first‐ever ABI underwent VR‐MAT and conventional cognitive training (CCT) 3 months after onset. This was performed in two 4‐week phases, over 8 weeks. During VR‐MAT, participants engaged in attention training through a four‐level virtual drumming program designed to enhance various attentional aspects. In contrast, during CCT, participants underwent structured conventional training, including card sorting and computerized training. Neuropsychological evaluations were performed preintervention, during the fourth and eighth weeks, and post‐intervention using tests to evaluate attention and executive function, along with global neuropsychological assessments. In the VR‐MAT group, significant differences were observed between pre‐ and post‐intervention in the trail making test‐black and white version B (p = 0.009) and version B–A (p = 0.018) and clinical dementia rating‐sum of boxes (p = 0.035). In the CCT group, significant differences were observed in spatial working memory (p = 0.005) and the mini‐mental state examination scores (p = 0.003). VR‐MAT is an effective cognitive intervention that is particularly beneficial for improving attention in people with ABI. Although active music performance supports neural and functional recovery, its effectiveness for patients with acquired brain injury (ABI) remains unclear due to methodological limitations. Virtual reality–based music attention training (VR‐MAT) is a visually guided, bilateral drumming system in VR to train attention and executive functions post‐ABI. We explored the effectiveness of VR‐MAT on cognitive functioning in a single‐blinded randomized crossover design.
doi_str_mv 10.1111/nyas.15249
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subjects acquired brain injury
Adult
Aged
Attention
Attention - physiology
Biological Sciences
Brain
Brain Injuries - psychology
Brain Injuries - rehabilitation
Brain Injuries - therapy
Brain injury
Cognitive ability
Cognitive Dysfunction - psychology
Cognitive Dysfunction - rehabilitation
Cognitive Dysfunction - therapy
cognitive rehabilitation
Computer applications
Cross-Over Studies
Dementia disorders
Drumming
Effectiveness
Evaluation
Executive function
Female
Head injuries
Humans
Male
Middle Aged
Music - psychology
Music therapy
Music Therapy - methods
Neuropsychological Tests
Neuropsychology
Neuroscience
Original
Public Health
Short term memory
Single-Blind Method
Spatial memory
Training
Traumatic brain injury
Virtual Reality
title Virtual reality–based music attention training for acquired brain injury: A randomized crossover study
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