155 Practicing the active video fighting game strengthen antioxidant defense system: a pilot study

Background and purpose When exercise –aerobic or anaerobic– is performed regularly, the antioxidant defense system, which prevents oxidative stress or reduces its damage, becomes stronger. Recently many studies showed that active video games (AVGs) could be used as useful intervention tool to increa...

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Veröffentlicht in:European journal of public health 2024-09, Vol.34 (Supplement_2)
Hauptverfasser: Çakır-Atabek, Hayriye, Aygün, Cihan
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Aygün, Cihan
description Background and purpose When exercise –aerobic or anaerobic– is performed regularly, the antioxidant defense system, which prevents oxidative stress or reduces its damage, becomes stronger. Recently many studies showed that active video games (AVGs) could be used as useful intervention tool to increase physical fitness status among healthy population. From this point, this study aimed to investigate the acute and chronic effects of AVGs on indices of oxidative stress in young participants. Methods Eleven healthy, physically active young males (age: 20.90±1.37 years, height: 177.41±5.68 cm, weight: 70.09±8.15 kg, and BMI: 22.22±1.91 kg/m2) volunteered to participate in the study. Major exclusion criteria were using tobacco products, and suffering from acute or chronic diseases. The participants performed a fighting AVGs -“Fighters Uncaged”- with Xbox Kinect console, in which the opponents were randomly selected, for 20 minutes per day, three days a week, for 4 weeks. The previous practices shown that this fighting AVGs provides vigorous physical activity (MET>7). At the beginning and at the end of the study maximum oxygen consumption (VO2max) was determined to verify the effectiveness of AVGs. Blood samples were obtained just before (after 10-min rest) and immediately after the VO2max tests. Oxidative stress was evaluated with total antioxidant status (TAS), total oxidant status (TOS), oxidative stress index (OSI), and total oxidized guanidine (TOG), which is an indirect marker of DNA damage, additionally, superoxide dismutase (SOD) was analyzed. Data were analyzed with dependent t-test and significance was accepted as p  0.05). To determine the chronic effects, the pre-test values were compared, and result showed that SOD significantly increased (3.37±1.7 vs 7.65±4.6 U/ml; p = 0.022) and DNA damage significantly decreased (10.28±1.9 vs 7.75±1.7 ng/ml; p 
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Recently many studies showed that active video games (AVGs) could be used as useful intervention tool to increase physical fitness status among healthy population. From this point, this study aimed to investigate the acute and chronic effects of AVGs on indices of oxidative stress in young participants. Methods Eleven healthy, physically active young males (age: 20.90±1.37 years, height: 177.41±5.68 cm, weight: 70.09±8.15 kg, and BMI: 22.22±1.91 kg/m2) volunteered to participate in the study. Major exclusion criteria were using tobacco products, and suffering from acute or chronic diseases. The participants performed a fighting AVGs -“Fighters Uncaged”- with Xbox Kinect console, in which the opponents were randomly selected, for 20 minutes per day, three days a week, for 4 weeks. The previous practices shown that this fighting AVGs provides vigorous physical activity (MET&gt;7). At the beginning and at the end of the study maximum oxygen consumption (VO2max) was determined to verify the effectiveness of AVGs. Blood samples were obtained just before (after 10-min rest) and immediately after the VO2max tests. Oxidative stress was evaluated with total antioxidant status (TAS), total oxidant status (TOS), oxidative stress index (OSI), and total oxidized guanidine (TOG), which is an indirect marker of DNA damage, additionally, superoxide dismutase (SOD) was analyzed. Data were analyzed with dependent t-test and significance was accepted as p &lt; 0.05. Results The 4-week AVGs practicing significantly increased the VO2max (56.51±4.41 vs 58.52±3.66 ml/kg/min; p = 0.034). When investigate the acute effects, no significant alteration was determined between pre and post-test values for SOD, TAS, TOS, OSI, and DNA damage (p &gt; 0.05). To determine the chronic effects, the pre-test values were compared, and result showed that SOD significantly increased (3.37±1.7 vs 7.65±4.6 U/ml; p = 0.022) and DNA damage significantly decreased (10.28±1.9 vs 7.75±1.7 ng/ml; p &lt; 0.001) following 4-week AVGs practice. Conclusions This study’s findings support the thought that AVGs can be an effective tool to enhance physical fitness status and strengthen the antioxidant defense system.</description><identifier>ISSN: 1101-1262</identifier><identifier>EISSN: 1464-360X</identifier><identifier>DOI: 10.1093/eurpub/ckae114.100</identifier><language>eng</language><publisher>Oxford: Oxford University Press</publisher><subject>Acute effects ; Antioxidants ; Chronic effects ; Chronic illnesses ; Computer &amp; video games ; Damage prevention ; Deoxyribonucleic acid ; DNA ; DNA damage ; Effectiveness ; Guanidine ; Indexes ; Oral/Pitch Oral Sessions ; Oxidants ; Oxidative stress ; Oxidizing agents ; Oxygen consumption ; Physical activity ; Physical fitness ; Physical training ; Pilot projects ; Population studies ; Superoxide dismutase ; Tobacco</subject><ispartof>European journal of public health, 2024-09, Vol.34 (Supplement_2)</ispartof><rights>The Author(s) 2024. Published by Oxford University Press on behalf of the European Public Health Association. 2024</rights><rights>The Author(s) 2024. Published by Oxford University Press on behalf of the European Public Health Association.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>230,314,776,780,860,881,1598,27843,27901,27902</link.rule.ids></links><search><creatorcontrib>Çakır-Atabek, Hayriye</creatorcontrib><creatorcontrib>Aygün, Cihan</creatorcontrib><title>155 Practicing the active video fighting game strengthen antioxidant defense system: a pilot study</title><title>European journal of public health</title><description>Background and purpose When exercise –aerobic or anaerobic– is performed regularly, the antioxidant defense system, which prevents oxidative stress or reduces its damage, becomes stronger. Recently many studies showed that active video games (AVGs) could be used as useful intervention tool to increase physical fitness status among healthy population. From this point, this study aimed to investigate the acute and chronic effects of AVGs on indices of oxidative stress in young participants. Methods Eleven healthy, physically active young males (age: 20.90±1.37 years, height: 177.41±5.68 cm, weight: 70.09±8.15 kg, and BMI: 22.22±1.91 kg/m2) volunteered to participate in the study. Major exclusion criteria were using tobacco products, and suffering from acute or chronic diseases. The participants performed a fighting AVGs -“Fighters Uncaged”- with Xbox Kinect console, in which the opponents were randomly selected, for 20 minutes per day, three days a week, for 4 weeks. The previous practices shown that this fighting AVGs provides vigorous physical activity (MET&gt;7). At the beginning and at the end of the study maximum oxygen consumption (VO2max) was determined to verify the effectiveness of AVGs. Blood samples were obtained just before (after 10-min rest) and immediately after the VO2max tests. Oxidative stress was evaluated with total antioxidant status (TAS), total oxidant status (TOS), oxidative stress index (OSI), and total oxidized guanidine (TOG), which is an indirect marker of DNA damage, additionally, superoxide dismutase (SOD) was analyzed. Data were analyzed with dependent t-test and significance was accepted as p &lt; 0.05. Results The 4-week AVGs practicing significantly increased the VO2max (56.51±4.41 vs 58.52±3.66 ml/kg/min; p = 0.034). When investigate the acute effects, no significant alteration was determined between pre and post-test values for SOD, TAS, TOS, OSI, and DNA damage (p &gt; 0.05). To determine the chronic effects, the pre-test values were compared, and result showed that SOD significantly increased (3.37±1.7 vs 7.65±4.6 U/ml; p = 0.022) and DNA damage significantly decreased (10.28±1.9 vs 7.75±1.7 ng/ml; p &lt; 0.001) following 4-week AVGs practice. Conclusions This study’s findings support the thought that AVGs can be an effective tool to enhance physical fitness status and strengthen the antioxidant defense system.</description><subject>Acute effects</subject><subject>Antioxidants</subject><subject>Chronic effects</subject><subject>Chronic illnesses</subject><subject>Computer &amp; video games</subject><subject>Damage prevention</subject><subject>Deoxyribonucleic acid</subject><subject>DNA</subject><subject>DNA damage</subject><subject>Effectiveness</subject><subject>Guanidine</subject><subject>Indexes</subject><subject>Oral/Pitch Oral Sessions</subject><subject>Oxidants</subject><subject>Oxidative stress</subject><subject>Oxidizing agents</subject><subject>Oxygen consumption</subject><subject>Physical activity</subject><subject>Physical fitness</subject><subject>Physical training</subject><subject>Pilot projects</subject><subject>Population studies</subject><subject>Superoxide dismutase</subject><subject>Tobacco</subject><issn>1101-1262</issn><issn>1464-360X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>TOX</sourceid><sourceid>7TQ</sourceid><recordid>eNqNkc1KAzEUhQdRUKsv4CrgejQ3mcyPGxHxDwRdKLgLaXJnGm0nNckUuxN8U5_ElBbBnaub3PPdk3BPlh0BPQHa8FMc_HwYn-o3hQBF6tGtbA-Kssh5SV-20xko5MBKtpvth_BKKRVVzfYyA0J8f349eqWj1bbvSJwgWV0WSBbWoCOt7SZxpXRqhiREj32XoJ6oPlr3YU2qxGCLfUjyMkScnRFF5nbqYsIHszzIdlo1DXi4qaPs-frq6fI2v3-4ubu8uM81ow3Na2BFwUAobUpRG17pGrThCk1blswYVSFXVcsEIG3GQoDWpjJUlYgUx03DR9n52jftYoZGYx-9msq5tzPll9IpK_8qvZ3Izi1k2hkTRcGTw_HGwbv3AUOUr27wffq05AC8KKu6Folia0p7F4LH9vcJoHKVh1znITd5pB5NQ_l6yA3z__A_TpKT9Q</recordid><startdate>20240901</startdate><enddate>20240901</enddate><creator>Çakır-Atabek, Hayriye</creator><creator>Aygün, Cihan</creator><general>Oxford University Press</general><general>Oxford Publishing Limited (England)</general><scope>TOX</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7T2</scope><scope>7TQ</scope><scope>C1K</scope><scope>DHY</scope><scope>DON</scope><scope>K9.</scope><scope>NAPCQ</scope><scope>5PM</scope></search><sort><creationdate>20240901</creationdate><title>155 Practicing the active video fighting game strengthen antioxidant defense system: a pilot study</title><author>Çakır-Atabek, Hayriye ; Aygün, Cihan</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c2090-81244215acd658d37c81cd3aedf662dda7e3a7f251e09b551ccd7d0a6ee0eb993</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Acute effects</topic><topic>Antioxidants</topic><topic>Chronic effects</topic><topic>Chronic illnesses</topic><topic>Computer &amp; video games</topic><topic>Damage prevention</topic><topic>Deoxyribonucleic acid</topic><topic>DNA</topic><topic>DNA damage</topic><topic>Effectiveness</topic><topic>Guanidine</topic><topic>Indexes</topic><topic>Oral/Pitch Oral Sessions</topic><topic>Oxidants</topic><topic>Oxidative stress</topic><topic>Oxidizing agents</topic><topic>Oxygen consumption</topic><topic>Physical activity</topic><topic>Physical fitness</topic><topic>Physical training</topic><topic>Pilot projects</topic><topic>Population studies</topic><topic>Superoxide dismutase</topic><topic>Tobacco</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Çakır-Atabek, Hayriye</creatorcontrib><creatorcontrib>Aygün, Cihan</creatorcontrib><collection>Oxford Journals Open Access Collection</collection><collection>CrossRef</collection><collection>Health and Safety Science Abstracts (Full archive)</collection><collection>PAIS Index</collection><collection>Environmental Sciences and Pollution Management</collection><collection>PAIS International</collection><collection>PAIS International (Ovid)</collection><collection>ProQuest Health &amp; Medical Complete (Alumni)</collection><collection>Nursing &amp; Allied Health Premium</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>European journal of public health</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Çakır-Atabek, Hayriye</au><au>Aygün, Cihan</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>155 Practicing the active video fighting game strengthen antioxidant defense system: a pilot study</atitle><jtitle>European journal of public health</jtitle><date>2024-09-01</date><risdate>2024</risdate><volume>34</volume><issue>Supplement_2</issue><issn>1101-1262</issn><eissn>1464-360X</eissn><abstract>Background and purpose When exercise –aerobic or anaerobic– is performed regularly, the antioxidant defense system, which prevents oxidative stress or reduces its damage, becomes stronger. Recently many studies showed that active video games (AVGs) could be used as useful intervention tool to increase physical fitness status among healthy population. From this point, this study aimed to investigate the acute and chronic effects of AVGs on indices of oxidative stress in young participants. Methods Eleven healthy, physically active young males (age: 20.90±1.37 years, height: 177.41±5.68 cm, weight: 70.09±8.15 kg, and BMI: 22.22±1.91 kg/m2) volunteered to participate in the study. Major exclusion criteria were using tobacco products, and suffering from acute or chronic diseases. The participants performed a fighting AVGs -“Fighters Uncaged”- with Xbox Kinect console, in which the opponents were randomly selected, for 20 minutes per day, three days a week, for 4 weeks. The previous practices shown that this fighting AVGs provides vigorous physical activity (MET&gt;7). At the beginning and at the end of the study maximum oxygen consumption (VO2max) was determined to verify the effectiveness of AVGs. Blood samples were obtained just before (after 10-min rest) and immediately after the VO2max tests. Oxidative stress was evaluated with total antioxidant status (TAS), total oxidant status (TOS), oxidative stress index (OSI), and total oxidized guanidine (TOG), which is an indirect marker of DNA damage, additionally, superoxide dismutase (SOD) was analyzed. Data were analyzed with dependent t-test and significance was accepted as p &lt; 0.05. Results The 4-week AVGs practicing significantly increased the VO2max (56.51±4.41 vs 58.52±3.66 ml/kg/min; p = 0.034). When investigate the acute effects, no significant alteration was determined between pre and post-test values for SOD, TAS, TOS, OSI, and DNA damage (p &gt; 0.05). To determine the chronic effects, the pre-test values were compared, and result showed that SOD significantly increased (3.37±1.7 vs 7.65±4.6 U/ml; p = 0.022) and DNA damage significantly decreased (10.28±1.9 vs 7.75±1.7 ng/ml; p &lt; 0.001) following 4-week AVGs practice. Conclusions This study’s findings support the thought that AVGs can be an effective tool to enhance physical fitness status and strengthen the antioxidant defense system.</abstract><cop>Oxford</cop><pub>Oxford University Press</pub><doi>10.1093/eurpub/ckae114.100</doi><oa>free_for_read</oa></addata></record>
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subjects Acute effects
Antioxidants
Chronic effects
Chronic illnesses
Computer & video games
Damage prevention
Deoxyribonucleic acid
DNA
DNA damage
Effectiveness
Guanidine
Indexes
Oral/Pitch Oral Sessions
Oxidants
Oxidative stress
Oxidizing agents
Oxygen consumption
Physical activity
Physical fitness
Physical training
Pilot projects
Population studies
Superoxide dismutase
Tobacco
title 155 Practicing the active video fighting game strengthen antioxidant defense system: a pilot study
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