A Review of Serious Gaming as an Intervention for HIV Prevention
Purposeof Review Young people face the highest number of new HIV infections globally. With today’s increasing access to smartphones, serious games have been viewed as an effective means of improving knowledge and behavioral outcomes. This systematic review describes current HIV prevention serious ga...
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Veröffentlicht in: | Current HIV/AIDS reports 2023-08, Vol.20 (4), p.181-205 |
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creator | Smith, Ariel U. Khawly, Gabriella M. Jann, Janna Zetina, Ana Paola Mata Padilla, Janeth Schnall, Rebecca |
description | Purposeof Review
Young people face the highest number of new HIV infections globally. With today’s increasing access to smartphones, serious games have been viewed as an effective means of improving knowledge and behavioral outcomes. This systematic review describes current HIV prevention serious games and their relationship with HIV-related knowledge and behavioral outcomes.
Recent Findings
A search of HIV prevention serious games was conducted using PubMed, CINAL, IEEE, Web of Science, and Google Scholar. A total of 31 papers were identified, which consist of 20 studies and 11 protocols. Results for knowledge, attitudes, intentions, and behaviors were mixed. Two interventions reported improvement in PrEP usage and optimal dosing.
Summary
Gaming appears to be a viable and engaging method to improve knowledge, attitudes, and behavioral outcomes to promote HIV prevention among diverse groups of adolescents and young adults globally. However, additional research is needed to understand how to implement this modality effectively. |
doi_str_mv | 10.1007/s11904-023-00659-9 |
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Young people face the highest number of new HIV infections globally. With today’s increasing access to smartphones, serious games have been viewed as an effective means of improving knowledge and behavioral outcomes. This systematic review describes current HIV prevention serious games and their relationship with HIV-related knowledge and behavioral outcomes.
Recent Findings
A search of HIV prevention serious games was conducted using PubMed, CINAL, IEEE, Web of Science, and Google Scholar. A total of 31 papers were identified, which consist of 20 studies and 11 protocols. Results for knowledge, attitudes, intentions, and behaviors were mixed. Two interventions reported improvement in PrEP usage and optimal dosing.
Summary
Gaming appears to be a viable and engaging method to improve knowledge, attitudes, and behavioral outcomes to promote HIV prevention among diverse groups of adolescents and young adults globally. However, additional research is needed to understand how to implement this modality effectively.</description><identifier>ISSN: 1548-3568</identifier><identifier>ISSN: 1548-3576</identifier><identifier>EISSN: 1548-3576</identifier><identifier>DOI: 10.1007/s11904-023-00659-9</identifier><identifier>PMID: 37213045</identifier><language>eng</language><publisher>New York: Springer US</publisher><subject>Adolescent ; Computer & video games ; Educational software ; HIV ; HIV Infections - prevention & control ; Human immunodeficiency virus ; Humans ; Medicine ; Medicine & Public Health ; Reviews ; Topical Collection on eHealth and HIV ; Video Games ; Young Adult ; Young adults</subject><ispartof>Current HIV/AIDS reports, 2023-08, Vol.20 (4), p.181-205</ispartof><rights>The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2023. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.</rights><rights>2023. The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c475t-8909f4da79477ddbb099193f4e583aa7ba4d37ba7c664b0907fa4e144a67d333</citedby><cites>FETCH-LOGICAL-c475t-8909f4da79477ddbb099193f4e583aa7ba4d37ba7c664b0907fa4e144a67d333</cites><orcidid>0000-0003-1875-2668</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s11904-023-00659-9$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s11904-023-00659-9$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>230,314,780,784,885,27923,27924,41487,42556,51318</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/37213045$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Smith, Ariel U.</creatorcontrib><creatorcontrib>Khawly, Gabriella M.</creatorcontrib><creatorcontrib>Jann, Janna</creatorcontrib><creatorcontrib>Zetina, Ana Paola Mata</creatorcontrib><creatorcontrib>Padilla, Janeth</creatorcontrib><creatorcontrib>Schnall, Rebecca</creatorcontrib><title>A Review of Serious Gaming as an Intervention for HIV Prevention</title><title>Current HIV/AIDS reports</title><addtitle>Curr HIV/AIDS Rep</addtitle><addtitle>Curr HIV/AIDS Rep</addtitle><description>Purposeof Review
Young people face the highest number of new HIV infections globally. With today’s increasing access to smartphones, serious games have been viewed as an effective means of improving knowledge and behavioral outcomes. This systematic review describes current HIV prevention serious games and their relationship with HIV-related knowledge and behavioral outcomes.
Recent Findings
A search of HIV prevention serious games was conducted using PubMed, CINAL, IEEE, Web of Science, and Google Scholar. A total of 31 papers were identified, which consist of 20 studies and 11 protocols. Results for knowledge, attitudes, intentions, and behaviors were mixed. Two interventions reported improvement in PrEP usage and optimal dosing.
Summary
Gaming appears to be a viable and engaging method to improve knowledge, attitudes, and behavioral outcomes to promote HIV prevention among diverse groups of adolescents and young adults globally. However, additional research is needed to understand how to implement this modality effectively.</description><subject>Adolescent</subject><subject>Computer & video games</subject><subject>Educational software</subject><subject>HIV</subject><subject>HIV Infections - prevention & control</subject><subject>Human immunodeficiency virus</subject><subject>Humans</subject><subject>Medicine</subject><subject>Medicine & Public Health</subject><subject>Reviews</subject><subject>Topical Collection on eHealth and HIV</subject><subject>Video Games</subject><subject>Young Adult</subject><subject>Young adults</subject><issn>1548-3568</issn><issn>1548-3576</issn><issn>1548-3576</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNp9kV1PwyAUhonRuPnxB7wwJN54U4VCoVzpsui2ZIlGF28Jbens0sKEdcZ_L9o5Py68AXLOc97DmxeAE4wuMEL80mMsEI1QTCKEWCIisQP6OKFpRBLOdrdvlvbAgfcLhAgVlO2DHuExJogmfXA9gA96XelXaEv4qF1lWw9HqqnMHCoPlYETs9Jurc2qsgaW1sHx5AneO70pHYG9UtVeH2_uQzC7vZkNx9H0bjQZDqZRTnmyilKBREkLxQXlvCiyDAmBBSmpTlKiFM8ULUg4ec4YDU3ES0U1plQxXhBCDsFVJ7tss0YXeVjuVC2XrmqUe5NWVfJ3x1TPcm7XEmPMOYuToHC-UXD2pdV-JZvK57quldHBtIzTAHLWoWd_0IVtnQn2AkVZzAkiaaDijsqd9d7pcvsbjORHQLILSIaA5GdAUoSh058-tiNfiQSAdIAPLTPX7nv3P7Lv6GWacA</recordid><startdate>20230801</startdate><enddate>20230801</enddate><creator>Smith, Ariel U.</creator><creator>Khawly, Gabriella M.</creator><creator>Jann, Janna</creator><creator>Zetina, Ana Paola Mata</creator><creator>Padilla, Janeth</creator><creator>Schnall, Rebecca</creator><general>Springer US</general><general>Springer Nature B.V</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><scope>5PM</scope><orcidid>https://orcid.org/0000-0003-1875-2668</orcidid></search><sort><creationdate>20230801</creationdate><title>A Review of Serious Gaming as an Intervention for HIV Prevention</title><author>Smith, Ariel U. ; Khawly, Gabriella M. ; Jann, Janna ; Zetina, Ana Paola Mata ; Padilla, Janeth ; Schnall, Rebecca</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c475t-8909f4da79477ddbb099193f4e583aa7ba4d37ba7c664b0907fa4e144a67d333</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Adolescent</topic><topic>Computer & video games</topic><topic>Educational software</topic><topic>HIV</topic><topic>HIV Infections - prevention & control</topic><topic>Human immunodeficiency virus</topic><topic>Humans</topic><topic>Medicine</topic><topic>Medicine & Public Health</topic><topic>Reviews</topic><topic>Topical Collection on eHealth and HIV</topic><topic>Video Games</topic><topic>Young Adult</topic><topic>Young adults</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Smith, Ariel U.</creatorcontrib><creatorcontrib>Khawly, Gabriella M.</creatorcontrib><creatorcontrib>Jann, Janna</creatorcontrib><creatorcontrib>Zetina, Ana Paola Mata</creatorcontrib><creatorcontrib>Padilla, Janeth</creatorcontrib><creatorcontrib>Schnall, Rebecca</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>Current HIV/AIDS reports</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Smith, Ariel U.</au><au>Khawly, Gabriella M.</au><au>Jann, Janna</au><au>Zetina, Ana Paola Mata</au><au>Padilla, Janeth</au><au>Schnall, Rebecca</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>A Review of Serious Gaming as an Intervention for HIV Prevention</atitle><jtitle>Current HIV/AIDS reports</jtitle><stitle>Curr HIV/AIDS Rep</stitle><addtitle>Curr HIV/AIDS Rep</addtitle><date>2023-08-01</date><risdate>2023</risdate><volume>20</volume><issue>4</issue><spage>181</spage><epage>205</epage><pages>181-205</pages><issn>1548-3568</issn><issn>1548-3576</issn><eissn>1548-3576</eissn><abstract>Purposeof Review
Young people face the highest number of new HIV infections globally. With today’s increasing access to smartphones, serious games have been viewed as an effective means of improving knowledge and behavioral outcomes. This systematic review describes current HIV prevention serious games and their relationship with HIV-related knowledge and behavioral outcomes.
Recent Findings
A search of HIV prevention serious games was conducted using PubMed, CINAL, IEEE, Web of Science, and Google Scholar. A total of 31 papers were identified, which consist of 20 studies and 11 protocols. Results for knowledge, attitudes, intentions, and behaviors were mixed. Two interventions reported improvement in PrEP usage and optimal dosing.
Summary
Gaming appears to be a viable and engaging method to improve knowledge, attitudes, and behavioral outcomes to promote HIV prevention among diverse groups of adolescents and young adults globally. However, additional research is needed to understand how to implement this modality effectively.</abstract><cop>New York</cop><pub>Springer US</pub><pmid>37213045</pmid><doi>10.1007/s11904-023-00659-9</doi><tpages>25</tpages><orcidid>https://orcid.org/0000-0003-1875-2668</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Adolescent Computer & video games Educational software HIV HIV Infections - prevention & control Human immunodeficiency virus Humans Medicine Medicine & Public Health Reviews Topical Collection on eHealth and HIV Video Games Young Adult Young adults |
title | A Review of Serious Gaming as an Intervention for HIV Prevention |
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