Interactive Learning System for Learning Calculus [version 2; peer review: 2 approved with reservations]

Background IT tools has brought a new perspective to collaborative learning where students do not just sit in a chair and swallow lecture content but instead participate in creating and sharing knowledge. However, calculus learning augmented reality application has limitation in promoting a human co...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:F1000 research 2022, Vol.11, p.307
Hauptverfasser: Rahman, Md Asifur, Sook Ling, Lew, Yin, Ooi Shih
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page 307
container_title F1000 research
container_volume 11
creator Rahman, Md Asifur
Sook Ling, Lew
Yin, Ooi Shih
description Background IT tools has brought a new perspective to collaborative learning where students do not just sit in a chair and swallow lecture content but instead participate in creating and sharing knowledge. However, calculus learning augmented reality application has limitation in promoting a human collaboration in learning. Purpose This research develops an interactive application for learning calculus that promotes human-system interaction via augmented reality (AR) and human-human interaction through chat functions. The study examines the effect of both interactivities on learning experience and how that learning experience affects the performance of learning. Methods The research adopted a quasi-experimental study design and pre-post test data analysis to evaluate the effect of interactivities on learning experience and consequently the effect of learning experience on learning performance. The subjects were exposed to the developed application for learning the calculus chapter "Solid of Revolution" in a controlled environment. The study validated its research framework through partial least squares path modelling and tested three hypotheses via pre-and post-test evaluation. Conclusions The results found that both interactivities affect learning experience positively; human-human interactivity has a higher impact than the human-system interactivity. It was also found that learning performance as part of the learning experience increased from pre-test to post-test.
doi_str_mv 10.12688/f1000research.73595.2
format Article
fullrecord <record><control><sourceid>proquest_pubme</sourceid><recordid>TN_cdi_pubmedcentral_primary_oai_pubmedcentral_nih_gov_11101922</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>3057071870</sourcerecordid><originalsourceid>FETCH-LOGICAL-c3332-fadd57e2fb1e1ad899da0fd523c75306a5637de253eb62395780b9dee68cc7b73</originalsourceid><addsrcrecordid>eNqFkUtPGzEUha2qVUGUv1BZYtNNgh-xPQMLhCIekSJ1UVghZHnsO8RoMp7aM4Py73FIREs3XfnK_s7R8T0IfadkSpksitOaEkIiJDDRrqaKi1JM2Sd0yMhMTuiMsM9_zQfoOKXnLCBlySVTX9EBL5QUbMYP0WrR9hCN7f0IeJn9Wt8-4V-b1MMa1yH-uZubxg7NkPDDCDH50GJ2jjuAiCOMHl7OMMOm62IYweEX36_wNmAcTZ_Z9PgNfalNk-B4fx6h--uru_ntZPnzZjG_XE4s55xNauOcUMDqigI1rihLZ0jtBONWCU6kEZIrB0xwqCTjpVAFqUoHIAtrVaX4EbrY-XZDtQZnoe2jaXQX_drEjQ7G648vrV_ppzBqSimhJWPZ4cfeIYbfA6Rer32y0DSmhTAkzYlQRNFCkYye_IM-hyG2-X-ZkqwQImOZkjvKxpBShPo9DSX6rVD9oVD9VqjeJjnbCWuTV99vtpB-p_4jfgWcTqjd</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>3062855187</pqid></control><display><type>article</type><title>Interactive Learning System for Learning Calculus [version 2; peer review: 2 approved with reservations]</title><source>DOAJ Directory of Open Access Journals</source><source>PubMed Central Open Access</source><source>EZB-FREE-00999 freely available EZB journals</source><source>PubMed Central</source><creator>Rahman, Md Asifur ; Sook Ling, Lew ; Yin, Ooi Shih</creator><creatorcontrib>Rahman, Md Asifur ; Sook Ling, Lew ; Yin, Ooi Shih</creatorcontrib><description>Background IT tools has brought a new perspective to collaborative learning where students do not just sit in a chair and swallow lecture content but instead participate in creating and sharing knowledge. However, calculus learning augmented reality application has limitation in promoting a human collaboration in learning. Purpose This research develops an interactive application for learning calculus that promotes human-system interaction via augmented reality (AR) and human-human interaction through chat functions. The study examines the effect of both interactivities on learning experience and how that learning experience affects the performance of learning. Methods The research adopted a quasi-experimental study design and pre-post test data analysis to evaluate the effect of interactivities on learning experience and consequently the effect of learning experience on learning performance. The subjects were exposed to the developed application for learning the calculus chapter "Solid of Revolution" in a controlled environment. The study validated its research framework through partial least squares path modelling and tested three hypotheses via pre-and post-test evaluation. Conclusions The results found that both interactivities affect learning experience positively; human-human interactivity has a higher impact than the human-system interactivity. It was also found that learning performance as part of the learning experience increased from pre-test to post-test.</description><identifier>ISSN: 2046-1402</identifier><identifier>EISSN: 2046-1402</identifier><identifier>DOI: 10.12688/f1000research.73595.2</identifier><identifier>PMID: 38765243</identifier><language>eng</language><publisher>London: Faculty of 1000 Ltd</publisher><subject>Augmented reality ; Calculus ; Classrooms ; Educational technology ; Haptics ; Hypotheses ; Interactive learning ; Learning ; Pedagogy ; Research design ; Research methodology ; Sample size ; Students ; Visualization</subject><ispartof>F1000 research, 2022, Vol.11, p.307</ispartof><rights>Copyright: © 2024 Rahman MA et al.</rights><rights>Copyright: © 2024 Rahman MA et al. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><rights>Copyright: © 2024 Rahman MA et al. 2024</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c3332-fadd57e2fb1e1ad899da0fd523c75306a5637de253eb62395780b9dee68cc7b73</cites><orcidid>0000-0002-3024-1011 ; 0000-0003-4515-1163</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC11101922/pdf/$$EPDF$$P50$$Gpubmedcentral$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC11101922/$$EHTML$$P50$$Gpubmedcentral$$Hfree_for_read</linktohtml><link.rule.ids>230,314,727,780,784,864,885,4024,27923,27924,27925,53791,53793</link.rule.ids></links><search><creatorcontrib>Rahman, Md Asifur</creatorcontrib><creatorcontrib>Sook Ling, Lew</creatorcontrib><creatorcontrib>Yin, Ooi Shih</creatorcontrib><title>Interactive Learning System for Learning Calculus [version 2; peer review: 2 approved with reservations]</title><title>F1000 research</title><description>Background IT tools has brought a new perspective to collaborative learning where students do not just sit in a chair and swallow lecture content but instead participate in creating and sharing knowledge. However, calculus learning augmented reality application has limitation in promoting a human collaboration in learning. Purpose This research develops an interactive application for learning calculus that promotes human-system interaction via augmented reality (AR) and human-human interaction through chat functions. The study examines the effect of both interactivities on learning experience and how that learning experience affects the performance of learning. Methods The research adopted a quasi-experimental study design and pre-post test data analysis to evaluate the effect of interactivities on learning experience and consequently the effect of learning experience on learning performance. The subjects were exposed to the developed application for learning the calculus chapter "Solid of Revolution" in a controlled environment. The study validated its research framework through partial least squares path modelling and tested three hypotheses via pre-and post-test evaluation. Conclusions The results found that both interactivities affect learning experience positively; human-human interactivity has a higher impact than the human-system interactivity. It was also found that learning performance as part of the learning experience increased from pre-test to post-test.</description><subject>Augmented reality</subject><subject>Calculus</subject><subject>Classrooms</subject><subject>Educational technology</subject><subject>Haptics</subject><subject>Hypotheses</subject><subject>Interactive learning</subject><subject>Learning</subject><subject>Pedagogy</subject><subject>Research design</subject><subject>Research methodology</subject><subject>Sample size</subject><subject>Students</subject><subject>Visualization</subject><issn>2046-1402</issn><issn>2046-1402</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><recordid>eNqFkUtPGzEUha2qVUGUv1BZYtNNgh-xPQMLhCIekSJ1UVghZHnsO8RoMp7aM4Py73FIREs3XfnK_s7R8T0IfadkSpksitOaEkIiJDDRrqaKi1JM2Sd0yMhMTuiMsM9_zQfoOKXnLCBlySVTX9EBL5QUbMYP0WrR9hCN7f0IeJn9Wt8-4V-b1MMa1yH-uZubxg7NkPDDCDH50GJ2jjuAiCOMHl7OMMOm62IYweEX36_wNmAcTZ_Z9PgNfalNk-B4fx6h--uru_ntZPnzZjG_XE4s55xNauOcUMDqigI1rihLZ0jtBONWCU6kEZIrB0xwqCTjpVAFqUoHIAtrVaX4EbrY-XZDtQZnoe2jaXQX_drEjQ7G648vrV_ppzBqSimhJWPZ4cfeIYbfA6Rer32y0DSmhTAkzYlQRNFCkYye_IM-hyG2-X-ZkqwQImOZkjvKxpBShPo9DSX6rVD9oVD9VqjeJjnbCWuTV99vtpB-p_4jfgWcTqjd</recordid><startdate>2022</startdate><enddate>2022</enddate><creator>Rahman, Md Asifur</creator><creator>Sook Ling, Lew</creator><creator>Yin, Ooi Shih</creator><general>Faculty of 1000 Ltd</general><general>F1000 Research Limited</general><scope>C-E</scope><scope>CH4</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7X7</scope><scope>7XB</scope><scope>88I</scope><scope>8FE</scope><scope>8FH</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BBNVY</scope><scope>BENPR</scope><scope>BHPHI</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>HCIFZ</scope><scope>K9.</scope><scope>LK8</scope><scope>M0S</scope><scope>M2P</scope><scope>M7P</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope><scope>7X8</scope><scope>5PM</scope><orcidid>https://orcid.org/0000-0002-3024-1011</orcidid><orcidid>https://orcid.org/0000-0003-4515-1163</orcidid></search><sort><creationdate>2022</creationdate><title>Interactive Learning System for Learning Calculus [version 2; peer review: 2 approved with reservations]</title><author>Rahman, Md Asifur ; Sook Ling, Lew ; Yin, Ooi Shih</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3332-fadd57e2fb1e1ad899da0fd523c75306a5637de253eb62395780b9dee68cc7b73</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Augmented reality</topic><topic>Calculus</topic><topic>Classrooms</topic><topic>Educational technology</topic><topic>Haptics</topic><topic>Hypotheses</topic><topic>Interactive learning</topic><topic>Learning</topic><topic>Pedagogy</topic><topic>Research design</topic><topic>Research methodology</topic><topic>Sample size</topic><topic>Students</topic><topic>Visualization</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Rahman, Md Asifur</creatorcontrib><creatorcontrib>Sook Ling, Lew</creatorcontrib><creatorcontrib>Yin, Ooi Shih</creatorcontrib><collection>F1000Research</collection><collection>Faculty of 1000</collection><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Health &amp; Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Science Database (Alumni Edition)</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Natural Science Collection</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>Biological Science Collection</collection><collection>ProQuest Central</collection><collection>Natural Science Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Health &amp; Medical Complete (Alumni)</collection><collection>ProQuest Biological Science Collection</collection><collection>Health &amp; Medical Collection (Alumni Edition)</collection><collection>Science Database</collection><collection>Biological Science Database</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>F1000 research</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Rahman, Md Asifur</au><au>Sook Ling, Lew</au><au>Yin, Ooi Shih</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Interactive Learning System for Learning Calculus [version 2; peer review: 2 approved with reservations]</atitle><jtitle>F1000 research</jtitle><date>2022</date><risdate>2022</risdate><volume>11</volume><spage>307</spage><pages>307-</pages><issn>2046-1402</issn><eissn>2046-1402</eissn><abstract>Background IT tools has brought a new perspective to collaborative learning where students do not just sit in a chair and swallow lecture content but instead participate in creating and sharing knowledge. However, calculus learning augmented reality application has limitation in promoting a human collaboration in learning. Purpose This research develops an interactive application for learning calculus that promotes human-system interaction via augmented reality (AR) and human-human interaction through chat functions. The study examines the effect of both interactivities on learning experience and how that learning experience affects the performance of learning. Methods The research adopted a quasi-experimental study design and pre-post test data analysis to evaluate the effect of interactivities on learning experience and consequently the effect of learning experience on learning performance. The subjects were exposed to the developed application for learning the calculus chapter "Solid of Revolution" in a controlled environment. The study validated its research framework through partial least squares path modelling and tested three hypotheses via pre-and post-test evaluation. Conclusions The results found that both interactivities affect learning experience positively; human-human interactivity has a higher impact than the human-system interactivity. It was also found that learning performance as part of the learning experience increased from pre-test to post-test.</abstract><cop>London</cop><pub>Faculty of 1000 Ltd</pub><pmid>38765243</pmid><doi>10.12688/f1000research.73595.2</doi><orcidid>https://orcid.org/0000-0002-3024-1011</orcidid><orcidid>https://orcid.org/0000-0003-4515-1163</orcidid><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 2046-1402
ispartof F1000 research, 2022, Vol.11, p.307
issn 2046-1402
2046-1402
language eng
recordid cdi_pubmedcentral_primary_oai_pubmedcentral_nih_gov_11101922
source DOAJ Directory of Open Access Journals; PubMed Central Open Access; EZB-FREE-00999 freely available EZB journals; PubMed Central
subjects Augmented reality
Calculus
Classrooms
Educational technology
Haptics
Hypotheses
Interactive learning
Learning
Pedagogy
Research design
Research methodology
Sample size
Students
Visualization
title Interactive Learning System for Learning Calculus [version 2; peer review: 2 approved with reservations]
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-26T02%3A28%3A49IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_pubme&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Interactive%20Learning%20System%20for%20Learning%20Calculus%20%5Bversion%202;%20peer%20review:%202%20approved%20with%20reservations%5D&rft.jtitle=F1000%20research&rft.au=Rahman,%20Md%20Asifur&rft.date=2022&rft.volume=11&rft.spage=307&rft.pages=307-&rft.issn=2046-1402&rft.eissn=2046-1402&rft_id=info:doi/10.12688/f1000research.73595.2&rft_dat=%3Cproquest_pubme%3E3057071870%3C/proquest_pubme%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=3062855187&rft_id=info:pmid/38765243&rfr_iscdi=true