Interactive Learning System for Learning Calculus [version 2; peer review: 2 approved with reservations]
Background IT tools has brought a new perspective to collaborative learning where students do not just sit in a chair and swallow lecture content but instead participate in creating and sharing knowledge. However, calculus learning augmented reality application has limitation in promoting a human co...
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Veröffentlicht in: | F1000 research 2022, Vol.11, p.307 |
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creator | Rahman, Md Asifur Sook Ling, Lew Yin, Ooi Shih |
description | Background
IT tools has brought a new perspective to collaborative learning where students do not just sit in a chair and swallow lecture content but instead participate in creating and sharing knowledge. However, calculus learning augmented reality application has limitation in promoting a human collaboration in learning.
Purpose
This research develops an interactive application for learning calculus that promotes human-system interaction via augmented reality (AR) and human-human interaction through chat functions. The study examines the effect of both interactivities on learning experience and how that learning experience affects the performance of learning.
Methods
The research adopted a quasi-experimental study design and pre-post test data analysis to evaluate the effect of interactivities on learning experience and consequently the effect of learning experience on learning performance. The subjects were exposed to the developed application for learning the calculus chapter "Solid of Revolution" in a controlled environment. The study validated its research framework through partial least squares path modelling and tested three hypotheses via pre-and post-test evaluation.
Conclusions
The results found that both interactivities affect learning experience positively; human-human interactivity has a higher impact than the human-system interactivity. It was also found that learning performance as part of the learning experience increased from pre-test to post-test. |
doi_str_mv | 10.12688/f1000research.73595.2 |
format | Article |
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IT tools has brought a new perspective to collaborative learning where students do not just sit in a chair and swallow lecture content but instead participate in creating and sharing knowledge. However, calculus learning augmented reality application has limitation in promoting a human collaboration in learning.
Purpose
This research develops an interactive application for learning calculus that promotes human-system interaction via augmented reality (AR) and human-human interaction through chat functions. The study examines the effect of both interactivities on learning experience and how that learning experience affects the performance of learning.
Methods
The research adopted a quasi-experimental study design and pre-post test data analysis to evaluate the effect of interactivities on learning experience and consequently the effect of learning experience on learning performance. The subjects were exposed to the developed application for learning the calculus chapter "Solid of Revolution" in a controlled environment. The study validated its research framework through partial least squares path modelling and tested three hypotheses via pre-and post-test evaluation.
Conclusions
The results found that both interactivities affect learning experience positively; human-human interactivity has a higher impact than the human-system interactivity. It was also found that learning performance as part of the learning experience increased from pre-test to post-test.</description><identifier>ISSN: 2046-1402</identifier><identifier>EISSN: 2046-1402</identifier><identifier>DOI: 10.12688/f1000research.73595.2</identifier><identifier>PMID: 38765243</identifier><language>eng</language><publisher>London: Faculty of 1000 Ltd</publisher><subject>Augmented reality ; Calculus ; Classrooms ; Educational technology ; Haptics ; Hypotheses ; Interactive learning ; Learning ; Pedagogy ; Research design ; Research methodology ; Sample size ; Students ; Visualization</subject><ispartof>F1000 research, 2022, Vol.11, p.307</ispartof><rights>Copyright: © 2024 Rahman MA et al.</rights><rights>Copyright: © 2024 Rahman MA et al. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><rights>Copyright: © 2024 Rahman MA et al. 2024</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c3332-fadd57e2fb1e1ad899da0fd523c75306a5637de253eb62395780b9dee68cc7b73</cites><orcidid>0000-0002-3024-1011 ; 0000-0003-4515-1163</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC11101922/pdf/$$EPDF$$P50$$Gpubmedcentral$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC11101922/$$EHTML$$P50$$Gpubmedcentral$$Hfree_for_read</linktohtml><link.rule.ids>230,314,727,780,784,864,885,4024,27923,27924,27925,53791,53793</link.rule.ids></links><search><creatorcontrib>Rahman, Md Asifur</creatorcontrib><creatorcontrib>Sook Ling, Lew</creatorcontrib><creatorcontrib>Yin, Ooi Shih</creatorcontrib><title>Interactive Learning System for Learning Calculus [version 2; peer review: 2 approved with reservations]</title><title>F1000 research</title><description>Background
IT tools has brought a new perspective to collaborative learning where students do not just sit in a chair and swallow lecture content but instead participate in creating and sharing knowledge. However, calculus learning augmented reality application has limitation in promoting a human collaboration in learning.
Purpose
This research develops an interactive application for learning calculus that promotes human-system interaction via augmented reality (AR) and human-human interaction through chat functions. The study examines the effect of both interactivities on learning experience and how that learning experience affects the performance of learning.
Methods
The research adopted a quasi-experimental study design and pre-post test data analysis to evaluate the effect of interactivities on learning experience and consequently the effect of learning experience on learning performance. The subjects were exposed to the developed application for learning the calculus chapter "Solid of Revolution" in a controlled environment. The study validated its research framework through partial least squares path modelling and tested three hypotheses via pre-and post-test evaluation.
Conclusions
The results found that both interactivities affect learning experience positively; human-human interactivity has a higher impact than the human-system interactivity. It was also found that learning performance as part of the learning experience increased from pre-test to post-test.</description><subject>Augmented reality</subject><subject>Calculus</subject><subject>Classrooms</subject><subject>Educational technology</subject><subject>Haptics</subject><subject>Hypotheses</subject><subject>Interactive learning</subject><subject>Learning</subject><subject>Pedagogy</subject><subject>Research design</subject><subject>Research methodology</subject><subject>Sample size</subject><subject>Students</subject><subject>Visualization</subject><issn>2046-1402</issn><issn>2046-1402</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><recordid>eNqFkUtPGzEUha2qVUGUv1BZYtNNgh-xPQMLhCIekSJ1UVghZHnsO8RoMp7aM4Py73FIREs3XfnK_s7R8T0IfadkSpksitOaEkIiJDDRrqaKi1JM2Sd0yMhMTuiMsM9_zQfoOKXnLCBlySVTX9EBL5QUbMYP0WrR9hCN7f0IeJn9Wt8-4V-b1MMa1yH-uZubxg7NkPDDCDH50GJ2jjuAiCOMHl7OMMOm62IYweEX36_wNmAcTZ_Z9PgNfalNk-B4fx6h--uru_ntZPnzZjG_XE4s55xNauOcUMDqigI1rihLZ0jtBONWCU6kEZIrB0xwqCTjpVAFqUoHIAtrVaX4EbrY-XZDtQZnoe2jaXQX_drEjQ7G648vrV_ppzBqSimhJWPZ4cfeIYbfA6Rer32y0DSmhTAkzYlQRNFCkYye_IM-hyG2-X-ZkqwQImOZkjvKxpBShPo9DSX6rVD9oVD9VqjeJjnbCWuTV99vtpB-p_4jfgWcTqjd</recordid><startdate>2022</startdate><enddate>2022</enddate><creator>Rahman, Md Asifur</creator><creator>Sook Ling, Lew</creator><creator>Yin, Ooi Shih</creator><general>Faculty of 1000 Ltd</general><general>F1000 Research Limited</general><scope>C-E</scope><scope>CH4</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7X7</scope><scope>7XB</scope><scope>88I</scope><scope>8FE</scope><scope>8FH</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BBNVY</scope><scope>BENPR</scope><scope>BHPHI</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>HCIFZ</scope><scope>K9.</scope><scope>LK8</scope><scope>M0S</scope><scope>M2P</scope><scope>M7P</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope><scope>7X8</scope><scope>5PM</scope><orcidid>https://orcid.org/0000-0002-3024-1011</orcidid><orcidid>https://orcid.org/0000-0003-4515-1163</orcidid></search><sort><creationdate>2022</creationdate><title>Interactive Learning System for Learning Calculus [version 2; peer review: 2 approved with reservations]</title><author>Rahman, Md Asifur ; Sook Ling, Lew ; Yin, Ooi Shih</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3332-fadd57e2fb1e1ad899da0fd523c75306a5637de253eb62395780b9dee68cc7b73</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Augmented reality</topic><topic>Calculus</topic><topic>Classrooms</topic><topic>Educational technology</topic><topic>Haptics</topic><topic>Hypotheses</topic><topic>Interactive learning</topic><topic>Learning</topic><topic>Pedagogy</topic><topic>Research design</topic><topic>Research methodology</topic><topic>Sample size</topic><topic>Students</topic><topic>Visualization</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Rahman, Md Asifur</creatorcontrib><creatorcontrib>Sook Ling, Lew</creatorcontrib><creatorcontrib>Yin, Ooi Shih</creatorcontrib><collection>F1000Research</collection><collection>Faculty of 1000</collection><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Science Database (Alumni Edition)</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Natural Science Collection</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>Biological Science Collection</collection><collection>ProQuest Central</collection><collection>Natural Science Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>ProQuest Biological Science Collection</collection><collection>Health & Medical Collection (Alumni Edition)</collection><collection>Science Database</collection><collection>Biological Science Database</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>F1000 research</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Rahman, Md Asifur</au><au>Sook Ling, Lew</au><au>Yin, Ooi Shih</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Interactive Learning System for Learning Calculus [version 2; peer review: 2 approved with reservations]</atitle><jtitle>F1000 research</jtitle><date>2022</date><risdate>2022</risdate><volume>11</volume><spage>307</spage><pages>307-</pages><issn>2046-1402</issn><eissn>2046-1402</eissn><abstract>Background
IT tools has brought a new perspective to collaborative learning where students do not just sit in a chair and swallow lecture content but instead participate in creating and sharing knowledge. However, calculus learning augmented reality application has limitation in promoting a human collaboration in learning.
Purpose
This research develops an interactive application for learning calculus that promotes human-system interaction via augmented reality (AR) and human-human interaction through chat functions. The study examines the effect of both interactivities on learning experience and how that learning experience affects the performance of learning.
Methods
The research adopted a quasi-experimental study design and pre-post test data analysis to evaluate the effect of interactivities on learning experience and consequently the effect of learning experience on learning performance. The subjects were exposed to the developed application for learning the calculus chapter "Solid of Revolution" in a controlled environment. The study validated its research framework through partial least squares path modelling and tested three hypotheses via pre-and post-test evaluation.
Conclusions
The results found that both interactivities affect learning experience positively; human-human interactivity has a higher impact than the human-system interactivity. It was also found that learning performance as part of the learning experience increased from pre-test to post-test.</abstract><cop>London</cop><pub>Faculty of 1000 Ltd</pub><pmid>38765243</pmid><doi>10.12688/f1000research.73595.2</doi><orcidid>https://orcid.org/0000-0002-3024-1011</orcidid><orcidid>https://orcid.org/0000-0003-4515-1163</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Augmented reality Calculus Classrooms Educational technology Haptics Hypotheses Interactive learning Learning Pedagogy Research design Research methodology Sample size Students Visualization |
title | Interactive Learning System for Learning Calculus [version 2; peer review: 2 approved with reservations] |
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