Effects of the COVID-19 Pandemic on Screen Time and Sleep in Early Adolescents

Objective: During the COVID-19 pandemic, adolescents and families have turned to online activities and social platforms more than ever to maintain well-being, connect remotely with friends and family, and online schooling. However, excessive screen use can have negative effects on health (e.g., slee...

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Veröffentlicht in:Health psychology 2023-12, Vol.42 (12), p.894-903
Hauptverfasser: Kiss, Orsolya, Nagata, Jason M., de Zambotti, Massimiliano, Dick, Anthony Steven, Marshall, Andrew T., Sowell, Elizabeth R., Van Rinsveld, Amandine, Guillaume, Mathieu, Pelham, William E., Gonzalez, Marybel R., Brown, Sandra A., Dowling, Gayathri J., Lisdahl, Krista M., Tapert, Susan F., Baker, Fiona C.
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container_end_page 903
container_issue 12
container_start_page 894
container_title Health psychology
container_volume 42
creator Kiss, Orsolya
Nagata, Jason M.
de Zambotti, Massimiliano
Dick, Anthony Steven
Marshall, Andrew T.
Sowell, Elizabeth R.
Van Rinsveld, Amandine
Guillaume, Mathieu
Pelham, William E.
Gonzalez, Marybel R.
Brown, Sandra A.
Dowling, Gayathri J.
Lisdahl, Krista M.
Tapert, Susan F.
Baker, Fiona C.
description Objective: During the COVID-19 pandemic, adolescents and families have turned to online activities and social platforms more than ever to maintain well-being, connect remotely with friends and family, and online schooling. However, excessive screen use can have negative effects on health (e.g., sleep). This study examined changes in sleep habits and recreational screen time (social media, video gaming), and their relationship, before and across the first year of the pandemic in adolescents in the Adolescent Brain Cognitive Development (ABCD) Study. Method: Mixed-effect models were used to examine associations between self-reported sleep and screen time using longitudinal data of 5,027 adolescents in the ABCD Study, assessed before the pandemic (10-13 years) and across six time points between May 2020 and March 2021 (pandemic). Results: Time in bed varied, being higher during May-August 2020 relative to pre-pandemic, partially related to the school summer break, before declining in October 2020 to levels lower than pre-pandemic. Screen time steeply increased and remained high across all pandemic time points relative to pre-pandemic. Higher social media use and video gaming were associated with shorter time in bed, later bedtimes, and longer sleep onset latency. Conclusions: Sleep behavior and screen time changed during the pandemic in early adolescents. More screen time was associated with poorer sleep behavior, before and during the pandemic. While recreational screen usage is an integral component of adolescent's activities, especially during the pandemic, excessive use can have negative effects on essential health behaviors, highlighting the need to promote balanced screen usage.
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However, excessive screen use can have negative effects on health (e.g., sleep). This study examined changes in sleep habits and recreational screen time (social media, video gaming), and their relationship, before and across the first year of the pandemic in adolescents in the Adolescent Brain Cognitive Development (ABCD) Study. Method: Mixed-effect models were used to examine associations between self-reported sleep and screen time using longitudinal data of 5,027 adolescents in the ABCD Study, assessed before the pandemic (10-13 years) and across six time points between May 2020 and March 2021 (pandemic). Results: Time in bed varied, being higher during May-August 2020 relative to pre-pandemic, partially related to the school summer break, before declining in October 2020 to levels lower than pre-pandemic. Screen time steeply increased and remained high across all pandemic time points relative to pre-pandemic. Higher social media use and video gaming were associated with shorter time in bed, later bedtimes, and longer sleep onset latency. Conclusions: Sleep behavior and screen time changed during the pandemic in early adolescents. More screen time was associated with poorer sleep behavior, before and during the pandemic. While recreational screen usage is an integral component of adolescent's activities, especially during the pandemic, excessive use can have negative effects on essential health behaviors, highlighting the need to promote balanced screen usage.</description><identifier>ISSN: 0278-6133</identifier><identifier>ISSN: 1930-7810</identifier><identifier>ISBN: 9781433897405</identifier><identifier>ISBN: 1433897407</identifier><identifier>EISSN: 1930-7810</identifier><identifier>DOI: 10.1037/hea0001251</identifier><identifier>PMID: 36972087</identifier><language>eng</language><publisher>United States: American Psychological Association</publisher><subject>Adolescent ; Adolescent Behavior - psychology ; Adolescents ; Cognitive development ; Computer &amp; video games ; Computer Games ; COVID-19 ; Early Adolescence ; Family ; Female ; First year ; Habits ; Health behavior ; Human ; Humans ; Latency ; Male ; Pandemics ; Recreation ; Screen Time ; Sleep ; Social Media ; Social networks ; Teenagers</subject><ispartof>Health psychology, 2023-12, Vol.42 (12), p.894-903</ispartof><rights>Copyright American Psychological Association Dec 2023</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-a436t-92a2820b8f039737a7ac7990426e9bd2d5d2f32ab10a7cb4f4fcf82ead4493613</citedby><orcidid>0000-0002-0068-8138 ; 0000-0002-0057-5977 ; 0000-0001-7558-4280 ; 0000-0003-1480-570X ; 0000-0001-9515-1335 ; 0000-0001-7259-6112 ; 0000-0003-2643-773X ; 0000-0001-6528-0638 ; 0000-0003-4933-5699 ; 0000-0001-9907-8155 ; 0000-0001-8780-0323 ; 0000-0001-7130-2469 ; 0000-0002-6541-0604 ; 0000-0002-6173-4687 ; 0000-0001-9602-6165</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>230,314,776,780,881,27901,27902,30976</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/36972087$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><contributor>Luciana, Monica</contributor><contributor>Sanchez, Mariana</contributor><contributor>Feldstein Ewing, Sarah W</contributor><contributor>Ruiz, John M</contributor><creatorcontrib>Kiss, Orsolya</creatorcontrib><creatorcontrib>Nagata, Jason M.</creatorcontrib><creatorcontrib>de Zambotti, Massimiliano</creatorcontrib><creatorcontrib>Dick, Anthony Steven</creatorcontrib><creatorcontrib>Marshall, Andrew T.</creatorcontrib><creatorcontrib>Sowell, Elizabeth R.</creatorcontrib><creatorcontrib>Van Rinsveld, Amandine</creatorcontrib><creatorcontrib>Guillaume, Mathieu</creatorcontrib><creatorcontrib>Pelham, William E.</creatorcontrib><creatorcontrib>Gonzalez, Marybel R.</creatorcontrib><creatorcontrib>Brown, Sandra A.</creatorcontrib><creatorcontrib>Dowling, Gayathri J.</creatorcontrib><creatorcontrib>Lisdahl, Krista M.</creatorcontrib><creatorcontrib>Tapert, Susan F.</creatorcontrib><creatorcontrib>Baker, Fiona C.</creatorcontrib><title>Effects of the COVID-19 Pandemic on Screen Time and Sleep in Early Adolescents</title><title>Health psychology</title><addtitle>Health Psychol</addtitle><description>Objective: During the COVID-19 pandemic, adolescents and families have turned to online activities and social platforms more than ever to maintain well-being, connect remotely with friends and family, and online schooling. 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Higher social media use and video gaming were associated with shorter time in bed, later bedtimes, and longer sleep onset latency. Conclusions: Sleep behavior and screen time changed during the pandemic in early adolescents. More screen time was associated with poorer sleep behavior, before and during the pandemic. 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However, excessive screen use can have negative effects on health (e.g., sleep). This study examined changes in sleep habits and recreational screen time (social media, video gaming), and their relationship, before and across the first year of the pandemic in adolescents in the Adolescent Brain Cognitive Development (ABCD) Study. Method: Mixed-effect models were used to examine associations between self-reported sleep and screen time using longitudinal data of 5,027 adolescents in the ABCD Study, assessed before the pandemic (10-13 years) and across six time points between May 2020 and March 2021 (pandemic). Results: Time in bed varied, being higher during May-August 2020 relative to pre-pandemic, partially related to the school summer break, before declining in October 2020 to levels lower than pre-pandemic. Screen time steeply increased and remained high across all pandemic time points relative to pre-pandemic. Higher social media use and video gaming were associated with shorter time in bed, later bedtimes, and longer sleep onset latency. Conclusions: Sleep behavior and screen time changed during the pandemic in early adolescents. More screen time was associated with poorer sleep behavior, before and during the pandemic. 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subjects Adolescent
Adolescent Behavior - psychology
Adolescents
Cognitive development
Computer & video games
Computer Games
COVID-19
Early Adolescence
Family
Female
First year
Habits
Health behavior
Human
Humans
Latency
Male
Pandemics
Recreation
Screen Time
Sleep
Social Media
Social networks
Teenagers
title Effects of the COVID-19 Pandemic on Screen Time and Sleep in Early Adolescents
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