Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players
Action video game players (AVGPs) outperform nonvideo game players (NVGPs) on a wide variety of attentional tasks, mediating benefits to perceptual and cognitive decision processes. A key issue in the literature is the extent to which such benefits transfer beyond cognition. Using steady-state visua...
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Veröffentlicht in: | Cognitive, affective, & behavioral neuroscience affective, & behavioral neuroscience, 2023-04, Vol.23 (2), p.276-289 |
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creator | Ciobanu, Alina Shibata, Kengo Ali, Lna Rioja, Kenneth Andersen, Søren K. Bavelier, Daphne Bediou, Benoit |
description | Action video game players (AVGPs) outperform nonvideo game players (NVGPs) on a wide variety of attentional tasks, mediating benefits to perceptual and cognitive decision processes. A key issue in the literature is the extent to which such benefits transfer beyond cognition. Using steady-state visual evoked potentials (SSVEP) as a neural measure of attentional resource allocation, we investigated whether the attentional benefit of AVGPs generalizes to the processing of rapidly presented facial emotions. AVGPs (
n
= 36) and NVGPs (
n
= 32) performed a novel, attention-demanding emotion discrimination task, requiring the identification of a target emotion in one of two laterally presented streams of emotional faces. The emotional faces flickered at either 2.0 Hz or 2.5 Hz. AVGPs outperformed NVGPs at detecting the target emotions regardless of the type of emotion. Correspondingly, attentional modulation of the SSVEP at parieto-occipital recording sites was larger in AVGPs compared with NVGPs. This difference appeared to be driven by a larger response to attended information, as opposed to a reduced response to irrelevant distractor information. Exploratory analyses confirmed that this novel paradigm elicited the expected pattern of event-related potentials associated with target detection and error processing. These components did not, however, differ between groups. Overall, the results indicate enhanced discrimination of facial emotions in AVGPs arising from enhanced attentional processing of emotional information. This presents evidence for the attentional advantage of AVGPs to extend beyond perceptual and cognitive processes. |
doi_str_mv | 10.3758/s13415-022-01055-3 |
format | Article |
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n
= 36) and NVGPs (
n
= 32) performed a novel, attention-demanding emotion discrimination task, requiring the identification of a target emotion in one of two laterally presented streams of emotional faces. The emotional faces flickered at either 2.0 Hz or 2.5 Hz. AVGPs outperformed NVGPs at detecting the target emotions regardless of the type of emotion. Correspondingly, attentional modulation of the SSVEP at parieto-occipital recording sites was larger in AVGPs compared with NVGPs. This difference appeared to be driven by a larger response to attended information, as opposed to a reduced response to irrelevant distractor information. Exploratory analyses confirmed that this novel paradigm elicited the expected pattern of event-related potentials associated with target detection and error processing. These components did not, however, differ between groups. Overall, the results indicate enhanced discrimination of facial emotions in AVGPs arising from enhanced attentional processing of emotional information. This presents evidence for the attentional advantage of AVGPs to extend beyond perceptual and cognitive processes.</description><identifier>ISSN: 1530-7026</identifier><identifier>EISSN: 1531-135X</identifier><identifier>DOI: 10.3758/s13415-022-01055-3</identifier><identifier>PMID: 36670293</identifier><language>eng</language><publisher>New York: Springer US</publisher><subject>Attention - physiology ; Behavior ; Behavioral Science and Psychology ; Cognition ; Cognition & reasoning ; Cognitive Psychology ; Computer & video games ; Emotions ; Event-related potentials ; Evoked Potentials, Visual ; Humans ; Muscle contraction ; Neurosciences ; Psychology ; Psychomotor Performance - physiology ; Research Article ; Video Games - psychology</subject><ispartof>Cognitive, affective, & behavioral neuroscience, 2023-04, Vol.23 (2), p.276-289</ispartof><rights>The Author(s) 2023</rights><rights>2023. The Author(s).</rights><rights>Copyright Springer Nature B.V. Apr 2023</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c475t-f761d6e4cb09d5a88775b0ed3038e5e4e4a7aae34ee924b762f037ee8b4e07dd3</citedby><cites>FETCH-LOGICAL-c475t-f761d6e4cb09d5a88775b0ed3038e5e4e4a7aae34ee924b762f037ee8b4e07dd3</cites><orcidid>0000-0002-6156-426X</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.3758/s13415-022-01055-3$$EPDF$$P50$$Gspringer$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.3758/s13415-022-01055-3$$EHTML$$P50$$Gspringer$$Hfree_for_read</linktohtml><link.rule.ids>230,314,780,784,885,27924,27925,41488,42557,51319</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/36670293$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Ciobanu, Alina</creatorcontrib><creatorcontrib>Shibata, Kengo</creatorcontrib><creatorcontrib>Ali, Lna</creatorcontrib><creatorcontrib>Rioja, Kenneth</creatorcontrib><creatorcontrib>Andersen, Søren K.</creatorcontrib><creatorcontrib>Bavelier, Daphne</creatorcontrib><creatorcontrib>Bediou, Benoit</creatorcontrib><title>Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players</title><title>Cognitive, affective, & behavioral neuroscience</title><addtitle>Cogn Affect Behav Neurosci</addtitle><addtitle>Cogn Affect Behav Neurosci</addtitle><description>Action video game players (AVGPs) outperform nonvideo game players (NVGPs) on a wide variety of attentional tasks, mediating benefits to perceptual and cognitive decision processes. A key issue in the literature is the extent to which such benefits transfer beyond cognition. Using steady-state visual evoked potentials (SSVEP) as a neural measure of attentional resource allocation, we investigated whether the attentional benefit of AVGPs generalizes to the processing of rapidly presented facial emotions. AVGPs (
n
= 36) and NVGPs (
n
= 32) performed a novel, attention-demanding emotion discrimination task, requiring the identification of a target emotion in one of two laterally presented streams of emotional faces. The emotional faces flickered at either 2.0 Hz or 2.5 Hz. AVGPs outperformed NVGPs at detecting the target emotions regardless of the type of emotion. Correspondingly, attentional modulation of the SSVEP at parieto-occipital recording sites was larger in AVGPs compared with NVGPs. This difference appeared to be driven by a larger response to attended information, as opposed to a reduced response to irrelevant distractor information. Exploratory analyses confirmed that this novel paradigm elicited the expected pattern of event-related potentials associated with target detection and error processing. These components did not, however, differ between groups. Overall, the results indicate enhanced discrimination of facial emotions in AVGPs arising from enhanced attentional processing of emotional information. This presents evidence for the attentional advantage of AVGPs to extend beyond perceptual and cognitive processes.</description><subject>Attention - physiology</subject><subject>Behavior</subject><subject>Behavioral Science and Psychology</subject><subject>Cognition</subject><subject>Cognition & reasoning</subject><subject>Cognitive Psychology</subject><subject>Computer & video games</subject><subject>Emotions</subject><subject>Event-related potentials</subject><subject>Evoked Potentials, Visual</subject><subject>Humans</subject><subject>Muscle contraction</subject><subject>Neurosciences</subject><subject>Psychology</subject><subject>Psychomotor Performance - physiology</subject><subject>Research Article</subject><subject>Video Games - psychology</subject><issn>1530-7026</issn><issn>1531-135X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>C6C</sourceid><sourceid>EIF</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><recordid>eNp9kctu1TAQhi0EoqXwAiyQJTZsAr7GCRtUVdykSmyKxM6a2JNzXCXxwU6K-vY4OaVcFmxsj_3N75n5CXnO2WtpdPMmc6m4rpgQFeNM60o-IKdcS15xqb893M6sMkzUJ-RJzteMMSWUeExOZF2X61aekh_n84zTHOIEAx2jXwZYAwqZAh3R7WEKeaR9TBSnEjj0tAcXCo1j3FAfskthDNOW-ZZe7ZE6yEhjT8FtyE3wGOkORqSHAW4x5afkUQ9Dxmd3-xn5-uH91cWn6vLLx88X55eVU0bPVW9q7mtUrmOt19A0xuiOoZdMNqhRoQIDgFIhtkJ1phY9kwax6RQy4708I--OuoelG9G70muCwR5KwZBubYRg_36Zwt7u4o3ljOkyL1kUXt0ppPh9wTzbsTSMwwATxiVbYepGKCUaU9CX_6DXcUllsivVqpata6HEkXIp5pywv6-GM7saa4_G2mKs3Yy1axUv_uzjPuWXkwWQRyCXp2mH6fff_5H9CdoWsOo</recordid><startdate>20230401</startdate><enddate>20230401</enddate><creator>Ciobanu, Alina</creator><creator>Shibata, Kengo</creator><creator>Ali, Lna</creator><creator>Rioja, Kenneth</creator><creator>Andersen, Søren K.</creator><creator>Bavelier, Daphne</creator><creator>Bediou, Benoit</creator><general>Springer US</general><general>Springer Nature B.V</general><scope>C6C</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>4T-</scope><scope>4U-</scope><scope>7RV</scope><scope>7TK</scope><scope>7X7</scope><scope>7XB</scope><scope>88E</scope><scope>88G</scope><scope>8AO</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>K9.</scope><scope>M0S</scope><scope>M1P</scope><scope>M2M</scope><scope>NAPCQ</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PSYQQ</scope><scope>Q9U</scope><scope>7X8</scope><scope>5PM</scope><orcidid>https://orcid.org/0000-0002-6156-426X</orcidid></search><sort><creationdate>20230401</creationdate><title>Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players</title><author>Ciobanu, Alina ; Shibata, Kengo ; Ali, Lna ; Rioja, Kenneth ; Andersen, Søren K. ; Bavelier, Daphne ; Bediou, Benoit</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c475t-f761d6e4cb09d5a88775b0ed3038e5e4e4a7aae34ee924b762f037ee8b4e07dd3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Attention - physiology</topic><topic>Behavior</topic><topic>Behavioral Science and Psychology</topic><topic>Cognition</topic><topic>Cognition & reasoning</topic><topic>Cognitive Psychology</topic><topic>Computer & video games</topic><topic>Emotions</topic><topic>Event-related potentials</topic><topic>Evoked Potentials, Visual</topic><topic>Humans</topic><topic>Muscle contraction</topic><topic>Neurosciences</topic><topic>Psychology</topic><topic>Psychomotor Performance - physiology</topic><topic>Research Article</topic><topic>Video Games - psychology</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Ciobanu, Alina</creatorcontrib><creatorcontrib>Shibata, Kengo</creatorcontrib><creatorcontrib>Ali, Lna</creatorcontrib><creatorcontrib>Rioja, Kenneth</creatorcontrib><creatorcontrib>Andersen, Søren K.</creatorcontrib><creatorcontrib>Bavelier, Daphne</creatorcontrib><creatorcontrib>Bediou, Benoit</creatorcontrib><collection>Springer Nature OA Free Journals</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Docstoc</collection><collection>University Readers</collection><collection>Proquest Nursing & Allied Health Source</collection><collection>Neurosciences Abstracts</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Medical Database (Alumni Edition)</collection><collection>Psychology Database (Alumni)</collection><collection>ProQuest Pharma Collection</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Health & Medical Collection (Alumni Edition)</collection><collection>Medical Database</collection><collection>Psychology Database (ProQuest)</collection><collection>Nursing & Allied Health Premium</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest One Psychology</collection><collection>ProQuest Central Basic</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>Cognitive, affective, & behavioral neuroscience</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Ciobanu, Alina</au><au>Shibata, Kengo</au><au>Ali, Lna</au><au>Rioja, Kenneth</au><au>Andersen, Søren K.</au><au>Bavelier, Daphne</au><au>Bediou, Benoit</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players</atitle><jtitle>Cognitive, affective, & behavioral neuroscience</jtitle><stitle>Cogn Affect Behav Neurosci</stitle><addtitle>Cogn Affect Behav Neurosci</addtitle><date>2023-04-01</date><risdate>2023</risdate><volume>23</volume><issue>2</issue><spage>276</spage><epage>289</epage><pages>276-289</pages><issn>1530-7026</issn><eissn>1531-135X</eissn><abstract>Action video game players (AVGPs) outperform nonvideo game players (NVGPs) on a wide variety of attentional tasks, mediating benefits to perceptual and cognitive decision processes. A key issue in the literature is the extent to which such benefits transfer beyond cognition. Using steady-state visual evoked potentials (SSVEP) as a neural measure of attentional resource allocation, we investigated whether the attentional benefit of AVGPs generalizes to the processing of rapidly presented facial emotions. AVGPs (
n
= 36) and NVGPs (
n
= 32) performed a novel, attention-demanding emotion discrimination task, requiring the identification of a target emotion in one of two laterally presented streams of emotional faces. The emotional faces flickered at either 2.0 Hz or 2.5 Hz. AVGPs outperformed NVGPs at detecting the target emotions regardless of the type of emotion. Correspondingly, attentional modulation of the SSVEP at parieto-occipital recording sites was larger in AVGPs compared with NVGPs. This difference appeared to be driven by a larger response to attended information, as opposed to a reduced response to irrelevant distractor information. Exploratory analyses confirmed that this novel paradigm elicited the expected pattern of event-related potentials associated with target detection and error processing. These components did not, however, differ between groups. Overall, the results indicate enhanced discrimination of facial emotions in AVGPs arising from enhanced attentional processing of emotional information. This presents evidence for the attentional advantage of AVGPs to extend beyond perceptual and cognitive processes.</abstract><cop>New York</cop><pub>Springer US</pub><pmid>36670293</pmid><doi>10.3758/s13415-022-01055-3</doi><tpages>14</tpages><orcidid>https://orcid.org/0000-0002-6156-426X</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Attention - physiology Behavior Behavioral Science and Psychology Cognition Cognition & reasoning Cognitive Psychology Computer & video games Emotions Event-related potentials Evoked Potentials, Visual Humans Muscle contraction Neurosciences Psychology Psychomotor Performance - physiology Research Article Video Games - psychology |
title | Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players |
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