Use of Virtual Reality and Videogames in the Physiotherapy Treatment of Stroke Patients: A Pilot Randomized Controlled Trial

A stroke is a neurological condition with a high impact in terms of physical disability in the adult population, requiring specific and effective rehabilitative approaches. Virtual reality (VR), a technological approach in constant evolution, has great applicability in many fields of rehabilitation,...

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Veröffentlicht in:International journal of environmental research and public health 2023-03, Vol.20 (6), p.4747
Hauptverfasser: Peláez-Vélez, Francisco-Javier, Eckert, Martina, Gacto-Sánchez, Mariano, Martínez-Carrasco, Ángel
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container_issue 6
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container_title International journal of environmental research and public health
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creator Peláez-Vélez, Francisco-Javier
Eckert, Martina
Gacto-Sánchez, Mariano
Martínez-Carrasco, Ángel
description A stroke is a neurological condition with a high impact in terms of physical disability in the adult population, requiring specific and effective rehabilitative approaches. Virtual reality (VR), a technological approach in constant evolution, has great applicability in many fields of rehabilitation, including strokes. The aim of this study was to analyze the effects of a traditional neurological physiotherapy-based approach combined with the implementation of a specific VR-based program in the treatment of patients following rehabilitation after a stroke. Participants ( = 24) diagnosed with a stroke in the last six months were randomly allocated into a control group ( = 12) and an experimental group ( = 12). Both groups received one-hour sessions of neurological physiotherapy over 6 weeks, whilst the experimental group was, in addition, supplemented with VR. Patients were assessed through the Daniels and Worthingham Scale, Modified Ashworth Scale, Motor Index, Trunk Control Test, Tinetti Balance Scale, Berg Balance Scale and the Functional Ambulation Classification of the Hospital of Sagunto. Statistically significant improvements were obtained in the experimental group with respect to the control group on the Motricity Index ( = 0.005), Trunk Control Test ( = 0.008), Tinetti Balance Scale ( = 0.004), Berg Balance Scale ( = 0.007) and the Functional Ambulation Classification of the Hospital of Sagunto ( = 0.038). The use of VR in addition to the traditional physiotherapy approach is a useful strategy in the treatment of strokes.
doi_str_mv 10.3390/ijerph20064747
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subjects Adult
Analysis
Classification
Clinical trials
Computer & video games
Computer applications
Exercise
Gait
Health aspects
Humans
Medical research
Medicine, Experimental
Motor task performance
Patients
Physical therapy
Physical Therapy Modalities
Pilot Projects
Postural Balance
Posture
Rehabilitation
Software
Spasticity
Statistical analysis
Stroke
Stroke Rehabilitation - methods
Therapeutics, Physiological
Treatment Outcome
Video Games
Virtual Reality
title Use of Virtual Reality and Videogames in the Physiotherapy Treatment of Stroke Patients: A Pilot Randomized Controlled Trial
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